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This commit is contained in:
687
server-rs/crates/shared-contracts/src/visual_novel.rs
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687
server-rs/crates/shared-contracts/src/visual_novel.rs
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@@ -0,0 +1,687 @@
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use serde::{Deserialize, Serialize};
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use serde_json::Value;
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use std::collections::BTreeMap;
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#[derive(Clone, Debug, Serialize, Deserialize, PartialEq, Eq)]
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#[serde(rename_all = "lowercase")]
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pub enum VisualNovelSourceMode {
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Idea,
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Document,
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Blank,
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}
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#[derive(Clone, Debug, Serialize, Deserialize, PartialEq, Eq)]
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#[serde(rename_all = "snake_case")]
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pub enum VisualNovelCharacterRole {
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Protagonist,
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Main,
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Supporting,
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Antagonist,
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Background,
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}
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#[derive(Clone, Debug, Serialize, Deserialize, PartialEq, Eq)]
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#[serde(rename_all = "snake_case")]
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pub enum VisualNovelAssetSource {
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PlatformAsset,
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Generated,
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External,
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}
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#[derive(Clone, Debug, Serialize, Deserialize, PartialEq, Eq)]
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#[serde(rename_all = "snake_case")]
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pub enum VisualNovelSceneAvailability {
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Opening,
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Always,
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PhaseLocked,
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}
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#[derive(Clone, Debug, Serialize, Deserialize, PartialEq, Eq)]
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#[serde(rename_all = "snake_case")]
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pub enum VisualNovelAttributePanelMode {
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Off,
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PlatformWhitelist,
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TemplateConfig,
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}
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#[derive(Clone, Debug, Serialize, Deserialize, PartialEq, Eq)]
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#[serde(rename_all = "lowercase")]
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pub enum VisualNovelValidationSeverity {
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Error,
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Warning,
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}
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#[derive(Clone, Debug, Serialize, Deserialize, PartialEq, Eq)]
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#[serde(rename_all = "lowercase")]
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pub enum VisualNovelAgentStatus {
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Collecting,
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Drafting,
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Ready,
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Failed,
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}
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#[derive(Clone, Debug, Serialize, Deserialize, PartialEq, Eq)]
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#[serde(rename_all = "lowercase")]
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pub enum VisualNovelAgentMessageRole {
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User,
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Assistant,
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System,
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}
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#[derive(Clone, Debug, Serialize, Deserialize, PartialEq, Eq)]
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#[serde(rename_all = "snake_case")]
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pub enum VisualNovelAgentMessageKind {
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Chat,
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Summary,
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ActionResult,
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Warning,
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}
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#[derive(Clone, Debug, Serialize, Deserialize, PartialEq, Eq)]
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#[serde(rename_all = "snake_case")]
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pub enum VisualNovelAgentActionKind {
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GenerateDraft,
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PatchWorld,
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PatchCharacter,
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PatchScene,
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PatchStoryPhase,
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GenerateSceneImage,
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GenerateCharacterImage,
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CompileWorkProfile,
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}
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#[derive(Clone, Debug, Serialize, Deserialize, PartialEq, Eq)]
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#[serde(rename_all = "lowercase")]
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pub enum VisualNovelAgentPhase {
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Perception,
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Reasoning,
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Drafting,
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Reflection,
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Finalizing,
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}
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#[derive(Clone, Debug, Serialize, Deserialize, PartialEq, Eq)]
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#[serde(rename_all = "lowercase")]
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pub enum VisualNovelRunMode {
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Test,
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Play,
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}
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#[derive(Clone, Debug, Serialize, Deserialize, PartialEq, Eq)]
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#[serde(rename_all = "lowercase")]
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pub enum VisualNovelRunStatus {
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Active,
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Completed,
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Failed,
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}
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#[derive(Clone, Debug, Serialize, Deserialize, PartialEq, Eq)]
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#[serde(rename_all = "snake_case")]
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pub enum VisualNovelRuntimeActionKind {
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Choice,
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FreeText,
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Continue,
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}
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#[derive(Clone, Debug, Serialize, Deserialize, PartialEq, Eq)]
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#[serde(rename_all = "lowercase")]
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pub enum VisualNovelTransitionKind {
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Fade,
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Cut,
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Flash,
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None,
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}
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#[derive(Clone, Debug, Serialize, Deserialize, PartialEq, Eq)]
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#[serde(rename_all = "lowercase")]
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pub enum VisualNovelHistorySource {
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Player,
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Assistant,
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System,
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}
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#[derive(Clone, Debug, Serialize, Deserialize, PartialEq)]
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#[serde(untagged)]
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pub enum VisualNovelFlagValue {
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String(String),
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Number(f64),
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Bool(bool),
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}
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#[derive(Clone, Debug, Serialize, Deserialize, PartialEq)]
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#[serde(rename_all = "camelCase")]
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pub struct VisualNovelDraftPatch {
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pub path: String,
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pub op: String,
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#[serde(default)]
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pub value: Option<Value>,
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}
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#[derive(Clone, Debug, Serialize, Deserialize, PartialEq, Eq)]
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#[serde(rename_all = "camelCase")]
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pub struct VisualNovelValidationIssue {
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pub issue_id: String,
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pub code: String,
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pub severity: VisualNovelValidationSeverity,
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pub path: String,
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pub message: String,
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}
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#[derive(Clone, Debug, Serialize, Deserialize, PartialEq, Eq)]
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#[serde(rename_all = "camelCase")]
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pub struct VisualNovelChoiceDraft {
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pub choice_id: String,
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pub text: String,
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#[serde(default)]
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pub action_hint: Option<String>,
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}
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#[derive(Clone, Debug, Serialize, Deserialize, PartialEq, Eq)]
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#[serde(rename_all = "camelCase")]
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pub struct VisualNovelCharacterImageAsset {
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pub asset_id: String,
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pub image_src: String,
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#[serde(default)]
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pub expression: Option<String>,
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pub source: VisualNovelAssetSource,
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}
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#[derive(Clone, Debug, Serialize, Deserialize, PartialEq, Eq)]
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#[serde(rename_all = "camelCase")]
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pub struct VisualNovelWorldDraft {
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pub title: String,
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pub summary: String,
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pub background: String,
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pub premise: String,
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pub literary_style: String,
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pub player_role: String,
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pub default_tone: String,
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}
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#[derive(Clone, Debug, Serialize, Deserialize, PartialEq, Eq)]
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#[serde(rename_all = "camelCase")]
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pub struct VisualNovelCharacterDraft {
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pub character_id: String,
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pub name: String,
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#[serde(default)]
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pub gender: Option<String>,
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pub role: VisualNovelCharacterRole,
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pub appearance: String,
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pub personality: String,
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pub tone: String,
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pub background: String,
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pub relationship_to_player: String,
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pub image_assets: Vec<VisualNovelCharacterImageAsset>,
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#[serde(default)]
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pub default_expression: Option<String>,
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pub is_player_visible: bool,
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}
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#[derive(Clone, Debug, Serialize, Deserialize, PartialEq, Eq)]
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#[serde(rename_all = "camelCase")]
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pub struct VisualNovelSceneDraft {
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pub scene_id: String,
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pub name: String,
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pub description: String,
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#[serde(default)]
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pub background_image_src: Option<String>,
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#[serde(default)]
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pub music_src: Option<String>,
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#[serde(default)]
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pub ambient_sound_src: Option<String>,
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pub availability: VisualNovelSceneAvailability,
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pub phase_ids: Vec<String>,
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}
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#[derive(Clone, Debug, Serialize, Deserialize, PartialEq, Eq)]
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#[serde(rename_all = "camelCase")]
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pub struct VisualNovelStoryPhaseDraft {
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pub phase_id: String,
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pub title: String,
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pub goal: String,
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pub summary: String,
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pub entry_condition: String,
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pub exit_condition: String,
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pub scene_ids: Vec<String>,
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pub character_ids: Vec<String>,
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pub suggested_choices: Vec<String>,
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}
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#[derive(Clone, Debug, Serialize, Deserialize, PartialEq, Eq)]
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#[serde(rename_all = "camelCase")]
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pub struct VisualNovelOpeningDraft {
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#[serde(default)]
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pub scene_id: Option<String>,
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pub narration: String,
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#[serde(default)]
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pub speaker_character_id: Option<String>,
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#[serde(default)]
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pub first_dialogue: Option<String>,
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pub initial_choices: Vec<VisualNovelChoiceDraft>,
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}
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#[derive(Clone, Debug, Serialize, Deserialize, PartialEq, Eq)]
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#[serde(rename_all = "camelCase")]
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pub struct VisualNovelRuntimeConfigDraft {
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pub text_mode_enabled: bool,
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pub default_text_mode: bool,
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pub max_history_entries: u32,
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pub max_assistant_step_count_per_turn: u32,
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pub allow_free_text_action: bool,
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pub allow_history_regeneration: bool,
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pub attribute_panel_mode: VisualNovelAttributePanelMode,
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pub save_archive_enabled: bool,
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}
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#[derive(Clone, Debug, Serialize, Deserialize, PartialEq, Eq)]
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#[serde(rename_all = "camelCase")]
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pub struct VisualNovelResultDraft {
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#[serde(default)]
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pub profile_id: Option<String>,
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pub work_title: String,
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pub work_description: String,
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pub work_tags: Vec<String>,
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#[serde(default)]
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pub cover_image_src: Option<String>,
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pub source_mode: VisualNovelSourceMode,
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pub source_asset_ids: Vec<String>,
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pub world: VisualNovelWorldDraft,
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pub characters: Vec<VisualNovelCharacterDraft>,
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pub scenes: Vec<VisualNovelSceneDraft>,
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pub story_phases: Vec<VisualNovelStoryPhaseDraft>,
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pub opening: VisualNovelOpeningDraft,
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pub runtime_config: VisualNovelRuntimeConfigDraft,
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pub publish_ready: bool,
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pub validation_issues: Vec<VisualNovelValidationIssue>,
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pub updated_at: String,
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}
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#[derive(Clone, Debug, Serialize, Deserialize, PartialEq, Eq)]
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#[serde(rename_all = "camelCase")]
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pub struct VisualNovelAgentMessage {
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pub id: String,
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pub role: VisualNovelAgentMessageRole,
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pub kind: VisualNovelAgentMessageKind,
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pub text: String,
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pub created_at: String,
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}
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#[derive(Clone, Debug, Serialize, Deserialize, PartialEq)]
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#[serde(rename_all = "camelCase")]
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pub struct VisualNovelAgentPendingAction {
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pub action_id: String,
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pub kind: VisualNovelAgentActionKind,
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pub label: String,
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#[serde(default)]
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pub target_id: Option<String>,
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#[serde(default)]
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pub payload: Option<Value>,
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}
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#[derive(Clone, Debug, Serialize, Deserialize, PartialEq)]
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#[serde(rename_all = "camelCase")]
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pub struct VisualNovelAgentSessionSnapshot {
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pub session_id: String,
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pub owner_user_id: String,
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pub source_mode: VisualNovelSourceMode,
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pub status: VisualNovelAgentStatus,
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pub messages: Vec<VisualNovelAgentMessage>,
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#[serde(default)]
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pub draft: Option<VisualNovelResultDraft>,
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#[serde(default)]
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pub pending_action: Option<VisualNovelAgentPendingAction>,
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pub created_at: String,
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pub updated_at: String,
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}
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#[derive(Clone, Debug, Serialize, Deserialize, PartialEq)]
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#[serde(rename_all = "camelCase")]
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pub struct CreateVisualNovelSessionRequest {
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pub source_mode: VisualNovelSourceMode,
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#[serde(default)]
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pub seed_text: Option<String>,
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#[serde(default)]
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pub source_asset_ids: Vec<String>,
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}
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#[derive(Clone, Debug, Serialize, Deserialize, PartialEq)]
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#[serde(rename_all = "camelCase")]
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pub struct VisualNovelSessionResponse {
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pub session: VisualNovelAgentSessionSnapshot,
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}
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#[derive(Clone, Debug, Serialize, Deserialize, PartialEq)]
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#[serde(rename_all = "camelCase")]
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pub struct VisualNovelWorkSummary {
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pub runtime_kind: String,
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pub profile_id: String,
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pub owner_user_id: String,
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pub title: String,
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pub description: String,
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||||
#[serde(default)]
|
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pub cover_image_src: Option<String>,
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pub tags: Vec<String>,
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pub publish_status: String,
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pub publish_ready: bool,
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pub play_count: u32,
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pub updated_at: String,
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#[serde(default)]
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pub published_at: Option<String>,
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}
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#[derive(Clone, Debug, Serialize, Deserialize, PartialEq)]
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#[serde(rename_all = "camelCase")]
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pub struct VisualNovelWorkDetail {
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pub work_id: String,
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pub summary: VisualNovelWorkSummary,
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#[serde(default)]
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pub source_session_id: Option<String>,
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pub author_display_name: String,
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pub source_asset_ids: Vec<String>,
|
||||
pub draft: VisualNovelResultDraft,
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pub created_at: String,
|
||||
}
|
||||
|
||||
#[derive(Clone, Debug, Serialize, Deserialize, PartialEq)]
|
||||
#[serde(rename_all = "camelCase")]
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pub struct VisualNovelWorksResponse {
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||||
pub works: Vec<VisualNovelWorkSummary>,
|
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}
|
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||||
#[derive(Clone, Debug, Serialize, Deserialize, PartialEq)]
|
||||
#[serde(rename_all = "camelCase")]
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||||
pub struct VisualNovelWorkResponse {
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pub work: VisualNovelWorkDetail,
|
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}
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||||
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#[derive(Clone, Debug, Serialize, Deserialize, PartialEq)]
|
||||
#[serde(rename_all = "camelCase")]
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||||
pub struct UpdateVisualNovelWorkRequest {
|
||||
pub draft: VisualNovelResultDraft,
|
||||
}
|
||||
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||||
#[derive(Clone, Debug, Serialize, Deserialize, PartialEq)]
|
||||
#[serde(rename_all = "camelCase")]
|
||||
pub struct VisualNovelCompileResponse {
|
||||
pub session: VisualNovelAgentSessionSnapshot,
|
||||
pub work: VisualNovelWorkDetail,
|
||||
}
|
||||
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||||
#[derive(Clone, Debug, Serialize, Deserialize, PartialEq)]
|
||||
#[serde(rename_all = "camelCase")]
|
||||
pub struct SendVisualNovelMessageRequest {
|
||||
pub client_message_id: String,
|
||||
pub text: String,
|
||||
}
|
||||
|
||||
#[derive(Clone, Debug, Serialize, Deserialize, PartialEq)]
|
||||
#[serde(rename_all = "camelCase")]
|
||||
pub struct ExecuteVisualNovelAgentActionRequest {
|
||||
#[serde(default)]
|
||||
pub action_id: Option<String>,
|
||||
pub kind: VisualNovelAgentActionKind,
|
||||
#[serde(default)]
|
||||
pub target_id: Option<String>,
|
||||
#[serde(default)]
|
||||
pub payload: Option<Value>,
|
||||
}
|
||||
|
||||
#[derive(Clone, Debug, Serialize, Deserialize, PartialEq)]
|
||||
#[serde(
|
||||
tag = "type",
|
||||
rename_all = "snake_case",
|
||||
rename_all_fields = "camelCase"
|
||||
)]
|
||||
pub enum VisualNovelAgentStreamEvent {
|
||||
Start {
|
||||
session_id: String,
|
||||
},
|
||||
Phase {
|
||||
phase: VisualNovelAgentPhase,
|
||||
},
|
||||
TextDelta {
|
||||
text: String,
|
||||
},
|
||||
DraftPatch {
|
||||
patch: VisualNovelDraftPatch,
|
||||
},
|
||||
ActionRequired {
|
||||
action: VisualNovelAgentPendingAction,
|
||||
},
|
||||
Complete {
|
||||
session: VisualNovelAgentSessionSnapshot,
|
||||
},
|
||||
Error {
|
||||
message: String,
|
||||
retryable: bool,
|
||||
},
|
||||
Done {},
|
||||
}
|
||||
|
||||
#[derive(Clone, Debug, Serialize, Deserialize, PartialEq)]
|
||||
#[serde(
|
||||
tag = "type",
|
||||
rename_all = "snake_case",
|
||||
rename_all_fields = "camelCase"
|
||||
)]
|
||||
pub enum VisualNovelRuntimeStep {
|
||||
SceneChange {
|
||||
scene_id: String,
|
||||
#[serde(default)]
|
||||
background_image_src: Option<String>,
|
||||
#[serde(default)]
|
||||
music_src: Option<String>,
|
||||
},
|
||||
Narration {
|
||||
text: String,
|
||||
},
|
||||
Dialogue {
|
||||
character_id: String,
|
||||
character_name: String,
|
||||
#[serde(default)]
|
||||
expression: Option<String>,
|
||||
text: String,
|
||||
},
|
||||
Transition {
|
||||
transition_kind: VisualNovelTransitionKind,
|
||||
#[serde(default)]
|
||||
text: Option<String>,
|
||||
},
|
||||
Choice {
|
||||
choices: Vec<VisualNovelChoiceDraft>,
|
||||
},
|
||||
Flag {
|
||||
key: String,
|
||||
value: VisualNovelFlagValue,
|
||||
},
|
||||
Metric {
|
||||
key: String,
|
||||
delta: f64,
|
||||
},
|
||||
}
|
||||
|
||||
#[derive(Clone, Debug, Serialize, Deserialize, PartialEq)]
|
||||
#[serde(rename_all = "camelCase")]
|
||||
pub struct VisualNovelHistoryEntry {
|
||||
pub entry_id: String,
|
||||
pub run_id: String,
|
||||
pub turn_index: u32,
|
||||
pub source: VisualNovelHistorySource,
|
||||
#[serde(default)]
|
||||
pub action_text: Option<String>,
|
||||
pub steps: Vec<VisualNovelRuntimeStep>,
|
||||
#[serde(default)]
|
||||
pub snapshot_before_hash: Option<String>,
|
||||
#[serde(default)]
|
||||
pub snapshot_after_hash: Option<String>,
|
||||
pub created_at: String,
|
||||
}
|
||||
|
||||
#[derive(Clone, Debug, Serialize, Deserialize, PartialEq)]
|
||||
#[serde(rename_all = "camelCase")]
|
||||
pub struct VisualNovelRunSnapshot {
|
||||
pub run_id: String,
|
||||
pub owner_user_id: String,
|
||||
pub profile_id: String,
|
||||
pub mode: VisualNovelRunMode,
|
||||
pub status: VisualNovelRunStatus,
|
||||
#[serde(default)]
|
||||
pub current_scene_id: Option<String>,
|
||||
#[serde(default)]
|
||||
pub current_phase_id: Option<String>,
|
||||
pub visible_character_ids: Vec<String>,
|
||||
pub flags: BTreeMap<String, VisualNovelFlagValue>,
|
||||
pub metrics: BTreeMap<String, f64>,
|
||||
pub history: Vec<VisualNovelHistoryEntry>,
|
||||
pub available_choices: Vec<VisualNovelChoiceDraft>,
|
||||
pub text_mode_enabled: bool,
|
||||
pub created_at: String,
|
||||
pub updated_at: String,
|
||||
}
|
||||
|
||||
#[derive(Clone, Debug, Serialize, Deserialize, PartialEq)]
|
||||
#[serde(rename_all = "camelCase")]
|
||||
pub struct VisualNovelRuntimeActionRequest {
|
||||
pub action_kind: VisualNovelRuntimeActionKind,
|
||||
#[serde(default)]
|
||||
pub choice_id: Option<String>,
|
||||
#[serde(default)]
|
||||
pub text: Option<String>,
|
||||
pub client_event_id: String,
|
||||
}
|
||||
|
||||
#[derive(Clone, Debug, Serialize, Deserialize, PartialEq)]
|
||||
#[serde(rename_all = "camelCase")]
|
||||
pub struct VisualNovelStartRunRequest {
|
||||
pub profile_id: String,
|
||||
pub mode: VisualNovelRunMode,
|
||||
}
|
||||
|
||||
#[derive(Clone, Debug, Serialize, Deserialize, PartialEq)]
|
||||
#[serde(rename_all = "camelCase")]
|
||||
pub struct VisualNovelRunResponse {
|
||||
pub run: VisualNovelRunSnapshot,
|
||||
}
|
||||
|
||||
#[derive(Clone, Debug, Serialize, Deserialize, PartialEq)]
|
||||
#[serde(rename_all = "camelCase")]
|
||||
pub struct VisualNovelHistoryResponse {
|
||||
pub history: Vec<VisualNovelHistoryEntry>,
|
||||
}
|
||||
|
||||
#[derive(Clone, Debug, Serialize, Deserialize, PartialEq)]
|
||||
#[serde(rename_all = "camelCase")]
|
||||
pub struct VisualNovelRegenerateRequest {
|
||||
pub history_entry_id: String,
|
||||
pub client_event_id: String,
|
||||
}
|
||||
|
||||
#[derive(Clone, Debug, Serialize, Deserialize, PartialEq)]
|
||||
#[serde(rename_all = "camelCase")]
|
||||
pub struct VisualNovelSaveArchiveState {
|
||||
pub runtime_kind: String,
|
||||
pub profile_id: String,
|
||||
pub run_id: String,
|
||||
#[serde(default)]
|
||||
pub current_scene_id: Option<String>,
|
||||
#[serde(default)]
|
||||
pub current_phase_id: Option<String>,
|
||||
pub history_cursor: u32,
|
||||
#[serde(default)]
|
||||
pub snapshot_hash: Option<String>,
|
||||
}
|
||||
|
||||
#[derive(Clone, Debug, Serialize, Deserialize, PartialEq)]
|
||||
#[serde(
|
||||
tag = "type",
|
||||
rename_all = "snake_case",
|
||||
rename_all_fields = "camelCase"
|
||||
)]
|
||||
pub enum VisualNovelRuntimeStreamEvent {
|
||||
Start { run_id: String },
|
||||
RawText { text: String },
|
||||
Step { step: VisualNovelRuntimeStep },
|
||||
Snapshot { run: VisualNovelRunSnapshot },
|
||||
Complete { run: VisualNovelRunSnapshot },
|
||||
Error { message: String, retryable: bool },
|
||||
Done {},
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
mod tests {
|
||||
use super::*;
|
||||
use serde_json::json;
|
||||
|
||||
#[test]
|
||||
fn result_draft_and_runtime_step_use_contract_case() {
|
||||
let draft = VisualNovelResultDraft {
|
||||
profile_id: Some("vn-profile-1".to_string()),
|
||||
work_title: "雨夜书店".to_string(),
|
||||
work_description: "一段视觉小说测试底稿".to_string(),
|
||||
work_tags: vec!["悬疑".to_string()],
|
||||
cover_image_src: None,
|
||||
source_mode: VisualNovelSourceMode::Idea,
|
||||
source_asset_ids: Vec::new(),
|
||||
world: VisualNovelWorldDraft {
|
||||
title: "雨夜书店".to_string(),
|
||||
summary: "主角在雨夜进入一间只在午夜出现的书店。".to_string(),
|
||||
background: "城市边缘的旧街区。".to_string(),
|
||||
premise: "找回遗失的名字。".to_string(),
|
||||
literary_style: "细腻、轻悬疑".to_string(),
|
||||
player_role: "误入书店的读者".to_string(),
|
||||
default_tone: "克制而温柔".to_string(),
|
||||
},
|
||||
characters: Vec::new(),
|
||||
scenes: Vec::new(),
|
||||
story_phases: Vec::new(),
|
||||
opening: VisualNovelOpeningDraft {
|
||||
scene_id: None,
|
||||
narration: "雨声落下。".to_string(),
|
||||
speaker_character_id: None,
|
||||
first_dialogue: None,
|
||||
initial_choices: Vec::new(),
|
||||
},
|
||||
runtime_config: VisualNovelRuntimeConfigDraft {
|
||||
text_mode_enabled: true,
|
||||
default_text_mode: false,
|
||||
max_history_entries: 80,
|
||||
max_assistant_step_count_per_turn: 8,
|
||||
allow_free_text_action: true,
|
||||
allow_history_regeneration: true,
|
||||
attribute_panel_mode: VisualNovelAttributePanelMode::Off,
|
||||
save_archive_enabled: true,
|
||||
},
|
||||
publish_ready: false,
|
||||
validation_issues: Vec::new(),
|
||||
updated_at: "2026-05-05T00:00:00Z".to_string(),
|
||||
};
|
||||
|
||||
let payload = serde_json::to_value(draft).expect("draft should serialize");
|
||||
assert_eq!(payload["profileId"], json!("vn-profile-1"));
|
||||
assert_eq!(payload["sourceMode"], json!("idea"));
|
||||
assert_eq!(payload["runtimeConfig"]["attributePanelMode"], json!("off"));
|
||||
|
||||
let step = VisualNovelRuntimeStep::SceneChange {
|
||||
scene_id: "scene-1".to_string(),
|
||||
background_image_src: None,
|
||||
music_src: None,
|
||||
};
|
||||
let step_payload = serde_json::to_value(step).expect("step should serialize");
|
||||
assert_eq!(step_payload["type"], json!("scene_change"));
|
||||
assert_eq!(step_payload["sceneId"], json!("scene-1"));
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn runtime_stream_event_uses_tagged_envelope() {
|
||||
let event = VisualNovelRuntimeStreamEvent::Step {
|
||||
step: VisualNovelRuntimeStep::Narration {
|
||||
text: "门铃响了。".to_string(),
|
||||
},
|
||||
};
|
||||
|
||||
let payload = serde_json::to_value(event).expect("event should serialize");
|
||||
assert_eq!(payload["type"], json!("step"));
|
||||
assert_eq!(payload["step"]["type"], json!("narration"));
|
||||
assert_eq!(payload["step"]["text"], json!("门铃响了。"));
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user