This commit is contained in:
2026-05-08 11:44:42 +08:00
parent b08127031c
commit abf1f1ebea
249 changed files with 39411 additions and 887 deletions

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use serde::{Deserialize, Serialize};
use serde_json::Value;
use std::collections::BTreeMap;
#[derive(Clone, Debug, Serialize, Deserialize, PartialEq, Eq)]
#[serde(rename_all = "lowercase")]
pub enum VisualNovelSourceMode {
Idea,
Document,
Blank,
}
#[derive(Clone, Debug, Serialize, Deserialize, PartialEq, Eq)]
#[serde(rename_all = "snake_case")]
pub enum VisualNovelCharacterRole {
Protagonist,
Main,
Supporting,
Antagonist,
Background,
}
#[derive(Clone, Debug, Serialize, Deserialize, PartialEq, Eq)]
#[serde(rename_all = "snake_case")]
pub enum VisualNovelAssetSource {
PlatformAsset,
Generated,
External,
}
#[derive(Clone, Debug, Serialize, Deserialize, PartialEq, Eq)]
#[serde(rename_all = "snake_case")]
pub enum VisualNovelSceneAvailability {
Opening,
Always,
PhaseLocked,
}
#[derive(Clone, Debug, Serialize, Deserialize, PartialEq, Eq)]
#[serde(rename_all = "snake_case")]
pub enum VisualNovelAttributePanelMode {
Off,
PlatformWhitelist,
TemplateConfig,
}
#[derive(Clone, Debug, Serialize, Deserialize, PartialEq, Eq)]
#[serde(rename_all = "lowercase")]
pub enum VisualNovelValidationSeverity {
Error,
Warning,
}
#[derive(Clone, Debug, Serialize, Deserialize, PartialEq, Eq)]
#[serde(rename_all = "lowercase")]
pub enum VisualNovelAgentStatus {
Collecting,
Drafting,
Ready,
Failed,
}
#[derive(Clone, Debug, Serialize, Deserialize, PartialEq, Eq)]
#[serde(rename_all = "lowercase")]
pub enum VisualNovelAgentMessageRole {
User,
Assistant,
System,
}
#[derive(Clone, Debug, Serialize, Deserialize, PartialEq, Eq)]
#[serde(rename_all = "snake_case")]
pub enum VisualNovelAgentMessageKind {
Chat,
Summary,
ActionResult,
Warning,
}
#[derive(Clone, Debug, Serialize, Deserialize, PartialEq, Eq)]
#[serde(rename_all = "snake_case")]
pub enum VisualNovelAgentActionKind {
GenerateDraft,
PatchWorld,
PatchCharacter,
PatchScene,
PatchStoryPhase,
GenerateSceneImage,
GenerateCharacterImage,
CompileWorkProfile,
}
#[derive(Clone, Debug, Serialize, Deserialize, PartialEq, Eq)]
#[serde(rename_all = "lowercase")]
pub enum VisualNovelAgentPhase {
Perception,
Reasoning,
Drafting,
Reflection,
Finalizing,
}
#[derive(Clone, Debug, Serialize, Deserialize, PartialEq, Eq)]
#[serde(rename_all = "lowercase")]
pub enum VisualNovelRunMode {
Test,
Play,
}
#[derive(Clone, Debug, Serialize, Deserialize, PartialEq, Eq)]
#[serde(rename_all = "lowercase")]
pub enum VisualNovelRunStatus {
Active,
Completed,
Failed,
}
#[derive(Clone, Debug, Serialize, Deserialize, PartialEq, Eq)]
#[serde(rename_all = "snake_case")]
pub enum VisualNovelRuntimeActionKind {
Choice,
FreeText,
Continue,
}
#[derive(Clone, Debug, Serialize, Deserialize, PartialEq, Eq)]
#[serde(rename_all = "lowercase")]
pub enum VisualNovelTransitionKind {
Fade,
Cut,
Flash,
None,
}
#[derive(Clone, Debug, Serialize, Deserialize, PartialEq, Eq)]
#[serde(rename_all = "lowercase")]
pub enum VisualNovelHistorySource {
Player,
Assistant,
System,
}
#[derive(Clone, Debug, Serialize, Deserialize, PartialEq)]
#[serde(untagged)]
pub enum VisualNovelFlagValue {
String(String),
Number(f64),
Bool(bool),
}
#[derive(Clone, Debug, Serialize, Deserialize, PartialEq)]
#[serde(rename_all = "camelCase")]
pub struct VisualNovelDraftPatch {
pub path: String,
pub op: String,
#[serde(default)]
pub value: Option<Value>,
}
#[derive(Clone, Debug, Serialize, Deserialize, PartialEq, Eq)]
#[serde(rename_all = "camelCase")]
pub struct VisualNovelValidationIssue {
pub issue_id: String,
pub code: String,
pub severity: VisualNovelValidationSeverity,
pub path: String,
pub message: String,
}
#[derive(Clone, Debug, Serialize, Deserialize, PartialEq, Eq)]
#[serde(rename_all = "camelCase")]
pub struct VisualNovelChoiceDraft {
pub choice_id: String,
pub text: String,
#[serde(default)]
pub action_hint: Option<String>,
}
#[derive(Clone, Debug, Serialize, Deserialize, PartialEq, Eq)]
#[serde(rename_all = "camelCase")]
pub struct VisualNovelCharacterImageAsset {
pub asset_id: String,
pub image_src: String,
#[serde(default)]
pub expression: Option<String>,
pub source: VisualNovelAssetSource,
}
#[derive(Clone, Debug, Serialize, Deserialize, PartialEq, Eq)]
#[serde(rename_all = "camelCase")]
pub struct VisualNovelWorldDraft {
pub title: String,
pub summary: String,
pub background: String,
pub premise: String,
pub literary_style: String,
pub player_role: String,
pub default_tone: String,
}
#[derive(Clone, Debug, Serialize, Deserialize, PartialEq, Eq)]
#[serde(rename_all = "camelCase")]
pub struct VisualNovelCharacterDraft {
pub character_id: String,
pub name: String,
#[serde(default)]
pub gender: Option<String>,
pub role: VisualNovelCharacterRole,
pub appearance: String,
pub personality: String,
pub tone: String,
pub background: String,
pub relationship_to_player: String,
pub image_assets: Vec<VisualNovelCharacterImageAsset>,
#[serde(default)]
pub default_expression: Option<String>,
pub is_player_visible: bool,
}
#[derive(Clone, Debug, Serialize, Deserialize, PartialEq, Eq)]
#[serde(rename_all = "camelCase")]
pub struct VisualNovelSceneDraft {
pub scene_id: String,
pub name: String,
pub description: String,
#[serde(default)]
pub background_image_src: Option<String>,
#[serde(default)]
pub music_src: Option<String>,
#[serde(default)]
pub ambient_sound_src: Option<String>,
pub availability: VisualNovelSceneAvailability,
pub phase_ids: Vec<String>,
}
#[derive(Clone, Debug, Serialize, Deserialize, PartialEq, Eq)]
#[serde(rename_all = "camelCase")]
pub struct VisualNovelStoryPhaseDraft {
pub phase_id: String,
pub title: String,
pub goal: String,
pub summary: String,
pub entry_condition: String,
pub exit_condition: String,
pub scene_ids: Vec<String>,
pub character_ids: Vec<String>,
pub suggested_choices: Vec<String>,
}
#[derive(Clone, Debug, Serialize, Deserialize, PartialEq, Eq)]
#[serde(rename_all = "camelCase")]
pub struct VisualNovelOpeningDraft {
#[serde(default)]
pub scene_id: Option<String>,
pub narration: String,
#[serde(default)]
pub speaker_character_id: Option<String>,
#[serde(default)]
pub first_dialogue: Option<String>,
pub initial_choices: Vec<VisualNovelChoiceDraft>,
}
#[derive(Clone, Debug, Serialize, Deserialize, PartialEq, Eq)]
#[serde(rename_all = "camelCase")]
pub struct VisualNovelRuntimeConfigDraft {
pub text_mode_enabled: bool,
pub default_text_mode: bool,
pub max_history_entries: u32,
pub max_assistant_step_count_per_turn: u32,
pub allow_free_text_action: bool,
pub allow_history_regeneration: bool,
pub attribute_panel_mode: VisualNovelAttributePanelMode,
pub save_archive_enabled: bool,
}
#[derive(Clone, Debug, Serialize, Deserialize, PartialEq, Eq)]
#[serde(rename_all = "camelCase")]
pub struct VisualNovelResultDraft {
#[serde(default)]
pub profile_id: Option<String>,
pub work_title: String,
pub work_description: String,
pub work_tags: Vec<String>,
#[serde(default)]
pub cover_image_src: Option<String>,
pub source_mode: VisualNovelSourceMode,
pub source_asset_ids: Vec<String>,
pub world: VisualNovelWorldDraft,
pub characters: Vec<VisualNovelCharacterDraft>,
pub scenes: Vec<VisualNovelSceneDraft>,
pub story_phases: Vec<VisualNovelStoryPhaseDraft>,
pub opening: VisualNovelOpeningDraft,
pub runtime_config: VisualNovelRuntimeConfigDraft,
pub publish_ready: bool,
pub validation_issues: Vec<VisualNovelValidationIssue>,
pub updated_at: String,
}
#[derive(Clone, Debug, Serialize, Deserialize, PartialEq, Eq)]
#[serde(rename_all = "camelCase")]
pub struct VisualNovelAgentMessage {
pub id: String,
pub role: VisualNovelAgentMessageRole,
pub kind: VisualNovelAgentMessageKind,
pub text: String,
pub created_at: String,
}
#[derive(Clone, Debug, Serialize, Deserialize, PartialEq)]
#[serde(rename_all = "camelCase")]
pub struct VisualNovelAgentPendingAction {
pub action_id: String,
pub kind: VisualNovelAgentActionKind,
pub label: String,
#[serde(default)]
pub target_id: Option<String>,
#[serde(default)]
pub payload: Option<Value>,
}
#[derive(Clone, Debug, Serialize, Deserialize, PartialEq)]
#[serde(rename_all = "camelCase")]
pub struct VisualNovelAgentSessionSnapshot {
pub session_id: String,
pub owner_user_id: String,
pub source_mode: VisualNovelSourceMode,
pub status: VisualNovelAgentStatus,
pub messages: Vec<VisualNovelAgentMessage>,
#[serde(default)]
pub draft: Option<VisualNovelResultDraft>,
#[serde(default)]
pub pending_action: Option<VisualNovelAgentPendingAction>,
pub created_at: String,
pub updated_at: String,
}
#[derive(Clone, Debug, Serialize, Deserialize, PartialEq)]
#[serde(rename_all = "camelCase")]
pub struct CreateVisualNovelSessionRequest {
pub source_mode: VisualNovelSourceMode,
#[serde(default)]
pub seed_text: Option<String>,
#[serde(default)]
pub source_asset_ids: Vec<String>,
}
#[derive(Clone, Debug, Serialize, Deserialize, PartialEq)]
#[serde(rename_all = "camelCase")]
pub struct VisualNovelSessionResponse {
pub session: VisualNovelAgentSessionSnapshot,
}
#[derive(Clone, Debug, Serialize, Deserialize, PartialEq)]
#[serde(rename_all = "camelCase")]
pub struct VisualNovelWorkSummary {
pub runtime_kind: String,
pub profile_id: String,
pub owner_user_id: String,
pub title: String,
pub description: String,
#[serde(default)]
pub cover_image_src: Option<String>,
pub tags: Vec<String>,
pub publish_status: String,
pub publish_ready: bool,
pub play_count: u32,
pub updated_at: String,
#[serde(default)]
pub published_at: Option<String>,
}
#[derive(Clone, Debug, Serialize, Deserialize, PartialEq)]
#[serde(rename_all = "camelCase")]
pub struct VisualNovelWorkDetail {
pub work_id: String,
pub summary: VisualNovelWorkSummary,
#[serde(default)]
pub source_session_id: Option<String>,
pub author_display_name: String,
pub source_asset_ids: Vec<String>,
pub draft: VisualNovelResultDraft,
pub created_at: String,
}
#[derive(Clone, Debug, Serialize, Deserialize, PartialEq)]
#[serde(rename_all = "camelCase")]
pub struct VisualNovelWorksResponse {
pub works: Vec<VisualNovelWorkSummary>,
}
#[derive(Clone, Debug, Serialize, Deserialize, PartialEq)]
#[serde(rename_all = "camelCase")]
pub struct VisualNovelWorkResponse {
pub work: VisualNovelWorkDetail,
}
#[derive(Clone, Debug, Serialize, Deserialize, PartialEq)]
#[serde(rename_all = "camelCase")]
pub struct UpdateVisualNovelWorkRequest {
pub draft: VisualNovelResultDraft,
}
#[derive(Clone, Debug, Serialize, Deserialize, PartialEq)]
#[serde(rename_all = "camelCase")]
pub struct VisualNovelCompileResponse {
pub session: VisualNovelAgentSessionSnapshot,
pub work: VisualNovelWorkDetail,
}
#[derive(Clone, Debug, Serialize, Deserialize, PartialEq)]
#[serde(rename_all = "camelCase")]
pub struct SendVisualNovelMessageRequest {
pub client_message_id: String,
pub text: String,
}
#[derive(Clone, Debug, Serialize, Deserialize, PartialEq)]
#[serde(rename_all = "camelCase")]
pub struct ExecuteVisualNovelAgentActionRequest {
#[serde(default)]
pub action_id: Option<String>,
pub kind: VisualNovelAgentActionKind,
#[serde(default)]
pub target_id: Option<String>,
#[serde(default)]
pub payload: Option<Value>,
}
#[derive(Clone, Debug, Serialize, Deserialize, PartialEq)]
#[serde(
tag = "type",
rename_all = "snake_case",
rename_all_fields = "camelCase"
)]
pub enum VisualNovelAgentStreamEvent {
Start {
session_id: String,
},
Phase {
phase: VisualNovelAgentPhase,
},
TextDelta {
text: String,
},
DraftPatch {
patch: VisualNovelDraftPatch,
},
ActionRequired {
action: VisualNovelAgentPendingAction,
},
Complete {
session: VisualNovelAgentSessionSnapshot,
},
Error {
message: String,
retryable: bool,
},
Done {},
}
#[derive(Clone, Debug, Serialize, Deserialize, PartialEq)]
#[serde(
tag = "type",
rename_all = "snake_case",
rename_all_fields = "camelCase"
)]
pub enum VisualNovelRuntimeStep {
SceneChange {
scene_id: String,
#[serde(default)]
background_image_src: Option<String>,
#[serde(default)]
music_src: Option<String>,
},
Narration {
text: String,
},
Dialogue {
character_id: String,
character_name: String,
#[serde(default)]
expression: Option<String>,
text: String,
},
Transition {
transition_kind: VisualNovelTransitionKind,
#[serde(default)]
text: Option<String>,
},
Choice {
choices: Vec<VisualNovelChoiceDraft>,
},
Flag {
key: String,
value: VisualNovelFlagValue,
},
Metric {
key: String,
delta: f64,
},
}
#[derive(Clone, Debug, Serialize, Deserialize, PartialEq)]
#[serde(rename_all = "camelCase")]
pub struct VisualNovelHistoryEntry {
pub entry_id: String,
pub run_id: String,
pub turn_index: u32,
pub source: VisualNovelHistorySource,
#[serde(default)]
pub action_text: Option<String>,
pub steps: Vec<VisualNovelRuntimeStep>,
#[serde(default)]
pub snapshot_before_hash: Option<String>,
#[serde(default)]
pub snapshot_after_hash: Option<String>,
pub created_at: String,
}
#[derive(Clone, Debug, Serialize, Deserialize, PartialEq)]
#[serde(rename_all = "camelCase")]
pub struct VisualNovelRunSnapshot {
pub run_id: String,
pub owner_user_id: String,
pub profile_id: String,
pub mode: VisualNovelRunMode,
pub status: VisualNovelRunStatus,
#[serde(default)]
pub current_scene_id: Option<String>,
#[serde(default)]
pub current_phase_id: Option<String>,
pub visible_character_ids: Vec<String>,
pub flags: BTreeMap<String, VisualNovelFlagValue>,
pub metrics: BTreeMap<String, f64>,
pub history: Vec<VisualNovelHistoryEntry>,
pub available_choices: Vec<VisualNovelChoiceDraft>,
pub text_mode_enabled: bool,
pub created_at: String,
pub updated_at: String,
}
#[derive(Clone, Debug, Serialize, Deserialize, PartialEq)]
#[serde(rename_all = "camelCase")]
pub struct VisualNovelRuntimeActionRequest {
pub action_kind: VisualNovelRuntimeActionKind,
#[serde(default)]
pub choice_id: Option<String>,
#[serde(default)]
pub text: Option<String>,
pub client_event_id: String,
}
#[derive(Clone, Debug, Serialize, Deserialize, PartialEq)]
#[serde(rename_all = "camelCase")]
pub struct VisualNovelStartRunRequest {
pub profile_id: String,
pub mode: VisualNovelRunMode,
}
#[derive(Clone, Debug, Serialize, Deserialize, PartialEq)]
#[serde(rename_all = "camelCase")]
pub struct VisualNovelRunResponse {
pub run: VisualNovelRunSnapshot,
}
#[derive(Clone, Debug, Serialize, Deserialize, PartialEq)]
#[serde(rename_all = "camelCase")]
pub struct VisualNovelHistoryResponse {
pub history: Vec<VisualNovelHistoryEntry>,
}
#[derive(Clone, Debug, Serialize, Deserialize, PartialEq)]
#[serde(rename_all = "camelCase")]
pub struct VisualNovelRegenerateRequest {
pub history_entry_id: String,
pub client_event_id: String,
}
#[derive(Clone, Debug, Serialize, Deserialize, PartialEq)]
#[serde(rename_all = "camelCase")]
pub struct VisualNovelSaveArchiveState {
pub runtime_kind: String,
pub profile_id: String,
pub run_id: String,
#[serde(default)]
pub current_scene_id: Option<String>,
#[serde(default)]
pub current_phase_id: Option<String>,
pub history_cursor: u32,
#[serde(default)]
pub snapshot_hash: Option<String>,
}
#[derive(Clone, Debug, Serialize, Deserialize, PartialEq)]
#[serde(
tag = "type",
rename_all = "snake_case",
rename_all_fields = "camelCase"
)]
pub enum VisualNovelRuntimeStreamEvent {
Start { run_id: String },
RawText { text: String },
Step { step: VisualNovelRuntimeStep },
Snapshot { run: VisualNovelRunSnapshot },
Complete { run: VisualNovelRunSnapshot },
Error { message: String, retryable: bool },
Done {},
}
#[cfg(test)]
mod tests {
use super::*;
use serde_json::json;
#[test]
fn result_draft_and_runtime_step_use_contract_case() {
let draft = VisualNovelResultDraft {
profile_id: Some("vn-profile-1".to_string()),
work_title: "雨夜书店".to_string(),
work_description: "一段视觉小说测试底稿".to_string(),
work_tags: vec!["悬疑".to_string()],
cover_image_src: None,
source_mode: VisualNovelSourceMode::Idea,
source_asset_ids: Vec::new(),
world: VisualNovelWorldDraft {
title: "雨夜书店".to_string(),
summary: "主角在雨夜进入一间只在午夜出现的书店。".to_string(),
background: "城市边缘的旧街区。".to_string(),
premise: "找回遗失的名字。".to_string(),
literary_style: "细腻、轻悬疑".to_string(),
player_role: "误入书店的读者".to_string(),
default_tone: "克制而温柔".to_string(),
},
characters: Vec::new(),
scenes: Vec::new(),
story_phases: Vec::new(),
opening: VisualNovelOpeningDraft {
scene_id: None,
narration: "雨声落下。".to_string(),
speaker_character_id: None,
first_dialogue: None,
initial_choices: Vec::new(),
},
runtime_config: VisualNovelRuntimeConfigDraft {
text_mode_enabled: true,
default_text_mode: false,
max_history_entries: 80,
max_assistant_step_count_per_turn: 8,
allow_free_text_action: true,
allow_history_regeneration: true,
attribute_panel_mode: VisualNovelAttributePanelMode::Off,
save_archive_enabled: true,
},
publish_ready: false,
validation_issues: Vec::new(),
updated_at: "2026-05-05T00:00:00Z".to_string(),
};
let payload = serde_json::to_value(draft).expect("draft should serialize");
assert_eq!(payload["profileId"], json!("vn-profile-1"));
assert_eq!(payload["sourceMode"], json!("idea"));
assert_eq!(payload["runtimeConfig"]["attributePanelMode"], json!("off"));
let step = VisualNovelRuntimeStep::SceneChange {
scene_id: "scene-1".to_string(),
background_image_src: None,
music_src: None,
};
let step_payload = serde_json::to_value(step).expect("step should serialize");
assert_eq!(step_payload["type"], json!("scene_change"));
assert_eq!(step_payload["sceneId"], json!("scene-1"));
}
#[test]
fn runtime_stream_event_uses_tagged_envelope() {
let event = VisualNovelRuntimeStreamEvent::Step {
step: VisualNovelRuntimeStep::Narration {
text: "门铃响了。".to_string(),
},
};
let payload = serde_json::to_value(event).expect("event should serialize");
assert_eq!(payload["type"], json!("step"));
assert_eq!(payload["step"]["type"], json!("narration"));
assert_eq!(payload["step"]["text"], json!("门铃响了。"));
}
}