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重点补充:RPG 创作与运行时脚本职责地图见 [RPG_CREATION_AND_RUNTIME_SCRIPT_RESPONSIBILITY_MAP_2026-04-28.md](./reference/RPG_CREATION_AND_RUNTIME_SCRIPT_RESPONSIBILITY_MAP_2026-04-28.md)。
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- [埋点查询](./tracking/README.md):埋点原始事件与聚合投影的本地 SQL 查询。
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- [运营查询](./operations/README.md):任务、领奖、钱包对账等后台核查查询。
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- [PRD](./prd):产品需求与阶段计划;后台管理独立前端工程见 [ADMIN_WEB_CONSOLE_PRD_2026-04-30.md](./prd/ADMIN_WEB_CONSOLE_PRD_2026-04-30.md),新增 RPG 开场动画方案见 [AI_NATIVE_RPG_OPENING_ANIMATION_PRD_2026-04-25.md](./prd/AI_NATIVE_RPG_OPENING_ANIMATION_PRD_2026-04-25.md),新增抓大鹅 Match3D 玩法方案见 [AI_NATIVE_MATCH3D_CREATOR_AND_GAMEPLAY_SYSTEM_PRD_2026-04-30.md](./prd/AI_NATIVE_MATCH3D_CREATOR_AND_GAMEPLAY_SYSTEM_PRD_2026-04-30.md),方洞挑战创作、发布与试玩闭环见 [AI_NATIVE_SQUARE_HOLE_CREATOR_AND_GAMEPLAY_SYSTEM_PRD_2026-05-04.md](./prd/AI_NATIVE_SQUARE_HOLE_CREATOR_AND_GAMEPLAY_SYSTEM_PRD_2026-05-04.md)。
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- [PRD](./prd/README.md):产品需求与阶段计划;参考 MOKU / 幕间类 AI 文游的百梦 `text-game` 模板口径见 [AI_NATIVE_TEXT_GAME_TEMPLATE_MOKU_REFERENCE_PRD_2026-05-05.md](./prd/AI_NATIVE_TEXT_GAME_TEMPLATE_MOKU_REFERENCE_PRD_2026-05-05.md),视觉小说模板 TXT 玩法平台化接入口径见 [AI_NATIVE_VISUAL_NOVEL_TEMPLATE_PRD_2026-05-05.md](./prd/AI_NATIVE_VISUAL_NOVEL_TEMPLATE_PRD_2026-05-05.md),创意互动内容 Agent Phase 1 的 LangChain-Rust PoC、拼图闭环和并行任务拆分见 [CREATIVE_INTERACTIVE_AGENT_PHASE1_LANGCHAIN_RUST_PUZZLE_LOOP_PRD_2026-05-05.md](./prd/CREATIVE_INTERACTIVE_AGENT_PHASE1_LANGCHAIN_RUST_PUZZLE_LOOP_PRD_2026-05-05.md),幸存者类模板闭环见 [AI_NATIVE_SURVIVOR_CREATOR_AND_GAMEPLAY_SYSTEM_PRD_2026-05-05.md](./prd/AI_NATIVE_SURVIVOR_CREATOR_AND_GAMEPLAY_SYSTEM_PRD_2026-05-05.md),后台管理独立前端工程见 [ADMIN_WEB_CONSOLE_PRD_2026-04-30.md](./prd/ADMIN_WEB_CONSOLE_PRD_2026-04-30.md),新增 RPG 开场动画方案见 [AI_NATIVE_RPG_OPENING_ANIMATION_PRD_2026-04-25.md](./prd/AI_NATIVE_RPG_OPENING_ANIMATION_PRD_2026-04-25.md),新增抓大鹅 Match3D 玩法方案见 [AI_NATIVE_MATCH3D_CREATOR_AND_GAMEPLAY_SYSTEM_PRD_2026-04-30.md](./prd/AI_NATIVE_MATCH3D_CREATOR_AND_GAMEPLAY_SYSTEM_PRD_2026-04-30.md),方洞挑战创作、发布与试玩闭环见 [AI_NATIVE_SQUARE_HOLE_CREATOR_AND_GAMEPLAY_SYSTEM_PRD_2026-05-04.md](./prd/AI_NATIVE_SQUARE_HOLE_CREATOR_AND_GAMEPLAY_SYSTEM_PRD_2026-05-04.md)。
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生产部署切换到 systemd + Nginx + SpacetimeDB 自托管的总方案见 [PRODUCTION_DEPLOYMENT_PLAN_2026-05-02.md](./technical/PRODUCTION_DEPLOYMENT_PLAN_2026-05-02.md),该文档也是当前生产 Jenkinsfile 的唯一入口。SpacetimeDB 表结构变更、自动迁移边界和保留旧数据的分阶段迁移流程见 [SPACETIMEDB_SCHEMA_CHANGE_CONSTRAINTS.md](./technical/SPACETIMEDB_SCHEMA_CHANGE_CONSTRAINTS.md);private 表迁移 JSON 导入导出、HTTP 413 分片导入和旧数据库迁移流水线经验见 [SPACETIMEDB_JSON_STRING_MIGRATION_PROCEDURE_2026-04-27.md](./technical/SPACETIMEDB_JSON_STRING_MIGRATION_PROCEDURE_2026-04-27.md) 与 [JENKINS_SPACETIMEDB_DATABASE_MIGRATION_PIPELINES_2026-04-29.md](./technical/JENKINS_SPACETIMEDB_DATABASE_MIGRATION_PIPELINES_2026-04-29.md);后台管理独立前端工程技术方案见 [ADMIN_WEB_CONSOLE_TECHNICAL_SOLUTION_2026-04-30.md](./technical/ADMIN_WEB_CONSOLE_TECHNICAL_SOLUTION_2026-04-30.md)。
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@@ -23,6 +23,14 @@ SpacetimeDB 表结构变更、自动迁移边界和保留旧数据的分阶段
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`maincloud` 相关脚本、环境变量、测试名和文档要求已统一判定为历史残留,后续禁止新增、运行或引用;当前后端 smoke 使用 `npm run api-server` 与 `/healthz`,详细规则见 [MAINCLOUD_REFERENCE_REMOVAL_POLICY_2026-05-06.md](./technical/MAINCLOUD_REFERENCE_REMOVAL_POLICY_2026-05-06.md)。
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基于 LangChain-Rust,以“感知—思考—记忆—行动—反思—协作”闭环完成图文创意理解、拼图模板选择、积分范围确认、拼图草稿字段填充、立即试玩和自然语言修订草稿字段的 Agent 方案见 [CREATIVE_INTERACTIVE_CONTENT_AGENT_TECHNICAL_SOLUTION_2026-05-05.md](./technical/CREATIVE_INTERACTIVE_CONTENT_AGENT_TECHNICAL_SOLUTION_2026-05-05.md)。
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创意互动内容 Agent Phase 1 的产品边界、实现细节、SpacetimeDB 落点、前端接入和可并行任务拆分见 [CREATIVE_INTERACTIVE_AGENT_PHASE1_LANGCHAIN_RUST_PUZZLE_LOOP_PRD_2026-05-05.md](./prd/CREATIVE_INTERACTIVE_AGENT_PHASE1_LANGCHAIN_RUST_PUZZLE_LOOP_PRD_2026-05-05.md)。
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视觉小说模板接入以 [AI_NATIVE_VISUAL_NOVEL_TEMPLATE_PRD_2026-05-05.md](./prd/AI_NATIVE_VISUAL_NOVEL_TEMPLATE_PRD_2026-05-05.md) 为最新口径:只吸收外部 TXT 玩法的模板创作与运行经验,禁止迁入外部平台功能,并删除回放。
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AI 文字游戏模板接入以 [AI_NATIVE_TEXT_GAME_TEMPLATE_MOKU_REFERENCE_PRD_2026-05-05.md](./prd/AI_NATIVE_TEXT_GAME_TEMPLATE_MOKU_REFERENCE_PRD_2026-05-05.md) 为最新口径:只吸收 MOKU / 幕间类 AI 文游的剧本游乐场、自由行动、AI GM、记忆和模拟器强反馈经验,禁止迁入外部社区、支付、榜单、私有存档或回放。
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## 推荐阅读顺序
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1. 先看 [经验沉淀](./experience/README.md),快速建立这个项目的开发共识。
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