@@ -240,7 +240,9 @@ function buildResolvedNpcBattleState(state: GameState, encounter: Encounter) {
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currentBattleNpcId: battleNpcId,
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currentNpcBattleMode: 'fight' as const,
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currentNpcBattleOutcome: null,
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sparReturnEncounter: null,
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// 中文注释:NPC 开战后要保留战前原始遭遇,供战斗收尾时恢复和平态站位。
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// 这里复用现有 sparReturnEncounter 存槽,避免战后误把 battle encounter 的临时坐标带回场景。
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sparReturnEncounter: encounter,
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sparPlayerHpBefore: null,
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sparPlayerMaxHpBefore: null,
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sparStoryHistoryBefore: null,
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