feat: migrate runtime backend to node server
This commit is contained in:
825
src/services/aiService.ts
Normal file
825
src/services/aiService.ts
Normal file
@@ -0,0 +1,825 @@
|
||||
import { parseApiErrorMessage } from '../editor/shared/jsonClient';
|
||||
import type {
|
||||
AIResponse,
|
||||
Character,
|
||||
CharacterChatTurn,
|
||||
Encounter,
|
||||
SceneHostileNpc,
|
||||
StoryMoment,
|
||||
WorldType,
|
||||
} from '../types';
|
||||
import type {
|
||||
CustomWorldGenerationProgress,
|
||||
CustomWorldSceneImageResult,
|
||||
GenerateCustomWorldProfileInput,
|
||||
GenerateCustomWorldProfileOptions,
|
||||
StoryGenerationContext,
|
||||
StoryRequestOptions,
|
||||
TextStreamOptions,
|
||||
} from './ai';
|
||||
import * as aiClient from './ai';
|
||||
import {
|
||||
buildOfflineCharacterPanelChatReply,
|
||||
buildOfflineCharacterPanelChatSuggestions,
|
||||
buildOfflineCharacterPanelChatSummary,
|
||||
buildOfflineNpcChatDialogue,
|
||||
buildOfflineNpcRecruitDialogue,
|
||||
} from './aiFallbacks';
|
||||
import { fetchWithApiAuth, requestJson } from './apiClient';
|
||||
import {
|
||||
buildCharacterPanelChatPrompt,
|
||||
buildCharacterPanelChatSuggestionPrompt,
|
||||
buildCharacterPanelChatSummaryPrompt,
|
||||
CHARACTER_PANEL_CHAT_SUGGESTION_SYSTEM_PROMPT,
|
||||
CHARACTER_PANEL_CHAT_SUMMARY_SYSTEM_PROMPT,
|
||||
CHARACTER_PANEL_CHAT_SYSTEM_PROMPT,
|
||||
type CharacterChatTargetStatus,
|
||||
} from './characterChatPrompt';
|
||||
import { parseLineListContent } from './llmParsers';
|
||||
import {
|
||||
buildNpcRecruitDialoguePrompt,
|
||||
buildStrictNpcChatDialoguePrompt,
|
||||
NPC_CHAT_DIALOGUE_STRICT_SYSTEM_PROMPT,
|
||||
NPC_RECRUIT_DIALOGUE_SYSTEM_PROMPT,
|
||||
} from './prompt';
|
||||
|
||||
const RUNTIME_API_BASE = '/api/runtime';
|
||||
|
||||
async function requestPostJson<T>(
|
||||
url: string,
|
||||
payload: unknown,
|
||||
fallbackMessage: string,
|
||||
) {
|
||||
return requestJson<T>(
|
||||
url,
|
||||
{
|
||||
method: 'POST',
|
||||
headers: { 'Content-Type': 'application/json' },
|
||||
body: JSON.stringify(payload),
|
||||
},
|
||||
fallbackMessage,
|
||||
);
|
||||
}
|
||||
|
||||
async function requestPlainText(
|
||||
url: string,
|
||||
payload: { systemPrompt: string; userPrompt: string },
|
||||
fallbackMessage: string,
|
||||
) {
|
||||
return requestPostJson<{ text: string }>(url, payload, fallbackMessage);
|
||||
}
|
||||
|
||||
async function requestPlainTextStream(
|
||||
url: string,
|
||||
payload: { systemPrompt: string; userPrompt: string },
|
||||
options: TextStreamOptions = {},
|
||||
) {
|
||||
const response = await fetchWithApiAuth(url, {
|
||||
method: 'POST',
|
||||
headers: { 'Content-Type': 'application/json' },
|
||||
body: JSON.stringify(payload),
|
||||
});
|
||||
|
||||
if (!response.ok) {
|
||||
const responseText = await response.text();
|
||||
throw new Error(parseApiErrorMessage(responseText, '流式请求失败'));
|
||||
}
|
||||
|
||||
if (!response.body) {
|
||||
throw new Error('streaming response body is unavailable');
|
||||
}
|
||||
|
||||
const reader = response.body.getReader();
|
||||
const decoder = new TextDecoder('utf-8');
|
||||
let buffer = '';
|
||||
let accumulatedText = '';
|
||||
|
||||
for (;;) {
|
||||
const { done, value } = await reader.read();
|
||||
if (done) {
|
||||
break;
|
||||
}
|
||||
|
||||
buffer += decoder.decode(value, { stream: true });
|
||||
|
||||
while (buffer.includes('\n\n')) {
|
||||
const boundary = buffer.indexOf('\n\n');
|
||||
const eventBlock = buffer.slice(0, boundary);
|
||||
buffer = buffer.slice(boundary + 2);
|
||||
|
||||
for (const rawLine of eventBlock.split(/\r?\n/u)) {
|
||||
const line = rawLine.trim();
|
||||
if (!line.startsWith('data:')) {
|
||||
continue;
|
||||
}
|
||||
|
||||
const data = line.slice(5).trim();
|
||||
if (!data || data === '[DONE]') {
|
||||
continue;
|
||||
}
|
||||
|
||||
try {
|
||||
const parsed = JSON.parse(data);
|
||||
const delta = parsed?.choices?.[0]?.delta?.content;
|
||||
if (typeof delta === 'string' && delta.length > 0) {
|
||||
accumulatedText += delta;
|
||||
options.onUpdate?.(accumulatedText);
|
||||
}
|
||||
} catch {
|
||||
// Ignore malformed SSE frames.
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return accumulatedText.trim();
|
||||
}
|
||||
|
||||
function buildCharacterChatPromptContext(context: StoryGenerationContext) {
|
||||
return {
|
||||
playerHp: context.playerHp,
|
||||
playerMaxHp: context.playerMaxHp,
|
||||
playerMana: context.playerMana,
|
||||
playerMaxMana: context.playerMaxMana,
|
||||
inBattle: context.inBattle,
|
||||
playerFacing: context.playerFacing,
|
||||
playerAnimation: context.playerAnimation,
|
||||
sceneName: context.sceneName ?? null,
|
||||
sceneDescription: context.sceneDescription ?? null,
|
||||
customWorldProfile: context.customWorldProfile ?? null,
|
||||
};
|
||||
}
|
||||
|
||||
export async function generateInitialStory(
|
||||
world: WorldType,
|
||||
character: Character,
|
||||
monsters: SceneHostileNpc[],
|
||||
context: StoryGenerationContext,
|
||||
requestOptions: StoryRequestOptions = {},
|
||||
): Promise<AIResponse> {
|
||||
if (typeof window === 'undefined') {
|
||||
return aiClient.generateInitialStory(
|
||||
world,
|
||||
character,
|
||||
monsters,
|
||||
context,
|
||||
requestOptions,
|
||||
);
|
||||
}
|
||||
|
||||
try {
|
||||
return await requestJson<AIResponse>(
|
||||
`${RUNTIME_API_BASE}/story/initial`,
|
||||
{
|
||||
method: 'POST',
|
||||
headers: { 'Content-Type': 'application/json' },
|
||||
body: JSON.stringify({
|
||||
worldType: world,
|
||||
character,
|
||||
monsters,
|
||||
context,
|
||||
requestOptions,
|
||||
}),
|
||||
},
|
||||
'剧情开局生成失败',
|
||||
);
|
||||
} catch (error) {
|
||||
console.warn('[aiService] story/initial fell back to frontend implementation', error);
|
||||
return aiClient.generateInitialStory(
|
||||
world,
|
||||
character,
|
||||
monsters,
|
||||
context,
|
||||
requestOptions,
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
export async function generateNextStep(
|
||||
world: WorldType,
|
||||
character: Character,
|
||||
monsters: SceneHostileNpc[],
|
||||
history: StoryMoment[],
|
||||
choice: string,
|
||||
context: StoryGenerationContext,
|
||||
requestOptions: StoryRequestOptions = {},
|
||||
): Promise<AIResponse> {
|
||||
if (typeof window === 'undefined') {
|
||||
return aiClient.generateNextStep(
|
||||
world,
|
||||
character,
|
||||
monsters,
|
||||
history,
|
||||
choice,
|
||||
context,
|
||||
requestOptions,
|
||||
);
|
||||
}
|
||||
|
||||
try {
|
||||
return await requestJson<AIResponse>(
|
||||
`${RUNTIME_API_BASE}/story/continue`,
|
||||
{
|
||||
method: 'POST',
|
||||
headers: { 'Content-Type': 'application/json' },
|
||||
body: JSON.stringify({
|
||||
worldType: world,
|
||||
character,
|
||||
monsters,
|
||||
history,
|
||||
choice,
|
||||
context,
|
||||
requestOptions,
|
||||
}),
|
||||
},
|
||||
'剧情续写失败',
|
||||
);
|
||||
} catch (error) {
|
||||
console.warn('[aiService] story/continue fell back to frontend implementation', error);
|
||||
return aiClient.generateNextStep(
|
||||
world,
|
||||
character,
|
||||
monsters,
|
||||
history,
|
||||
choice,
|
||||
context,
|
||||
requestOptions,
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
export async function generateCharacterPanelChatSuggestions(
|
||||
world: WorldType,
|
||||
playerCharacter: Character,
|
||||
targetCharacter: Character,
|
||||
storyHistory: StoryMoment[],
|
||||
context: StoryGenerationContext,
|
||||
conversationHistory: CharacterChatTurn[],
|
||||
conversationSummary: string,
|
||||
targetStatus: CharacterChatTargetStatus,
|
||||
) {
|
||||
const fallbackSuggestions =
|
||||
buildOfflineCharacterPanelChatSuggestions(targetCharacter);
|
||||
const userPrompt = buildCharacterPanelChatSuggestionPrompt({
|
||||
world,
|
||||
playerCharacter,
|
||||
targetCharacter,
|
||||
storyHistory,
|
||||
context: buildCharacterChatPromptContext(context),
|
||||
conversationHistory,
|
||||
conversationSummary,
|
||||
targetStatus,
|
||||
});
|
||||
|
||||
if (typeof window === 'undefined') {
|
||||
return aiClient.generateCharacterPanelChatSuggestions(
|
||||
world,
|
||||
playerCharacter,
|
||||
targetCharacter,
|
||||
storyHistory,
|
||||
context,
|
||||
conversationHistory,
|
||||
conversationSummary,
|
||||
targetStatus,
|
||||
);
|
||||
}
|
||||
|
||||
try {
|
||||
const { text } = await requestPlainText(
|
||||
`${RUNTIME_API_BASE}/chat/character/suggestions`,
|
||||
{
|
||||
systemPrompt: CHARACTER_PANEL_CHAT_SUGGESTION_SYSTEM_PROMPT,
|
||||
userPrompt,
|
||||
},
|
||||
'角色聊天建议生成失败',
|
||||
);
|
||||
const parsedSuggestions = parseLineListContent(text, 3);
|
||||
return parsedSuggestions.length > 0
|
||||
? [...parsedSuggestions, ...fallbackSuggestions].slice(0, 3)
|
||||
: fallbackSuggestions;
|
||||
} catch (error) {
|
||||
console.warn('[aiService] character suggestions fell back to frontend implementation', error);
|
||||
return aiClient.generateCharacterPanelChatSuggestions(
|
||||
world,
|
||||
playerCharacter,
|
||||
targetCharacter,
|
||||
storyHistory,
|
||||
context,
|
||||
conversationHistory,
|
||||
conversationSummary,
|
||||
targetStatus,
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
export async function generateCharacterPanelChatSummary(
|
||||
world: WorldType,
|
||||
playerCharacter: Character,
|
||||
targetCharacter: Character,
|
||||
storyHistory: StoryMoment[],
|
||||
context: StoryGenerationContext,
|
||||
conversationHistory: CharacterChatTurn[],
|
||||
previousSummary: string,
|
||||
targetStatus: CharacterChatTargetStatus,
|
||||
) {
|
||||
const fallbackSummary = buildOfflineCharacterPanelChatSummary(
|
||||
targetCharacter,
|
||||
conversationHistory,
|
||||
previousSummary,
|
||||
);
|
||||
const userPrompt = buildCharacterPanelChatSummaryPrompt({
|
||||
world,
|
||||
playerCharacter,
|
||||
targetCharacter,
|
||||
storyHistory,
|
||||
context: buildCharacterChatPromptContext(context),
|
||||
conversationHistory,
|
||||
previousSummary,
|
||||
targetStatus,
|
||||
});
|
||||
|
||||
if (typeof window === 'undefined') {
|
||||
return aiClient.generateCharacterPanelChatSummary(
|
||||
world,
|
||||
playerCharacter,
|
||||
targetCharacter,
|
||||
storyHistory,
|
||||
context,
|
||||
conversationHistory,
|
||||
previousSummary,
|
||||
targetStatus,
|
||||
);
|
||||
}
|
||||
|
||||
try {
|
||||
const { text } = await requestPlainText(
|
||||
`${RUNTIME_API_BASE}/chat/character/summary`,
|
||||
{
|
||||
systemPrompt: CHARACTER_PANEL_CHAT_SUMMARY_SYSTEM_PROMPT,
|
||||
userPrompt,
|
||||
},
|
||||
'角色聊天摘要生成失败',
|
||||
);
|
||||
return text.trim() || fallbackSummary;
|
||||
} catch (error) {
|
||||
console.warn('[aiService] character summary fell back to frontend implementation', error);
|
||||
return aiClient.generateCharacterPanelChatSummary(
|
||||
world,
|
||||
playerCharacter,
|
||||
targetCharacter,
|
||||
storyHistory,
|
||||
context,
|
||||
conversationHistory,
|
||||
previousSummary,
|
||||
targetStatus,
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
export async function generateCustomWorldProfile(
|
||||
input: GenerateCustomWorldProfileInput | string,
|
||||
options: GenerateCustomWorldProfileOptions = {},
|
||||
) {
|
||||
const normalizedInput =
|
||||
typeof input === 'string'
|
||||
? {
|
||||
settingText: input,
|
||||
creatorIntent: null,
|
||||
generationMode: 'full' as const,
|
||||
}
|
||||
: {
|
||||
settingText: input.settingText,
|
||||
creatorIntent: input.creatorIntent ?? null,
|
||||
generationMode: input.generationMode === 'fast' ? 'fast' as const : 'full' as const,
|
||||
};
|
||||
|
||||
const session = await createCustomWorldSession({
|
||||
settingText: normalizedInput.settingText,
|
||||
creatorIntent:
|
||||
normalizedInput.creatorIntent as Record<string, unknown> | null,
|
||||
generationMode: normalizedInput.generationMode,
|
||||
});
|
||||
|
||||
const fallbackAnswerMap: Record<string, string> = {
|
||||
world_hook:
|
||||
typeof normalizedInput.creatorIntent?.worldHook === 'string' &&
|
||||
normalizedInput.creatorIntent.worldHook.trim()
|
||||
? normalizedInput.creatorIntent.worldHook.trim()
|
||||
: normalizedInput.settingText.trim().slice(0, 120) || '这是一个围绕失衡秩序展开的世界。',
|
||||
player_premise:
|
||||
typeof normalizedInput.creatorIntent?.playerPremise === 'string' &&
|
||||
normalizedInput.creatorIntent.playerPremise.trim()
|
||||
? normalizedInput.creatorIntent.playerPremise.trim()
|
||||
: '玩家是一名被卷入局势中心的行动者。',
|
||||
opening_situation:
|
||||
typeof normalizedInput.creatorIntent?.openingSituation === 'string' &&
|
||||
normalizedInput.creatorIntent.openingSituation.trim()
|
||||
? normalizedInput.creatorIntent.openingSituation.trim()
|
||||
: '故事开局时,玩家正身处风暴边缘,必须立刻判断立场与风险。',
|
||||
core_conflict:
|
||||
Array.isArray(normalizedInput.creatorIntent?.coreConflicts) &&
|
||||
normalizedInput.creatorIntent.coreConflicts.length > 0
|
||||
? normalizedInput.creatorIntent.coreConflicts
|
||||
.map((item) => (typeof item === 'string' ? item.trim() : ''))
|
||||
.filter(Boolean)
|
||||
.join(';')
|
||||
: '旧秩序与新威胁正在同时逼近,各方都在争夺主动权。',
|
||||
};
|
||||
|
||||
for (const question of session.questions ?? []) {
|
||||
if (question.answer?.trim()) {
|
||||
continue;
|
||||
}
|
||||
|
||||
const answer = fallbackAnswerMap[question.id] || normalizedInput.settingText.trim();
|
||||
await answerCustomWorldSessionQuestion(session.sessionId, {
|
||||
questionId: question.id,
|
||||
answer,
|
||||
});
|
||||
}
|
||||
|
||||
const response = await fetchWithApiAuth(
|
||||
`${RUNTIME_API_BASE}/custom-world/sessions/${encodeURIComponent(session.sessionId)}/generate/stream`,
|
||||
{
|
||||
method: 'GET',
|
||||
},
|
||||
);
|
||||
if (!response.ok) {
|
||||
const responseText = await response.text();
|
||||
throw new Error(parseApiErrorMessage(responseText, '生成自定义世界失败'));
|
||||
}
|
||||
if (!response.body) {
|
||||
throw new Error('自定义世界生成流不可用');
|
||||
}
|
||||
|
||||
const reader = response.body.getReader();
|
||||
const decoder = new TextDecoder('utf-8');
|
||||
let buffer = '';
|
||||
let latestProfile: Record<string, unknown> | null = null;
|
||||
|
||||
for (;;) {
|
||||
const { done, value } = await reader.read();
|
||||
if (done) {
|
||||
break;
|
||||
}
|
||||
|
||||
buffer += decoder.decode(value, { stream: true });
|
||||
|
||||
while (buffer.includes('\n\n')) {
|
||||
const boundary = buffer.indexOf('\n\n');
|
||||
const eventBlock = buffer.slice(0, boundary);
|
||||
buffer = buffer.slice(boundary + 2);
|
||||
|
||||
let eventName = '';
|
||||
for (const rawLine of eventBlock.split(/\r?\n/u)) {
|
||||
const line = rawLine.trim();
|
||||
if (!line) {
|
||||
continue;
|
||||
}
|
||||
if (line.startsWith('event:')) {
|
||||
eventName = line.slice(6).trim();
|
||||
continue;
|
||||
}
|
||||
if (!line.startsWith('data:')) {
|
||||
continue;
|
||||
}
|
||||
|
||||
const payloadText = line.slice(5).trim();
|
||||
if (!payloadText) {
|
||||
continue;
|
||||
}
|
||||
|
||||
const payload = JSON.parse(payloadText) as Record<string, unknown>;
|
||||
if (eventName === 'progress') {
|
||||
if (
|
||||
typeof payload.phaseId === 'string'
|
||||
&& typeof payload.phaseLabel === 'string'
|
||||
&& typeof payload.phaseDetail === 'string'
|
||||
&& typeof payload.overallProgress === 'number'
|
||||
&& Array.isArray(payload.steps)
|
||||
) {
|
||||
options.onProgress?.(payload as unknown as CustomWorldGenerationProgress);
|
||||
} else {
|
||||
options.onProgress?.({
|
||||
phaseId: 'finalize',
|
||||
phaseLabel: typeof payload.phase === 'string' ? payload.phase : 'generating',
|
||||
phaseDetail: typeof payload.phase === 'string' ? payload.phase : 'generating',
|
||||
overallProgress:
|
||||
typeof payload.progress === 'number' ? payload.progress / 100 : 0,
|
||||
completedWeight:
|
||||
typeof payload.progress === 'number' ? payload.progress : 0,
|
||||
totalWeight: 100,
|
||||
elapsedMs: 0,
|
||||
estimatedRemainingMs: null,
|
||||
activeStepIndex: 0,
|
||||
steps: [],
|
||||
});
|
||||
}
|
||||
}
|
||||
if (eventName === 'result' && payload.profile && typeof payload.profile === 'object') {
|
||||
latestProfile = payload.profile as Record<string, unknown>;
|
||||
}
|
||||
if (eventName === 'error') {
|
||||
throw new Error(
|
||||
typeof payload.message === 'string'
|
||||
? payload.message
|
||||
: '生成自定义世界失败',
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (!latestProfile) {
|
||||
throw new Error('自定义世界生成未返回结果');
|
||||
}
|
||||
|
||||
return latestProfile as unknown as Awaited<
|
||||
ReturnType<typeof aiClient.generateCustomWorldProfile>
|
||||
>;
|
||||
}
|
||||
|
||||
export async function generateCustomWorldSceneImage(
|
||||
...args: Parameters<typeof aiClient.generateCustomWorldSceneImage>
|
||||
) {
|
||||
return aiClient.generateCustomWorldSceneImage(...args);
|
||||
}
|
||||
|
||||
export async function createCustomWorldSession(payload: {
|
||||
settingText: string;
|
||||
creatorIntent?: Record<string, unknown> | null;
|
||||
generationMode: 'fast' | 'full';
|
||||
}) {
|
||||
return requestJson<{
|
||||
sessionId: string;
|
||||
status: string;
|
||||
questions: Array<{
|
||||
id: string;
|
||||
label: string;
|
||||
question: string;
|
||||
answer?: string;
|
||||
}>;
|
||||
}>(
|
||||
`${RUNTIME_API_BASE}/custom-world/sessions`,
|
||||
{
|
||||
method: 'POST',
|
||||
headers: { 'Content-Type': 'application/json' },
|
||||
body: JSON.stringify(payload),
|
||||
},
|
||||
'创建自定义世界会话失败',
|
||||
);
|
||||
}
|
||||
|
||||
export async function getCustomWorldSession(sessionId: string) {
|
||||
return requestJson<{
|
||||
sessionId: string;
|
||||
status: string;
|
||||
settingText: string;
|
||||
generationMode: string;
|
||||
questions: Array<{
|
||||
id: string;
|
||||
label: string;
|
||||
question: string;
|
||||
answer?: string;
|
||||
}>;
|
||||
result?: Record<string, unknown>;
|
||||
lastError?: string;
|
||||
}>(
|
||||
`${RUNTIME_API_BASE}/custom-world/sessions/${encodeURIComponent(sessionId)}`,
|
||||
{
|
||||
method: 'GET',
|
||||
},
|
||||
'读取自定义世界会话失败',
|
||||
);
|
||||
}
|
||||
|
||||
export async function answerCustomWorldSessionQuestion(
|
||||
sessionId: string,
|
||||
payload: { questionId: string; answer: string },
|
||||
) {
|
||||
return requestJson<{
|
||||
sessionId: string;
|
||||
status: string;
|
||||
questions: Array<{
|
||||
id: string;
|
||||
label: string;
|
||||
question: string;
|
||||
answer?: string;
|
||||
}>;
|
||||
}>(
|
||||
`${RUNTIME_API_BASE}/custom-world/sessions/${encodeURIComponent(sessionId)}/answers`,
|
||||
{
|
||||
method: 'POST',
|
||||
headers: { 'Content-Type': 'application/json' },
|
||||
body: JSON.stringify(payload),
|
||||
},
|
||||
'提交自定义世界补充设定失败',
|
||||
);
|
||||
}
|
||||
|
||||
export async function streamCharacterPanelChatReply(
|
||||
world: WorldType,
|
||||
playerCharacter: Character,
|
||||
targetCharacter: Character,
|
||||
storyHistory: StoryMoment[],
|
||||
context: StoryGenerationContext,
|
||||
conversationHistory: CharacterChatTurn[],
|
||||
conversationSummary: string,
|
||||
playerMessage: string,
|
||||
targetStatus: CharacterChatTargetStatus,
|
||||
options: TextStreamOptions = {},
|
||||
) {
|
||||
const userPrompt = buildCharacterPanelChatPrompt({
|
||||
world,
|
||||
playerCharacter,
|
||||
targetCharacter,
|
||||
storyHistory,
|
||||
context: buildCharacterChatPromptContext(context),
|
||||
conversationHistory,
|
||||
conversationSummary,
|
||||
playerMessage,
|
||||
targetStatus,
|
||||
});
|
||||
|
||||
if (typeof window === 'undefined') {
|
||||
return aiClient.streamCharacterPanelChatReply(
|
||||
world,
|
||||
playerCharacter,
|
||||
targetCharacter,
|
||||
storyHistory,
|
||||
context,
|
||||
conversationHistory,
|
||||
conversationSummary,
|
||||
playerMessage,
|
||||
targetStatus,
|
||||
options,
|
||||
);
|
||||
}
|
||||
|
||||
try {
|
||||
const reply = await requestPlainTextStream(
|
||||
`${RUNTIME_API_BASE}/chat/character/reply/stream`,
|
||||
{
|
||||
systemPrompt: CHARACTER_PANEL_CHAT_SYSTEM_PROMPT,
|
||||
userPrompt,
|
||||
},
|
||||
options,
|
||||
);
|
||||
return (
|
||||
reply.trim() ||
|
||||
buildOfflineCharacterPanelChatReply(
|
||||
targetCharacter,
|
||||
playerMessage,
|
||||
conversationSummary,
|
||||
)
|
||||
);
|
||||
} catch (error) {
|
||||
console.warn('[aiService] character reply stream fell back to frontend implementation', error);
|
||||
return aiClient.streamCharacterPanelChatReply(
|
||||
world,
|
||||
playerCharacter,
|
||||
targetCharacter,
|
||||
storyHistory,
|
||||
context,
|
||||
conversationHistory,
|
||||
conversationSummary,
|
||||
playerMessage,
|
||||
targetStatus,
|
||||
options,
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
export async function streamNpcChatDialogue(
|
||||
world: WorldType,
|
||||
character: Character,
|
||||
encounter: Encounter,
|
||||
monsters: SceneHostileNpc[],
|
||||
history: StoryMoment[],
|
||||
context: StoryGenerationContext,
|
||||
topic: string,
|
||||
resultSummary: string,
|
||||
options: TextStreamOptions = {},
|
||||
) {
|
||||
const userPrompt = buildStrictNpcChatDialoguePrompt(
|
||||
world,
|
||||
character,
|
||||
encounter,
|
||||
monsters,
|
||||
history,
|
||||
context,
|
||||
topic,
|
||||
resultSummary,
|
||||
);
|
||||
|
||||
if (typeof window === 'undefined') {
|
||||
return aiClient.streamNpcChatDialogue(
|
||||
world,
|
||||
character,
|
||||
encounter,
|
||||
monsters,
|
||||
history,
|
||||
context,
|
||||
topic,
|
||||
resultSummary,
|
||||
options,
|
||||
);
|
||||
}
|
||||
|
||||
try {
|
||||
const dialogue = await requestPlainTextStream(
|
||||
`${RUNTIME_API_BASE}/chat/npc/dialogue/stream`,
|
||||
{
|
||||
systemPrompt: NPC_CHAT_DIALOGUE_STRICT_SYSTEM_PROMPT,
|
||||
userPrompt,
|
||||
},
|
||||
options,
|
||||
);
|
||||
return dialogue.trim() || buildOfflineNpcChatDialogue(encounter, topic);
|
||||
} catch (error) {
|
||||
console.warn('[aiService] npc dialogue stream fell back to frontend implementation', error);
|
||||
return aiClient.streamNpcChatDialogue(
|
||||
world,
|
||||
character,
|
||||
encounter,
|
||||
monsters,
|
||||
history,
|
||||
context,
|
||||
topic,
|
||||
resultSummary,
|
||||
options,
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
export async function streamNpcRecruitDialogue(
|
||||
world: WorldType,
|
||||
character: Character,
|
||||
encounter: Encounter,
|
||||
monsters: SceneHostileNpc[],
|
||||
history: StoryMoment[],
|
||||
context: StoryGenerationContext,
|
||||
invitationText: string,
|
||||
recruitSummary: string,
|
||||
options: TextStreamOptions = {},
|
||||
) {
|
||||
const userPrompt = buildNpcRecruitDialoguePrompt(
|
||||
world,
|
||||
character,
|
||||
encounter,
|
||||
monsters,
|
||||
history,
|
||||
context,
|
||||
invitationText,
|
||||
recruitSummary,
|
||||
);
|
||||
|
||||
if (typeof window === 'undefined') {
|
||||
return aiClient.streamNpcRecruitDialogue(
|
||||
world,
|
||||
character,
|
||||
encounter,
|
||||
monsters,
|
||||
history,
|
||||
context,
|
||||
invitationText,
|
||||
recruitSummary,
|
||||
options,
|
||||
);
|
||||
}
|
||||
|
||||
try {
|
||||
const dialogue = await requestPlainTextStream(
|
||||
`${RUNTIME_API_BASE}/chat/npc/recruit/stream`,
|
||||
{
|
||||
systemPrompt: NPC_RECRUIT_DIALOGUE_SYSTEM_PROMPT,
|
||||
userPrompt,
|
||||
},
|
||||
options,
|
||||
);
|
||||
return dialogue.trim() || buildOfflineNpcRecruitDialogue(encounter);
|
||||
} catch (error) {
|
||||
console.warn('[aiService] npc recruit stream fell back to frontend implementation', error);
|
||||
return aiClient.streamNpcRecruitDialogue(
|
||||
world,
|
||||
character,
|
||||
encounter,
|
||||
monsters,
|
||||
history,
|
||||
context,
|
||||
invitationText,
|
||||
recruitSummary,
|
||||
options,
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
export type {
|
||||
CustomWorldGenerationProgress,
|
||||
CustomWorldSceneImageResult,
|
||||
GenerateCustomWorldProfileInput,
|
||||
GenerateCustomWorldProfileOptions,
|
||||
StoryGenerationContext,
|
||||
StoryRequestOptions,
|
||||
TextStreamOptions,
|
||||
};
|
||||
Reference in New Issue
Block a user