feat: migrate runtime backend to node server
This commit is contained in:
@@ -94,18 +94,18 @@ export default function App() {
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};
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const handleContinueGame = () => {
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persistence.continueSavedGame();
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void persistence.continueSavedGame();
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};
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const handleStartNewGame = () => {
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persistence.clearSavedGame();
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void persistence.clearSavedGame();
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storyFlow.resetStoryState();
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resetGame();
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};
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const handleSaveAndExit = () => {
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const syncedGameState = syncGameStatePlayTime(gameState);
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persistence.saveCurrentGame({
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void persistence.saveCurrentGame({
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gameState: syncedGameState,
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bottomTab,
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currentStory: storyFlow.currentStory,
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10
src/AuthenticatedApp.tsx
Normal file
10
src/AuthenticatedApp.tsx
Normal file
@@ -0,0 +1,10 @@
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import App from './App';
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import { AuthGate } from './components/auth/AuthGate';
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export default function AuthenticatedApp() {
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return (
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<AuthGate>
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<App />
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</AuthGate>
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);
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}
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@@ -19,7 +19,7 @@ import {
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import {
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type CustomWorldSceneImageResult,
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generateCustomWorldSceneImage,
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} from '../services/ai';
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} from '../services/aiService';
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import {
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buildCustomWorldSceneImagePrompt,
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DEFAULT_CUSTOM_WORLD_SCENE_IMAGE_NEGATIVE_PROMPT,
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@@ -2,7 +2,7 @@ import { motion } from 'motion/react';
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import type {
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CustomWorldGenerationProgress,
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} from '../services/ai';
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} from '../services/aiService';
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import { getNineSliceStyle, UI_CHROME } from '../uiAssets';
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interface CustomWorldGenerationViewProps {
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160
src/components/auth/AuthGate.tsx
Normal file
160
src/components/auth/AuthGate.tsx
Normal file
@@ -0,0 +1,160 @@
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import { type ReactNode, useEffect, useState } from 'react';
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import {
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AUTH_STATE_EVENT,
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getStoredAccessToken,
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} from '../../services/apiClient';
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import {
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type AuthUser,
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ensureAutoAuthUser,
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getCurrentAuthUser,
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logoutAuthUser,
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} from '../../services/authService';
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type AuthGateProps = {
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children: ReactNode;
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};
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type AuthStatus = 'checking' | 'recovering' | 'ready' | 'error';
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export function AuthGate({ children }: AuthGateProps) {
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const [status, setStatus] = useState<AuthStatus>('checking');
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const [user, setUser] = useState<AuthUser | null>(null);
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const [error, setError] = useState('');
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useEffect(() => {
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let isActive = true;
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const ensureAutoUser = async () => {
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if (!isActive) {
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return;
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}
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setStatus('recovering');
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try {
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const { user: nextUser } = await ensureAutoAuthUser();
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if (!isActive) {
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return;
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}
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setUser(nextUser);
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setStatus('ready');
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setError('');
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} catch (autoAuthError) {
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if (!isActive) {
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return;
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}
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setUser(null);
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setStatus('error');
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setError(
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autoAuthError instanceof Error
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? autoAuthError.message
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: '自动登录失败,请稍后再试。',
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);
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}
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};
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const hydrate = async () => {
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const token = getStoredAccessToken();
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if (!token) {
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await ensureAutoUser();
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return;
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}
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try {
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const nextUser = await getCurrentAuthUser();
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if (!isActive) {
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return;
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}
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if (nextUser) {
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setUser(nextUser);
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setStatus('ready');
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setError('');
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return;
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}
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await ensureAutoUser();
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} catch {
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if (!isActive) {
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return;
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}
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await ensureAutoUser();
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}
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};
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void hydrate();
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const handleAuthStateChange = () => {
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setStatus('checking');
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void hydrate();
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};
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window.addEventListener(AUTH_STATE_EVENT, handleAuthStateChange);
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return () => {
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isActive = false;
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window.removeEventListener(AUTH_STATE_EVENT, handleAuthStateChange);
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};
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}, []);
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if (status === 'checking') {
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return (
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<div className="flex min-h-screen items-center justify-center bg-[#090b11] text-sm text-zinc-300">
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正在校验登录状态...
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</div>
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);
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}
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if (status === 'recovering') {
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return (
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<div className="flex min-h-screen items-center justify-center bg-[#090b11] text-sm text-zinc-300">
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正在自动创建或恢复账号...
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</div>
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);
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}
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if (status !== 'ready' || !user) {
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return (
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<div className="flex min-h-screen items-center justify-center bg-[#090b11] px-6 text-zinc-200">
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<div className="max-w-md rounded-3xl border border-white/10 bg-black/40 px-6 py-7 text-center shadow-[0_20px_60px_rgba(0,0,0,0.35)]">
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<div className="text-base font-medium text-zinc-50">自动登录失败</div>
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<div className="mt-3 text-sm leading-6 text-zinc-300">
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{error || '账号恢复失败,请刷新页面后重试。'}
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</div>
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<button
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type="button"
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className="mt-5 rounded-full border border-amber-300/30 px-4 py-2 text-sm text-amber-100 transition hover:border-amber-300/60 hover:bg-amber-300/10"
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onClick={() => {
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window.location.reload();
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}}
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>
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重新尝试
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</button>
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</div>
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</div>
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);
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}
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return (
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<div className="relative">
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<div className="pointer-events-none fixed right-3 top-3 z-50 flex justify-end">
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<div className="pointer-events-auto flex items-center gap-2 rounded-full border border-white/10 bg-black/45 px-3 py-2 text-xs text-zinc-200 backdrop-blur">
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<span>{user.username}</span>
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<button
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type="button"
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className="rounded-full border border-white/10 px-2 py-1 text-[11px] text-zinc-100 transition hover:border-amber-300/40 hover:text-amber-100"
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onClick={() => {
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void logoutAuthUser();
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}}
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>
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退出
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</button>
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</div>
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</div>
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{children}
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</div>
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);
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}
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89
src/components/auth/LoginScreen.tsx
Normal file
89
src/components/auth/LoginScreen.tsx
Normal file
@@ -0,0 +1,89 @@
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import { useState } from 'react';
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type LoginScreenProps = {
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loading: boolean;
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error: string;
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onSubmit: (username: string, password: string) => Promise<void>;
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};
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export function LoginScreen({
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loading,
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error,
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onSubmit,
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}: LoginScreenProps) {
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const [username, setUsername] = useState('');
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const [password, setPassword] = useState('');
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return (
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<div className="min-h-screen bg-[radial-gradient(circle_at_top,_rgba(245,158,11,0.18),_transparent_38%),linear-gradient(180deg,_#13151c_0%,_#090b11_100%)] px-4 py-8 text-zinc-100">
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<div className="mx-auto flex min-h-[calc(100vh-4rem)] w-full max-w-5xl items-center justify-center">
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<div className="grid w-full max-w-4xl overflow-hidden rounded-[28px] border border-amber-200/15 bg-zinc-950/78 shadow-[0_24px_80px_rgba(0,0,0,0.45)] md:grid-cols-[1.15fr_0.85fr]">
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<div className="border-b border-amber-200/10 bg-[linear-gradient(135deg,_rgba(245,158,11,0.16),_rgba(20,184,166,0.08))] px-6 py-8 md:border-b-0 md:border-r md:px-10 md:py-12">
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<p className="text-xs uppercase tracking-[0.35em] text-amber-200/70">
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Genarrative
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</p>
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<h1 className="mt-4 text-3xl font-semibold tracking-tight text-zinc-50 md:text-4xl">
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登录后进入冒险
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</h1>
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<p className="mt-4 max-w-md text-sm leading-7 text-zinc-300">
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当前版本已切到后端账号模式。输入用户名和密码即可直接进入,用户名不存在时会自动创建账号。
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</p>
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<div className="mt-8 grid gap-3 text-sm text-zinc-300">
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<div className="rounded-2xl border border-white/8 bg-white/5 px-4 py-3">
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用户名:3 到 24 位字母、数字、下划线
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</div>
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<div className="rounded-2xl border border-white/8 bg-white/5 px-4 py-3">
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第一次提交会自动注册,后续同名即登录
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</div>
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</div>
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</div>
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<form
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className="flex flex-col justify-center gap-5 px-6 py-8 md:px-10 md:py-12"
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onSubmit={(event) => {
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event.preventDefault();
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void onSubmit(username, password);
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}}
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>
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<label className="grid gap-2 text-sm text-zinc-300">
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<span>用户名</span>
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<input
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className="h-12 rounded-2xl border border-white/10 bg-black/30 px-4 text-base text-zinc-100 outline-none transition focus:border-amber-300/50 focus:bg-black/40"
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autoComplete="username"
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value={username}
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onChange={(event) => setUsername(event.target.value)}
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placeholder="hero_name"
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/>
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</label>
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<label className="grid gap-2 text-sm text-zinc-300">
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<span>密码</span>
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<input
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className="h-12 rounded-2xl border border-white/10 bg-black/30 px-4 text-base text-zinc-100 outline-none transition focus:border-amber-300/50 focus:bg-black/40"
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type="password"
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autoComplete="current-password"
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value={password}
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onChange={(event) => setPassword(event.target.value)}
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placeholder="至少 6 位"
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/>
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</label>
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{error ? (
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<div className="rounded-2xl border border-rose-400/25 bg-rose-500/10 px-4 py-3 text-sm text-rose-100">
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{error}
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</div>
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) : null}
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<button
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type="submit"
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disabled={loading}
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className="mt-2 h-12 rounded-2xl bg-[linear-gradient(135deg,_#f59e0b,_#f97316)] px-4 text-base font-medium text-zinc-950 transition hover:brightness-105 disabled:cursor-not-allowed disabled:opacity-60"
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>
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{loading ? '正在进入...' : '进入游戏'}
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</button>
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</form>
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</div>
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</div>
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</div>
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);
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}
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@@ -4,20 +4,20 @@ import { useEffect, useMemo, useRef, useState } from 'react';
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import {
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buildCustomWorldPlayableCharacters,
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} from '../../data/characterPresets';
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import {
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readSavedCustomWorldProfiles,
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upsertSavedCustomWorldProfile,
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} from '../../data/customWorldLibrary';
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import { getScenePreset } from '../../data/scenePresets';
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import {
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type CustomWorldGenerationProgress,
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generateCustomWorldProfile,
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} from '../../services/ai';
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} from '../../services/aiService';
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import {
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buildCustomWorldCreatorIntentDisplayText,
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buildCustomWorldCreatorIntentGenerationText,
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createEmptyCustomWorldCreatorIntent,
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} from '../../services/customWorldCreatorIntent';
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import {
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listCustomWorldLibrary,
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upsertCustomWorldProfile,
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} from '../../services/storageService';
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import {
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type CustomWorldCreatorIntent,
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type CustomWorldGenerationMode,
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@@ -172,7 +172,7 @@ export function PreGameSelectionFlow({
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useState<GameState['customWorldProfile']>(null);
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const [savedCustomWorldProfiles, setSavedCustomWorldProfiles] = useState<
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CustomWorldProfile[]
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>(() => readSavedCustomWorldProfiles());
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>([]);
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const [showDeveloperTeamModal, setShowDeveloperTeamModal] = useState(false);
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const [worldOnlineCounts, setWorldOnlineCounts] = useState<WorldOnlineCounts>(
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() => generateWorldOnlineCounts(),
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@@ -280,6 +280,25 @@ export function PreGameSelectionFlow({
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},
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[],
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);
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useEffect(() => {
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let isActive = true;
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void listCustomWorldLibrary()
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.then((profiles) => {
|
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if (!isActive) return;
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setSavedCustomWorldProfiles(profiles);
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})
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.catch((error) => {
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console.warn(
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'[PreGameSelectionFlow] failed to load custom world library',
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error,
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);
|
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});
|
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|
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return () => {
|
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isActive = false;
|
||||
};
|
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}, []);
|
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|
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const leaveCustomWorldResult = () => {
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setGeneratedCustomWorldProfile(null);
|
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@@ -331,18 +350,18 @@ export function PreGameSelectionFlow({
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setShowCustomWorldModal(true);
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};
|
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|
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const saveGeneratedCustomWorld = () => {
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const saveGeneratedCustomWorld = async () => {
|
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if (!generatedCustomWorldProfile) {
|
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return;
|
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}
|
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|
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try {
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setSavedCustomWorldProfiles(
|
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upsertSavedCustomWorldProfile(generatedCustomWorldProfile),
|
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await upsertCustomWorldProfile(generatedCustomWorldProfile),
|
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);
|
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} catch (error) {
|
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setCustomWorldError(
|
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error instanceof Error ? error.message : '本地保存自定义世界失败。',
|
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error instanceof Error ? error.message : '保存自定义世界失败。',
|
||||
);
|
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return;
|
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}
|
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@@ -650,7 +669,7 @@ export function PreGameSelectionFlow({
|
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id: generatedCustomWorldProfile.id,
|
||||
}
|
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: profile;
|
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const savedProfiles = upsertSavedCustomWorldProfile(persistedProfile);
|
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const savedProfiles = await upsertCustomWorldProfile(persistedProfile);
|
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setSavedCustomWorldProfiles(savedProfiles);
|
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setGeneratedCustomWorldProfile(null);
|
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setCustomWorldError(null);
|
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@@ -1034,7 +1053,9 @@ export function PreGameSelectionFlow({
|
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onRegenerateLandmarkNetwork={() => {
|
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void regenerateLandmarkNetwork();
|
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}}
|
||||
onSave={saveGeneratedCustomWorld}
|
||||
onSave={() => {
|
||||
void saveGeneratedCustomWorld();
|
||||
}}
|
||||
/>
|
||||
</motion.div>
|
||||
)}
|
||||
|
||||
@@ -4,7 +4,7 @@ import {
|
||||
generateCharacterPanelChatSuggestions,
|
||||
generateCharacterPanelChatSummary,
|
||||
streamCharacterPanelChatReply,
|
||||
} from '../../services/ai';
|
||||
} from '../../services/aiService';
|
||||
import type {StoryGenerationContext} from '../../services/aiTypes';
|
||||
import type {
|
||||
Character,
|
||||
|
||||
@@ -16,7 +16,7 @@ import {
|
||||
resolveSceneEncounterPreview,
|
||||
} from '../../data/sceneEncounterPreviews';
|
||||
import { applyStoryReasoningRecovery } from '../../data/storyRecovery';
|
||||
import { generateNextStep } from '../../services/ai';
|
||||
import { generateNextStep } from '../../services/aiService';
|
||||
import type { StoryGenerationContext } from '../../services/aiTypes';
|
||||
import { appendStoryEngineCarrierMemory } from '../../services/storyEngine/echoMemory';
|
||||
import { createHistoryMoment } from '../../services/storyHistory';
|
||||
|
||||
@@ -39,7 +39,7 @@ import {
|
||||
resolveSceneEncounterPreview,
|
||||
} from '../../data/sceneEncounterPreviews';
|
||||
import { applyStoryReasoningRecovery } from '../../data/storyRecovery';
|
||||
import { generateNextStep, streamNpcChatDialogue } from '../../services/ai';
|
||||
import { generateNextStep, streamNpcChatDialogue } from '../../services/aiService';
|
||||
import type { StoryGenerationContext } from '../../services/aiTypes';
|
||||
import { generateQuestForNpcEncounter } from '../../services/questDirector';
|
||||
import {
|
||||
|
||||
@@ -34,7 +34,7 @@ import {
|
||||
removeInventoryItem,
|
||||
syncNpcTradeInventory,
|
||||
} from '../../data/npcInteractions';
|
||||
import { streamNpcChatDialogue, streamNpcRecruitDialogue } from '../../services/ai';
|
||||
import { streamNpcChatDialogue, streamNpcRecruitDialogue } from '../../services/aiService';
|
||||
import type { StoryGenerationContext } from '../../services/aiTypes';
|
||||
import {
|
||||
appendStoryEngineCarrierMemory,
|
||||
|
||||
@@ -11,7 +11,7 @@ import {
|
||||
} from '../../data/sceneEncounterPreviews';
|
||||
import { getWorldCampScenePreset } from '../../data/scenePresets';
|
||||
import { sortStoryOptionsByPriority } from '../../data/stateFunctions';
|
||||
import { generateNextStep } from '../../services/ai';
|
||||
import { generateNextStep } from '../../services/aiService';
|
||||
import type { StoryGenerationContext } from '../../services/aiTypes';
|
||||
import { createHistoryMoment } from '../../services/storyHistory';
|
||||
import type {
|
||||
|
||||
@@ -12,7 +12,12 @@ import { normalizeNpcPersistentState } from '../data/npcInteractions';
|
||||
import { normalizeQuestLogEntries } from '../data/questFlow';
|
||||
import { normalizeGameRuntimeStats } from '../data/runtimeStats';
|
||||
import { ensureSceneEncounterPreview, TREASURE_ENCOUNTERS_ENABLED } from '../data/sceneEncounterPreviews';
|
||||
import {clearSavedSnapshot, readSavedSnapshot, writeSavedSnapshot} from '../persistence/gameSaveStorage';
|
||||
import type { SavedGameSnapshot } from '../persistence/gameSaveStorage';
|
||||
import {
|
||||
deleteSaveSnapshot,
|
||||
getSaveSnapshot,
|
||||
putSaveSnapshot,
|
||||
} from '../services/storageService';
|
||||
import {
|
||||
applyStoryEngineMigration,
|
||||
buildSaveMigrationManifest,
|
||||
@@ -169,9 +174,24 @@ export function useGamePersistence({
|
||||
resetStoryState: () => void;
|
||||
}) {
|
||||
const [hasSavedGame, setHasSavedGame] = useState(false);
|
||||
const [savedSnapshot, setSavedSnapshot] = useState<SavedGameSnapshot | null>(null);
|
||||
|
||||
useEffect(() => {
|
||||
setHasSavedGame(Boolean(readSavedSnapshot()));
|
||||
let isActive = true;
|
||||
|
||||
void getSaveSnapshot()
|
||||
.then((snapshot) => {
|
||||
if (!isActive) return;
|
||||
setSavedSnapshot(snapshot);
|
||||
setHasSavedGame(Boolean(snapshot));
|
||||
})
|
||||
.catch((error) => {
|
||||
console.warn('[useGamePersistence] failed to load remote snapshot', error);
|
||||
});
|
||||
|
||||
return () => {
|
||||
isActive = false;
|
||||
};
|
||||
}, []);
|
||||
|
||||
useEffect(() => {
|
||||
@@ -180,21 +200,24 @@ export function useGamePersistence({
|
||||
if (!canPersist) return;
|
||||
|
||||
const timeoutId = window.setTimeout(() => {
|
||||
const didSave = writeSavedSnapshot({
|
||||
void putSaveSnapshot({
|
||||
gameState,
|
||||
bottomTab,
|
||||
currentStory,
|
||||
});
|
||||
|
||||
if (didSave) {
|
||||
setHasSavedGame(true);
|
||||
}
|
||||
})
|
||||
.then((snapshot) => {
|
||||
setSavedSnapshot(snapshot);
|
||||
setHasSavedGame(true);
|
||||
})
|
||||
.catch((error) => {
|
||||
console.warn('[useGamePersistence] failed to autosave remote snapshot', error);
|
||||
});
|
||||
}, AUTO_SAVE_DELAY_MS);
|
||||
|
||||
return () => window.clearTimeout(timeoutId);
|
||||
}, [bottomTab, currentStory, gameState, isLoading]);
|
||||
|
||||
const saveCurrentGame = useCallback((override?: {
|
||||
const saveCurrentGame = useCallback(async (override?: {
|
||||
gameState?: GameState;
|
||||
bottomTab?: BottomTab;
|
||||
currentStory?: StoryMoment | null;
|
||||
@@ -207,28 +230,40 @@ export function useGamePersistence({
|
||||
return false;
|
||||
}
|
||||
|
||||
const didSave = writeSavedSnapshot({
|
||||
gameState: nextGameState,
|
||||
bottomTab: nextBottomTab,
|
||||
currentStory: nextStory,
|
||||
});
|
||||
|
||||
if (didSave) {
|
||||
try {
|
||||
const snapshot = await putSaveSnapshot({
|
||||
gameState: nextGameState,
|
||||
bottomTab: nextBottomTab,
|
||||
currentStory: nextStory,
|
||||
});
|
||||
setSavedSnapshot(snapshot);
|
||||
setHasSavedGame(true);
|
||||
return true;
|
||||
} catch (error) {
|
||||
console.warn('[useGamePersistence] failed to save remote snapshot', error);
|
||||
return false;
|
||||
}
|
||||
|
||||
return didSave;
|
||||
}, [bottomTab, currentStory, gameState]);
|
||||
|
||||
const clearSavedGame = useCallback(() => {
|
||||
clearSavedSnapshot();
|
||||
const clearSavedGame = useCallback(async () => {
|
||||
try {
|
||||
await deleteSaveSnapshot();
|
||||
} catch (error) {
|
||||
console.warn('[useGamePersistence] failed to delete remote snapshot', error);
|
||||
}
|
||||
|
||||
setSavedSnapshot(null);
|
||||
setHasSavedGame(false);
|
||||
}, []);
|
||||
|
||||
const continueSavedGame = useCallback(() => {
|
||||
const snapshot = readSavedSnapshot();
|
||||
const continueSavedGame = useCallback(async () => {
|
||||
const snapshot = savedSnapshot ?? await getSaveSnapshot().catch((error) => {
|
||||
console.warn('[useGamePersistence] failed to refetch remote snapshot', error);
|
||||
return null;
|
||||
});
|
||||
if (!snapshot) {
|
||||
clearSavedGame();
|
||||
setSavedSnapshot(null);
|
||||
setHasSavedGame(false);
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -236,9 +271,10 @@ export function useGamePersistence({
|
||||
setGameState(normalizeSavedGameState(snapshot.gameState));
|
||||
setBottomTab(snapshot.bottomTab ?? 'adventure');
|
||||
hydrateStoryState(normalizeSavedStory(snapshot.currentStory));
|
||||
setSavedSnapshot(snapshot);
|
||||
setHasSavedGame(true);
|
||||
return true;
|
||||
}, [clearSavedGame, hydrateStoryState, resetStoryState, setBottomTab, setGameState]);
|
||||
}, [hydrateStoryState, resetStoryState, savedSnapshot, setBottomTab, setGameState]);
|
||||
|
||||
return {
|
||||
hasSavedGame,
|
||||
|
||||
@@ -1,13 +1,64 @@
|
||||
import {useCallback, useEffect, useState} from 'react';
|
||||
import {useCallback, useEffect, useRef, useState} from 'react';
|
||||
|
||||
import {clampVolume, readSavedSettings, writeSavedSettings} from '../persistence/gameSettingsStorage';
|
||||
import {
|
||||
clampVolume,
|
||||
DEFAULT_MUSIC_VOLUME,
|
||||
} from '../persistence/gameSettingsStorage';
|
||||
import { getSettings, putSettings } from '../services/storageService';
|
||||
|
||||
export function useGameSettings() {
|
||||
const [musicVolume, setMusicVolumeState] = useState(() => readSavedSettings().musicVolume);
|
||||
const [musicVolume, setMusicVolumeState] = useState(DEFAULT_MUSIC_VOLUME);
|
||||
const [hasHydratedSettings, setHasHydratedSettings] = useState(false);
|
||||
const lastSyncedVolumeRef = useRef(DEFAULT_MUSIC_VOLUME);
|
||||
|
||||
useEffect(() => {
|
||||
writeSavedSettings({musicVolume});
|
||||
}, [musicVolume]);
|
||||
let isActive = true;
|
||||
|
||||
void getSettings()
|
||||
.then((settings) => {
|
||||
if (!isActive) return;
|
||||
const nextVolume = clampVolume(settings.musicVolume);
|
||||
lastSyncedVolumeRef.current = nextVolume;
|
||||
setMusicVolumeState(nextVolume);
|
||||
})
|
||||
.catch((error) => {
|
||||
console.warn('[useGameSettings] failed to load remote settings', error);
|
||||
})
|
||||
.finally(() => {
|
||||
if (isActive) {
|
||||
setHasHydratedSettings(true);
|
||||
}
|
||||
});
|
||||
|
||||
return () => {
|
||||
isActive = false;
|
||||
};
|
||||
}, []);
|
||||
|
||||
useEffect(() => {
|
||||
if (!hasHydratedSettings) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (lastSyncedVolumeRef.current === musicVolume) {
|
||||
return;
|
||||
}
|
||||
|
||||
let isActive = true;
|
||||
|
||||
void putSettings({musicVolume})
|
||||
.then((settings) => {
|
||||
if (!isActive) return;
|
||||
lastSyncedVolumeRef.current = clampVolume(settings.musicVolume);
|
||||
})
|
||||
.catch((error) => {
|
||||
console.warn('[useGameSettings] failed to persist remote settings', error);
|
||||
});
|
||||
|
||||
return () => {
|
||||
isActive = false;
|
||||
};
|
||||
}, [hasHydratedSettings, musicVolume]);
|
||||
|
||||
const setMusicVolume = useCallback((value: number) => {
|
||||
setMusicVolumeState(clampVolume(value));
|
||||
|
||||
@@ -42,7 +42,7 @@ import {
|
||||
sortStoryOptionsByPriority,
|
||||
} from '../data/stateFunctions';
|
||||
import { applyStoryReasoningRecovery } from '../data/storyRecovery';
|
||||
import { generateInitialStory, generateNextStep } from '../services/ai';
|
||||
import { generateInitialStory, generateNextStep } from '../services/aiService';
|
||||
import {
|
||||
buildFallbackActorNarrativeProfile,
|
||||
normalizeActorNarrativeProfile,
|
||||
|
||||
@@ -25,7 +25,7 @@ export type ResolvedAppRoute = {
|
||||
componentProps?: Record<string, unknown>;
|
||||
};
|
||||
|
||||
const GameApp = lazy(() => import('../App')) as AppRouteComponent;
|
||||
const GameApp = lazy(() => import('../AuthenticatedApp')) as AppRouteComponent;
|
||||
const PresetEditorApp = lazy(async () => {
|
||||
const module = await import('../components/PresetEditor');
|
||||
|
||||
|
||||
@@ -38,6 +38,7 @@ import type {
|
||||
StoryRequestOptions,
|
||||
TextStreamOptions,
|
||||
} from './aiTypes';
|
||||
import { fetchWithApiAuth } from './apiClient';
|
||||
import {
|
||||
buildCharacterPanelChatPrompt,
|
||||
buildCharacterPanelChatSuggestionPrompt,
|
||||
@@ -129,6 +130,8 @@ export type {
|
||||
TextStreamOptions,
|
||||
} from './aiTypes';
|
||||
|
||||
const ENV: Partial<ImportMetaEnv> = import.meta.env ?? {};
|
||||
|
||||
type RawOptionItem = {
|
||||
functionId: string;
|
||||
actionText?: string;
|
||||
@@ -139,7 +142,7 @@ type MergeableCustomWorldRoleEntry = {
|
||||
};
|
||||
|
||||
const CUSTOM_WORLD_SCENE_IMAGE_API_BASE_URL =
|
||||
import.meta.env.VITE_SCENE_IMAGE_PROXY_BASE_URL ||
|
||||
ENV.VITE_SCENE_IMAGE_PROXY_BASE_URL ||
|
||||
'/api/custom-world/scene-image';
|
||||
const CUSTOM_WORLD_JSON_REPAIR_SYSTEM_PROMPT = `你是 JSON 修复器。
|
||||
你会收到一段本应为单个 JSON 对象的文本。
|
||||
@@ -155,7 +158,7 @@ const CUSTOM_WORLD_FRAMEWORK_LANDMARK_NETWORK_BATCH_SIZE = 3;
|
||||
const CUSTOM_WORLD_PLAYABLE_BATCH_SIZE = 3;
|
||||
const CUSTOM_WORLD_STORY_BATCH_SIZE = 5;
|
||||
const CUSTOM_WORLD_SCENE_IMAGE_REQUEST_TIMEOUT_MS = (() => {
|
||||
const rawValue = Number(import.meta.env.VITE_SCENE_IMAGE_REQUEST_TIMEOUT_MS);
|
||||
const rawValue = Number(ENV.VITE_SCENE_IMAGE_REQUEST_TIMEOUT_MS);
|
||||
return Number.isFinite(rawValue) && rawValue > 0 ? rawValue : 150000;
|
||||
})();
|
||||
|
||||
@@ -1776,6 +1779,60 @@ async function requestCompletion(
|
||||
);
|
||||
}
|
||||
|
||||
export async function generateInitialStoryStrict(
|
||||
world: WorldType,
|
||||
character: Character,
|
||||
monsters: SceneHostileNpc[],
|
||||
context: StoryGenerationContext,
|
||||
requestOptions: StoryRequestOptions = {},
|
||||
): Promise<AIResponse> {
|
||||
return requestCompletion(
|
||||
buildUserPrompt(
|
||||
world,
|
||||
character,
|
||||
monsters,
|
||||
[],
|
||||
context,
|
||||
undefined,
|
||||
requestOptions.availableOptions,
|
||||
requestOptions.optionCatalog,
|
||||
),
|
||||
world,
|
||||
character,
|
||||
monsters,
|
||||
context,
|
||||
requestOptions,
|
||||
);
|
||||
}
|
||||
|
||||
export async function generateNextStepStrict(
|
||||
world: WorldType,
|
||||
character: Character,
|
||||
monsters: SceneHostileNpc[],
|
||||
history: StoryMoment[],
|
||||
choice: string,
|
||||
context: StoryGenerationContext,
|
||||
requestOptions: StoryRequestOptions = {},
|
||||
): Promise<AIResponse> {
|
||||
return requestCompletion(
|
||||
buildUserPrompt(
|
||||
world,
|
||||
character,
|
||||
monsters,
|
||||
history,
|
||||
context,
|
||||
choice,
|
||||
requestOptions.availableOptions,
|
||||
requestOptions.optionCatalog,
|
||||
),
|
||||
world,
|
||||
character,
|
||||
monsters,
|
||||
context,
|
||||
requestOptions,
|
||||
);
|
||||
}
|
||||
|
||||
export async function generateCustomWorldSceneImage({
|
||||
profile,
|
||||
landmark,
|
||||
@@ -1794,7 +1851,7 @@ export async function generateCustomWorldSceneImage({
|
||||
);
|
||||
|
||||
try {
|
||||
const response = await fetch(CUSTOM_WORLD_SCENE_IMAGE_API_BASE_URL, {
|
||||
const response = await fetchWithApiAuth(CUSTOM_WORLD_SCENE_IMAGE_API_BASE_URL, {
|
||||
method: 'POST',
|
||||
headers: { 'Content-Type': 'application/json' },
|
||||
body: JSON.stringify({
|
||||
|
||||
825
src/services/aiService.ts
Normal file
825
src/services/aiService.ts
Normal file
@@ -0,0 +1,825 @@
|
||||
import { parseApiErrorMessage } from '../editor/shared/jsonClient';
|
||||
import type {
|
||||
AIResponse,
|
||||
Character,
|
||||
CharacterChatTurn,
|
||||
Encounter,
|
||||
SceneHostileNpc,
|
||||
StoryMoment,
|
||||
WorldType,
|
||||
} from '../types';
|
||||
import type {
|
||||
CustomWorldGenerationProgress,
|
||||
CustomWorldSceneImageResult,
|
||||
GenerateCustomWorldProfileInput,
|
||||
GenerateCustomWorldProfileOptions,
|
||||
StoryGenerationContext,
|
||||
StoryRequestOptions,
|
||||
TextStreamOptions,
|
||||
} from './ai';
|
||||
import * as aiClient from './ai';
|
||||
import {
|
||||
buildOfflineCharacterPanelChatReply,
|
||||
buildOfflineCharacterPanelChatSuggestions,
|
||||
buildOfflineCharacterPanelChatSummary,
|
||||
buildOfflineNpcChatDialogue,
|
||||
buildOfflineNpcRecruitDialogue,
|
||||
} from './aiFallbacks';
|
||||
import { fetchWithApiAuth, requestJson } from './apiClient';
|
||||
import {
|
||||
buildCharacterPanelChatPrompt,
|
||||
buildCharacterPanelChatSuggestionPrompt,
|
||||
buildCharacterPanelChatSummaryPrompt,
|
||||
CHARACTER_PANEL_CHAT_SUGGESTION_SYSTEM_PROMPT,
|
||||
CHARACTER_PANEL_CHAT_SUMMARY_SYSTEM_PROMPT,
|
||||
CHARACTER_PANEL_CHAT_SYSTEM_PROMPT,
|
||||
type CharacterChatTargetStatus,
|
||||
} from './characterChatPrompt';
|
||||
import { parseLineListContent } from './llmParsers';
|
||||
import {
|
||||
buildNpcRecruitDialoguePrompt,
|
||||
buildStrictNpcChatDialoguePrompt,
|
||||
NPC_CHAT_DIALOGUE_STRICT_SYSTEM_PROMPT,
|
||||
NPC_RECRUIT_DIALOGUE_SYSTEM_PROMPT,
|
||||
} from './prompt';
|
||||
|
||||
const RUNTIME_API_BASE = '/api/runtime';
|
||||
|
||||
async function requestPostJson<T>(
|
||||
url: string,
|
||||
payload: unknown,
|
||||
fallbackMessage: string,
|
||||
) {
|
||||
return requestJson<T>(
|
||||
url,
|
||||
{
|
||||
method: 'POST',
|
||||
headers: { 'Content-Type': 'application/json' },
|
||||
body: JSON.stringify(payload),
|
||||
},
|
||||
fallbackMessage,
|
||||
);
|
||||
}
|
||||
|
||||
async function requestPlainText(
|
||||
url: string,
|
||||
payload: { systemPrompt: string; userPrompt: string },
|
||||
fallbackMessage: string,
|
||||
) {
|
||||
return requestPostJson<{ text: string }>(url, payload, fallbackMessage);
|
||||
}
|
||||
|
||||
async function requestPlainTextStream(
|
||||
url: string,
|
||||
payload: { systemPrompt: string; userPrompt: string },
|
||||
options: TextStreamOptions = {},
|
||||
) {
|
||||
const response = await fetchWithApiAuth(url, {
|
||||
method: 'POST',
|
||||
headers: { 'Content-Type': 'application/json' },
|
||||
body: JSON.stringify(payload),
|
||||
});
|
||||
|
||||
if (!response.ok) {
|
||||
const responseText = await response.text();
|
||||
throw new Error(parseApiErrorMessage(responseText, '流式请求失败'));
|
||||
}
|
||||
|
||||
if (!response.body) {
|
||||
throw new Error('streaming response body is unavailable');
|
||||
}
|
||||
|
||||
const reader = response.body.getReader();
|
||||
const decoder = new TextDecoder('utf-8');
|
||||
let buffer = '';
|
||||
let accumulatedText = '';
|
||||
|
||||
for (;;) {
|
||||
const { done, value } = await reader.read();
|
||||
if (done) {
|
||||
break;
|
||||
}
|
||||
|
||||
buffer += decoder.decode(value, { stream: true });
|
||||
|
||||
while (buffer.includes('\n\n')) {
|
||||
const boundary = buffer.indexOf('\n\n');
|
||||
const eventBlock = buffer.slice(0, boundary);
|
||||
buffer = buffer.slice(boundary + 2);
|
||||
|
||||
for (const rawLine of eventBlock.split(/\r?\n/u)) {
|
||||
const line = rawLine.trim();
|
||||
if (!line.startsWith('data:')) {
|
||||
continue;
|
||||
}
|
||||
|
||||
const data = line.slice(5).trim();
|
||||
if (!data || data === '[DONE]') {
|
||||
continue;
|
||||
}
|
||||
|
||||
try {
|
||||
const parsed = JSON.parse(data);
|
||||
const delta = parsed?.choices?.[0]?.delta?.content;
|
||||
if (typeof delta === 'string' && delta.length > 0) {
|
||||
accumulatedText += delta;
|
||||
options.onUpdate?.(accumulatedText);
|
||||
}
|
||||
} catch {
|
||||
// Ignore malformed SSE frames.
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return accumulatedText.trim();
|
||||
}
|
||||
|
||||
function buildCharacterChatPromptContext(context: StoryGenerationContext) {
|
||||
return {
|
||||
playerHp: context.playerHp,
|
||||
playerMaxHp: context.playerMaxHp,
|
||||
playerMana: context.playerMana,
|
||||
playerMaxMana: context.playerMaxMana,
|
||||
inBattle: context.inBattle,
|
||||
playerFacing: context.playerFacing,
|
||||
playerAnimation: context.playerAnimation,
|
||||
sceneName: context.sceneName ?? null,
|
||||
sceneDescription: context.sceneDescription ?? null,
|
||||
customWorldProfile: context.customWorldProfile ?? null,
|
||||
};
|
||||
}
|
||||
|
||||
export async function generateInitialStory(
|
||||
world: WorldType,
|
||||
character: Character,
|
||||
monsters: SceneHostileNpc[],
|
||||
context: StoryGenerationContext,
|
||||
requestOptions: StoryRequestOptions = {},
|
||||
): Promise<AIResponse> {
|
||||
if (typeof window === 'undefined') {
|
||||
return aiClient.generateInitialStory(
|
||||
world,
|
||||
character,
|
||||
monsters,
|
||||
context,
|
||||
requestOptions,
|
||||
);
|
||||
}
|
||||
|
||||
try {
|
||||
return await requestJson<AIResponse>(
|
||||
`${RUNTIME_API_BASE}/story/initial`,
|
||||
{
|
||||
method: 'POST',
|
||||
headers: { 'Content-Type': 'application/json' },
|
||||
body: JSON.stringify({
|
||||
worldType: world,
|
||||
character,
|
||||
monsters,
|
||||
context,
|
||||
requestOptions,
|
||||
}),
|
||||
},
|
||||
'剧情开局生成失败',
|
||||
);
|
||||
} catch (error) {
|
||||
console.warn('[aiService] story/initial fell back to frontend implementation', error);
|
||||
return aiClient.generateInitialStory(
|
||||
world,
|
||||
character,
|
||||
monsters,
|
||||
context,
|
||||
requestOptions,
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
export async function generateNextStep(
|
||||
world: WorldType,
|
||||
character: Character,
|
||||
monsters: SceneHostileNpc[],
|
||||
history: StoryMoment[],
|
||||
choice: string,
|
||||
context: StoryGenerationContext,
|
||||
requestOptions: StoryRequestOptions = {},
|
||||
): Promise<AIResponse> {
|
||||
if (typeof window === 'undefined') {
|
||||
return aiClient.generateNextStep(
|
||||
world,
|
||||
character,
|
||||
monsters,
|
||||
history,
|
||||
choice,
|
||||
context,
|
||||
requestOptions,
|
||||
);
|
||||
}
|
||||
|
||||
try {
|
||||
return await requestJson<AIResponse>(
|
||||
`${RUNTIME_API_BASE}/story/continue`,
|
||||
{
|
||||
method: 'POST',
|
||||
headers: { 'Content-Type': 'application/json' },
|
||||
body: JSON.stringify({
|
||||
worldType: world,
|
||||
character,
|
||||
monsters,
|
||||
history,
|
||||
choice,
|
||||
context,
|
||||
requestOptions,
|
||||
}),
|
||||
},
|
||||
'剧情续写失败',
|
||||
);
|
||||
} catch (error) {
|
||||
console.warn('[aiService] story/continue fell back to frontend implementation', error);
|
||||
return aiClient.generateNextStep(
|
||||
world,
|
||||
character,
|
||||
monsters,
|
||||
history,
|
||||
choice,
|
||||
context,
|
||||
requestOptions,
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
export async function generateCharacterPanelChatSuggestions(
|
||||
world: WorldType,
|
||||
playerCharacter: Character,
|
||||
targetCharacter: Character,
|
||||
storyHistory: StoryMoment[],
|
||||
context: StoryGenerationContext,
|
||||
conversationHistory: CharacterChatTurn[],
|
||||
conversationSummary: string,
|
||||
targetStatus: CharacterChatTargetStatus,
|
||||
) {
|
||||
const fallbackSuggestions =
|
||||
buildOfflineCharacterPanelChatSuggestions(targetCharacter);
|
||||
const userPrompt = buildCharacterPanelChatSuggestionPrompt({
|
||||
world,
|
||||
playerCharacter,
|
||||
targetCharacter,
|
||||
storyHistory,
|
||||
context: buildCharacterChatPromptContext(context),
|
||||
conversationHistory,
|
||||
conversationSummary,
|
||||
targetStatus,
|
||||
});
|
||||
|
||||
if (typeof window === 'undefined') {
|
||||
return aiClient.generateCharacterPanelChatSuggestions(
|
||||
world,
|
||||
playerCharacter,
|
||||
targetCharacter,
|
||||
storyHistory,
|
||||
context,
|
||||
conversationHistory,
|
||||
conversationSummary,
|
||||
targetStatus,
|
||||
);
|
||||
}
|
||||
|
||||
try {
|
||||
const { text } = await requestPlainText(
|
||||
`${RUNTIME_API_BASE}/chat/character/suggestions`,
|
||||
{
|
||||
systemPrompt: CHARACTER_PANEL_CHAT_SUGGESTION_SYSTEM_PROMPT,
|
||||
userPrompt,
|
||||
},
|
||||
'角色聊天建议生成失败',
|
||||
);
|
||||
const parsedSuggestions = parseLineListContent(text, 3);
|
||||
return parsedSuggestions.length > 0
|
||||
? [...parsedSuggestions, ...fallbackSuggestions].slice(0, 3)
|
||||
: fallbackSuggestions;
|
||||
} catch (error) {
|
||||
console.warn('[aiService] character suggestions fell back to frontend implementation', error);
|
||||
return aiClient.generateCharacterPanelChatSuggestions(
|
||||
world,
|
||||
playerCharacter,
|
||||
targetCharacter,
|
||||
storyHistory,
|
||||
context,
|
||||
conversationHistory,
|
||||
conversationSummary,
|
||||
targetStatus,
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
export async function generateCharacterPanelChatSummary(
|
||||
world: WorldType,
|
||||
playerCharacter: Character,
|
||||
targetCharacter: Character,
|
||||
storyHistory: StoryMoment[],
|
||||
context: StoryGenerationContext,
|
||||
conversationHistory: CharacterChatTurn[],
|
||||
previousSummary: string,
|
||||
targetStatus: CharacterChatTargetStatus,
|
||||
) {
|
||||
const fallbackSummary = buildOfflineCharacterPanelChatSummary(
|
||||
targetCharacter,
|
||||
conversationHistory,
|
||||
previousSummary,
|
||||
);
|
||||
const userPrompt = buildCharacterPanelChatSummaryPrompt({
|
||||
world,
|
||||
playerCharacter,
|
||||
targetCharacter,
|
||||
storyHistory,
|
||||
context: buildCharacterChatPromptContext(context),
|
||||
conversationHistory,
|
||||
previousSummary,
|
||||
targetStatus,
|
||||
});
|
||||
|
||||
if (typeof window === 'undefined') {
|
||||
return aiClient.generateCharacterPanelChatSummary(
|
||||
world,
|
||||
playerCharacter,
|
||||
targetCharacter,
|
||||
storyHistory,
|
||||
context,
|
||||
conversationHistory,
|
||||
previousSummary,
|
||||
targetStatus,
|
||||
);
|
||||
}
|
||||
|
||||
try {
|
||||
const { text } = await requestPlainText(
|
||||
`${RUNTIME_API_BASE}/chat/character/summary`,
|
||||
{
|
||||
systemPrompt: CHARACTER_PANEL_CHAT_SUMMARY_SYSTEM_PROMPT,
|
||||
userPrompt,
|
||||
},
|
||||
'角色聊天摘要生成失败',
|
||||
);
|
||||
return text.trim() || fallbackSummary;
|
||||
} catch (error) {
|
||||
console.warn('[aiService] character summary fell back to frontend implementation', error);
|
||||
return aiClient.generateCharacterPanelChatSummary(
|
||||
world,
|
||||
playerCharacter,
|
||||
targetCharacter,
|
||||
storyHistory,
|
||||
context,
|
||||
conversationHistory,
|
||||
previousSummary,
|
||||
targetStatus,
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
export async function generateCustomWorldProfile(
|
||||
input: GenerateCustomWorldProfileInput | string,
|
||||
options: GenerateCustomWorldProfileOptions = {},
|
||||
) {
|
||||
const normalizedInput =
|
||||
typeof input === 'string'
|
||||
? {
|
||||
settingText: input,
|
||||
creatorIntent: null,
|
||||
generationMode: 'full' as const,
|
||||
}
|
||||
: {
|
||||
settingText: input.settingText,
|
||||
creatorIntent: input.creatorIntent ?? null,
|
||||
generationMode: input.generationMode === 'fast' ? 'fast' as const : 'full' as const,
|
||||
};
|
||||
|
||||
const session = await createCustomWorldSession({
|
||||
settingText: normalizedInput.settingText,
|
||||
creatorIntent:
|
||||
normalizedInput.creatorIntent as Record<string, unknown> | null,
|
||||
generationMode: normalizedInput.generationMode,
|
||||
});
|
||||
|
||||
const fallbackAnswerMap: Record<string, string> = {
|
||||
world_hook:
|
||||
typeof normalizedInput.creatorIntent?.worldHook === 'string' &&
|
||||
normalizedInput.creatorIntent.worldHook.trim()
|
||||
? normalizedInput.creatorIntent.worldHook.trim()
|
||||
: normalizedInput.settingText.trim().slice(0, 120) || '这是一个围绕失衡秩序展开的世界。',
|
||||
player_premise:
|
||||
typeof normalizedInput.creatorIntent?.playerPremise === 'string' &&
|
||||
normalizedInput.creatorIntent.playerPremise.trim()
|
||||
? normalizedInput.creatorIntent.playerPremise.trim()
|
||||
: '玩家是一名被卷入局势中心的行动者。',
|
||||
opening_situation:
|
||||
typeof normalizedInput.creatorIntent?.openingSituation === 'string' &&
|
||||
normalizedInput.creatorIntent.openingSituation.trim()
|
||||
? normalizedInput.creatorIntent.openingSituation.trim()
|
||||
: '故事开局时,玩家正身处风暴边缘,必须立刻判断立场与风险。',
|
||||
core_conflict:
|
||||
Array.isArray(normalizedInput.creatorIntent?.coreConflicts) &&
|
||||
normalizedInput.creatorIntent.coreConflicts.length > 0
|
||||
? normalizedInput.creatorIntent.coreConflicts
|
||||
.map((item) => (typeof item === 'string' ? item.trim() : ''))
|
||||
.filter(Boolean)
|
||||
.join(';')
|
||||
: '旧秩序与新威胁正在同时逼近,各方都在争夺主动权。',
|
||||
};
|
||||
|
||||
for (const question of session.questions ?? []) {
|
||||
if (question.answer?.trim()) {
|
||||
continue;
|
||||
}
|
||||
|
||||
const answer = fallbackAnswerMap[question.id] || normalizedInput.settingText.trim();
|
||||
await answerCustomWorldSessionQuestion(session.sessionId, {
|
||||
questionId: question.id,
|
||||
answer,
|
||||
});
|
||||
}
|
||||
|
||||
const response = await fetchWithApiAuth(
|
||||
`${RUNTIME_API_BASE}/custom-world/sessions/${encodeURIComponent(session.sessionId)}/generate/stream`,
|
||||
{
|
||||
method: 'GET',
|
||||
},
|
||||
);
|
||||
if (!response.ok) {
|
||||
const responseText = await response.text();
|
||||
throw new Error(parseApiErrorMessage(responseText, '生成自定义世界失败'));
|
||||
}
|
||||
if (!response.body) {
|
||||
throw new Error('自定义世界生成流不可用');
|
||||
}
|
||||
|
||||
const reader = response.body.getReader();
|
||||
const decoder = new TextDecoder('utf-8');
|
||||
let buffer = '';
|
||||
let latestProfile: Record<string, unknown> | null = null;
|
||||
|
||||
for (;;) {
|
||||
const { done, value } = await reader.read();
|
||||
if (done) {
|
||||
break;
|
||||
}
|
||||
|
||||
buffer += decoder.decode(value, { stream: true });
|
||||
|
||||
while (buffer.includes('\n\n')) {
|
||||
const boundary = buffer.indexOf('\n\n');
|
||||
const eventBlock = buffer.slice(0, boundary);
|
||||
buffer = buffer.slice(boundary + 2);
|
||||
|
||||
let eventName = '';
|
||||
for (const rawLine of eventBlock.split(/\r?\n/u)) {
|
||||
const line = rawLine.trim();
|
||||
if (!line) {
|
||||
continue;
|
||||
}
|
||||
if (line.startsWith('event:')) {
|
||||
eventName = line.slice(6).trim();
|
||||
continue;
|
||||
}
|
||||
if (!line.startsWith('data:')) {
|
||||
continue;
|
||||
}
|
||||
|
||||
const payloadText = line.slice(5).trim();
|
||||
if (!payloadText) {
|
||||
continue;
|
||||
}
|
||||
|
||||
const payload = JSON.parse(payloadText) as Record<string, unknown>;
|
||||
if (eventName === 'progress') {
|
||||
if (
|
||||
typeof payload.phaseId === 'string'
|
||||
&& typeof payload.phaseLabel === 'string'
|
||||
&& typeof payload.phaseDetail === 'string'
|
||||
&& typeof payload.overallProgress === 'number'
|
||||
&& Array.isArray(payload.steps)
|
||||
) {
|
||||
options.onProgress?.(payload as unknown as CustomWorldGenerationProgress);
|
||||
} else {
|
||||
options.onProgress?.({
|
||||
phaseId: 'finalize',
|
||||
phaseLabel: typeof payload.phase === 'string' ? payload.phase : 'generating',
|
||||
phaseDetail: typeof payload.phase === 'string' ? payload.phase : 'generating',
|
||||
overallProgress:
|
||||
typeof payload.progress === 'number' ? payload.progress / 100 : 0,
|
||||
completedWeight:
|
||||
typeof payload.progress === 'number' ? payload.progress : 0,
|
||||
totalWeight: 100,
|
||||
elapsedMs: 0,
|
||||
estimatedRemainingMs: null,
|
||||
activeStepIndex: 0,
|
||||
steps: [],
|
||||
});
|
||||
}
|
||||
}
|
||||
if (eventName === 'result' && payload.profile && typeof payload.profile === 'object') {
|
||||
latestProfile = payload.profile as Record<string, unknown>;
|
||||
}
|
||||
if (eventName === 'error') {
|
||||
throw new Error(
|
||||
typeof payload.message === 'string'
|
||||
? payload.message
|
||||
: '生成自定义世界失败',
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (!latestProfile) {
|
||||
throw new Error('自定义世界生成未返回结果');
|
||||
}
|
||||
|
||||
return latestProfile as unknown as Awaited<
|
||||
ReturnType<typeof aiClient.generateCustomWorldProfile>
|
||||
>;
|
||||
}
|
||||
|
||||
export async function generateCustomWorldSceneImage(
|
||||
...args: Parameters<typeof aiClient.generateCustomWorldSceneImage>
|
||||
) {
|
||||
return aiClient.generateCustomWorldSceneImage(...args);
|
||||
}
|
||||
|
||||
export async function createCustomWorldSession(payload: {
|
||||
settingText: string;
|
||||
creatorIntent?: Record<string, unknown> | null;
|
||||
generationMode: 'fast' | 'full';
|
||||
}) {
|
||||
return requestJson<{
|
||||
sessionId: string;
|
||||
status: string;
|
||||
questions: Array<{
|
||||
id: string;
|
||||
label: string;
|
||||
question: string;
|
||||
answer?: string;
|
||||
}>;
|
||||
}>(
|
||||
`${RUNTIME_API_BASE}/custom-world/sessions`,
|
||||
{
|
||||
method: 'POST',
|
||||
headers: { 'Content-Type': 'application/json' },
|
||||
body: JSON.stringify(payload),
|
||||
},
|
||||
'创建自定义世界会话失败',
|
||||
);
|
||||
}
|
||||
|
||||
export async function getCustomWorldSession(sessionId: string) {
|
||||
return requestJson<{
|
||||
sessionId: string;
|
||||
status: string;
|
||||
settingText: string;
|
||||
generationMode: string;
|
||||
questions: Array<{
|
||||
id: string;
|
||||
label: string;
|
||||
question: string;
|
||||
answer?: string;
|
||||
}>;
|
||||
result?: Record<string, unknown>;
|
||||
lastError?: string;
|
||||
}>(
|
||||
`${RUNTIME_API_BASE}/custom-world/sessions/${encodeURIComponent(sessionId)}`,
|
||||
{
|
||||
method: 'GET',
|
||||
},
|
||||
'读取自定义世界会话失败',
|
||||
);
|
||||
}
|
||||
|
||||
export async function answerCustomWorldSessionQuestion(
|
||||
sessionId: string,
|
||||
payload: { questionId: string; answer: string },
|
||||
) {
|
||||
return requestJson<{
|
||||
sessionId: string;
|
||||
status: string;
|
||||
questions: Array<{
|
||||
id: string;
|
||||
label: string;
|
||||
question: string;
|
||||
answer?: string;
|
||||
}>;
|
||||
}>(
|
||||
`${RUNTIME_API_BASE}/custom-world/sessions/${encodeURIComponent(sessionId)}/answers`,
|
||||
{
|
||||
method: 'POST',
|
||||
headers: { 'Content-Type': 'application/json' },
|
||||
body: JSON.stringify(payload),
|
||||
},
|
||||
'提交自定义世界补充设定失败',
|
||||
);
|
||||
}
|
||||
|
||||
export async function streamCharacterPanelChatReply(
|
||||
world: WorldType,
|
||||
playerCharacter: Character,
|
||||
targetCharacter: Character,
|
||||
storyHistory: StoryMoment[],
|
||||
context: StoryGenerationContext,
|
||||
conversationHistory: CharacterChatTurn[],
|
||||
conversationSummary: string,
|
||||
playerMessage: string,
|
||||
targetStatus: CharacterChatTargetStatus,
|
||||
options: TextStreamOptions = {},
|
||||
) {
|
||||
const userPrompt = buildCharacterPanelChatPrompt({
|
||||
world,
|
||||
playerCharacter,
|
||||
targetCharacter,
|
||||
storyHistory,
|
||||
context: buildCharacterChatPromptContext(context),
|
||||
conversationHistory,
|
||||
conversationSummary,
|
||||
playerMessage,
|
||||
targetStatus,
|
||||
});
|
||||
|
||||
if (typeof window === 'undefined') {
|
||||
return aiClient.streamCharacterPanelChatReply(
|
||||
world,
|
||||
playerCharacter,
|
||||
targetCharacter,
|
||||
storyHistory,
|
||||
context,
|
||||
conversationHistory,
|
||||
conversationSummary,
|
||||
playerMessage,
|
||||
targetStatus,
|
||||
options,
|
||||
);
|
||||
}
|
||||
|
||||
try {
|
||||
const reply = await requestPlainTextStream(
|
||||
`${RUNTIME_API_BASE}/chat/character/reply/stream`,
|
||||
{
|
||||
systemPrompt: CHARACTER_PANEL_CHAT_SYSTEM_PROMPT,
|
||||
userPrompt,
|
||||
},
|
||||
options,
|
||||
);
|
||||
return (
|
||||
reply.trim() ||
|
||||
buildOfflineCharacterPanelChatReply(
|
||||
targetCharacter,
|
||||
playerMessage,
|
||||
conversationSummary,
|
||||
)
|
||||
);
|
||||
} catch (error) {
|
||||
console.warn('[aiService] character reply stream fell back to frontend implementation', error);
|
||||
return aiClient.streamCharacterPanelChatReply(
|
||||
world,
|
||||
playerCharacter,
|
||||
targetCharacter,
|
||||
storyHistory,
|
||||
context,
|
||||
conversationHistory,
|
||||
conversationSummary,
|
||||
playerMessage,
|
||||
targetStatus,
|
||||
options,
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
export async function streamNpcChatDialogue(
|
||||
world: WorldType,
|
||||
character: Character,
|
||||
encounter: Encounter,
|
||||
monsters: SceneHostileNpc[],
|
||||
history: StoryMoment[],
|
||||
context: StoryGenerationContext,
|
||||
topic: string,
|
||||
resultSummary: string,
|
||||
options: TextStreamOptions = {},
|
||||
) {
|
||||
const userPrompt = buildStrictNpcChatDialoguePrompt(
|
||||
world,
|
||||
character,
|
||||
encounter,
|
||||
monsters,
|
||||
history,
|
||||
context,
|
||||
topic,
|
||||
resultSummary,
|
||||
);
|
||||
|
||||
if (typeof window === 'undefined') {
|
||||
return aiClient.streamNpcChatDialogue(
|
||||
world,
|
||||
character,
|
||||
encounter,
|
||||
monsters,
|
||||
history,
|
||||
context,
|
||||
topic,
|
||||
resultSummary,
|
||||
options,
|
||||
);
|
||||
}
|
||||
|
||||
try {
|
||||
const dialogue = await requestPlainTextStream(
|
||||
`${RUNTIME_API_BASE}/chat/npc/dialogue/stream`,
|
||||
{
|
||||
systemPrompt: NPC_CHAT_DIALOGUE_STRICT_SYSTEM_PROMPT,
|
||||
userPrompt,
|
||||
},
|
||||
options,
|
||||
);
|
||||
return dialogue.trim() || buildOfflineNpcChatDialogue(encounter, topic);
|
||||
} catch (error) {
|
||||
console.warn('[aiService] npc dialogue stream fell back to frontend implementation', error);
|
||||
return aiClient.streamNpcChatDialogue(
|
||||
world,
|
||||
character,
|
||||
encounter,
|
||||
monsters,
|
||||
history,
|
||||
context,
|
||||
topic,
|
||||
resultSummary,
|
||||
options,
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
export async function streamNpcRecruitDialogue(
|
||||
world: WorldType,
|
||||
character: Character,
|
||||
encounter: Encounter,
|
||||
monsters: SceneHostileNpc[],
|
||||
history: StoryMoment[],
|
||||
context: StoryGenerationContext,
|
||||
invitationText: string,
|
||||
recruitSummary: string,
|
||||
options: TextStreamOptions = {},
|
||||
) {
|
||||
const userPrompt = buildNpcRecruitDialoguePrompt(
|
||||
world,
|
||||
character,
|
||||
encounter,
|
||||
monsters,
|
||||
history,
|
||||
context,
|
||||
invitationText,
|
||||
recruitSummary,
|
||||
);
|
||||
|
||||
if (typeof window === 'undefined') {
|
||||
return aiClient.streamNpcRecruitDialogue(
|
||||
world,
|
||||
character,
|
||||
encounter,
|
||||
monsters,
|
||||
history,
|
||||
context,
|
||||
invitationText,
|
||||
recruitSummary,
|
||||
options,
|
||||
);
|
||||
}
|
||||
|
||||
try {
|
||||
const dialogue = await requestPlainTextStream(
|
||||
`${RUNTIME_API_BASE}/chat/npc/recruit/stream`,
|
||||
{
|
||||
systemPrompt: NPC_RECRUIT_DIALOGUE_SYSTEM_PROMPT,
|
||||
userPrompt,
|
||||
},
|
||||
options,
|
||||
);
|
||||
return dialogue.trim() || buildOfflineNpcRecruitDialogue(encounter);
|
||||
} catch (error) {
|
||||
console.warn('[aiService] npc recruit stream fell back to frontend implementation', error);
|
||||
return aiClient.streamNpcRecruitDialogue(
|
||||
world,
|
||||
character,
|
||||
encounter,
|
||||
monsters,
|
||||
history,
|
||||
context,
|
||||
invitationText,
|
||||
recruitSummary,
|
||||
options,
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
export type {
|
||||
CustomWorldGenerationProgress,
|
||||
CustomWorldSceneImageResult,
|
||||
GenerateCustomWorldProfileInput,
|
||||
GenerateCustomWorldProfileOptions,
|
||||
StoryGenerationContext,
|
||||
StoryRequestOptions,
|
||||
TextStreamOptions,
|
||||
};
|
||||
143
src/services/apiClient.ts
Normal file
143
src/services/apiClient.ts
Normal file
@@ -0,0 +1,143 @@
|
||||
import { parseApiErrorMessage } from '../editor/shared/jsonClient';
|
||||
|
||||
const ACCESS_TOKEN_KEY = 'genarrative.auth.access-token.v1';
|
||||
const AUTO_AUTH_USERNAME_KEY = 'genarrative.auth.auto-username.v1';
|
||||
const AUTO_AUTH_PASSWORD_KEY = 'genarrative.auth.auto-password.v1';
|
||||
export const AUTH_STATE_EVENT = 'genarrative-auth-state-changed';
|
||||
|
||||
function canUseLocalStorage() {
|
||||
return typeof window !== 'undefined' && typeof window.localStorage !== 'undefined';
|
||||
}
|
||||
|
||||
function emitAuthStateChange() {
|
||||
if (typeof window === 'undefined') {
|
||||
return;
|
||||
}
|
||||
|
||||
window.dispatchEvent(new CustomEvent(AUTH_STATE_EVENT));
|
||||
}
|
||||
|
||||
export function getStoredAccessToken() {
|
||||
if (!canUseLocalStorage()) {
|
||||
return '';
|
||||
}
|
||||
|
||||
return window.localStorage.getItem(ACCESS_TOKEN_KEY)?.trim() || '';
|
||||
}
|
||||
|
||||
export function setStoredAccessToken(token: string) {
|
||||
if (!canUseLocalStorage()) {
|
||||
return;
|
||||
}
|
||||
|
||||
const nextToken = token.trim();
|
||||
if (nextToken) {
|
||||
window.localStorage.setItem(ACCESS_TOKEN_KEY, nextToken);
|
||||
} else {
|
||||
window.localStorage.removeItem(ACCESS_TOKEN_KEY);
|
||||
}
|
||||
emitAuthStateChange();
|
||||
}
|
||||
|
||||
export function clearStoredAccessToken() {
|
||||
if (!canUseLocalStorage()) {
|
||||
return;
|
||||
}
|
||||
|
||||
window.localStorage.removeItem(ACCESS_TOKEN_KEY);
|
||||
emitAuthStateChange();
|
||||
}
|
||||
|
||||
export function getStoredAutoAuthCredentials() {
|
||||
if (!canUseLocalStorage()) {
|
||||
return null;
|
||||
}
|
||||
|
||||
const username = window.localStorage.getItem(AUTO_AUTH_USERNAME_KEY)?.trim() || '';
|
||||
const password = window.localStorage.getItem(AUTO_AUTH_PASSWORD_KEY)?.trim() || '';
|
||||
|
||||
if (!username || !password) {
|
||||
return null;
|
||||
}
|
||||
|
||||
return {
|
||||
username,
|
||||
password,
|
||||
};
|
||||
}
|
||||
|
||||
export function setStoredAutoAuthCredentials(credentials: {
|
||||
username: string;
|
||||
password: string;
|
||||
}) {
|
||||
if (!canUseLocalStorage()) {
|
||||
return;
|
||||
}
|
||||
|
||||
window.localStorage.setItem(AUTO_AUTH_USERNAME_KEY, credentials.username.trim());
|
||||
window.localStorage.setItem(AUTO_AUTH_PASSWORD_KEY, credentials.password.trim());
|
||||
}
|
||||
|
||||
export function clearStoredAutoAuthCredentials() {
|
||||
if (!canUseLocalStorage()) {
|
||||
return;
|
||||
}
|
||||
|
||||
window.localStorage.removeItem(AUTO_AUTH_USERNAME_KEY);
|
||||
window.localStorage.removeItem(AUTO_AUTH_PASSWORD_KEY);
|
||||
emitAuthStateChange();
|
||||
}
|
||||
|
||||
function withAuthorizationHeaders(headers?: HeadersInit) {
|
||||
const nextHeaders: Record<string, string> = {};
|
||||
|
||||
if (headers instanceof Headers) {
|
||||
headers.forEach((value, key) => {
|
||||
nextHeaders[key] = value;
|
||||
});
|
||||
} else if (Array.isArray(headers)) {
|
||||
for (const [key, value] of headers) {
|
||||
nextHeaders[key] = value;
|
||||
}
|
||||
} else if (headers) {
|
||||
Object.assign(nextHeaders, headers);
|
||||
}
|
||||
|
||||
const token = getStoredAccessToken();
|
||||
if (token) {
|
||||
nextHeaders.Authorization = `Bearer ${token}`;
|
||||
}
|
||||
return nextHeaders;
|
||||
}
|
||||
|
||||
export async function fetchWithApiAuth(
|
||||
input: string,
|
||||
init: RequestInit = {},
|
||||
) {
|
||||
const response = await fetch(input, {
|
||||
credentials: 'same-origin',
|
||||
...init,
|
||||
headers: withAuthorizationHeaders(init.headers),
|
||||
});
|
||||
|
||||
if (response.status === 401) {
|
||||
clearStoredAccessToken();
|
||||
}
|
||||
|
||||
return response;
|
||||
}
|
||||
|
||||
export async function requestJson<T>(
|
||||
url: string,
|
||||
init: RequestInit,
|
||||
fallbackMessage: string,
|
||||
): Promise<T> {
|
||||
const response = await fetchWithApiAuth(url, init);
|
||||
const responseText = await response.text();
|
||||
|
||||
if (!response.ok) {
|
||||
throw new Error(parseApiErrorMessage(responseText, fallbackMessage));
|
||||
}
|
||||
|
||||
return responseText ? (JSON.parse(responseText) as T) : (null as T);
|
||||
}
|
||||
113
src/services/authService.test.ts
Normal file
113
src/services/authService.test.ts
Normal file
@@ -0,0 +1,113 @@
|
||||
import { beforeEach, describe, expect, it, vi } from 'vitest';
|
||||
|
||||
const { requestJsonMock } = vi.hoisted(() => ({
|
||||
requestJsonMock: vi.fn(),
|
||||
}));
|
||||
|
||||
import {
|
||||
clearStoredAccessToken,
|
||||
clearStoredAutoAuthCredentials,
|
||||
getStoredAccessToken,
|
||||
getStoredAutoAuthCredentials,
|
||||
} from './apiClient';
|
||||
import {
|
||||
authEntryWithStoredCredentials,
|
||||
createAutoAuthCredentials,
|
||||
ensureAutoAuthUser,
|
||||
} from './authService';
|
||||
|
||||
function createMemoryStorage() {
|
||||
const values = new Map<string, string>();
|
||||
|
||||
return {
|
||||
getItem(key: string) {
|
||||
return values.has(key) ? values.get(key)! : null;
|
||||
},
|
||||
setItem(key: string, value: string) {
|
||||
values.set(key, value);
|
||||
},
|
||||
removeItem(key: string) {
|
||||
values.delete(key);
|
||||
},
|
||||
clear() {
|
||||
values.clear();
|
||||
},
|
||||
};
|
||||
}
|
||||
|
||||
vi.mock('./apiClient', async () => {
|
||||
const actual = await vi.importActual<typeof import('./apiClient')>('./apiClient');
|
||||
return {
|
||||
...actual,
|
||||
requestJson: requestJsonMock,
|
||||
};
|
||||
});
|
||||
|
||||
describe('authService auto auth', () => {
|
||||
beforeEach(() => {
|
||||
vi.stubGlobal('window', {
|
||||
localStorage: createMemoryStorage(),
|
||||
dispatchEvent: vi.fn(),
|
||||
});
|
||||
requestJsonMock.mockReset();
|
||||
clearStoredAccessToken();
|
||||
clearStoredAutoAuthCredentials();
|
||||
});
|
||||
|
||||
it('creates credentials that match current username/password constraints', () => {
|
||||
const credentials = createAutoAuthCredentials();
|
||||
|
||||
expect(credentials.username).toMatch(/^guest_[a-z0-9]{12}$/u);
|
||||
expect(credentials.password).toMatch(/^auto_[a-z0-9]{24}_[a-z0-9]{8}$/u);
|
||||
expect(credentials.password.length).toBeGreaterThanOrEqual(6);
|
||||
});
|
||||
|
||||
it('stores jwt and auto credentials after auth entry', async () => {
|
||||
requestJsonMock.mockResolvedValue({
|
||||
token: 'jwt-token-value',
|
||||
user: {
|
||||
id: 'user_1',
|
||||
username: 'guest_abc123abc123',
|
||||
},
|
||||
});
|
||||
|
||||
const user = await authEntryWithStoredCredentials({
|
||||
username: 'guest_abc123abc123',
|
||||
password: 'auto_secret_password',
|
||||
});
|
||||
|
||||
expect(user.username).toBe('guest_abc123abc123');
|
||||
expect(getStoredAccessToken()).toBe('jwt-token-value');
|
||||
expect(getStoredAutoAuthCredentials()).toEqual({
|
||||
username: 'guest_abc123abc123',
|
||||
password: 'auto_secret_password',
|
||||
});
|
||||
});
|
||||
|
||||
it('reuses stored auto credentials before generating a new account', async () => {
|
||||
window.localStorage.setItem('genarrative.auth.auto-username.v1', 'guest_saveduser01');
|
||||
window.localStorage.setItem('genarrative.auth.auto-password.v1', 'auto_saved_password');
|
||||
requestJsonMock.mockResolvedValue({
|
||||
token: 'jwt-restored',
|
||||
user: {
|
||||
id: 'user_saved',
|
||||
username: 'guest_saveduser01',
|
||||
},
|
||||
});
|
||||
|
||||
const result = await ensureAutoAuthUser();
|
||||
|
||||
expect(result.user.username).toBe('guest_saveduser01');
|
||||
expect(result.credentials).toEqual({
|
||||
username: 'guest_saveduser01',
|
||||
password: 'auto_saved_password',
|
||||
});
|
||||
expect(requestJsonMock).toHaveBeenCalledWith(
|
||||
'/api/auth/entry',
|
||||
expect.objectContaining({
|
||||
method: 'POST',
|
||||
}),
|
||||
'登录失败',
|
||||
);
|
||||
});
|
||||
});
|
||||
101
src/services/authService.ts
Normal file
101
src/services/authService.ts
Normal file
@@ -0,0 +1,101 @@
|
||||
import {
|
||||
clearStoredAccessToken,
|
||||
clearStoredAutoAuthCredentials,
|
||||
getStoredAutoAuthCredentials,
|
||||
requestJson,
|
||||
setStoredAccessToken,
|
||||
setStoredAutoAuthCredentials,
|
||||
} from './apiClient';
|
||||
|
||||
export type AuthUser = {
|
||||
id: string;
|
||||
username: string;
|
||||
};
|
||||
|
||||
export type AutoAuthCredentials = {
|
||||
username: string;
|
||||
password: string;
|
||||
};
|
||||
|
||||
function buildRandomSegment(length: number) {
|
||||
const alphabet = 'abcdefghijklmnopqrstuvwxyz0123456789';
|
||||
const bytes = crypto.getRandomValues(new Uint8Array(length));
|
||||
|
||||
return Array.from(bytes, (value) => alphabet[value % alphabet.length]).join('');
|
||||
}
|
||||
|
||||
export function createAutoAuthCredentials(): AutoAuthCredentials {
|
||||
return {
|
||||
username: `guest_${buildRandomSegment(12)}`,
|
||||
password: `auto_${buildRandomSegment(24)}_${buildRandomSegment(8)}`,
|
||||
};
|
||||
}
|
||||
|
||||
export async function authEntry(username: string, password: string) {
|
||||
const response = await requestJson<{
|
||||
token: string;
|
||||
user: AuthUser;
|
||||
}>(
|
||||
'/api/auth/entry',
|
||||
{
|
||||
method: 'POST',
|
||||
headers: { 'Content-Type': 'application/json' },
|
||||
body: JSON.stringify({
|
||||
username,
|
||||
password,
|
||||
}),
|
||||
},
|
||||
'登录失败',
|
||||
);
|
||||
|
||||
setStoredAccessToken(response.token);
|
||||
return response.user;
|
||||
}
|
||||
|
||||
export async function authEntryWithStoredCredentials(
|
||||
credentials: AutoAuthCredentials,
|
||||
) {
|
||||
const user = await authEntry(credentials.username, credentials.password);
|
||||
setStoredAutoAuthCredentials(credentials);
|
||||
return user;
|
||||
}
|
||||
|
||||
export async function ensureAutoAuthUser() {
|
||||
const credentials =
|
||||
getStoredAutoAuthCredentials() ?? createAutoAuthCredentials();
|
||||
const user = await authEntryWithStoredCredentials(credentials);
|
||||
|
||||
return {
|
||||
user,
|
||||
credentials,
|
||||
};
|
||||
}
|
||||
|
||||
export async function getCurrentAuthUser() {
|
||||
const response = await requestJson<{
|
||||
user: AuthUser | null;
|
||||
}>(
|
||||
'/api/auth/me',
|
||||
{
|
||||
method: 'GET',
|
||||
},
|
||||
'读取当前用户失败',
|
||||
);
|
||||
|
||||
return response.user;
|
||||
}
|
||||
|
||||
export async function logoutAuthUser() {
|
||||
try {
|
||||
await requestJson<{ ok: true }>(
|
||||
'/api/auth/logout',
|
||||
{
|
||||
method: 'POST',
|
||||
},
|
||||
'退出登录失败',
|
||||
);
|
||||
} finally {
|
||||
clearStoredAccessToken();
|
||||
clearStoredAutoAuthCredentials();
|
||||
}
|
||||
}
|
||||
@@ -1,10 +1,66 @@
|
||||
import type {TextStreamOptions} from './aiTypes';
|
||||
import { fetchWithApiAuth } from './apiClient';
|
||||
|
||||
const ENV: Partial<ImportMetaEnv> = import.meta.env ?? {};
|
||||
|
||||
const API_BASE_URL = ENV.VITE_LLM_PROXY_BASE_URL || '/api/llm';
|
||||
const MODEL = ENV.VITE_LLM_MODEL || 'doubao-1-5-pro-32k-character-250715';
|
||||
const ENABLE_LLM_DEBUG_LOG = Boolean(ENV.DEV) || ENV.VITE_LLM_DEBUG_LOG === 'true';
|
||||
type NodeProcessLike = {
|
||||
env?: Record<string, string | undefined>;
|
||||
};
|
||||
|
||||
function getNodeEnv() {
|
||||
if (typeof window !== 'undefined') {
|
||||
return {};
|
||||
}
|
||||
|
||||
return (
|
||||
(globalThis as typeof globalThis & {process?: NodeProcessLike}).process?.env
|
||||
?? {}
|
||||
);
|
||||
}
|
||||
|
||||
function normalizeBaseUrl(value: string) {
|
||||
return value.replace(/\/+$/u, '');
|
||||
}
|
||||
|
||||
function coerceBoolean(value: string | undefined) {
|
||||
return value?.trim().toLowerCase() === 'true';
|
||||
}
|
||||
|
||||
function resolveHeaders(headers?: HeadersInit) {
|
||||
const nextHeaders: Record<string, string> = {};
|
||||
|
||||
if (headers instanceof Headers) {
|
||||
headers.forEach((value, key) => {
|
||||
nextHeaders[key] = value;
|
||||
});
|
||||
} else if (Array.isArray(headers)) {
|
||||
for (const [key, value] of headers) {
|
||||
nextHeaders[key] = value;
|
||||
}
|
||||
} else if (headers) {
|
||||
Object.assign(nextHeaders, headers);
|
||||
}
|
||||
|
||||
return nextHeaders;
|
||||
}
|
||||
|
||||
const NODE_ENV = getNodeEnv();
|
||||
const IS_SERVER_RUNTIME = typeof window === 'undefined';
|
||||
const SERVER_API_KEY =
|
||||
NODE_ENV.LLM_API_KEY || NODE_ENV.ARK_API_KEY || NODE_ENV.VITE_LLM_API_KEY || '';
|
||||
const API_BASE_URL = IS_SERVER_RUNTIME
|
||||
? normalizeBaseUrl(
|
||||
NODE_ENV.LLM_BASE_URL || 'https://ark.cn-beijing.volces.com/api/v3',
|
||||
)
|
||||
: (ENV.VITE_LLM_PROXY_BASE_URL || '/api/llm');
|
||||
const MODEL = IS_SERVER_RUNTIME
|
||||
? (NODE_ENV.LLM_MODEL
|
||||
|| NODE_ENV.VITE_LLM_MODEL
|
||||
|| 'doubao-1-5-pro-32k-character-250715')
|
||||
: (ENV.VITE_LLM_MODEL || 'doubao-1-5-pro-32k-character-250715');
|
||||
const ENABLE_LLM_DEBUG_LOG = IS_SERVER_RUNTIME
|
||||
? coerceBoolean(NODE_ENV.LLM_DEBUG_LOG)
|
||||
: (Boolean(ENV.DEV) || ENV.VITE_LLM_DEBUG_LOG === 'true');
|
||||
|
||||
export interface PlainTextCompletionOptions {
|
||||
timeoutMs?: number;
|
||||
@@ -31,9 +87,16 @@ export function resolveTimeoutMs(rawValue: string | undefined, fallback: number)
|
||||
return Number.isFinite(parsed) && parsed > 0 ? Math.round(parsed) : fallback;
|
||||
}
|
||||
|
||||
export const REQUEST_TIMEOUT_MS = resolveTimeoutMs(ENV.VITE_LLM_REQUEST_TIMEOUT_MS, 15000);
|
||||
export const REQUEST_TIMEOUT_MS = resolveTimeoutMs(
|
||||
IS_SERVER_RUNTIME
|
||||
? (NODE_ENV.LLM_REQUEST_TIMEOUT_MS || NODE_ENV.VITE_LLM_REQUEST_TIMEOUT_MS)
|
||||
: ENV.VITE_LLM_REQUEST_TIMEOUT_MS,
|
||||
15000,
|
||||
);
|
||||
export const CUSTOM_WORLD_REQUEST_TIMEOUT_MS = resolveTimeoutMs(
|
||||
ENV.VITE_LLM_CUSTOM_WORLD_TIMEOUT_MS,
|
||||
IS_SERVER_RUNTIME
|
||||
? (NODE_ENV.LLM_CUSTOM_WORLD_TIMEOUT_MS || NODE_ENV.VITE_LLM_CUSTOM_WORLD_TIMEOUT_MS)
|
||||
: ENV.VITE_LLM_CUSTOM_WORLD_TIMEOUT_MS,
|
||||
Math.max(REQUEST_TIMEOUT_MS, 120000),
|
||||
);
|
||||
|
||||
@@ -57,6 +120,22 @@ function normalizeLlmError(error: unknown): never {
|
||||
throw error;
|
||||
}
|
||||
|
||||
function requestLlmEndpoint(input: string, init: RequestInit = {}) {
|
||||
const headers = resolveHeaders(init.headers);
|
||||
if (IS_SERVER_RUNTIME && SERVER_API_KEY.trim()) {
|
||||
headers.Authorization = `Bearer ${SERVER_API_KEY.trim()}`;
|
||||
}
|
||||
|
||||
const nextInit = {
|
||||
...init,
|
||||
headers,
|
||||
} satisfies RequestInit;
|
||||
|
||||
return IS_SERVER_RUNTIME
|
||||
? fetch(input, nextInit)
|
||||
: fetchWithApiAuth(input, nextInit);
|
||||
}
|
||||
|
||||
export function isLlmConnectivityError(error: unknown): error is LlmConnectivityError {
|
||||
return error instanceof LlmConnectivityError;
|
||||
}
|
||||
@@ -99,7 +178,7 @@ async function requestMessageContent(
|
||||
try {
|
||||
logLlmDebug(`[LLM:${debugLabel}] prompt text`, rawPromptText);
|
||||
|
||||
const response = await fetch(`${API_BASE_URL}/chat/completions`, {
|
||||
const response = await requestLlmEndpoint(`${API_BASE_URL}/chat/completions`, {
|
||||
method: 'POST',
|
||||
headers: {'Content-Type': 'application/json'},
|
||||
body: JSON.stringify(requestBody),
|
||||
@@ -175,7 +254,7 @@ export async function streamPlainTextCompletion(
|
||||
const timeout = setTimeout(() => controller.abort(), REQUEST_TIMEOUT_MS);
|
||||
|
||||
try {
|
||||
const response = await fetch(`${API_BASE_URL}/chat/completions`, {
|
||||
const response = await requestLlmEndpoint(`${API_BASE_URL}/chat/completions`, {
|
||||
method: 'POST',
|
||||
headers: {'Content-Type': 'application/json'},
|
||||
body: JSON.stringify({
|
||||
|
||||
@@ -10,6 +10,7 @@ import type {
|
||||
QuestLogEntry,
|
||||
} from '../types';
|
||||
import type {QuestGenerationContext} from './aiTypes';
|
||||
import { requestJson } from './apiClient';
|
||||
import {requestChatMessageContent} from './llmClient';
|
||||
import {parseJsonResponseText} from './llmParsers';
|
||||
import {buildQuestIntentPrompt, QUEST_INTENT_SYSTEM_PROMPT} from './questPrompt';
|
||||
@@ -204,6 +205,22 @@ export async function generateQuestForNpcEncounter(params: {
|
||||
|
||||
const fallbackIntent = buildFallbackQuestIntent(request);
|
||||
|
||||
if (typeof window !== 'undefined') {
|
||||
try {
|
||||
return await requestJson<QuestLogEntry | null>(
|
||||
'/api/runtime/quests/generate',
|
||||
{
|
||||
method: 'POST',
|
||||
headers: { 'Content-Type': 'application/json' },
|
||||
body: JSON.stringify(params),
|
||||
},
|
||||
'任务生成失败',
|
||||
);
|
||||
} catch (error) {
|
||||
console.warn('[QuestDirector] backend quest generation failed, falling back', error);
|
||||
}
|
||||
}
|
||||
|
||||
try {
|
||||
const content = await requestChatMessageContent(
|
||||
QUEST_INTENT_SYSTEM_PROMPT,
|
||||
@@ -237,4 +254,3 @@ export async function generateQuestForNpcEncounter(params: {
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -4,6 +4,7 @@ import type {
|
||||
RuntimeItemGenerationContext,
|
||||
RuntimeItemPlan,
|
||||
} from '../types';
|
||||
import { requestJson } from './apiClient';
|
||||
import {requestChatMessageContent} from './llmClient';
|
||||
import {parseJsonResponseText} from './llmParsers';
|
||||
import {
|
||||
@@ -88,6 +89,28 @@ export async function generateRuntimeItemAiIntents(params: {
|
||||
buildRuntimeItemAiIntent(params.context, plan),
|
||||
);
|
||||
|
||||
if (typeof window !== 'undefined') {
|
||||
try {
|
||||
const response = await requestJson<{
|
||||
intents?: unknown[];
|
||||
}>(
|
||||
'/api/runtime/items/runtime-intent',
|
||||
{
|
||||
method: 'POST',
|
||||
headers: { 'Content-Type': 'application/json' },
|
||||
body: JSON.stringify(params),
|
||||
},
|
||||
'运行时物品意图生成失败',
|
||||
);
|
||||
const rawIntents = Array.isArray(response.intents) ? response.intents : [];
|
||||
return params.plans.map((_, index) =>
|
||||
sanitizeRuntimeItemAiIntent(rawIntents[index], fallbackIntents[index]!),
|
||||
);
|
||||
} catch (error) {
|
||||
console.warn('[runtimeItemAiDirector] backend intent generation failed, falling back', error);
|
||||
}
|
||||
}
|
||||
|
||||
const content = await requestChatMessageContent(
|
||||
RUNTIME_ITEM_INTENT_SYSTEM_PROMPT,
|
||||
buildRuntimeItemIntentPrompt(params),
|
||||
|
||||
97
src/services/storageService.ts
Normal file
97
src/services/storageService.ts
Normal file
@@ -0,0 +1,97 @@
|
||||
import type {
|
||||
SavedGameSnapshot,
|
||||
SavedGameSnapshotInput,
|
||||
} from '../persistence/gameSaveStorage';
|
||||
import type { SavedGameSettings } from '../persistence/gameSettingsStorage';
|
||||
import type { CustomWorldProfile } from '../types';
|
||||
import { requestJson } from './apiClient';
|
||||
|
||||
const RUNTIME_API_BASE = '/api/runtime';
|
||||
|
||||
type CustomWorldLibraryResponse = {
|
||||
profiles?: CustomWorldProfile[];
|
||||
};
|
||||
|
||||
export async function getSaveSnapshot() {
|
||||
return requestJson<SavedGameSnapshot | null>(
|
||||
`${RUNTIME_API_BASE}/save/snapshot`,
|
||||
{ method: 'GET' },
|
||||
'读取存档失败',
|
||||
);
|
||||
}
|
||||
|
||||
export async function putSaveSnapshot(snapshot: SavedGameSnapshotInput) {
|
||||
return requestJson<SavedGameSnapshot>(
|
||||
`${RUNTIME_API_BASE}/save/snapshot`,
|
||||
{
|
||||
method: 'PUT',
|
||||
headers: { 'Content-Type': 'application/json' },
|
||||
body: JSON.stringify(snapshot),
|
||||
},
|
||||
'保存存档失败',
|
||||
);
|
||||
}
|
||||
|
||||
export async function deleteSaveSnapshot() {
|
||||
return requestJson<{ ok: true }>(
|
||||
`${RUNTIME_API_BASE}/save/snapshot`,
|
||||
{ method: 'DELETE' },
|
||||
'删除存档失败',
|
||||
);
|
||||
}
|
||||
|
||||
export async function getSettings() {
|
||||
return requestJson<SavedGameSettings>(
|
||||
`${RUNTIME_API_BASE}/settings`,
|
||||
{ method: 'GET' },
|
||||
'读取设置失败',
|
||||
);
|
||||
}
|
||||
|
||||
export async function putSettings(settings: SavedGameSettings) {
|
||||
return requestJson<SavedGameSettings>(
|
||||
`${RUNTIME_API_BASE}/settings`,
|
||||
{
|
||||
method: 'PUT',
|
||||
headers: { 'Content-Type': 'application/json' },
|
||||
body: JSON.stringify(settings),
|
||||
},
|
||||
'保存设置失败',
|
||||
);
|
||||
}
|
||||
|
||||
export async function listCustomWorldLibrary() {
|
||||
const response = await requestJson<CustomWorldLibraryResponse>(
|
||||
`${RUNTIME_API_BASE}/custom-world-library`,
|
||||
{ method: 'GET' },
|
||||
'读取自定义世界库失败',
|
||||
);
|
||||
|
||||
return Array.isArray(response?.profiles) ? response.profiles : [];
|
||||
}
|
||||
|
||||
export async function upsertCustomWorldProfile(profile: CustomWorldProfile) {
|
||||
const response = await requestJson<CustomWorldLibraryResponse>(
|
||||
`${RUNTIME_API_BASE}/custom-world-library/${encodeURIComponent(profile.id)}`,
|
||||
{
|
||||
method: 'PUT',
|
||||
headers: { 'Content-Type': 'application/json' },
|
||||
body: JSON.stringify({
|
||||
profile,
|
||||
}),
|
||||
},
|
||||
'保存自定义世界失败',
|
||||
);
|
||||
|
||||
return Array.isArray(response?.profiles) ? response.profiles : [];
|
||||
}
|
||||
|
||||
export async function deleteCustomWorldProfile(profileId: string) {
|
||||
const response = await requestJson<CustomWorldLibraryResponse>(
|
||||
`${RUNTIME_API_BASE}/custom-world-library/${encodeURIComponent(profileId)}`,
|
||||
{ method: 'DELETE' },
|
||||
'删除自定义世界失败',
|
||||
);
|
||||
|
||||
return Array.isArray(response?.profiles) ? response.profiles : [];
|
||||
}
|
||||
Reference in New Issue
Block a user