修复推荐页切作品误报无法进入

区分推荐运行态启动 pending 与真实失败

切作品时保持封面遮罩等待自动重试

补充推荐页 pending 切换回归测试

更新玩法链路文档的失败态判断口径
This commit is contained in:
2026-06-07 19:15:22 +08:00
parent 665f09f047
commit a5143fa0cb
3 changed files with 166 additions and 2 deletions

View File

@@ -12794,6 +12794,54 @@ export function PlatformEntryFlowShellImpl({
setPuzzleError(null);
}
}, [activeRecommendRuntimeKind, setPuzzleError]);
const isRecommendRuntimeStartPending = useCallback(
(runtimeKind: RecommendRuntimeKind) => {
if (runtimeKind === 'big-fish') {
return isBigFishBusy;
}
if (runtimeKind === 'match3d') {
return isMatch3DBusy;
}
if (runtimeKind === 'puzzle') {
return isPuzzleBusy || puzzleStartInFlightKeyRef.current !== null;
}
if (runtimeKind === 'jump-hop') {
return isJumpHopBusy;
}
if (runtimeKind === 'puzzle-clear') {
return isPuzzleClearBusy;
}
if (runtimeKind === 'wooden-fish') {
return isWoodenFishBusy;
}
if (runtimeKind === 'square-hole') {
return isSquareHoleBusy;
}
if (runtimeKind === 'visual-novel') {
return isVisualNovelBusy;
}
if (runtimeKind === 'bark-battle') {
return isBarkBattleBusy;
}
if (runtimeKind === 'edutainment') {
return isBabyObjectMatchBusy;
}
return false;
},
[
isBabyObjectMatchBusy,
isBarkBattleBusy,
isBigFishBusy,
isJumpHopBusy,
isMatch3DBusy,
isPuzzleBusy,
isPuzzleClearBusy,
isSquareHoleBusy,
isVisualNovelBusy,
isWoodenFishBusy,
],
);
const leaveAgentWorkspace = useCallback(() => {
sessionController.resetSessionViewState();
@@ -15843,6 +15891,11 @@ export function PlatformEntryFlowShellImpl({
if (started) {
setActiveRecommendRuntimeKind(runtimeKind);
setActiveRecommendRuntimeError(null);
} else if (isRecommendRuntimeStartPending(runtimeKind)) {
// 中文注释:切换推荐作品时,旧作品启动请求或退出收口可能仍在进行;
// 这类中间态继续保留封面遮罩,不能误报成作品不可进入。
setActiveRecommendRuntimeKind(runtimeKind);
setActiveRecommendRuntimeError(null);
} else {
setActiveRecommendRuntimeKind(null);
setActiveRecommendRuntimeError('作品暂时无法进入,请稍后再试。');
@@ -15863,6 +15916,7 @@ export function PlatformEntryFlowShellImpl({
[
activeRecommendEntryKey,
barkBattleGalleryEntries,
isRecommendRuntimeStartPending,
saveAndExitRecommendPuzzleRuntime,
selectedPuzzleDetail,
setBarkBattleError,
@@ -16394,7 +16448,9 @@ export function PlatformEntryFlowShellImpl({
if (
(activeRecommendEntry !== null && isActiveRecommendRuntimeReady) ||
isStartingRecommendEntry
isStartingRecommendEntry ||
(activeRecommendRuntimeKind !== null &&
isRecommendRuntimeStartPending(activeRecommendRuntimeKind))
) {
return;
}
@@ -16413,6 +16469,7 @@ export function PlatformEntryFlowShellImpl({
bigFishRun,
jumpHopRun,
isActiveRecommendRuntimeReady,
isRecommendRuntimeStartPending,
isStartingRecommendEntry,
match3dRun,
platformBootstrap.isLoadingPlatform,

View File

@@ -7658,6 +7658,113 @@ test('logged out home recommendation next starts the next puzzle work', async ()
});
});
test('home recommendation keeps cover while switching during a pending puzzle start', async () => {
const user = userEvent.setup();
const firstWork = {
workId: 'puzzle-work-pending-next-1',
profileId: 'puzzle-profile-pending-next-1',
ownerUserId: 'user-2',
sourceSessionId: 'puzzle-session-pending-next-1',
authorDisplayName: '拼图作者',
levelName: '雨港电路',
summary: '第一张公开拼图仍在启动。',
themeTags: ['雨港', '拼图'],
coverImageSrc: null,
coverAssetId: null,
publicationStatus: 'published',
updatedAt: '2026-04-25T10:00:00.000Z',
publishedAt: '2026-04-25T10:00:00.000Z',
playCount: 47,
likeCount: 1,
publishReady: true,
} satisfies PuzzleWorkSummary;
const secondWork = {
...firstWork,
workId: 'puzzle-work-pending-next-2',
profileId: 'puzzle-profile-pending-next-2',
ownerUserId: 'user-3',
sourceSessionId: 'puzzle-session-pending-next-2',
authorDisplayName: '贝壳作者',
levelName: '贝壳潮汐',
summary: '第二张公开拼图。',
themeTags: ['贝壳', '拼图'],
playCount: 1,
likeCount: 0,
updatedAt: '2026-04-25T09:00:00.000Z',
publishedAt: '2026-04-25T09:00:00.000Z',
} satisfies PuzzleWorkSummary;
let resolveFirstRun!: (value: { run: PuzzleRunSnapshot }) => void;
vi.mocked(listPuzzleGallery).mockResolvedValue({
items: [firstWork, secondWork],
});
vi.mocked(getPuzzleGalleryDetail).mockImplementation(async (profileId) => ({
item: profileId === secondWork.profileId ? secondWork : firstWork,
}));
vi.mocked(startPuzzleRun).mockImplementationOnce(
(async () =>
new Promise((resolve) => {
resolveFirstRun = resolve;
})) as typeof startPuzzleRun,
);
render(
<TestWrapper
authValue={createAuthValue({
user: null,
canAccessProtectedData: false,
openLoginModal: () => {},
requireAuth: (action) => action(),
})}
/>,
);
await waitFor(() => {
expect(startPuzzleRun).toHaveBeenCalledWith(
{
profileId: firstWork.profileId,
levelId: null,
},
expect.objectContaining({
runtimeGuestToken: 'runtime-guest-token',
}),
);
});
await user.click(await screen.findByRole('button', { name: '下一个' }));
expect(
screen.queryByText('作品暂时无法进入,请稍后再试。'),
).toBeNull();
expect(
await screen.findByLabelText('贝壳潮汐 作品信息', undefined, {
timeout: 3000,
}),
).toBeTruthy();
expect(startPuzzleRun).toHaveBeenCalledTimes(1);
await act(async () => {
resolveFirstRun({
run: buildMockPuzzleRun(firstWork.profileId, '后端拼图关卡'),
});
});
await waitFor(() => {
expect(startPuzzleRun).toHaveBeenCalledWith(
{
profileId: secondWork.profileId,
levelId: null,
},
expect.objectContaining({
runtimeGuestToken: 'runtime-guest-token',
}),
);
});
expect(
screen.queryByText('作品暂时无法进入,请稍后再试。'),
).toBeNull();
});
test('home recommendation puzzle next level uses unified recommend switching', async () => {
const user = userEvent.setup();
const entryWork = {