Add generationStatus and match3d/runtime fixes

Introduce persistent generationStatus to work summaries (puzzle & match3d) and propagate generation recovery rules across docs and frontend/backends so "generating" is restored from server-side work summary rather than ephemeral front-end notices. Update API server image/asset handling (improve match3d material sheet green/alpha decontamination and promote generatedItemAssets background fields) and add runtime improvements: alpha-based hotspot hit-testing, tray insertion/three-match animation behavior, and session re-read on client-side VectorEngine timeouts/lock-screen interruptions. Many docs, tests and related frontend modules updated/added to reflect these contract and behavior changes.
This commit is contained in:
2026-05-16 22:59:02 +08:00
parent bb60ca91ef
commit a45e358e83
42 changed files with 3872 additions and 443 deletions

View File

@@ -59,6 +59,7 @@ export type MiniGameDraftGenerationState = {
kind: MiniGameDraftGenerationKind;
phase: MiniGameDraftGenerationPhase;
startedAtMs: number;
finishedAtMs?: number;
completedAssetCount: number;
totalAssetCount: number;
error: string | null;
@@ -445,7 +446,11 @@ export function buildMiniGameDraftGenerationProgress(
return null;
}
const elapsedMs = Math.max(0, nowMs - state.startedAtMs);
const effectiveNowMs =
typeof state.finishedAtMs === 'number' && Number.isFinite(state.finishedAtMs)
? state.finishedAtMs
: nowMs;
const elapsedMs = Math.max(0, effectiveNowMs - state.startedAtMs);
const puzzleTimeline =
state.kind === 'puzzle' &&
state.phase !== 'failed' &&