Add generationStatus and match3d/runtime fixes

Introduce persistent generationStatus to work summaries (puzzle & match3d) and propagate generation recovery rules across docs and frontend/backends so "generating" is restored from server-side work summary rather than ephemeral front-end notices. Update API server image/asset handling (improve match3d material sheet green/alpha decontamination and promote generatedItemAssets background fields) and add runtime improvements: alpha-based hotspot hit-testing, tray insertion/three-match animation behavior, and session re-read on client-side VectorEngine timeouts/lock-screen interruptions. Many docs, tests and related frontend modules updated/added to reflect these contract and behavior changes.
This commit is contained in:
2026-05-16 22:59:02 +08:00
parent bb60ca91ef
commit a45e358e83
42 changed files with 3872 additions and 443 deletions

View File

@@ -5,10 +5,16 @@ import type {
Match3DRunSnapshot,
Match3DTraySlot,
} from '../../../packages/shared/src/contracts/match3dRuntime';
import {
buildMatch3DTrayInsertionPlan,
compactMatch3DTraySlots,
syncMatch3DItemTraySlotIndexes,
} from './match3dTrayLayout';
const MATCH3D_TRAY_SLOT_COUNT = 7;
const MATCH3D_LOCAL_DURATION_MS = 600_000;
const MATCH3D_MAX_ITEM_TYPE_COUNT = 25;
const MATCH3D_ITEMS_PER_CLEAR = 3;
const MATCH3D_LOCAL_BASE_RADIUS = 0.072;
const MATCH3D_LOCAL_BOARD_CENTER = 0.5;
const MATCH3D_LOCAL_BOARD_RADIUS = 0.5;
@@ -373,10 +379,6 @@ function recomputeClickable(items: Match3DItemSnapshot[]) {
});
}
function findNextTrayIndex(traySlots: Match3DTraySlot[]) {
return traySlots.find((slot) => !slot.itemInstanceId)?.slotIndex ?? -1;
}
function countClearedItems(items: Match3DItemSnapshot[]) {
return items.filter((item) => item.state === 'Cleared').length;
}
@@ -410,27 +412,28 @@ function resolveRunStatus(run: Match3DRunSnapshot): Match3DRunSnapshot {
};
}
function settleMatchedTrayItems(run: Match3DRunSnapshot) {
const slotsByType = new Map<string, Match3DTraySlot[]>();
for (const slot of run.traySlots) {
if (!slot.itemTypeId || !slot.itemInstanceId) {
continue;
}
slotsByType.set(slot.itemTypeId, [
...(slotsByType.get(slot.itemTypeId) ?? []),
slot,
]);
}
const matchedSlots = [...slotsByType.values()].find(
(slots) => slots.length >= 3,
);
function settleMatchedTrayItems(
run: Match3DRunSnapshot,
itemTypeId: string,
) {
const matchedSlots = run.traySlots
.filter(
(slot) =>
slot.itemInstanceId && slot.itemTypeId && slot.itemTypeId === itemTypeId,
)
.slice(0, MATCH3D_ITEMS_PER_CLEAR);
if (!matchedSlots) {
return {
run,
clearedItemInstanceIds: [] as string[],
};
}
if (matchedSlots.length < MATCH3D_ITEMS_PER_CLEAR) {
return {
run,
clearedItemInstanceIds: [] as string[],
};
}
const clearedItemInstanceIds = matchedSlots
.slice(0, 3)
@@ -439,26 +442,36 @@ function settleMatchedTrayItems(run: Match3DRunSnapshot) {
Boolean(itemInstanceId),
);
const clearedSet = new Set(clearedItemInstanceIds);
const nextRun = {
...run,
traySlots: run.traySlots.map((slot) =>
const compactedTraySlots = compactMatch3DTraySlots(
run.traySlots.map((slot) =>
slot.itemInstanceId && clearedSet.has(slot.itemInstanceId)
? { slotIndex: slot.slotIndex }
: slot,
),
);
const nextRun = {
...run,
traySlots: compactedTraySlots,
items: run.items.map((item) =>
clearedSet.has(item.itemInstanceId)
? {
...item,
state: 'Cleared' as const,
clickable: false,
traySlotIndex: null,
}
: item,
),
};
return {
run: nextRun,
run: {
...nextRun,
items: syncMatch3DItemTraySlotIndexes(
nextRun.items,
nextRun.traySlots,
),
},
clearedItemInstanceIds,
};
}
@@ -509,31 +522,27 @@ export function buildLocalMatch3DOptimisticRun(
const targetItem = run.items.find(
(item) => item.itemInstanceId === itemInstanceId,
);
const nextTrayIndex = findNextTrayIndex(run.traySlots);
if (!targetItem || targetItem.state !== 'InBoard' || nextTrayIndex < 0) {
if (!targetItem || targetItem.state !== 'InBoard') {
return run;
}
const insertion = buildMatch3DTrayInsertionPlan(run.traySlots, targetItem);
if (!insertion) {
return run;
}
const nextItems = run.items.map((item) =>
item.itemInstanceId === itemInstanceId
? {
...item,
state: 'Flying' as const,
clickable: false,
traySlotIndex: insertion.slotIndex,
}
: item,
);
return {
...run,
items: run.items.map((item) =>
item.itemInstanceId === itemInstanceId
? {
...item,
state: 'Flying' as const,
clickable: false,
}
: item,
),
traySlots: run.traySlots.map((slot) =>
slot.slotIndex === nextTrayIndex
? {
slotIndex: slot.slotIndex,
itemInstanceId: targetItem.itemInstanceId,
itemTypeId: targetItem.itemTypeId,
visualKey: targetItem.visualKey,
}
: slot,
),
items: syncMatch3DItemTraySlotIndexes(nextItems, insertion.traySlots),
traySlots: insertion.traySlots,
};
}
@@ -582,8 +591,8 @@ export async function confirmLocalMatch3DClick(
clearedItemInstanceIds: [],
};
}
const nextTrayIndex = findNextTrayIndex(run.traySlots);
if (nextTrayIndex < 0) {
const insertion = buildMatch3DTrayInsertionPlan(timedRun.traySlots, targetItem);
if (!insertion) {
const failedRun = {
...timedRun,
status: 'Failed' as const,
@@ -601,27 +610,22 @@ export async function confirmLocalMatch3DClick(
const movedRun: Match3DRunSnapshot = {
...timedRun,
snapshotVersion: run.snapshotVersion + 1,
items: timedRun.items.map((item) =>
item.itemInstanceId === targetItem.itemInstanceId
? {
...item,
state: 'InTray' as const,
clickable: false,
}
: item,
),
traySlots: timedRun.traySlots.map((slot) =>
slot.slotIndex === nextTrayIndex
? {
slotIndex: slot.slotIndex,
itemInstanceId: targetItem.itemInstanceId,
itemTypeId: targetItem.itemTypeId,
visualKey: targetItem.visualKey,
}
: slot,
items: syncMatch3DItemTraySlotIndexes(
timedRun.items.map((item) =>
item.itemInstanceId === targetItem.itemInstanceId
? {
...item,
state: 'InTray' as const,
clickable: false,
traySlotIndex: insertion.slotIndex,
}
: item,
),
insertion.traySlots,
),
traySlots: insertion.traySlots,
};
const settled = settleMatchedTrayItems(movedRun);
const settled = settleMatchedTrayItems(movedRun, targetItem.itemTypeId);
const nextRun = resolveRunStatus({
...settled.run,
items: recomputeClickable(settled.run.items),