Add generationStatus and match3d/runtime fixes
Introduce persistent generationStatus to work summaries (puzzle & match3d) and propagate generation recovery rules across docs and frontend/backends so "generating" is restored from server-side work summary rather than ephemeral front-end notices. Update API server image/asset handling (improve match3d material sheet green/alpha decontamination and promote generatedItemAssets background fields) and add runtime improvements: alpha-based hotspot hit-testing, tray insertion/three-match animation behavior, and session re-read on client-side VectorEngine timeouts/lock-screen interruptions. Many docs, tests and related frontend modules updated/added to reflect these contract and behavior changes.
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@@ -24,9 +24,9 @@ import type {
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PuzzleResultDraft,
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} from '../../../packages/shared/src/contracts/puzzleAgentDraft';
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import type { PuzzleAgentSessionSnapshot } from '../../../packages/shared/src/contracts/puzzleAgentSession';
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import { resolvePuzzleUiBackgroundSource } from '../../services/puzzle-runtime/puzzleUiBackgroundSource';
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import { updatePuzzleWork } from '../../services/puzzle-works';
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import { getPuzzleHistoryAssetReferenceLabel } from '../../services/puzzle-works/puzzleHistoryAsset';
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import { resolvePuzzleUiBackgroundSource } from '../../services/puzzle-runtime/puzzleUiBackgroundSource';
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import { readPuzzleReferenceImageAsDataUrl } from '../../services/puzzleReferenceImage';
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import { useAuthUi } from '../auth/AuthUiContext';
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import PuzzleHistoryAssetPickerDialog from '../puzzle-agent/PuzzleHistoryAssetPickerDialog';
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@@ -1833,13 +1833,21 @@ export function PuzzleResultView({
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Record<string, PuzzleLevelGenerationRuntime>
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>({});
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const [generationNowMs, setGenerationNowMs] = useState(() => Date.now());
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const latestEditStateRef = useRef<DraftEditState | null>(
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draft ? createDraftEditState(draft) : null,
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);
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const savedEditStateRef = useRef<DraftEditState | null>(
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draft ? createDraftEditState(draft) : null,
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);
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useEffect(() => {
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latestEditStateRef.current = editState;
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}, [editState]);
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useEffect(() => {
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if (!draft) {
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setEditState(null);
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latestEditStateRef.current = null;
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setActiveLevelId(null);
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setAutoSaveState('idle');
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setAutoSaveError(null);
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@@ -1847,17 +1855,16 @@ export function PuzzleResultView({
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return;
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}
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const nextState = createDraftEditState(draft);
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setEditState((currentState) => {
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const mergedState = mergeDraftEditStateWithIncomingState(
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currentState,
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nextState,
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);
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savedEditStateRef.current = nextState;
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return mergedState;
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});
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const mergedState = mergeDraftEditStateWithIncomingState(
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latestEditStateRef.current,
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nextState,
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);
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latestEditStateRef.current = mergedState;
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savedEditStateRef.current = nextState;
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setEditState(mergedState);
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setGenerationRuntimeByLevelId((current) => {
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const nextRuntimes: Record<string, PuzzleLevelGenerationRuntime> = {};
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nextState.levels.forEach((level) => {
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mergedState.levels.forEach((level) => {
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if (level.generationStatus === 'generating') {
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nextRuntimes[level.levelId] =
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current[level.levelId] ?? {
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@@ -1870,7 +1877,7 @@ export function PuzzleResultView({
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});
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setActiveLevelId((currentLevelId) =>
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currentLevelId &&
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nextState.levels.some((level) => level.levelId === currentLevelId)
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mergedState.levels.some((level) => level.levelId === currentLevelId)
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? currentLevelId
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: null,
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);
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