Add generationStatus and match3d/runtime fixes

Introduce persistent generationStatus to work summaries (puzzle & match3d) and propagate generation recovery rules across docs and frontend/backends so "generating" is restored from server-side work summary rather than ephemeral front-end notices. Update API server image/asset handling (improve match3d material sheet green/alpha decontamination and promote generatedItemAssets background fields) and add runtime improvements: alpha-based hotspot hit-testing, tray insertion/three-match animation behavior, and session re-read on client-side VectorEngine timeouts/lock-screen interruptions. Many docs, tests and related frontend modules updated/added to reflect these contract and behavior changes.
This commit is contained in:
2026-05-16 22:59:02 +08:00
parent bb60ca91ef
commit a45e358e83
42 changed files with 3872 additions and 443 deletions

View File

@@ -238,13 +238,19 @@ export function buildCreationWorkShelfItems(params: {
]
.map((item) => {
const state = getItemState?.(item);
const persistedIsGenerating = isPersistedCreationWorkGenerating(item);
return state
? {
...item,
isGenerating: state.isGenerating,
isGenerating: Boolean(state.isGenerating || persistedIsGenerating),
hasUnreadUpdate: state.hasUnreadUpdate,
}
: item;
: persistedIsGenerating
? {
...item,
isGenerating: true,
}
: item;
})
.sort(
(left, right) =>
@@ -793,6 +799,17 @@ function buildPuzzleWorkShelfActions(
};
}
function isPersistedCreationWorkGenerating(item: CreationWorkShelfItem) {
switch (item.source.kind) {
case 'match3d':
return item.source.item.generationStatus === 'generating';
case 'puzzle':
return item.source.item.generationStatus === 'generating';
default:
return false;
}
}
function buildRpgWorkShelfActions(
item: CustomWorldWorkSummary,
adapter: RpgWorkShelfAdapter,