Add generationStatus and match3d/runtime fixes
Introduce persistent generationStatus to work summaries (puzzle & match3d) and propagate generation recovery rules across docs and frontend/backends so "generating" is restored from server-side work summary rather than ephemeral front-end notices. Update API server image/asset handling (improve match3d material sheet green/alpha decontamination and promote generatedItemAssets background fields) and add runtime improvements: alpha-based hotspot hit-testing, tray insertion/three-match animation behavior, and session re-read on client-side VectorEngine timeouts/lock-screen interruptions. Many docs, tests and related frontend modules updated/added to reflect these contract and behavior changes.
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@@ -151,6 +151,8 @@ pub struct Match3DWorkSummaryResponse {
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#[serde(default)]
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pub published_at: Option<String>,
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pub publish_ready: bool,
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#[serde(default)]
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pub generation_status: Option<String>,
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#[serde(default, skip_serializing_if = "Option::is_none")]
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pub background_prompt: Option<String>,
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#[serde(default, skip_serializing_if = "Option::is_none")]
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@@ -282,4 +284,36 @@ mod tests {
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assert_eq!(payload["gameName"], json!("水果抓大鹅"));
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assert_eq!(payload["clearCount"], json!(4));
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}
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#[test]
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fn match3d_work_summary_uses_camel_case_generation_status() {
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let payload = serde_json::to_value(Match3DWorkSummaryResponse {
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work_id: "work-1".to_string(),
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profile_id: "profile-1".to_string(),
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owner_user_id: "user-1".to_string(),
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source_session_id: Some("session-1".to_string()),
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game_name: "水果抓大鹅".to_string(),
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theme_text: "水果".to_string(),
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summary: "水果主题".to_string(),
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tags: vec!["水果".to_string()],
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cover_image_src: None,
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reference_image_src: None,
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clear_count: 4,
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difficulty: 5,
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publication_status: "draft".to_string(),
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play_count: 0,
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updated_at: "2026-05-01T00:00:00Z".to_string(),
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published_at: None,
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publish_ready: false,
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generation_status: Some("generating".to_string()),
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background_prompt: None,
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background_image_src: None,
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background_image_object_key: None,
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generated_background_asset: None,
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generated_item_assets: Vec::new(),
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})
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.expect("payload should serialize");
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assert_eq!(payload["generationStatus"], json!("generating"));
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}
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}
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@@ -57,6 +57,8 @@ pub struct PuzzleWorkSummaryResponse {
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pub point_incentive_claimable_points: u64,
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pub publish_ready: bool,
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#[serde(default)]
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pub generation_status: Option<String>,
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#[serde(default)]
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pub levels: Vec<PuzzleDraftLevelResponse>,
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}
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@@ -91,6 +93,7 @@ mod tests {
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point_incentive_total_points: 1.5,
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point_incentive_claimable_points: 0,
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publish_ready: true,
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generation_status: Some("ready".to_string()),
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levels: Vec::new(),
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})
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.expect("payload should serialize");
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@@ -99,6 +102,7 @@ mod tests {
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assert_eq!(payload["pointIncentiveClaimedPoints"], 1);
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assert_eq!(payload["pointIncentiveTotalPoints"], 1.5);
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assert_eq!(payload["pointIncentiveClaimablePoints"], 0);
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assert_eq!(payload["generationStatus"], "ready");
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}
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}
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