refactor: 收口分类配置模型
This commit is contained in:
@@ -1257,6 +1257,14 @@
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- 验证方式:`npm run test -- src/components/rpg-entry/rpgEntryPublicGalleryViewModel.test.ts`、`npm run test -- src/components/rpg-entry/RpgEntryHomeView.recharge.test.tsx -t "bottom category tab becomes ranking and switches ranking metrics|ranking"`、针对变更文件执行 ESLint、`npm run typecheck`、`npm run check:encoding`。
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- 关联文档:`docs/technical/【前端架构】RankingViewModel收口计划-2026-06-03.md`。
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## 2026-06-03 Category Option ViewModel 收口
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- 背景:分类频道的筛选选项、排序选项、默认值、active label fallback 和排序循环仍留在 `RpgEntryHomeView.tsx` 页面 Implementation 内,而玩法过滤、排序和主指标已经在 `rpgEntryPublicGalleryViewModel.ts`,同一分类 Interface 被拆成两处。
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- 决策:在 `src/components/rpg-entry/rpgEntryPublicGalleryViewModel.ts` 收口 `DEFAULT_PLATFORM_CATEGORY_KIND_FILTER`、`DEFAULT_PLATFORM_CATEGORY_SORT_MODE`、`PLATFORM_CATEGORY_KIND_FILTERS`、`PLATFORM_CATEGORY_SORT_OPTIONS`、`getPlatformCategoryKindFilterOption`、`getPlatformCategorySortOption` 与 `getNextPlatformCategorySortMode`;页面仅保留当前筛选 / 排序状态和渲染。
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- 影响范围:发现页分类频道筛选弹窗、筛选按钮 label、排序按钮 label 与排序循环。
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- 验证方式:`npm run test -- src/components/rpg-entry/rpgEntryPublicGalleryViewModel.test.ts`、`npm run test -- src/components/rpg-entry/RpgEntryHomeView.recharge.test.tsx -t "category"`、针对变更文件执行 ESLint、`npm run typecheck`、`npm run check:encoding`。
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- 关联文档:`docs/technical/【前端架构】PublicGalleryViewModel收口计划-2026-06-03.md`。
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## 2026-06-03 Public Work Presentation 收口
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- 背景:作品卡、推荐 runtime meta、排行项、分类项、搜索结果和桌面 hero 共用玩法类型 label 与紧凑计数格式,但规则仍在 `RpgEntryHomeView.tsx` 页面 Implementation 内。
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@@ -45,7 +45,7 @@ AI 文字游戏模板接入以 [AI_NATIVE_TEXT_GAME_TEMPLATE_MOKU_REFERENCE_PRD_
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小游戏 runtime client 的路径编码、JSON 请求、runtime guest auth 与 retry 选项收口到 `src/services/runtimeRequest.ts`,Match3D、SquareHole、Big Fish、Bark Battle、Puzzle 公开 / 推荐运行态请求、Jump Hop / Wooden Fish 正式 run 请求和 Visual Novel 局部 JSON runtime 请求已先迁移,规则见 [【前端架构】RuntimeClientFamily收口计划-2026-06-03.md](./technical/%E3%80%90%E5%89%8D%E7%AB%AF%E6%9E%B6%E6%9E%84%E3%80%91RuntimeClientFamily%E6%94%B6%E5%8F%A3%E8%AE%A1%E5%88%92-2026-06-03.md)。
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公开作品分类、搜索、跨来源去重、今日筛选、排行排序和时间戳解析收口到 `src/components/rpg-entry/rpgEntryPublicGalleryViewModel.ts`,规则见 [【前端架构】PublicGalleryViewModel收口计划-2026-06-03.md](./technical/%E3%80%90%E5%89%8D%E7%AB%AF%E6%9E%B6%E6%9E%84%E3%80%91PublicGalleryViewModel%E6%94%B6%E5%8F%A3%E8%AE%A1%E5%88%92-2026-06-03.md)。
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公开作品分类选项、搜索、跨来源去重、今日筛选、排行排序和时间戳解析收口到 `src/components/rpg-entry/rpgEntryPublicGalleryViewModel.ts`,规则见 [【前端架构】PublicGalleryViewModel收口计划-2026-06-03.md](./technical/%E3%80%90%E5%89%8D%E7%AB%AF%E6%9E%B6%E6%9E%84%E3%80%91PublicGalleryViewModel%E6%94%B6%E5%8F%A3%E8%AE%A1%E5%88%92-2026-06-03.md)。
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公开作品的玩法类型 label 与游玩 / 改造 / 点赞等紧凑计数格式收口到 `src/components/rpg-entry/rpgEntryWorldPresentation.ts`,规则见 [【前端架构】PublicWorkPresentation收口计划-2026-06-03.md](./technical/%E3%80%90%E5%89%8D%E7%AB%AF%E6%9E%B6%E6%9E%84%E3%80%91PublicWorkPresentation%E6%94%B6%E5%8F%A3%E8%AE%A1%E5%88%92-2026-06-03.md)。
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@@ -15,6 +15,7 @@
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- `parsePlatformEntryTimestamp(value)` / `getPlatformWorldTimestamp(entry)`:统一兼容 ISO 与后端 seconds.microsZ 时间戳。
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- `filterTodayPublishedEntries(entries)`:统一“今日游戏”本地自然日筛选。
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- `getPlatformWorldLikeCount(entry)` / `getPlatformWorldPlayCount(entry)` / `getPlatformWorldRemixCount(entry)`、`buildPlatformRankingEntries(entries, tab)` 与 `getPlatformRankingMetricValue(entry, tab)`:统一公开卡片指标读取、排行 Tab 排序与取值。
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- `DEFAULT_PLATFORM_CATEGORY_KIND_FILTER`、`DEFAULT_PLATFORM_CATEGORY_SORT_MODE`、`PLATFORM_CATEGORY_KIND_FILTERS`、`PLATFORM_CATEGORY_SORT_OPTIONS`、`getPlatformCategoryKindFilterOption(kindFilter)`、`getPlatformCategorySortOption(sortMode)` 与 `getNextPlatformCategorySortMode(sortMode)`:统一分类频道的筛选 / 排序选项、默认值、label 兜底和排序循环。
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- `getPlatformCategoryKindFilter(entry)`、`matchesPlatformCategoryKindFilter(entry, kindFilter)`、`sortPlatformCategoryEntries(entries, sortMode)` 与 `getPlatformCategoryPrimaryMetric(entry)`:统一分类频道的玩法过滤、排序和主指标展示。
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`RpgEntryHomeView.tsx` 只消费这些 ViewModel 函数,保留渲染、事件处理和账号状态。公开作品规则的 **Locality** 转移到 ViewModel **Module** 与其测试,页面不再持有这批纯规则。
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@@ -25,6 +26,7 @@
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- 搜索应同时匹配作品号、`profileId`、`workId`、标题、作者、摘要和副标题。
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- 搜索排序先看标题前缀,再看作品号 compact 前缀,最后按发布时间 / 更新时间倒序。
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- 时间解析必须保留后端 `seconds.microsZ` 兼容。
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- 分类筛选与排序的选项顺序、默认值、中文 label 和“综合 -> 最新 -> 游玩 -> 点赞 -> 综合”循环属于 ViewModel **Interface**;页面只能消费该 **Interface**,不得在 `RpgEntryHomeView.tsx` 复写数组或 fallback 文案。
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## 后续深化
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@@ -160,11 +160,16 @@ import {
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buildPublicCategoryGroups,
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buildPublicGalleryCardKey,
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dedupePlatformPublicGalleryEntries,
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DEFAULT_PLATFORM_CATEGORY_KIND_FILTER,
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DEFAULT_PLATFORM_CATEGORY_SORT_MODE,
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DEFAULT_PLATFORM_RANKING_TAB,
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filterPlatformWorkSearchResults,
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filterTodayPublishedEntries,
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getAllPlatformPublicEntries,
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getNextPlatformCategorySortMode,
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getPlatformCategoryKindFilterOption,
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getPlatformCategoryPrimaryMetric,
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getPlatformCategorySortOption,
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getPlatformPublicEntries,
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getPlatformRankingMetric,
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getPlatformRankingTabConfig,
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@@ -174,6 +179,8 @@ import {
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getPlatformWorldRemixCount,
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isExactPublicWorkCodeSearch,
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matchesPlatformCategoryKindFilter,
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PLATFORM_CATEGORY_KIND_FILTERS,
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PLATFORM_CATEGORY_SORT_OPTIONS,
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PLATFORM_RANKING_TABS,
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type PlatformCategoryKindFilter,
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type PlatformCategorySortMode,
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@@ -374,30 +381,6 @@ const EDUTAINMENT_DISCOVER_CHANNEL = {
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id: 'edutainment',
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label: EDUTAINMENT_WORK_TAG,
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} as const;
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const PLATFORM_CATEGORY_KIND_FILTERS: Array<{
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id: PlatformCategoryKindFilter;
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label: string;
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}> = [
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{ id: 'all', label: '全部' },
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{ id: 'puzzle', label: '拼图' },
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{ id: 'match3d', label: '抓鹅' },
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{ id: 'square-hole', label: '方洞' },
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{ id: 'visual-novel', label: '视觉' },
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{ id: 'bark-battle', label: '汪汪' },
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{ id: 'big-fish', label: '大鱼' },
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{ id: 'jump-hop', label: '跳跃' },
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{ id: 'wooden-fish', label: '木鱼' },
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{ id: 'custom-world', label: 'RPG' },
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];
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const PLATFORM_CATEGORY_SORT_OPTIONS: Array<{
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id: PlatformCategorySortMode;
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label: string;
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}> = [
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{ id: 'composite', label: '综合' },
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{ id: 'latest', label: '最新' },
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{ id: 'play', label: '游玩' },
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{ id: 'like', label: '点赞' },
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];
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const BABY_LOVE_DRAWING_DEFAULT_CARD = {
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title: '宝贝爱画',
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subtitle: '空白画板',
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@@ -3522,9 +3505,11 @@ export function RpgEntryHomeView({
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null,
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);
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const [categoryKindFilter, setCategoryKindFilter] =
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useState<PlatformCategoryKindFilter>('all');
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useState<PlatformCategoryKindFilter>(
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DEFAULT_PLATFORM_CATEGORY_KIND_FILTER,
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);
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const [categorySortMode, setCategorySortMode] =
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useState<PlatformCategorySortMode>('composite');
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useState<PlatformCategorySortMode>(DEFAULT_PLATFORM_CATEGORY_SORT_MODE);
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const [isCategoryFilterPanelOpen, setIsCategoryFilterPanelOpen] =
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useState(false);
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const [discoverChannel, setDiscoverChannel] =
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@@ -3674,15 +3659,12 @@ export function RpgEntryHomeView({
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}, [activeCategoryGroup, categoryKindFilter, categorySortMode]);
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const activeCategoryRawCount = activeCategoryGroup?.entries.length ?? 0;
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const activeCategoryFilterLabel =
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PLATFORM_CATEGORY_KIND_FILTERS.find(
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(option) => option.id === categoryKindFilter,
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)?.label ?? '全部';
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getPlatformCategoryKindFilterOption(categoryKindFilter).label;
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const activeCategorySortLabel =
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PLATFORM_CATEGORY_SORT_OPTIONS.find(
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(option) => option.id === categorySortMode,
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)?.label ?? '综合';
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getPlatformCategorySortOption(categorySortMode).label;
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const activeCategoryFilterCount = activeCategoryEntries.length;
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const categoryFilterApplied = categoryKindFilter !== 'all';
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const categoryFilterApplied =
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categoryKindFilter !== DEFAULT_PLATFORM_CATEGORY_KIND_FILTER;
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const visibleTabs = useMemo<PlatformHomeTab[]>(
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() =>
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isAuthenticated
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@@ -4633,16 +4615,7 @@ export function RpgEntryHomeView({
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submitWorkSearch(mobileSearchKeyword);
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};
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const cycleCategorySortMode = () => {
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const currentIndex = PLATFORM_CATEGORY_SORT_OPTIONS.findIndex(
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(option) => option.id === categorySortMode,
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);
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const nextIndex =
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currentIndex >= 0
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? (currentIndex + 1) % PLATFORM_CATEGORY_SORT_OPTIONS.length
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: 0;
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setCategorySortMode(
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PLATFORM_CATEGORY_SORT_OPTIONS[nextIndex]?.id ?? 'composite',
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);
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setCategorySortMode(getNextPlatformCategorySortMode(categorySortMode));
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};
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const desktopHeroEntry =
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featuredShelf[0] ?? generalLatestEntries[0] ?? myEntries[0] ?? null;
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@@ -7,18 +7,27 @@ import {
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buildPublicCategoryGroups,
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buildPublicGalleryCardKey,
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dedupePlatformPublicGalleryEntries,
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DEFAULT_PLATFORM_CATEGORY_KIND_FILTER,
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DEFAULT_PLATFORM_CATEGORY_SORT_MODE,
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DEFAULT_PLATFORM_RANKING_TAB,
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filterPlatformWorkSearchResults,
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filterTodayPublishedEntries,
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getNextPlatformCategorySortMode,
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getPlatformCategoryKindFilter,
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getPlatformCategoryKindFilterOption,
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getPlatformCategoryPrimaryMetric,
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getPlatformCategorySortOption,
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getPlatformPublicEntries,
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getPlatformRankingMetric,
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getPlatformRankingMetricValue,
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getPlatformRankingTabConfig,
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matchesPlatformCategoryKindFilter,
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parsePlatformEntryTimestamp,
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PLATFORM_CATEGORY_KIND_FILTERS,
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PLATFORM_CATEGORY_SORT_OPTIONS,
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PLATFORM_RANKING_TABS,
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type PlatformCategoryKindFilter,
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type PlatformCategorySortMode,
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selectAdjacentPlatformRecommendEntry,
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selectPlatformRecommendFeedWindow,
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sortPlatformCategoryEntries,
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@@ -308,6 +317,52 @@ test('public gallery ViewModel keeps source kinds behind one category filter sea
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);
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});
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test('public gallery ViewModel exposes category filter and sort option interface', () => {
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expect(DEFAULT_PLATFORM_CATEGORY_KIND_FILTER).toBe('all');
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expect(DEFAULT_PLATFORM_CATEGORY_SORT_MODE).toBe('composite');
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expect(PLATFORM_CATEGORY_KIND_FILTERS.map((option) => option.label)).toEqual([
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'全部',
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'拼图',
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'抓鹅',
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'方洞',
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'视觉',
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'汪汪',
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'大鱼',
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'跳跃',
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'木鱼',
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'RPG',
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]);
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expect(PLATFORM_CATEGORY_SORT_OPTIONS.map((option) => option.label)).toEqual([
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'综合',
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'最新',
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'游玩',
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'点赞',
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]);
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expect(getPlatformCategoryKindFilterOption('match3d')).toEqual({
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id: 'match3d',
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label: '抓鹅',
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});
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expect(getPlatformCategorySortOption('latest')).toEqual({
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id: 'latest',
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label: '最新',
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});
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expect(
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getPlatformCategoryKindFilterOption(
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'unknown' as PlatformCategoryKindFilter,
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),
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).toEqual({ id: 'all', label: '全部' });
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expect(
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getPlatformCategorySortOption('unknown' as PlatformCategorySortMode),
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).toEqual({ id: 'composite', label: '综合' });
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expect(getNextPlatformCategorySortMode('composite')).toBe('latest');
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expect(getNextPlatformCategorySortMode('latest')).toBe('play');
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expect(getNextPlatformCategorySortMode('play')).toBe('like');
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expect(getNextPlatformCategorySortMode('like')).toBe('composite');
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expect(
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getNextPlatformCategorySortMode('unknown' as PlatformCategorySortMode),
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).toBe('composite');
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});
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test('public gallery ViewModel ranks entries by selected metric', () => {
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const playWinner = buildJumpHopEntry({
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profileId: 'play-winner',
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@@ -37,6 +37,14 @@ export type PlatformCategoryKindFilter =
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| 'wooden-fish'
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| 'custom-world';
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export type PlatformCategorySortMode = 'composite' | 'latest' | 'play' | 'like';
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export type PlatformCategoryKindFilterOption = {
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id: PlatformCategoryKindFilter;
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label: string;
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};
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export type PlatformCategorySortOption = {
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id: PlatformCategorySortMode;
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label: string;
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};
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export type PlatformPublicCategoryGroup = {
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tag: string;
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@@ -44,6 +52,10 @@ export type PlatformPublicCategoryGroup = {
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};
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export const DEFAULT_PLATFORM_RANKING_TAB: PlatformRankingTab = 'hot';
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export const DEFAULT_PLATFORM_CATEGORY_KIND_FILTER: PlatformCategoryKindFilter =
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'all';
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export const DEFAULT_PLATFORM_CATEGORY_SORT_MODE: PlatformCategorySortMode =
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'composite';
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export const PLATFORM_RANKING_TABS: PlatformRankingTabConfig[] = [
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{
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@@ -77,6 +89,36 @@ const DEFAULT_PLATFORM_RANKING_CONFIG =
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(config) => config.id === DEFAULT_PLATFORM_RANKING_TAB,
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) ?? PLATFORM_RANKING_TABS[0]!;
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export const PLATFORM_CATEGORY_KIND_FILTERS: PlatformCategoryKindFilterOption[] =
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[
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{ id: 'all', label: '全部' },
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{ id: 'puzzle', label: '拼图' },
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{ id: 'match3d', label: '抓鹅' },
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{ id: 'square-hole', label: '方洞' },
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{ id: 'visual-novel', label: '视觉' },
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{ id: 'bark-battle', label: '汪汪' },
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{ id: 'big-fish', label: '大鱼' },
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{ id: 'jump-hop', label: '跳跃' },
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{ id: 'wooden-fish', label: '木鱼' },
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{ id: 'custom-world', label: 'RPG' },
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];
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export const PLATFORM_CATEGORY_SORT_OPTIONS: PlatformCategorySortOption[] = [
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{ id: 'composite', label: '综合' },
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{ id: 'latest', label: '最新' },
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{ id: 'play', label: '游玩' },
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{ id: 'like', label: '点赞' },
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];
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const DEFAULT_PLATFORM_CATEGORY_KIND_FILTER_OPTION =
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PLATFORM_CATEGORY_KIND_FILTERS.find(
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(option) => option.id === DEFAULT_PLATFORM_CATEGORY_KIND_FILTER,
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) ?? PLATFORM_CATEGORY_KIND_FILTERS[0]!;
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const DEFAULT_PLATFORM_CATEGORY_SORT_OPTION =
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PLATFORM_CATEGORY_SORT_OPTIONS.find(
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(option) => option.id === DEFAULT_PLATFORM_CATEGORY_SORT_MODE,
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) ?? PLATFORM_CATEGORY_SORT_OPTIONS[0]!;
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export type PlatformRecommendFeedWindow = {
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activeEntry: PlatformPublicGalleryCard | null;
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activeEntryKey: string | null;
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@@ -552,6 +594,41 @@ export function getPlatformCategoryPrimaryMetric(
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return { label: '游玩', value: getPlatformWorldPlayCount(entry) };
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}
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export function getPlatformCategoryKindFilterOption(
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kindFilter: PlatformCategoryKindFilter,
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): PlatformCategoryKindFilterOption {
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return (
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PLATFORM_CATEGORY_KIND_FILTERS.find((option) => option.id === kindFilter) ??
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DEFAULT_PLATFORM_CATEGORY_KIND_FILTER_OPTION
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);
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}
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export function getPlatformCategorySortOption(
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sortMode: PlatformCategorySortMode,
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): PlatformCategorySortOption {
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return (
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PLATFORM_CATEGORY_SORT_OPTIONS.find((option) => option.id === sortMode) ??
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DEFAULT_PLATFORM_CATEGORY_SORT_OPTION
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||||
);
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}
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export function getNextPlatformCategorySortMode(
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sortMode: PlatformCategorySortMode,
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): PlatformCategorySortMode {
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const currentIndex = PLATFORM_CATEGORY_SORT_OPTIONS.findIndex(
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(option) => option.id === sortMode,
|
||||
);
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const nextIndex =
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currentIndex >= 0
|
||||
? (currentIndex + 1) % PLATFORM_CATEGORY_SORT_OPTIONS.length
|
||||
: 0;
|
||||
|
||||
return (
|
||||
PLATFORM_CATEGORY_SORT_OPTIONS[nextIndex]?.id ??
|
||||
DEFAULT_PLATFORM_CATEGORY_SORT_MODE
|
||||
);
|
||||
}
|
||||
|
||||
export function parsePlatformEntryTimestamp(value: string | null | undefined) {
|
||||
if (!value) {
|
||||
return 0;
|
||||
|
||||
Reference in New Issue
Block a user