扩展状态弹窗承接提示类 notice
扩展 PlatformStatusDialog 支持标题栏提示与关闭路径 PlatformEntryFlowShellImpl 改用共享状态弹窗承接泥点提示与作品不可用提示 RpgCreationEntityEditorShared 改用共享状态弹窗承接编辑器提示 补充状态弹窗与编辑器提示测试并更新文档记录
This commit is contained in:
@@ -46,6 +46,7 @@
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- 2026-06-10 追加:RPG 首页个人中心的泥点账单、每日任务和兑换码弹层统一抽到 `src/components/platform-entry/PlatformProfileWalletLedgerModal.tsx`、`src/components/platform-entry/PlatformProfileTaskCenterModal.tsx` 与 `src/components/platform-entry/PlatformProfileRewardCodeRedeemModal.tsx`;`RpgEntryHomeView` 只保留打开条件和数据流,标准 profile 弹层内容以后优先沉到 `platform-entry` 独立组件,不在首页继续堆叠。
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- 2026-06-10 追加:个人中心支付结果提示与支付确认遮罩统一抽到 `src/components/common/PlatformStatusDialog.tsx`,扫码面板统一抽到 `src/components/platform-entry/PlatformProfileQrScannerModal.tsx`;`RpgEntryHomeView` 只保留支付结果 kind 到 `success / loading / cancel / error` 的映射、确认遮罩开关和扫码结果写回,不再内联 profile 状态弹层壳层、二维码摄像头启动或 `BarcodeDetector` 轮询。后续 profile 侧同类“状态图标 + 标题正文 + 可选主动作”弹层优先复用 `PlatformStatusDialog`,扫码类弹层优先复用 `PlatformProfileQrScannerModal`。
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- 2026-06-10 追加:`PlatformStatusDialog` 支持自定义图标、图标可访问标签以及动作按钮 surface / size / className 透传,用来承接玩法结果页里保留品牌视觉但语义仍是“状态结果弹层”的场景;大鱼吃小鱼结果页的发布失败弹层已迁移到这套组件,业务页不再保留 `UnifiedConfirmDialog + PlatformIconBadge` 的专用组合。
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- 2026-06-10 追加:`PlatformStatusDialog` 继续支持 header notice 布局、body content、close button、backdrop / Escape 关闭路径,用来承接“提示 / 规则阻断 / 作品不可用 / 泥点不足”这类带标题栏的状态 notice;平台入口的 `draftGenerationPointNotice`、`workNotFoundRecoveryDialog` 和 RPG 大编辑器里的 `EditorNoticeDialog` 已迁移到这套共享组件,不再各自维护 `UnifiedConfirmDialog` 壳层和关闭策略。
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- 2026-06-09 追加:通用输入 Composer 的上传参考图、发送和移除参考图已迁移到 `PlatformIconButton`;图标上传仍使用 `asChild="label"` 保留 label + file input 语义,公共组件会自动写入隐藏文本,确保内嵌 file input 继承可访问名称。
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- 2026-06-10 追加:creation-agent composer 的上传文档 / 上传参考图入口使用 `PlatformIconButton` 默认 `platformIcon`;工作台只保留动态 label、title、busy 状态和 picker 回调,发送按钮继续保留主题色动作布局。验证命令:`npm run test -- src/components/creation-agent/CreationAgentWorkspace.test.tsx src/components/common/PlatformIconButton.test.tsx`。
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- 2026-06-10 追加:作品详情顶部返回 / 分享和封面轮播上一张 / 下一张入口使用 `PlatformIconButton variant="platformIcon"`;详情页保留原 `platform-work-detail__*` 局部 class 控制位置和尺寸,点赞、复制三态等专用动作暂不迁移。验证命令:`npm run test -- src/components/platform-entry/PlatformWorkDetailView.test.tsx src/components/common/PlatformIconButton.test.tsx`。
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@@ -241,6 +241,7 @@
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19.3.17. RPG 首页个人中心的账户充值弹层抽到 `src/components/platform-entry/PlatformProfileRechargeModal.tsx`;组件承接 Native 二维码生成、点数 / 会员 tab、套餐卡片、空态和错误重试,继续复用 `PlatformProfileModalShell` 与平台白底卡片 token,`RpgEntryHomeView` 不再内联 `useWechatNativeQrCode`、`RechargeProductCard` 和 `ProfileRechargeModal`。组件级验证新增 `src/components/platform-entry/PlatformProfileRechargeModal.test.tsx`,首页继续复用 `RpgEntryHomeView.recharge.test.tsx` 的充值入口与 Native 二维码断言。验证命令:`npm run test -- src/components/platform-entry/PlatformProfileRechargeModal.test.tsx src/components/rpg-entry/RpgEntryHomeView.recharge.test.tsx -t "renders point products and forwards buy action|shows empty state when the selected tab has no products|profile recharge modal shows native qr code on desktop web by default|create tab wallet chip opens recharge when recharge entry is enabled"`、`npm run typecheck`。
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19.3.18. RPG 首页个人中心的泥点账单、每日任务和兑换码三类标准 profile 弹层分别抽到 `src/components/platform-entry/PlatformProfileWalletLedgerModal.tsx`、`src/components/platform-entry/PlatformProfileTaskCenterModal.tsx` 与 `src/components/platform-entry/PlatformProfileRewardCodeRedeemModal.tsx`;账单继续复用 `PlatformProfileSecondaryModalShell`,任务和兑换码继续复用 `PlatformProfileModalShell`,页面不再内联账单余额 badge、任务领取列表和兑换码输入提交实现。三者均新增组件级测试,并继续复用 `RpgEntryHomeView.recharge.test.tsx` 的真实入口断言。验证命令:`npm run test -- src/components/platform-entry/PlatformProfileWalletLedgerModal.test.tsx src/components/platform-entry/PlatformProfileTaskCenterModal.test.tsx src/components/platform-entry/PlatformProfileRewardCodeRedeemModal.test.tsx src/components/rpg-entry/RpgEntryHomeView.recharge.test.tsx -t "renders ledger entries with shared balance presentation|retries from the shared error state|renders claimable tasks and forwards claim action|keeps incomplete tasks disabled|submits on button click and enter key|disables submit when the code is blank|opens wallet ledger modal from narrative coin card|profile daily task shortcut reflects task progress and claim updates|wallet ledger modal shows empty and error states|opens reward code modal from profile action on mobile|create tab wallet chip opens reward code when recharge entry is hidden"`、`npm run typecheck`。
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19.3.19. RPG 首页个人中心的支付结果提示、支付确认遮罩与扫码面板继续向共享组件收口:支付结果 / 确认中弹层统一抽到 `src/components/common/PlatformStatusDialog.tsx`,扫码面板统一抽到 `src/components/platform-entry/PlatformProfileQrScannerModal.tsx`;`RpgEntryHomeView` 仅保留支付状态映射、扫码打开关闭和结果写回,不再内联 `RechargePaymentResultModal`、`RechargePaymentConfirmationMask`、`ProfileQrScannerModal`、`BarcodeDetector` 启动逻辑和 profile 弹层壳层参数。组件级验证新增 `src/components/common/PlatformStatusDialog.test.tsx` 与 `src/components/platform-entry/PlatformProfileQrScannerModal.test.tsx`,首页继续复用 `RpgEntryHomeView.recharge.test.tsx` 的支付 / 扫码入口断言。验证命令:`npm run test -- src/components/common/PlatformStatusDialog.test.tsx`、`npm run test -- src/components/platform-entry/PlatformProfileQrScannerModal.test.tsx`、`npm run test -- src/components/rpg-entry/RpgEntryHomeView.recharge.test.tsx -t "profile recharge modal jumps to h5 payment on mobile web by default|profile recharge modal posts mini program payment request and reacts to success hash result|profile recharge modal releases submitting state and shows virtual payment failure detail|profile recharge modal eventually shows error text even when hashchange is not dispatched|profile recharge modal resumes virtual payment confirmation when pageshow returns with paid order|profile recharge modal blocks tab navigation while virtual payment confirmation is pending|profile scan action opens camera scanner instead of recharge panel"`、`npm run typecheck`。
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19.3.20. `PlatformStatusDialog` 继续扩展到 notice 场景:组件新增 header notice 布局、body content、close button、backdrop / Escape 关闭路径以及动作按钮样式透传;`PlatformEntryFlowShellImpl` 里的 `draftGenerationPointNotice` / `workNotFoundRecoveryDialog` 和 `RpgCreationEntityEditorShared.tsx` 里的 `EditorNoticeDialog` 已接入。创作入口泥点不足、作品不可用恢复和 RPG 大编辑器规则阻断提示不再各自维护 `UnifiedConfirmDialog` 壳层,只保留标题、正文、辅助提示和关闭回调。验证命令:`npm run test -- src/components/common/PlatformStatusDialog.test.tsx`、`npm run test -- src/components/rpg-entry/RpgEntryFlowShell.agent.interaction.test.tsx -t "bark battle form checks mud points before creating a draft|puzzle form checks mud points before creating a draft|match3d form checks mud points before creating a draft|direct missing public work detail shows unified dialog before returning home"`、`npm run test -- src/components/CustomWorldEntityEditorModal.test.tsx -t "可扮演角色至少保留一个背景章节时使用统一提示弹窗|场景连接缺少可连接目标时使用统一提示弹窗|场景保存缺少主角色时使用统一提示弹窗"`、`npm run typecheck`。
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19.3. creative-agent 首页的侧边栏菜单、账号入口、开启新对话、我的创作、首页激励 CTA 和 prompt suggestion 按钮迁移到 `PlatformIconButton` / `PlatformActionButton`;首页继续保留 `creative-agent-home__*` 本地 class 承接透明顶栏、抽屉和品牌化胶囊视觉,不把视觉回收和语义收口绑成一次大改。`Beta` 徽标和历史记录纯文本行暂保留本地实现,等出现更多同构轻量列表行后再评估是否抽新的共享 row primitive。
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19.4. 大鱼吃小鱼结果页 hero 的返回入口迁移到 `PlatformIconButton variant="darkMini"`,测试 / 发布动作迁移到 `PlatformActionButton surface="editorDark"`;结果页只保留测试运行、发布提交和文案状态语义,不再手写 hero 顶栏按钮壳。
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19.4.1. 大鱼吃小鱼结果页的发布失败弹层迁移到 `src/components/common/PlatformStatusDialog.tsx`;`PlatformStatusDialog` 补充自定义图标、可访问标签和动作按钮样式透传后,`BigFishResultView` 不再保留 `BigFishResultErrorModal` 内联的 `UnifiedConfirmDialog + PlatformIconBadge` 组合。结果页只保留失败文案和关闭回调,发布失败的状态图标、遮罩、白底面板和“知道了”主动作统一由共享状态弹层承接。验证命令:`npm run test -- src/components/common/PlatformStatusDialog.test.tsx src/components/big-fish-result/BigFishResultView.test.tsx`、`npm run typecheck`。
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@@ -2,6 +2,7 @@
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import {
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cleanup,
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fireEvent,
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render,
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screen,
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waitFor,
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@@ -857,11 +858,15 @@ test('可扮演角色至少保留一个背景章节时使用统一提示弹窗',
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await user.click(deleteChapterButtons()[0]!);
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const dialog = await screen.findByRole('dialog', { name: '提示' });
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const actionButton = within(dialog).getByRole('button', { name: '知道了' });
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expect(within(dialog).getByText('至少保留一个背景章节。')).toBeTruthy();
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expect(dialog.querySelector('.platform-icon-badge')).toBeTruthy();
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expect(actionButton.className).toContain('platform-button');
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expect(alertSpy).not.toHaveBeenCalled();
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expect(screen.getByText('编辑角色:沈砺')).toBeTruthy();
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await user.click(within(dialog).getByRole('button', { name: '知道了' }));
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await user.click(actionButton);
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await waitFor(() => {
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expect(screen.queryByRole('dialog', { name: '提示' })).toBeNull();
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});
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@@ -1798,12 +1803,15 @@ test('场景连接缺少可连接目标时使用统一提示弹窗', async () =>
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await user.click(screen.getByText('北'));
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const dialog = await screen.findByRole('dialog', { name: '提示' });
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const overlay = dialog.parentElement as HTMLElement;
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expect(
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within(dialog).getByText('请先保留至少一个其他场景,才能配置连接关系。'),
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).toBeTruthy();
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expect(overlay.className).toContain('rpg-editor-notice-dialog-overlay');
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expect(alertSpy).not.toHaveBeenCalled();
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await user.click(within(dialog).getByRole('button', { name: '知道了' }));
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fireEvent.click(overlay);
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await waitFor(() => {
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expect(screen.queryByRole('dialog', { name: '提示' })).toBeNull();
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});
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@@ -2000,6 +2008,11 @@ test('场景保存缺少主角色时使用统一提示弹窗', async () => {
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expect(alertSpy).not.toHaveBeenCalled();
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expect(screen.getByText('编辑场景:空港栈桥')).toBeTruthy();
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fireEvent.keyDown(window, { key: 'Escape' });
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await waitFor(() => {
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expect(screen.queryByRole('dialog', { name: '提示' })).toBeNull();
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});
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alertSpy.mockRestore();
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});
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@@ -96,3 +96,37 @@ test('supports custom badge icon label and action button styling', () => {
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expect(action.className).toContain('border-slate-950');
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expect(action.className).toContain('bg-slate-950');
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});
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test('supports header notice layout with body content and close button', () => {
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const onClose = vi.fn();
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render(
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<PlatformStatusDialog
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status="error"
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title="泥点不足"
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description="当前表单不会丢失,关闭后可继续编辑或补足泥点再继续。"
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onClose={onClose}
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showHeader
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showCloseButton
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closeOnBackdrop
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action={{ label: '知道了', onClick: onClose, surface: 'platform' }}
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>
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本次需要 6 泥点,当前 5 泥点。
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</PlatformStatusDialog>,
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);
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const dialog = screen.getByRole('dialog', { name: '泥点不足' });
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expect(
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dialog.querySelector('.mt-4.text-xl.font-black.text-\\[var\\(--platform-text-strong\\)\\]'),
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).toBeNull();
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expect(screen.getByText('本次需要 6 泥点,当前 5 泥点。')).toBeTruthy();
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expect(
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screen.getByText(
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'当前表单不会丢失,关闭后可继续编辑或补足泥点再继续。',
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),
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).toBeTruthy();
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fireEvent.click(screen.getByRole('button', { name: '关闭' }));
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expect(onClose).toHaveBeenCalledTimes(1);
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});
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@@ -39,8 +39,15 @@ type PlatformStatusDialogProps = {
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status: PlatformStatusDialogStatus;
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title: string;
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description?: ReactNode;
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children?: ReactNode;
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onClose: () => void;
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action?: PlatformStatusDialogAction;
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showHeader?: boolean;
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showBodyTitle?: boolean;
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showCloseButton?: boolean;
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closeOnBackdrop?: boolean;
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closeOnEscape?: boolean;
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closeLabel?: string;
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closeDisabled?: boolean;
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zIndexClassName?: string;
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overlayClassName?: string;
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@@ -101,8 +108,15 @@ export function PlatformStatusDialog({
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status,
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title,
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description,
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children,
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onClose,
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action,
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showHeader = false,
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showBodyTitle,
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showCloseButton = false,
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closeOnBackdrop = false,
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closeOnEscape = false,
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closeLabel,
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closeDisabled = false,
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zIndexClassName = 'z-[90]',
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overlayClassName = DEFAULT_OVERLAY_CLASS,
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@@ -114,24 +128,26 @@ export function PlatformStatusDialog({
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}: PlatformStatusDialogProps) {
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const visualConfig = getStatusVisualConfig(status);
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const badgeIcon = icon ?? visualConfig.icon;
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const shouldRenderBodyTitle = showBodyTitle ?? !showHeader;
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return (
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<UnifiedModal
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open={open}
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title={title}
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onClose={onClose}
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showHeader={false}
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showCloseButton={false}
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showHeader={showHeader}
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showCloseButton={showCloseButton}
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closeLabel={closeLabel}
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closeDisabled={closeDisabled}
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closeOnBackdrop={false}
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closeOnEscape={false}
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closeOnBackdrop={closeOnBackdrop}
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closeOnEscape={closeOnEscape}
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portal={false}
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size="sm"
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zIndexClassName={zIndexClassName}
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overlayClassName={overlayClassName}
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panelClassName={panelClassName}
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bodyClassName={bodyClassName}
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>
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>
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<PlatformIconBadge
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icon={badgeIcon}
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label={iconLabel}
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@@ -145,9 +161,16 @@ export function PlatformStatusDialog({
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.filter(Boolean)
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.join(' ')}
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/>
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<div className="mt-4 text-xl font-black text-[var(--platform-text-strong)]">
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{title}
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</div>
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{shouldRenderBodyTitle ? (
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<div className="mt-4 text-xl font-black text-[var(--platform-text-strong)]">
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{title}
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</div>
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) : null}
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{children ? (
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<div className="mt-3 text-sm font-semibold leading-6 text-[var(--platform-text-base)]">
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{children}
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</div>
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) : null}
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{description ? (
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<div className="mt-3 text-sm font-semibold leading-6 text-[var(--platform-text-soft)]">
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{description}
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@@ -365,6 +365,7 @@ import type { CustomWorldProfile } from '../../types';
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import { useAuthUi } from '../auth/AuthUiContext';
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import { PlatformActionButton } from '../common/PlatformActionButton';
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import { PlatformFieldLabel } from '../common/PlatformFieldLabel';
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import { PlatformStatusDialog } from '../common/PlatformStatusDialog';
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import { PlatformStatusMessage } from '../common/PlatformStatusMessage';
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import { PlatformSubpanel } from '../common/PlatformSubpanel';
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import { PublishShareModal } from '../common/PublishShareModal';
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@@ -16996,19 +16997,30 @@ export function PlatformEntryFlowShellImpl({
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}}
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/>
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) : null}
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<UnifiedConfirmDialog
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<PlatformStatusDialog
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open={Boolean(draftGenerationPointNotice)}
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status="error"
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title={draftGenerationPointNotice?.title ?? '泥点提示'}
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description={draftGenerationPointNoticeDescription}
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onClose={() => setDraftGenerationPointNotice(null)}
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confirmLabel="知道了"
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showHeader
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showCloseButton
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closeOnBackdrop
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size="sm"
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overlayClassName={`platform-theme ${platformThemeClass} !items-center`}
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panelClassName="platform-remap-surface rounded-[1.75rem]"
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iconClassName={
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draftGenerationPointNotice?.title === '读取泥点余额失败'
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? undefined
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: 'bg-amber-100/80 text-amber-600'
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}
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action={{
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label: '知道了',
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onClick: () => setDraftGenerationPointNotice(null),
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surface: 'platform',
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}}
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>
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{draftGenerationPointNotice?.message}
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</UnifiedConfirmDialog>
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</PlatformStatusDialog>
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<PublishShareModal
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open={Boolean(publishSharePayload)}
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payload={publishSharePayload}
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@@ -17026,18 +17038,24 @@ export function PlatformEntryFlowShellImpl({
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overlayClassName={`platform-theme ${platformThemeClass} !items-center`}
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panelClassName="platform-remap-surface rounded-[1.5rem]"
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/>
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<UnifiedConfirmDialog
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<PlatformStatusDialog
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open={Boolean(workNotFoundRecoveryDialog)}
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status="error"
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title="作品不可用"
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onClose={confirmWorkNotFoundRecovery}
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confirmLabel="知道了"
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showHeader
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showCloseButton
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closeOnBackdrop
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size="sm"
|
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overlayClassName={`platform-theme ${platformThemeClass} !items-center`}
|
||||
panelClassName="platform-remap-surface rounded-[1.75rem]"
|
||||
action={{
|
||||
label: '知道了',
|
||||
onClick: confirmWorkNotFoundRecovery,
|
||||
surface: 'platform',
|
||||
}}
|
||||
>
|
||||
{workNotFoundRecoveryDialog?.message}
|
||||
</UnifiedConfirmDialog>
|
||||
</PlatformStatusDialog>
|
||||
<UnifiedConfirmDialog
|
||||
open={Boolean(pendingDeleteCreationWork)}
|
||||
title="删除作品"
|
||||
|
||||
@@ -102,6 +102,7 @@ import { PlatformModalCloseButton } from '../common/PlatformModalCloseButton';
|
||||
import { PlatformOverlayBadge } from '../common/PlatformOverlayBadge';
|
||||
import { PlatformPillBadge } from '../common/PlatformPillBadge';
|
||||
import { PlatformSlotBadge } from '../common/PlatformSlotBadge';
|
||||
import { PlatformStatusDialog } from '../common/PlatformStatusDialog';
|
||||
import { PlatformStatusMessage } from '../common/PlatformStatusMessage';
|
||||
import { PlatformSubpanel } from '../common/PlatformSubpanel';
|
||||
import { PlatformUploadPreviewCard } from '../common/PlatformUploadPreviewCard';
|
||||
@@ -1494,16 +1495,27 @@ function EditorNoticeDialog({
|
||||
onClose: () => void;
|
||||
}) {
|
||||
return (
|
||||
<UnifiedConfirmDialog
|
||||
open
|
||||
<PlatformStatusDialog
|
||||
status="error"
|
||||
title="提示"
|
||||
description={message}
|
||||
onClose={onClose}
|
||||
confirmLabel="知道了"
|
||||
overlayClassName="z-[140] !items-center"
|
||||
showHeader
|
||||
showCloseButton
|
||||
closeOnBackdrop
|
||||
closeOnEscape
|
||||
action={{
|
||||
label: '知道了',
|
||||
onClick: onClose,
|
||||
surface: 'platform',
|
||||
size: 'sm',
|
||||
fullWidth: false,
|
||||
className: 'min-h-0 rounded-full px-4 py-2',
|
||||
}}
|
||||
zIndexClassName="z-[140]"
|
||||
overlayClassName="rpg-editor-notice-dialog-overlay !items-center"
|
||||
panelClassName="platform-remap-surface rounded-[1.5rem]"
|
||||
>
|
||||
{message}
|
||||
</UnifiedConfirmDialog>
|
||||
/>
|
||||
);
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user