fix: 优化跳一跳运行态与地块资源

This commit is contained in:
2026-06-09 01:28:30 +08:00
parent c9c66f046b
commit a0473771f1
30 changed files with 3180 additions and 1010 deletions

View File

@@ -6,28 +6,28 @@ import type {
} from '../../../packages/shared/src/contracts/jumpHop';
import {
buildJumpHopVisiblePlatforms,
getJumpHopBackendDragVector,
getJumpHopCharacterVisualPosition,
getJumpHopJumpFeedbackLabel,
getJumpHopLandingAssistVisualPosition,
getJumpHopPlatformVisualSize,
getJumpHopStatusLabel,
isJumpHopLandingInsidePlatformFootprint,
resolveJumpHopCharacterCanvasPosition,
selectJumpHopTileAsset,
} from './jumpHopRuntimeModel';
test('跳一跳地块池按平台编号从 25 个素材中抽取而不是按类型压扁', () => {
const tileAssets = Array.from({ length: 25 }, (_, index) => ({
test('跳一跳地块池按平台编号从 18 个素材中抽取而不是按类型压扁', () => {
const tileAssets = Array.from({ length: 18 }, (_, index) => ({
tileType: 'normal',
tileId: `tile-${String(index + 1).padStart(2, '0')}`,
imageSrc: `asset-${index + 1}`,
imageObjectKey: `key-${index + 1}`,
assetObjectId: `object-${index + 1}`,
sourceAtlasCell: `row-1-col-${index + 1}`,
atlasRow: 1,
atlasCol: index + 1,
sourceAtlasCell: `row-${Math.floor(index / 3) + 1}-col-${(index % 3) + 1}`,
atlasRow: Math.floor(index / 3) + 1,
atlasCol: (index % 3) + 1,
visualWidth: 256,
visualHeight: 192,
visualHeight: 256,
topSurfaceRadius: 42,
landingRadius: 34,
})) satisfies JumpHopTileAsset[];
@@ -59,15 +59,17 @@ test('跳一跳可见平台窗口固定为 3 个并携带选中的地块素材',
platform(0.8, 5.1, 'normal'),
],
};
const tileAssets = Array.from({ length: 25 }, (_, index) => ({
const tileAssets = Array.from({ length: 18 }, (_, index) => ({
tileType: 'normal',
tileId: `tile-${String(index + 1).padStart(2, '0')}`,
imageSrc: `asset-${index + 1}`,
imageObjectKey: `key-${index + 1}`,
assetObjectId: `object-${index + 1}`,
sourceAtlasCell: `row-1-col-${index + 1}`,
sourceAtlasCell: `row-${Math.floor(index / 3) + 1}-col-${(index % 3) + 1}`,
atlasRow: Math.floor(index / 3) + 1,
atlasCol: (index % 3) + 1,
visualWidth: 256,
visualHeight: 192,
visualHeight: 256,
topSurfaceRadius: 42,
landingRadius: 34,
})) satisfies JumpHopTileAsset[];
@@ -119,12 +121,12 @@ test('跳一跳三块可见地块按下方中部上方展开且角色落在当
visible,
);
expect(visible[0]?.screenY).toBeGreaterThanOrEqual(68);
expect(visible[0]?.screenY).toBeLessThanOrEqual(80);
expect(visible[0]?.screenY).toBeGreaterThanOrEqual(60);
expect(visible[0]?.screenY).toBeLessThanOrEqual(66);
expect(visible[1]?.screenY).toBeGreaterThanOrEqual(40);
expect(visible[1]?.screenY).toBeLessThan(visible[0]?.screenY ?? 0);
expect(visible[2]?.screenY).toBeLessThan(visible[1]?.screenY ?? 0);
expect(visible[2]?.screenY).toBeLessThanOrEqual(26);
expect(visible[2]?.screenY).toBeLessThanOrEqual(32);
expect(Math.abs((visible[1]?.screenX ?? 0) - (visible[0]?.screenX ?? 0))).toBeGreaterThan(5);
expect(Math.abs((visible[2]?.screenX ?? 0) - (visible[1]?.screenX ?? 0))).toBeGreaterThan(5);
expect(character?.screenX).toBeCloseTo(visible[0]?.screenX ?? 0, 1);
@@ -216,8 +218,8 @@ test('跳一跳三维角色画布坐标与屏幕坐标同向映射到下方起
expect(canvasPosition?.x).toBeGreaterThan(140);
expect(canvasPosition?.x).toBeLessThan(180);
expect(canvasPosition?.y).toBeGreaterThan(380);
expect(canvasPosition?.y).toBeLessThan(450);
expect(canvasPosition?.y).toBeGreaterThan(330);
expect(canvasPosition?.y).toBeLessThan(370);
});
test('跳一跳运行态当前地块视觉尺寸按原调参结果放大一倍', () => {
@@ -227,7 +229,7 @@ test('跳一跳运行态当前地块视觉尺寸按原调参结果放大一倍',
expect(size.height).toBeCloseTo(103.68, 2);
});
test('跳一跳落点辅助标识按后端落点规则随拖拽方向和距离投影', () => {
test('跳一跳落点预测按蓄力值沿下一地块中心方向投影', () => {
const path: JumpHopPath = {
seed: 'forest-tea',
difficulty: 'standard',
@@ -265,22 +267,12 @@ test('跳一跳落点辅助标识按后端落点规则随拖拽方向和距离
const current = visible[0]!;
const target = visible[1]!;
const stageSize = { width: 320, height: 568 };
const currentCanvasPosition = {
x: (current.screenX / 100) * stageSize.width,
y: (current.screenY / 100) * stageSize.height,
};
const targetCanvasPosition = {
x: (target.screenX / 100) * stageSize.width,
y: (target.screenY / 100) * stageSize.height,
};
const targetWorldDistance = Math.hypot(
target.platform.x - current.platform.x,
target.platform.y - current.platform.y,
);
const fullDragDistance =
targetWorldDistance / path.scoring.chargeToDistanceRatio;
const dragVectorX = -(targetCanvasPosition.x - currentCanvasPosition.x);
const dragVectorY = -(targetCanvasPosition.y - currentCanvasPosition.y);
const fullAssist = getJumpHopLandingAssistVisualPosition(
run,
@@ -288,8 +280,6 @@ test('跳一跳落点辅助标识按后端落点规则随拖拽方向和距离
character,
stageSize,
fullDragDistance,
dragVectorX,
dragVectorY,
);
const halfAssist = getJumpHopLandingAssistVisualPosition(
run,
@@ -297,23 +287,21 @@ test('跳一跳落点辅助标识按后端落点规则随拖拽方向和距离
character,
stageSize,
fullDragDistance / 2,
dragVectorX,
dragVectorY,
);
expect(fullAssist?.screenX).toBeCloseTo(target.screenX, 1);
expect(fullAssist?.screenY).toBeCloseTo(target.screenY, 1);
expect(fullAssist?.screenY).toBeCloseTo(target.screenY - 3, 1);
expect(halfAssist?.screenX).toBeCloseTo(
current.screenX + (target.screenX - current.screenX) / 2,
1,
);
expect(halfAssist?.screenY).toBeCloseTo(
current.screenY + (target.screenY - current.screenY) / 2,
current.screenY + (target.screenY - current.screenY) / 2 - 3,
1,
);
});
test('跳一跳落点辅助标识使用屏幕坐标向后拖拽并投向上方目标地块', () => {
test('跳一跳落点预测忽略旧客户端拖拽方向', () => {
const path: JumpHopPath = {
seed: 'forest-tea',
difficulty: 'standard',
@@ -351,16 +339,6 @@ test('跳一跳落点辅助标识使用屏幕坐标向后拖拽并投向上方
const current = visible[0]!;
const target = visible[1]!;
const stageSize = { width: 320, height: 568 };
const currentCanvasPosition = {
x: (current.screenX / 100) * stageSize.width,
y: (current.screenY / 100) * stageSize.height,
};
const targetCanvasPosition = {
x: (target.screenX / 100) * stageSize.width,
y: (target.screenY / 100) * stageSize.height,
};
const dragVectorX = -(targetCanvasPosition.x - currentCanvasPosition.x);
const dragVectorY = currentCanvasPosition.y - targetCanvasPosition.y;
const targetWorldDistance = Math.hypot(
target.platform.x - current.platform.x,
target.platform.y - current.platform.y,
@@ -374,16 +352,29 @@ test('跳一跳落点辅助标识使用屏幕坐标向后拖拽并投向上方
character,
stageSize,
fullDragDistance,
dragVectorX,
dragVectorY,
-999,
-999,
);
expect(dragVectorY).toBeGreaterThan(0);
expect(assist?.screenX).toBeCloseTo(target.screenX, 1);
expect(assist?.screenY).toBeCloseTo(target.screenY, 1);
expect(assist?.screenY).toBeCloseTo(target.screenY - 3, 1);
expect(assist?.isOnTargetPlatform).toBe(true);
});
test('跳一跳后端落点向量会把屏幕拖拽换算为世界尺度一致的反向弹射', () => {
test('跳一跳落点预测用收缩后的视觉顶面 footprint 判断命中', () => {
const target = {
...platform(1, 0, 'normal'),
width: 2,
height: 0.6,
landingRadius: 0.2,
};
expect(isJumpHopLandingInsidePlatformFootprint(target, 1.6, 0)).toBe(true);
expect(isJumpHopLandingInsidePlatformFootprint(target, 1.8, 0)).toBe(false);
expect(isJumpHopLandingInsidePlatformFootprint(target, 1, 0.18)).toBe(false);
});
test('跳一跳成功落地后保留真实落点偏移而不是吸附到地块中心', () => {
const path: JumpHopPath = {
seed: 'forest-tea',
difficulty: 'standard',
@@ -406,41 +397,34 @@ test('跳一跳后端落点向量会把屏幕拖拽换算为世界尺度一致
profileId: 'profile-1',
ownerUserId: 'user-1',
status: 'playing',
currentPlatformIndex: 0,
successfulJumpCount: 0,
currentPlatformIndex: 1,
successfulJumpCount: 1,
durationMs: 0,
score: 0,
score: 1,
combo: 0,
path,
lastJump: null,
lastJump: {
chargeMs: 300,
jumpDistance: 1.0,
targetPlatformIndex: 1,
landedX: 0.52,
landedY: 0.78,
result: 'hit',
},
startedAtMs: 1000,
finishedAtMs: null,
} as const;
const visible = buildJumpHopVisiblePlatforms(path, 0, []);
const current = visible[0]!;
const target = visible[1]!;
const stageSize = { width: 320, height: 568 };
const currentCanvasPosition = {
x: (current.screenX / 100) * stageSize.width,
y: (current.screenY / 100) * stageSize.height,
};
const targetCanvasPosition = {
x: (target.screenX / 100) * stageSize.width,
y: (target.screenY / 100) * stageSize.height,
};
const dragVectorX = -(targetCanvasPosition.x - currentCanvasPosition.x);
const dragVectorY = currentCanvasPosition.y - targetCanvasPosition.y;
const backendVector = getJumpHopBackendDragVector(
run,
visible,
stageSize,
dragVectorX,
dragVectorY,
);
const visible = buildJumpHopVisiblePlatforms(path, 1, []);
const character = getJumpHopCharacterVisualPosition(run, visible, {
width: 320,
height: 568,
});
const currentCenter = visible[0]!;
expect(backendVector.dragVectorX).toBeLessThan(0);
expect(backendVector.dragVectorY).toBeGreaterThan(0);
expect(Math.abs(backendVector.dragVectorY)).toBeLessThan(Math.abs(dragVectorY));
expect(character?.screenX).not.toBeCloseTo(currentCenter.screenX, 1);
expect(character?.screenY).not.toBeCloseTo(currentCenter.screenY - 3, 1);
expect(character?.screenX).toBeLessThan(currentCenter.screenX);
expect(character?.screenY).toBeGreaterThan(currentCenter.screenY - 3);
});
test('跳一跳运行态公开反馈不再展示旧 perfect 和通关语义', () => {

View File

@@ -42,6 +42,7 @@ export type JumpHopLandingAssistVisualPosition = {
screenX: number;
screenY: number;
targetPlatformIndex: number;
isOnTargetPlatform: boolean;
};
export type JumpHopBackendDragVector = {
@@ -49,12 +50,19 @@ export type JumpHopBackendDragVector = {
dragVectorY: number;
};
const JUMP_HOP_DEFAULT_CHARGE_TO_DISTANCE_RATIO = 0.004;
const JUMP_HOP_DEFAULT_STAGE_SIZE: JumpHopCanvasSize = {
width: 320,
height: 568,
};
const VISIBLE_PLATFORM_COUNT = 3;
const JUMP_HOP_STAGE_WORLD_SCALE = 4.2;
const JUMP_HOP_STAGE_FORWARD_SCALE = 3;
const JUMP_HOP_VISIBLE_PLATFORM_SCREEN_Y = [78, 50, 22] as const;
const JUMP_HOP_VISIBLE_PLATFORM_SCREEN_Y = [64, 47, 30] as const;
const JUMP_HOP_PLATFORM_VISUAL_SIZE_MULTIPLIER = 2;
const JUMP_HOP_SCREEN_X_WORLD_PERCENT = 16 * 0.96;
const JUMP_HOP_SCREEN_X_WORLD_PERCENT = 11.2;
const JUMP_HOP_TOP_FACE_HITBOX_WIDTH_RATIO = 0.72;
const JUMP_HOP_TOP_FACE_HITBOX_HEIGHT_RATIO = 0.52;
const tileToneByType: Record<JumpHopTileType, string> = {
accent: '#e0f2fe',
@@ -128,7 +136,7 @@ export function buildJumpHopVisiblePlatforms(
: depth === 1
? JUMP_HOP_VISIBLE_PLATFORM_SCREEN_Y[1]
: JUMP_HOP_VISIBLE_PLATFORM_SCREEN_Y[2];
const screenX = clamp(50 + dx * 16 * worldScale, 14, 86);
const screenX = clamp(50 + dx * JUMP_HOP_SCREEN_X_WORLD_PERCENT, 14, 86);
return {
platform,
@@ -198,6 +206,31 @@ function getJumpHopCanvasPosition(
};
}
function getJumpHopCharacterVisualPositionFromPlatform(
platform: JumpHopVisiblePlatform,
isMiss = false,
): JumpHopCharacterVisualPosition {
if (isMiss) {
return {
screenX: platform.screenX + 8,
screenY: platform.screenY - 2,
sceneX: platform.sceneX + 0.7,
sceneY: platform.sceneY + 0.48,
sceneZ: platform.sceneZ - 0.4,
isMiss: true,
};
}
return {
screenX: platform.screenX,
screenY: platform.screenY - 3,
sceneX: platform.sceneX,
sceneY: platform.sceneY + 0.84,
sceneZ: platform.sceneZ,
isMiss: false,
};
}
function getJumpHopScreenWorldScales(
currentPlatform: JumpHopVisiblePlatform,
targetPlatform: JumpHopVisiblePlatform,
@@ -257,6 +290,155 @@ function getJumpHopScreenWorldScales(
};
}
export function getJumpHopWorldLandingVisualPosition(
originPlatform: JumpHopVisiblePlatform | null | undefined,
scalePlatform: JumpHopVisiblePlatform | null | undefined,
stageSize: JumpHopCanvasSize,
landedX: number,
landedY: number,
isMiss = false,
): JumpHopCharacterVisualPosition | null {
if (
!originPlatform ||
!scalePlatform ||
stageSize.width <= 0 ||
stageSize.height <= 0 ||
!Number.isFinite(landedX) ||
!Number.isFinite(landedY)
) {
return null;
}
const scales = getJumpHopScreenWorldScales(
originPlatform,
scalePlatform,
stageSize,
);
const worldDeltaX = landedX - originPlatform.platform.x;
const worldDeltaY = landedY - originPlatform.platform.y;
const landedPixelX =
scales.currentCanvasPosition.x +
worldDeltaX * scales.signedXScreenPerWorld;
const landedPixelY =
scales.currentCanvasPosition.y +
worldDeltaY * scales.signedYScreenPerWorld;
const sceneDeltaX =
(landedX - originPlatform.platform.x) * JUMP_HOP_STAGE_WORLD_SCALE;
const sceneDeltaZ =
(landedY - originPlatform.platform.y) * JUMP_HOP_STAGE_FORWARD_SCALE;
return {
screenX: clamp((landedPixelX / stageSize.width) * 100, 6, 94),
screenY: clamp((landedPixelY / stageSize.height) * 100 - 3, 10, 92),
sceneX: originPlatform.sceneX + sceneDeltaX,
sceneY: originPlatform.sceneY + (isMiss ? 0.48 : 0.84),
sceneZ: originPlatform.sceneZ + sceneDeltaZ,
isMiss,
};
}
export function isJumpHopLandingInsidePlatformFootprint(
platform: JumpHopPlatform | null | undefined,
landedX: number,
landedY: number,
) {
if (
!platform ||
!Number.isFinite(landedX) ||
!Number.isFinite(landedY)
) {
return false;
}
const halfWidth = Math.max(
0,
platform.width * 0.5 * JUMP_HOP_TOP_FACE_HITBOX_WIDTH_RATIO,
);
const halfHeight = Math.max(
0,
platform.height * 0.5 * JUMP_HOP_TOP_FACE_HITBOX_HEIGHT_RATIO,
);
return (
Math.abs(landedX - platform.x) <= halfWidth &&
Math.abs(landedY - platform.y) <= halfHeight
);
}
function getJumpHopSuccessfulLandingVisualPosition(
run: JumpHopRuntimeRunSnapshotResponse,
platforms: JumpHopVisiblePlatform[],
stageSize: JumpHopCanvasSize,
) {
const lastJump = run.lastJump;
if (!lastJump) {
return null;
}
const landedPlatform =
platforms.find((item) => item.index === run.currentPlatformIndex) ??
platforms.find((item) => item.index === lastJump.targetPlatformIndex) ??
null;
if (!landedPlatform) {
return null;
}
const previousPlatformIndex = Math.max(0, lastJump.targetPlatformIndex - 1);
const previousWindowPlatforms = buildJumpHopVisiblePlatforms(
run.path,
previousPlatformIndex,
[],
);
const previousPlatform =
previousWindowPlatforms.find(
(item) => item.index === previousPlatformIndex,
) ?? null;
const targetPlatformInPreviousWindow =
previousWindowPlatforms.find(
(item) => item.index === lastJump.targetPlatformIndex,
) ?? null;
const landingInPreviousWindow = getJumpHopWorldLandingVisualPosition(
previousPlatform,
targetPlatformInPreviousWindow,
stageSize,
lastJump.landedX,
lastJump.landedY,
false,
);
if (!landingInPreviousWindow || !targetPlatformInPreviousWindow) {
return null;
}
const targetCenterInPreviousWindow =
getJumpHopCharacterVisualPositionFromPlatform(
targetPlatformInPreviousWindow,
);
const landedPlatformCenter =
getJumpHopCharacterVisualPositionFromPlatform(landedPlatform);
const worldDeltaX = lastJump.landedX - landedPlatform.platform.x;
const worldDeltaY = lastJump.landedY - landedPlatform.platform.y;
return {
screenX: clamp(
landedPlatformCenter.screenX +
landingInPreviousWindow.screenX -
targetCenterInPreviousWindow.screenX,
6,
94,
),
screenY: clamp(
landedPlatformCenter.screenY +
landingInPreviousWindow.screenY -
targetCenterInPreviousWindow.screenY,
10,
92,
),
sceneX: landedPlatform.sceneX + worldDeltaX * JUMP_HOP_STAGE_WORLD_SCALE,
sceneY: landedPlatform.sceneY + 0.84,
sceneZ: landedPlatform.sceneZ + worldDeltaY * JUMP_HOP_STAGE_FORWARD_SCALE,
isMiss: false,
};
}
export function getJumpHopBackendDragVector(
run: JumpHopRuntimeRunSnapshotResponse | null,
platforms: JumpHopVisiblePlatform[],
@@ -290,8 +472,8 @@ export function getJumpHopLandingAssistVisualPosition(
characterPosition: JumpHopCharacterVisualPosition | null,
stageSize: JumpHopCanvasSize,
dragDistance: number,
dragVectorX: number | null,
dragVectorY: number | null,
_dragVectorX?: number | null,
_dragVectorY?: number | null,
) {
if (
!run ||
@@ -310,27 +492,13 @@ export function getJumpHopLandingAssistVisualPosition(
}
const { currentPlatform, targetPlatform } = pair;
const dragX = dragVectorX ?? 0;
const dragY = dragVectorY ?? 0;
const dragLength = Math.hypot(dragX, dragY);
if (dragLength < 0.0001) {
return null;
}
const scales = getJumpHopScreenWorldScales(
currentPlatform,
targetPlatform,
stageSize,
);
const backendDragVector = getJumpHopBackendDragVector(
run,
platforms,
stageSize,
dragX,
dragY,
);
const jumpWorldX = -backendDragVector.dragVectorX;
const jumpWorldY = backendDragVector.dragVectorY;
const jumpWorldX = targetPlatform.platform.x - currentPlatform.platform.x;
const jumpWorldY = targetPlatform.platform.y - currentPlatform.platform.y;
const jumpWorldLength = Math.hypot(jumpWorldX, jumpWorldY);
if (jumpWorldLength < 0.0001) {
return null;
@@ -341,13 +509,15 @@ export function getJumpHopLandingAssistVisualPosition(
const chargeToDistanceRatio =
run.path.scoring.chargeToDistanceRatio > 0
? run.path.scoring.chargeToDistanceRatio
: 0.008;
: JUMP_HOP_DEFAULT_CHARGE_TO_DISTANCE_RATIO;
const projectedWorldDistance =
clamp(dragDistance, 0, maxDragDistance) * chargeToDistanceRatio;
const landedWorldDeltaX =
(jumpWorldX / jumpWorldLength) * projectedWorldDistance;
const landedWorldDeltaY =
(jumpWorldY / jumpWorldLength) * projectedWorldDistance;
const landedWorldX = currentPlatform.platform.x + landedWorldDeltaX;
const landedWorldY = currentPlatform.platform.y + landedWorldDeltaY;
const landedPixelX =
scales.currentCanvasPosition.x +
landedWorldDeltaX * scales.signedXScreenPerWorld;
@@ -357,8 +527,13 @@ export function getJumpHopLandingAssistVisualPosition(
return {
screenX: clamp((landedPixelX / stageSize.width) * 100, 6, 94),
screenY: clamp((landedPixelY / stageSize.height) * 100, 10, 92),
screenY: clamp((landedPixelY / stageSize.height) * 100 - 3, 10, 92),
targetPlatformIndex: targetPlatform.index,
isOnTargetPlatform: isJumpHopLandingInsidePlatformFootprint(
targetPlatform.platform,
landedWorldX,
landedWorldY,
),
};
}
@@ -379,39 +554,64 @@ export function resolveJumpHopCharacterCanvasPosition(
export function getJumpHopCharacterVisualPosition(
run: JumpHopRuntimeRunSnapshotResponse | null,
platforms: JumpHopVisiblePlatform[],
stageSize: JumpHopCanvasSize = JUMP_HOP_DEFAULT_STAGE_SIZE,
) {
if (!run) {
return null;
}
const lastJump = run.lastJump;
if (lastJump) {
const isMiss = lastJump.result === 'miss';
if (!isMiss) {
const landedPosition = getJumpHopSuccessfulLandingVisualPosition(
run,
platforms,
stageSize,
);
if (landedPosition) {
return landedPosition;
}
}
const originPlatform =
platforms.find((item) => item.index === run.currentPlatformIndex) ??
platforms[0] ??
null;
const scalePlatform =
platforms.find((item) =>
isMiss
? item.index === lastJump.targetPlatformIndex
: item.index === run.currentPlatformIndex + 1,
) ??
platforms.find((item) => item.index === lastJump.targetPlatformIndex) ??
originPlatform;
const landedPosition = getJumpHopWorldLandingVisualPosition(
originPlatform,
scalePlatform,
stageSize,
lastJump.landedX,
lastJump.landedY,
isMiss,
);
if (landedPosition) {
return landedPosition;
}
}
const landedPlatform = platforms.find(
(item) => item.index === run.currentPlatformIndex,
);
if (landedPlatform) {
return {
screenX: landedPlatform.screenX,
screenY: landedPlatform.screenY - 3,
sceneX: landedPlatform.sceneX,
sceneY: landedPlatform.sceneY + 0.84,
sceneZ: landedPlatform.sceneZ,
isMiss: false,
};
return getJumpHopCharacterVisualPositionFromPlatform(landedPlatform);
}
const lastJump = run.lastJump;
if (lastJump && run.status === 'failed') {
const targetPlatform = platforms.find(
(item) => item.index === lastJump.targetPlatformIndex,
);
if (targetPlatform) {
return {
screenX: targetPlatform.screenX + 8,
screenY: targetPlatform.screenY - 2,
sceneX: targetPlatform.sceneX + 0.7,
sceneY: targetPlatform.sceneY + 0.48,
sceneZ: targetPlatform.sceneZ - 0.4,
isMiss: true,
};
return getJumpHopCharacterVisualPositionFromPlatform(targetPlatform, true);
}
}

View File

@@ -505,7 +505,7 @@ describe('miniGameDraftGenerationProgress', () => {
'jump-hop-write-draft',
]);
expect(progress?.phaseId).toBe('jump-hop-tile-atlas');
expect(progress?.phaseLabel).toBe('生成 5x5 地块图集');
expect(progress?.phaseLabel).toBe('生成 UV 贴图图集');
expect(progress?.estimatedRemainingMs).toBe(265_000);
});
@@ -513,7 +513,7 @@ describe('miniGameDraftGenerationProgress', () => {
const entries = buildJumpHopGenerationAnchorEntries(null, {
themeText: '云端糖果塔',
templateId: 'jump-hop',
tilePrompt: '云端糖果塔主题的正面30度视角主题物体图集物体本身作为跳跃落点',
tilePrompt: '云端糖果塔主题的3D立方体主题身份方块包装图集',
});
expect(entries).toEqual([
@@ -524,8 +524,8 @@ describe('miniGameDraftGenerationProgress', () => {
},
{
id: 'jump-hop-tile-style',
label: '地块图',
value: '云端糖果塔主题的正面30度视角主题物体图集物体本身作为跳跃落点',
label: '地块图',
value: '云端糖果塔主题的3D立方体主题身份方块包装图集',
},
]);
});

View File

@@ -408,20 +408,20 @@ const JUMP_HOP_STEPS = [
},
{
id: 'jump-hop-tile-atlas',
label: '生成 5x5 地块图集',
detail: '调用 image2 生成 25 个主题地块素材。',
label: '生成 UV 贴图图集',
detail: '调用 image2 一次生成 18 个立方体六面展开包装。',
weight: 54,
},
{
id: 'jump-hop-slice-tiles',
label: '切分 25 个地块',
detail: '按 5 行 5 列切分透明地块 PNG。',
label: '切分六面贴图',
detail: '按 3 列 6 行与 4x3 UV 网切分 108 张面贴图 PNG。',
weight: 24,
},
{
id: 'jump-hop-write-draft',
label: '写入正式草稿',
detail: '保存地池、无限路径缓冲和运行态配置。',
detail: '保存地板贴图池、无限路径缓冲和运行态配置。',
weight: 10,
},
] as const satisfies ReadonlyArray<MiniGameStepDefinition>;
@@ -1183,7 +1183,7 @@ export function buildJumpHopGenerationAnchorEntries(
},
{
key: 'jump-hop-tile-style',
label: '地块图',
label: '地块图',
value:
formPayload?.tilePrompt?.trim() ||
config?.tilePrompt?.trim() ||