Close DDD refactor and remove generated asset proxy
This commit is contained in:
@@ -10,6 +10,7 @@ import type {
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StoryOption,
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} from '../types';
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import { AnimationState, WorldType } from '../types';
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import type { StoryRuntimeProjectionResponse } from '../../packages/shared/src/contracts/story';
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const {
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connectivityError,
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@@ -101,6 +102,7 @@ function createContext(
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): StoryGenerationContext {
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return {
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runtimeSessionId: 'runtime-main',
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storySessionId: 'storysess-main',
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runtimeActionVersion: 3,
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playerHp: 30,
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playerMaxHp: 40,
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@@ -115,6 +117,8 @@ function createContext(
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sceneName: 'Forest Trail',
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sceneDescription: 'A quiet mountain path.',
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pendingSceneEncounter: false,
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observeSignsRequested: false,
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recentActionResult: null,
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...overrides,
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};
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}
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@@ -424,6 +428,71 @@ function createApiEnvelopeResponse(data: unknown) {
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} as Response;
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}
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type RuntimeProjectionOverrides = Omit<
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Partial<StoryRuntimeProjectionResponse>,
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'storySession'
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> & {
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storySession?: Partial<StoryRuntimeProjectionResponse['storySession']>;
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};
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function createRuntimeProjection(
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overrides: RuntimeProjectionOverrides = {},
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): StoryRuntimeProjectionResponse {
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const storySession = {
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storySessionId: 'storysess-main',
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runtimeSessionId: 'runtime-main',
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actorUserId: 'user-main',
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worldProfileId: 'profile-main',
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initialPrompt: '进入山路',
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openingSummary: null,
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latestNarrativeText: '山路尽头传来新的动静。',
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latestChoiceFunctionId: null,
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status: 'active',
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version: 3,
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createdAt: '2026-04-08T00:00:00.000Z',
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updatedAt: '2026-04-08T00:00:01.000Z',
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...(overrides.storySession ?? {}),
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} satisfies StoryRuntimeProjectionResponse['storySession'];
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return {
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storySession,
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storyEvents: overrides.storyEvents ?? [],
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serverVersion: overrides.serverVersion ?? storySession.version,
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gameState: {
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runtimeSessionId: storySession.runtimeSessionId,
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storySessionId: storySession.storySessionId,
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runtimeActionVersion: overrides.serverVersion ?? storySession.version,
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currentScene: 'Story',
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playerEquipment: { weapon: null, armor: null, relic: null },
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...(overrides.gameState ?? {}),
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},
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actor: overrides.actor ?? {
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hp: 30,
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maxHp: 40,
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mana: 12,
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maxMana: 20,
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currency: 0,
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currencyText: '0 铜钱',
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},
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inventory: overrides.inventory ?? {
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backpackItems: [],
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equipmentSlots: [],
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forgeRecipes: [],
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},
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options: overrides.options ?? [],
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status: overrides.status ?? {
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inBattle: false,
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npcInteractionActive: false,
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currentNpcBattleMode: null,
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currentNpcBattleOutcome: null,
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},
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currentNarrativeText:
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overrides.currentNarrativeText ?? storySession.latestNarrativeText,
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actionResultText: overrides.actionResultText ?? null,
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toast: overrides.toast ?? null,
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};
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}
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function createSseResponse(text: string) {
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const encoder = new TextEncoder();
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const chunks = [
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@@ -478,14 +547,26 @@ describe('ai runtime client orchestration', () => {
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streamPlainTextCompletionMock.mockReset();
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});
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it('requests initial story from the runtime api server', async () => {
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it('requests initial story from the story session projection', async () => {
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const availableOptions = [createStoryOption()];
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fetchMock.mockResolvedValue(
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createApiEnvelopeResponse({
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storyText: '山路尽头传来新的动静。',
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options: availableOptions,
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encounter: null,
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}),
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createApiEnvelopeResponse(
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createRuntimeProjection({
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options: availableOptions.map((option) => ({
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functionId: option.functionId,
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actionText: option.actionText,
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detailText: null,
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scope: 'story',
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payload: null,
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enabled: true,
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reason: null,
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})),
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currentNarrativeText: '山路尽头传来新的动静。',
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storySession: {
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latestNarrativeText: '山路尽头传来新的动静。',
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},
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}),
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),
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);
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const response = await generateInitialStory(
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@@ -497,21 +578,16 @@ describe('ai runtime client orchestration', () => {
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);
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expect(fetchMock).toHaveBeenCalledWith(
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'/api/runtime/story/initial',
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'/api/story/sessions/storysess-main/runtime-projection',
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expect.objectContaining({
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method: 'POST',
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body: JSON.stringify({
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sessionId: 'runtime-main',
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clientVersion: 3,
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requestOptions: { availableOptions },
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}),
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method: 'GET',
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}),
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);
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expect(response.storyText).toBe('山路尽头传来新的动静。');
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expect(response.options).toEqual(availableOptions);
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});
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it('requests next story step from the runtime api server', async () => {
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it('requests next story step from the story session action endpoint', async () => {
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const availableOptions = [
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createStoryOption({
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functionId: 'idle_explore_forward',
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@@ -521,9 +597,24 @@ describe('ai runtime client orchestration', () => {
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];
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fetchMock.mockResolvedValue(
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createApiEnvelopeResponse({
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storyText: '林间重新安静下来,你听见远处的风声。',
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encounter: null,
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options: availableOptions,
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projection: createRuntimeProjection({
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serverVersion: 4,
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currentNarrativeText: '林间重新安静下来,你听见远处的风声。',
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storySession: {
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latestNarrativeText: '林间重新安静下来,你听见远处的风声。',
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latestChoiceFunctionId: 'idle_explore_forward',
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version: 4,
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},
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options: availableOptions.map((option) => ({
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functionId: option.functionId,
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actionText: option.actionText,
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detailText: null,
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scope: 'story',
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payload: null,
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enabled: true,
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reason: null,
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})),
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}),
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}),
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);
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@@ -533,19 +624,27 @@ describe('ai runtime client orchestration', () => {
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monsters,
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storyHistory,
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'继续向前',
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context,
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{
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...context,
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lastFunctionId: 'idle_explore_forward',
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},
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{ availableOptions },
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);
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expect(fetchMock).toHaveBeenCalledWith(
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'/api/runtime/story/continue',
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'/api/story/sessions/storysess-main/actions/resolve',
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expect.objectContaining({
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method: 'POST',
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body: JSON.stringify({
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sessionId: 'runtime-main',
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storySessionId: 'storysess-main',
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clientVersion: 3,
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choice: '继续向前',
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requestOptions: { availableOptions },
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functionId: 'idle_explore_forward',
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actionText: '继续向前',
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payload: {
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optionText: '继续向前',
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observeSignsRequested: false,
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recentActionResult: null,
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},
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}),
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}),
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);
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@@ -972,11 +1071,11 @@ describe('ai runtime client orchestration', () => {
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});
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const sceneImageCalls = fetchMock.mock.calls.filter(
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([url]) => url === '/api/custom-world/scene-image',
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([url]) => url === '/api/runtime/custom-world/scene-image',
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);
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expect(sceneImageCalls).toHaveLength(1);
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expect(sceneImageCalls[0]).toEqual([
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'/api/custom-world/scene-image',
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'/api/runtime/custom-world/scene-image',
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expect.objectContaining({
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method: 'POST',
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headers: expect.objectContaining({
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@@ -5,6 +5,7 @@ import type {
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} from '../../packages/shared/src/contracts/runtime';
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import { unwrapApiResponse } from '../../packages/shared/src/http';
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import { createSceneHostileNpcsFromEncounters } from '../data/hostileNpcs';
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import { hasMixedNarrativeLanguage } from './narrativeLanguage';
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import {
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buildEncounterFromSceneNpc,
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getScenePresetById,
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@@ -134,7 +135,7 @@ type MergeableCustomWorldRoleEntry = {
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};
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const CUSTOM_WORLD_SCENE_IMAGE_API_BASE_URL =
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ENV.VITE_SCENE_IMAGE_PROXY_BASE_URL || '/api/custom-world/scene-image';
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ENV.VITE_SCENE_IMAGE_PROXY_BASE_URL || '/api/runtime/custom-world/scene-image';
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const CUSTOM_WORLD_JSON_REPAIR_SYSTEM_PROMPT = `你是 JSON 修复器。
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你会收到一段本应为单个 JSON 对象的文本。
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你的唯一任务是把它修复成能被 JSON.parse 直接解析的单个 JSON 对象。
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@@ -9,7 +9,6 @@ import type {
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NpcRecruitDialogueRequest,
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PlainTextResponse,
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} from '../../packages/shared/src/contracts/rpgRuntimeChat';
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import type { RuntimeStoryAiRequest } from '../../packages/shared/src/contracts/rpgRuntimeStoryState';
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import type {
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CustomWorldGenerationProgress,
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GenerateCustomWorldProfileInput,
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@@ -35,6 +34,11 @@ import type {
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import { fetchWithApiAuth, requestJson } from './apiClient';
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import { type CharacterChatTargetStatus } from './rpgRuntimeChatTypes';
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import { parseLineListContent } from './llmParsers';
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import {
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buildStoryMomentFromRuntimeProjection,
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getStoryRuntimeProjection,
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resolveRuntimeStoryAction,
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} from './rpg-runtime/rpgRuntimeStoryClient';
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const RUNTIME_API_BASE = '/api/runtime';
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@@ -42,6 +46,20 @@ function getRuntimeSessionIdFromContext(context: StoryGenerationContext) {
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return context.runtimeSessionId?.trim() || undefined;
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}
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function getStorySessionIdFromContext(context: StoryGenerationContext) {
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return context.storySessionId?.trim() || undefined;
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}
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function runtimeStoryMomentToAiResponse(
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story: StoryMoment | null | undefined,
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fallbackText: string,
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): AIResponse {
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return {
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storyText: story?.text?.trim() || fallbackText,
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options: story?.options ?? [],
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};
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}
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async function requestPlainText(
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url: string,
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payload: unknown,
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@@ -162,30 +180,22 @@ export async function generateInitialStory(
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context: StoryGenerationContext,
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requestOptions: StoryRequestOptions = {},
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): Promise<AIResponse> {
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const sessionId = getRuntimeSessionIdFromContext(context);
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const payload: RuntimeStoryAiRequest | Record<string, unknown> = sessionId
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? {
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sessionId,
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clientVersion: context.runtimeActionVersion,
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requestOptions,
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}
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: {
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worldType: world,
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character,
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monsters,
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context,
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requestOptions,
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};
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void world;
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void character;
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void monsters;
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void requestOptions;
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return requestJson<AIResponse>(
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`${RUNTIME_API_BASE}/story/initial`,
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{
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method: 'POST',
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headers: { 'Content-Type': 'application/json' },
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body: JSON.stringify(payload),
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},
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'剧情开局生成失败',
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);
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const storySessionId = getStorySessionIdFromContext(context);
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if (!storySessionId) {
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throw new Error('运行时故事会话不存在,无法生成开局剧情');
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}
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const projection = await getStoryRuntimeProjection({
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storySessionId,
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clientVersion: context.runtimeActionVersion,
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});
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const story = buildStoryMomentFromRuntimeProjection({ projection });
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return runtimeStoryMomentToAiResponse(story, '开局剧情已同步。');
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}
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export async function generateNextStep(
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@@ -197,35 +207,36 @@ export async function generateNextStep(
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context: StoryGenerationContext,
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requestOptions: StoryRequestOptions = {},
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): Promise<AIResponse> {
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const sessionId = getRuntimeSessionIdFromContext(context);
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const payload: RuntimeStoryAiRequest | Record<string, unknown> = sessionId
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? {
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sessionId,
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clientVersion: context.runtimeActionVersion,
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choice,
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lastFunctionId: context.lastFunctionId,
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observeSignsRequested: context.observeSignsRequested,
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recentActionResult: context.recentActionResult,
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requestOptions,
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}
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: {
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worldType: world,
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character,
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monsters,
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history,
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choice,
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context,
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requestOptions,
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};
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void world;
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void character;
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void monsters;
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void history;
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void requestOptions;
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return requestJson<AIResponse>(
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`${RUNTIME_API_BASE}/story/continue`,
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{
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method: 'POST',
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headers: { 'Content-Type': 'application/json' },
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body: JSON.stringify(payload),
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const storySessionId = getStorySessionIdFromContext(context);
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if (!storySessionId) {
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throw new Error('运行时故事会话不存在,无法续写剧情');
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}
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const functionId = context.lastFunctionId?.trim();
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if (!functionId) {
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throw new Error('运行时动作缺少 functionId,无法续写剧情');
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}
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const response = await resolveRuntimeStoryAction({
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storySessionId,
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clientVersion: context.runtimeActionVersion,
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option: {
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functionId,
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actionText: choice,
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},
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'剧情续写失败',
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payload: {
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observeSignsRequested: context.observeSignsRequested,
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recentActionResult: context.recentActionResult,
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},
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});
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return runtimeStoryMomentToAiResponse(
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response.snapshot.currentStory,
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choice,
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);
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}
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@@ -89,6 +89,7 @@ export interface CustomWorldSceneImageResult {
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export interface StoryGenerationContext {
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runtimeSessionId?: string | null;
|
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storySessionId?: string | null;
|
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runtimeActionVersion?: number;
|
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playerHp: number;
|
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playerMaxHp: number;
|
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|
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@@ -436,9 +436,9 @@ describe('apiClient', () => {
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let capturedError: unknown;
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try {
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await requestJson(
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'/api/runtime/story/initial',
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'/api/runtime/protected-error',
|
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{ method: 'POST' },
|
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'剧情生成失败',
|
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'请求失败',
|
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);
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} catch (error) {
|
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capturedError = error;
|
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|
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@@ -1,5 +1,4 @@
|
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export {
|
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advanceLocalPuzzleNextLevel,
|
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advancePuzzleNextLevel,
|
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dragPuzzlePieceOrGroup,
|
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getPuzzleRun,
|
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|
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@@ -1,5 +1,4 @@
|
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import type {
|
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AdvanceLocalPuzzleNextLevelRequest,
|
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DragPuzzlePieceRequest,
|
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PuzzleRunResponse,
|
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StartPuzzleRunRequest,
|
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@@ -134,28 +133,7 @@ export async function submitPuzzleLeaderboard(
|
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);
|
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}
|
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|
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/**
|
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* 单机运行态进入下一关,图片来源选择全部由后端裁决。
|
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*/
|
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export async function advanceLocalPuzzleNextLevel(
|
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payload: AdvanceLocalPuzzleNextLevelRequest,
|
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) {
|
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return requestJson<PuzzleRunResponse>(
|
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`${PUZZLE_RUNTIME_API_BASE}/local-next-level`,
|
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{
|
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method: 'POST',
|
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headers: { 'Content-Type': 'application/json' },
|
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body: JSON.stringify(payload),
|
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},
|
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'进入下一关失败',
|
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{
|
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retry: PUZZLE_RUNTIME_WRITE_RETRY,
|
||||
},
|
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);
|
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}
|
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|
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export const puzzleRuntimeClient = {
|
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advanceLocalNextLevel: advanceLocalPuzzleNextLevel,
|
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advanceNextLevel: advancePuzzleNextLevel,
|
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drag: dragPuzzlePieceOrGroup,
|
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getRun: getPuzzleRun,
|
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|
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92
src/services/rpg-creation/rpgCreationAssetClient.test.ts
Normal file
92
src/services/rpg-creation/rpgCreationAssetClient.test.ts
Normal file
@@ -0,0 +1,92 @@
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/* @vitest-environment jsdom */
|
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|
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import { beforeEach, describe, expect, it, vi } from 'vitest';
|
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|
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const { requestJsonMock } = vi.hoisted(() => ({
|
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requestJsonMock: vi.fn(),
|
||||
}));
|
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|
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import {
|
||||
generateRpgWorldLandmark,
|
||||
generateRpgWorldSceneImage,
|
||||
generateRpgWorldSceneNpc,
|
||||
} from './rpgCreationAssetClient';
|
||||
|
||||
vi.mock('../apiClient', () => ({
|
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requestJson: requestJsonMock,
|
||||
}));
|
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|
||||
describe('rpgCreationAssetClient', () => {
|
||||
beforeEach(() => {
|
||||
requestJsonMock.mockReset();
|
||||
requestJsonMock.mockResolvedValue({
|
||||
entity: { id: 'landmark-1', name: '雾港' },
|
||||
imageSrc: '/generated-custom-world-scenes/profile/scene/image.webp',
|
||||
npc: { id: 'npc-1', name: '守灯人' },
|
||||
});
|
||||
});
|
||||
|
||||
it('posts scene images to the runtime custom world asset route', async () => {
|
||||
await generateRpgWorldSceneImage({
|
||||
profile: {
|
||||
id: 'profile-1',
|
||||
name: '雾海群岛',
|
||||
subtitle: '潮雾旧账',
|
||||
summary: '雾海群岛上有一座旧港。',
|
||||
tone: '潮湿、悬疑',
|
||||
playerGoal: '查明旧港的灯火',
|
||||
settingText: '海雾与旧账缠在一起。',
|
||||
},
|
||||
landmark: {
|
||||
id: 'scene-1',
|
||||
name: '旧港',
|
||||
description: '潮湿旧港的夜景',
|
||||
},
|
||||
userPrompt: '潮湿旧港的夜景',
|
||||
});
|
||||
|
||||
expect(requestJsonMock).toHaveBeenCalledWith(
|
||||
'/api/runtime/custom-world/scene-image',
|
||||
expect.objectContaining({
|
||||
method: 'POST',
|
||||
headers: { 'Content-Type': 'application/json' },
|
||||
}),
|
||||
'生成自定义世界场景图失败',
|
||||
);
|
||||
});
|
||||
|
||||
it('posts generated entities to the runtime custom world asset route', async () => {
|
||||
await generateRpgWorldLandmark({
|
||||
profile: {
|
||||
id: 'profile-1',
|
||||
name: '雾海群岛',
|
||||
} as never,
|
||||
});
|
||||
|
||||
expect(requestJsonMock).toHaveBeenCalledWith(
|
||||
'/api/runtime/custom-world/entity',
|
||||
expect.objectContaining({
|
||||
method: 'POST',
|
||||
}),
|
||||
'生成场景失败',
|
||||
);
|
||||
});
|
||||
|
||||
it('posts scene npcs to the runtime custom world asset route', async () => {
|
||||
await generateRpgWorldSceneNpc({
|
||||
profile: {
|
||||
id: 'profile-1',
|
||||
name: '雾海群岛',
|
||||
} as never,
|
||||
landmarkId: 'scene-1',
|
||||
});
|
||||
|
||||
expect(requestJsonMock).toHaveBeenCalledWith(
|
||||
'/api/runtime/custom-world/scene-npc',
|
||||
expect.objectContaining({
|
||||
method: 'POST',
|
||||
}),
|
||||
'生成场景 NPC 失败',
|
||||
);
|
||||
});
|
||||
});
|
||||
@@ -16,7 +16,7 @@ import {
|
||||
} from '../customWorldCoverAssetService';
|
||||
import { requestRpgCreationPostJson } from './rpgCreationRequestHelpers';
|
||||
|
||||
const RPG_CREATION_ASSET_API_BASE = '/api/custom-world';
|
||||
const RPG_CREATION_ASSET_API_BASE = '/api/runtime/custom-world';
|
||||
|
||||
export type RpgCreationHistoryAssetKind = 'character_visual' | 'scene_image';
|
||||
|
||||
|
||||
@@ -8,21 +8,23 @@ export {
|
||||
streamRpgNpcRecruitDialogue,
|
||||
} from './rpgRuntimeChatClient';
|
||||
export {
|
||||
beginRpgStorySession,
|
||||
getRpgRuntimeActionSnapshot,
|
||||
getRpgRuntimeClientVersion,
|
||||
getRpgRuntimeSessionId,
|
||||
getRpgRuntimeStorySessionId,
|
||||
getRpgRuntimeStoryState,
|
||||
continueRpgStorySession,
|
||||
getRpgStoryRuntimeProjection,
|
||||
getRpgStorySessionState,
|
||||
isRpgRuntimeServerFunctionId,
|
||||
isRpgRuntimeTaskFunctionId,
|
||||
loadRpgRuntimeInventoryView,
|
||||
resolveRpgRuntimeStoryAction,
|
||||
resolveRpgRuntimeStoryMoment,
|
||||
rpgRuntimeStoryClient,
|
||||
beginRuntimeStorySession,
|
||||
beginStorySession,
|
||||
continueStorySession,
|
||||
getRuntimeActionSnapshot,
|
||||
getRuntimeClientVersion,
|
||||
getRuntimeSessionId,
|
||||
getRuntimeStorySessionId,
|
||||
getRuntimeStoryState,
|
||||
getStoryRuntimeProjection,
|
||||
getStorySessionState,
|
||||
isServerRuntimeFunctionId,
|
||||
isTask5RuntimeFunctionId,
|
||||
buildRuntimeSnapshotFromProjection,
|
||||
loadRuntimeInventoryView,
|
||||
resolveRuntimeStoryAction,
|
||||
resolveRuntimeStoryMoment,
|
||||
buildStoryMomentFromRuntimeProjection,
|
||||
type RpgRuntimeStoryClientOptions,
|
||||
type RuntimeStoryChoicePayload,
|
||||
type RuntimeStoryInventoryView,
|
||||
@@ -30,7 +32,7 @@ export {
|
||||
type RuntimeStoryResponse,
|
||||
type StorySessionMutationResult,
|
||||
type StorySessionStateResult,
|
||||
shouldUseRpgRuntimeServerOptions,
|
||||
shouldUseServerRuntimeOptions,
|
||||
} from './rpgRuntimeStoryClient';
|
||||
export {
|
||||
deleteRpgSaveSnapshot,
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
import { beforeEach, describe, expect, it, vi } from 'vitest';
|
||||
import { beforeEach, describe, expect, it, vi } from 'vitest';
|
||||
|
||||
const { requestJsonMock } = vi.hoisted(() => ({
|
||||
requestJsonMock: vi.fn(),
|
||||
@@ -14,25 +14,106 @@ vi.mock('../apiClient', async () => {
|
||||
});
|
||||
|
||||
import { AnimationState } from '../../types';
|
||||
import type { StoryRuntimeProjectionResponse } from '../../../packages/shared/src/contracts/story';
|
||||
import {
|
||||
beginRpgStorySession,
|
||||
beginRpgRuntimeStorySession,
|
||||
beginStorySession,
|
||||
beginRuntimeStorySession,
|
||||
buildStoryMomentFromRuntimeOptions,
|
||||
continueRpgStorySession,
|
||||
getRpgStorySessionState,
|
||||
getRpgRuntimeClientVersion,
|
||||
getRpgRuntimeSessionId,
|
||||
getRpgRuntimeStorySessionId,
|
||||
getRpgRuntimeStoryState,
|
||||
isRpgRuntimeServerFunctionId,
|
||||
isRpgRuntimeTaskFunctionId,
|
||||
loadRpgRuntimeInventoryView,
|
||||
resolveRpgRuntimeStoryProjectionMoment,
|
||||
resolveRpgRuntimeStoryAction,
|
||||
resolveRpgRuntimeStoryMoment,
|
||||
shouldUseRpgRuntimeServerOptions,
|
||||
continueStorySession,
|
||||
getStorySessionState,
|
||||
getRuntimeClientVersion,
|
||||
getRuntimeSessionId,
|
||||
getRuntimeStorySessionId,
|
||||
getRuntimeStoryState,
|
||||
isServerRuntimeFunctionId,
|
||||
isTask5RuntimeFunctionId,
|
||||
loadRuntimeInventoryView,
|
||||
buildStoryMomentFromRuntimeProjection,
|
||||
resolveRuntimeStoryAction,
|
||||
resolveRuntimeStoryMoment,
|
||||
shouldUseServerRuntimeOptions,
|
||||
} from './rpgRuntimeStoryClient';
|
||||
|
||||
type RuntimeProjectionOverrides = Omit<
|
||||
Partial<StoryRuntimeProjectionResponse>,
|
||||
'storySession'
|
||||
> & {
|
||||
storySession?: Partial<StoryRuntimeProjectionResponse['storySession']>;
|
||||
};
|
||||
|
||||
function createStorySession(
|
||||
overrides: Partial<StoryRuntimeProjectionResponse['storySession']> = {},
|
||||
): StoryRuntimeProjectionResponse['storySession'] {
|
||||
return {
|
||||
storySessionId: 'storysess-main',
|
||||
runtimeSessionId: 'runtime-main',
|
||||
actorUserId: 'user-1',
|
||||
worldProfileId: 'profile-1',
|
||||
initialPrompt: '进入营地',
|
||||
openingSummary: null,
|
||||
latestNarrativeText: '服务端故事',
|
||||
latestChoiceFunctionId: null,
|
||||
status: 'active',
|
||||
version: 1,
|
||||
createdAt: '2026-04-08T00:00:00.000Z',
|
||||
updatedAt: '2026-04-08T00:00:01.000Z',
|
||||
...overrides,
|
||||
};
|
||||
}
|
||||
|
||||
function createRuntimeProjection(
|
||||
overrides: RuntimeProjectionOverrides = {},
|
||||
): StoryRuntimeProjectionResponse {
|
||||
const storySession = createStorySession(overrides.storySession);
|
||||
const serverVersion = overrides.serverVersion ?? storySession.version;
|
||||
|
||||
return {
|
||||
storySession,
|
||||
storyEvents: overrides.storyEvents ?? [],
|
||||
serverVersion,
|
||||
gameState: {
|
||||
runtimeSessionId: storySession.runtimeSessionId,
|
||||
storySessionId: storySession.storySessionId,
|
||||
runtimeActionVersion: serverVersion,
|
||||
currentScene: 'Story',
|
||||
playerEquipment: { weapon: null, armor: null, relic: null },
|
||||
...(overrides.gameState ?? {}),
|
||||
},
|
||||
actor: overrides.actor ?? {
|
||||
hp: 100,
|
||||
maxHp: 100,
|
||||
mana: 20,
|
||||
maxMana: 20,
|
||||
currency: 0,
|
||||
currencyText: '0 铜钱',
|
||||
},
|
||||
inventory: overrides.inventory ?? {
|
||||
backpackItems: [],
|
||||
equipmentSlots: [],
|
||||
forgeRecipes: [],
|
||||
},
|
||||
options: overrides.options ?? [],
|
||||
status: overrides.status ?? {
|
||||
inBattle: false,
|
||||
npcInteractionActive: false,
|
||||
currentNpcBattleMode: null,
|
||||
currentNpcBattleOutcome: null,
|
||||
},
|
||||
currentNarrativeText:
|
||||
overrides.currentNarrativeText ?? storySession.latestNarrativeText,
|
||||
actionResultText: overrides.actionResultText ?? null,
|
||||
toast: overrides.toast ?? null,
|
||||
};
|
||||
}
|
||||
|
||||
function createRuntimeMutationResponse(
|
||||
overrides: RuntimeProjectionOverrides = {},
|
||||
) {
|
||||
return {
|
||||
projection: createRuntimeProjection(overrides),
|
||||
};
|
||||
}
|
||||
|
||||
describe('rpgRuntimeStoryClient', () => {
|
||||
beforeEach(() => {
|
||||
requestJsonMock.mockReset();
|
||||
@@ -64,7 +145,7 @@ describe('rpgRuntimeStoryClient', () => {
|
||||
},
|
||||
});
|
||||
|
||||
const result = await beginRpgStorySession({
|
||||
const result = await beginStorySession({
|
||||
runtimeSessionId: 'runtime-main',
|
||||
worldProfileId: 'profile-1',
|
||||
initialPrompt: '进入营地',
|
||||
@@ -114,7 +195,7 @@ describe('rpgRuntimeStoryClient', () => {
|
||||
},
|
||||
});
|
||||
|
||||
await continueRpgStorySession({
|
||||
await continueStorySession({
|
||||
storySessionId: ' storysess-main ',
|
||||
narrativeText: '你继续向前。',
|
||||
choiceFunctionId: 'story_continue',
|
||||
@@ -154,7 +235,7 @@ describe('rpgRuntimeStoryClient', () => {
|
||||
storyEvents: [],
|
||||
});
|
||||
|
||||
await getRpgStorySessionState({ storySessionId: ' storysess-main ' });
|
||||
await getStorySessionState({ storySessionId: ' storysess-main ' });
|
||||
|
||||
expect(requestJsonMock).toHaveBeenCalledWith(
|
||||
'/api/story/sessions/storysess-main/state',
|
||||
@@ -166,25 +247,31 @@ describe('rpgRuntimeStoryClient', () => {
|
||||
);
|
||||
});
|
||||
|
||||
it('starts runtime sessions through the backend bootstrap endpoint', async () => {
|
||||
requestJsonMock.mockResolvedValue({
|
||||
sessionId: 'runtime-server-1',
|
||||
serverVersion: 1,
|
||||
snapshot: {
|
||||
version: 2,
|
||||
savedAt: '2026-04-28T00:00:00.000Z',
|
||||
bottomTab: 'adventure',
|
||||
it('starts runtime sessions through the backend runtime endpoint', async () => {
|
||||
requestJsonMock.mockResolvedValue(
|
||||
createRuntimeMutationResponse({
|
||||
storySession: {
|
||||
storySessionId: 'storysess-server-1',
|
||||
runtimeSessionId: 'runtime-server-1',
|
||||
worldProfileId: 'profile-1',
|
||||
latestNarrativeText: '营地开场',
|
||||
openingSummary: '营地开场',
|
||||
version: 2,
|
||||
updatedAt: '2026-04-28T00:00:00.000Z',
|
||||
},
|
||||
serverVersion: 2,
|
||||
gameState: {
|
||||
runtimeSessionId: 'runtime-server-1',
|
||||
storySessionId: 'storysess-server-1',
|
||||
currentScene: 'Story',
|
||||
playerCharacter: { id: 'role-1', name: '沈砺' },
|
||||
playerEquipment: { weapon: null, armor: null, relic: null },
|
||||
},
|
||||
currentStory: null,
|
||||
},
|
||||
});
|
||||
currentNarrativeText: '营地开场',
|
||||
}),
|
||||
);
|
||||
|
||||
const result = await beginRpgRuntimeStorySession({
|
||||
const result = await beginRuntimeStorySession({
|
||||
worldType: 'CUSTOM',
|
||||
customWorldProfile: { id: 'profile-1' } as never,
|
||||
character: { id: 'role-1', name: '沈砺' } as never,
|
||||
@@ -195,8 +282,11 @@ describe('rpgRuntimeStoryClient', () => {
|
||||
expect(result.snapshot.gameState.runtimeSessionId).toBe(
|
||||
'runtime-server-1',
|
||||
);
|
||||
expect(result.snapshot.gameState.storySessionId).toBe(
|
||||
'storysess-server-1',
|
||||
);
|
||||
expect(requestJsonMock).toHaveBeenCalledWith(
|
||||
'/api/runtime/story/sessions',
|
||||
'/api/story/sessions/runtime',
|
||||
expect.objectContaining({
|
||||
method: 'POST',
|
||||
body: JSON.stringify({
|
||||
@@ -213,28 +303,35 @@ describe('rpgRuntimeStoryClient', () => {
|
||||
});
|
||||
|
||||
it('builds runtime action requests against the dedicated story endpoint', async () => {
|
||||
requestJsonMock.mockResolvedValue({
|
||||
sessionId: 'runtime-main',
|
||||
serverVersion: 2,
|
||||
viewModel: {},
|
||||
presentation: {
|
||||
actionText: '继续交谈',
|
||||
resultText: '后端已结算',
|
||||
storyText: '后端已结算',
|
||||
options: [],
|
||||
},
|
||||
patches: [],
|
||||
snapshot: {
|
||||
version: 2,
|
||||
savedAt: '2026-04-08T00:00:00.000Z',
|
||||
bottomTab: 'adventure',
|
||||
gameState: {},
|
||||
currentStory: null,
|
||||
},
|
||||
});
|
||||
requestJsonMock.mockResolvedValue(
|
||||
createRuntimeMutationResponse({
|
||||
storySession: {
|
||||
storySessionId: 'storysess-custom',
|
||||
latestNarrativeText: '后端已结算',
|
||||
latestChoiceFunctionId: 'npc_chat',
|
||||
version: 2,
|
||||
},
|
||||
serverVersion: 2,
|
||||
gameState: {
|
||||
storySessionId: 'storysess-custom',
|
||||
runtimeSessionId: 'runtime-main',
|
||||
},
|
||||
storyEvents: [
|
||||
{
|
||||
eventId: 'storyevt-2',
|
||||
storySessionId: 'storysess-custom',
|
||||
eventKind: 'story_continued',
|
||||
narrativeText: '后端已结算',
|
||||
choiceFunctionId: 'npc_chat',
|
||||
createdAt: '2026-04-08T00:00:01.000Z',
|
||||
},
|
||||
],
|
||||
currentNarrativeText: '后端已结算',
|
||||
}),
|
||||
);
|
||||
|
||||
await resolveRpgRuntimeStoryAction({
|
||||
sessionId: 'runtime-custom',
|
||||
await resolveRuntimeStoryAction({
|
||||
storySessionId: 'storysess-custom',
|
||||
clientVersion: 9,
|
||||
option: {
|
||||
functionId: 'npc_chat',
|
||||
@@ -243,19 +340,17 @@ describe('rpgRuntimeStoryClient', () => {
|
||||
});
|
||||
|
||||
expect(requestJsonMock).toHaveBeenCalledWith(
|
||||
'/api/runtime/story/actions/resolve',
|
||||
'/api/story/sessions/storysess-custom/actions/resolve',
|
||||
expect.objectContaining({
|
||||
method: 'POST',
|
||||
body: JSON.stringify({
|
||||
sessionId: 'runtime-custom',
|
||||
storySessionId: 'storysess-custom',
|
||||
clientVersion: 9,
|
||||
action: {
|
||||
type: 'story_choice',
|
||||
functionId: 'npc_chat',
|
||||
targetId: undefined,
|
||||
payload: {
|
||||
optionText: '继续交谈',
|
||||
},
|
||||
functionId: 'npc_chat',
|
||||
actionText: '继续交谈',
|
||||
targetId: undefined,
|
||||
payload: {
|
||||
optionText: '继续交谈',
|
||||
},
|
||||
}),
|
||||
}),
|
||||
@@ -265,27 +360,20 @@ describe('rpgRuntimeStoryClient', () => {
|
||||
});
|
||||
|
||||
it('merges custom runtime payload fields into the action request body', async () => {
|
||||
requestJsonMock.mockResolvedValue({
|
||||
sessionId: 'runtime-main',
|
||||
serverVersion: 3,
|
||||
viewModel: {},
|
||||
presentation: {
|
||||
actionText: '使用凝神灵液',
|
||||
resultText: '后端已结算物品使用',
|
||||
storyText: '后端已结算物品使用',
|
||||
options: [],
|
||||
},
|
||||
patches: [],
|
||||
snapshot: {
|
||||
version: 3,
|
||||
savedAt: '2026-04-08T00:00:00.000Z',
|
||||
bottomTab: 'adventure',
|
||||
gameState: {},
|
||||
currentStory: null,
|
||||
},
|
||||
});
|
||||
requestJsonMock.mockResolvedValue(
|
||||
createRuntimeMutationResponse({
|
||||
storySession: {
|
||||
latestNarrativeText: '后端已结算物品使用',
|
||||
latestChoiceFunctionId: 'inventory_use',
|
||||
version: 3,
|
||||
},
|
||||
serverVersion: 3,
|
||||
currentNarrativeText: '后端已结算物品使用',
|
||||
}),
|
||||
);
|
||||
|
||||
await resolveRpgRuntimeStoryAction({
|
||||
await resolveRuntimeStoryAction({
|
||||
storySessionId: 'storysess-main',
|
||||
option: {
|
||||
functionId: 'inventory_use',
|
||||
actionText: '使用凝神灵液',
|
||||
@@ -296,20 +384,18 @@ describe('rpgRuntimeStoryClient', () => {
|
||||
});
|
||||
|
||||
expect(requestJsonMock).toHaveBeenCalledWith(
|
||||
'/api/runtime/story/actions/resolve',
|
||||
'/api/story/sessions/storysess-main/actions/resolve',
|
||||
expect.objectContaining({
|
||||
method: 'POST',
|
||||
body: JSON.stringify({
|
||||
sessionId: 'runtime-main',
|
||||
storySessionId: 'storysess-main',
|
||||
clientVersion: undefined,
|
||||
action: {
|
||||
type: 'story_choice',
|
||||
functionId: 'inventory_use',
|
||||
targetId: undefined,
|
||||
payload: {
|
||||
optionText: '使用凝神灵液',
|
||||
itemId: 'focus-tonic',
|
||||
},
|
||||
functionId: 'inventory_use',
|
||||
actionText: '使用凝神灵液',
|
||||
targetId: undefined,
|
||||
payload: {
|
||||
optionText: '使用凝神灵液',
|
||||
itemId: 'focus-tonic',
|
||||
},
|
||||
}),
|
||||
}),
|
||||
@@ -319,49 +405,18 @@ describe('rpgRuntimeStoryClient', () => {
|
||||
});
|
||||
|
||||
it('reads runtime story state by story session id', async () => {
|
||||
requestJsonMock.mockResolvedValue({
|
||||
storySession: {
|
||||
storySessionId: 'storysess-main',
|
||||
runtimeSessionId: 'runtime-main',
|
||||
actorUserId: 'user-1',
|
||||
worldProfileId: 'profile-1',
|
||||
initialPrompt: '进入营地',
|
||||
openingSummary: null,
|
||||
latestNarrativeText: '服务端故事',
|
||||
latestChoiceFunctionId: null,
|
||||
status: 'active',
|
||||
version: 4,
|
||||
createdAt: '2026-04-08T00:00:00.000Z',
|
||||
updatedAt: '2026-04-08T00:00:00.000Z',
|
||||
},
|
||||
storyEvents: [],
|
||||
serverVersion: 4,
|
||||
actor: {
|
||||
hp: 100,
|
||||
maxHp: 100,
|
||||
mana: 20,
|
||||
maxMana: 20,
|
||||
currency: 0,
|
||||
currencyText: '0 铜钱',
|
||||
},
|
||||
inventory: {
|
||||
backpackItems: [],
|
||||
equipmentSlots: [],
|
||||
forgeRecipes: [],
|
||||
},
|
||||
options: [],
|
||||
status: {
|
||||
inBattle: false,
|
||||
npcInteractionActive: false,
|
||||
currentNpcBattleMode: null,
|
||||
currentNpcBattleOutcome: null,
|
||||
},
|
||||
currentNarrativeText: '服务端故事',
|
||||
actionResultText: null,
|
||||
toast: null,
|
||||
});
|
||||
requestJsonMock.mockResolvedValue(
|
||||
createRuntimeProjection({
|
||||
storySession: {
|
||||
latestNarrativeText: '服务端故事',
|
||||
version: 4,
|
||||
},
|
||||
serverVersion: 4,
|
||||
currentNarrativeText: '服务端故事',
|
||||
}),
|
||||
);
|
||||
|
||||
await getRpgRuntimeStoryState({
|
||||
await getRuntimeStoryState({
|
||||
storySessionId: 'storysess-main',
|
||||
clientVersion: 7,
|
||||
});
|
||||
@@ -378,13 +433,13 @@ describe('rpgRuntimeStoryClient', () => {
|
||||
|
||||
it('rejects missing story session id instead of falling back to runtime id', async () => {
|
||||
expect(() =>
|
||||
getRpgRuntimeStorySessionId({
|
||||
getRuntimeStorySessionId({
|
||||
storySessionId: '',
|
||||
}),
|
||||
).toThrow('运行时故事会话不存在,无法读取服务端投影');
|
||||
|
||||
await expect(
|
||||
loadRpgRuntimeInventoryView({
|
||||
loadRuntimeInventoryView({
|
||||
gameState: {
|
||||
runtimeSessionId: 'runtime-inventory',
|
||||
storySessionId: null,
|
||||
@@ -394,14 +449,14 @@ describe('rpgRuntimeStoryClient', () => {
|
||||
).rejects.toThrow('运行时故事会话不存在,无法读取服务端投影');
|
||||
|
||||
await expect(
|
||||
continueRpgStorySession({
|
||||
continueStorySession({
|
||||
storySessionId: '',
|
||||
narrativeText: '继续',
|
||||
}),
|
||||
).rejects.toThrow('故事会话不存在,无法继续故事');
|
||||
|
||||
await expect(
|
||||
getRpgStorySessionState({
|
||||
getStorySessionState({
|
||||
storySessionId: '',
|
||||
}),
|
||||
).rejects.toThrow('故事会话不存在,无法读取故事会话状态');
|
||||
@@ -410,74 +465,62 @@ describe('rpgRuntimeStoryClient', () => {
|
||||
});
|
||||
|
||||
it('loads backend inventory view from story runtime projection', async () => {
|
||||
requestJsonMock.mockResolvedValue({
|
||||
storySession: {
|
||||
storySessionId: 'storysess-inventory',
|
||||
runtimeSessionId: 'runtime-inventory',
|
||||
actorUserId: 'user-1',
|
||||
worldProfileId: 'profile-1',
|
||||
initialPrompt: '进入营地',
|
||||
openingSummary: null,
|
||||
latestNarrativeText: '背包状态',
|
||||
latestChoiceFunctionId: null,
|
||||
status: 'active',
|
||||
version: 5,
|
||||
createdAt: '2026-04-08T00:00:00.000Z',
|
||||
updatedAt: '2026-04-08T00:00:00.000Z',
|
||||
},
|
||||
storyEvents: [],
|
||||
serverVersion: 5,
|
||||
actor: {
|
||||
hp: 100,
|
||||
maxHp: 100,
|
||||
mana: 20,
|
||||
maxMana: 20,
|
||||
currency: 90,
|
||||
currencyText: '90 铜钱',
|
||||
},
|
||||
inventory: {
|
||||
backpackItems: [],
|
||||
equipmentSlots: [],
|
||||
forgeRecipes: [
|
||||
{
|
||||
id: 'synthesis-refined-ingot',
|
||||
name: '压炼锭材',
|
||||
kind: 'synthesis',
|
||||
description: '把零散残片和基础材料压成稳定可用的金属锭材。',
|
||||
resultLabel: '精炼锭材',
|
||||
currencyCost: 18,
|
||||
currencyText: '18 铜钱',
|
||||
requirements: [
|
||||
{
|
||||
id: 'material:any',
|
||||
label: '任意材料',
|
||||
quantity: 3,
|
||||
owned: 3,
|
||||
requestJsonMock.mockResolvedValue(
|
||||
createRuntimeProjection({
|
||||
storySession: {
|
||||
storySessionId: 'storysess-inventory',
|
||||
runtimeSessionId: 'runtime-inventory',
|
||||
latestNarrativeText: '背包状态',
|
||||
version: 5,
|
||||
},
|
||||
serverVersion: 5,
|
||||
gameState: {
|
||||
storySessionId: 'storysess-inventory',
|
||||
runtimeSessionId: 'runtime-inventory',
|
||||
},
|
||||
actor: {
|
||||
hp: 100,
|
||||
maxHp: 100,
|
||||
mana: 20,
|
||||
maxMana: 20,
|
||||
currency: 90,
|
||||
currencyText: '90 铜钱',
|
||||
},
|
||||
inventory: {
|
||||
backpackItems: [],
|
||||
equipmentSlots: [],
|
||||
forgeRecipes: [
|
||||
{
|
||||
id: 'synthesis-refined-ingot',
|
||||
name: '压炼锭材',
|
||||
kind: 'synthesis',
|
||||
description: '把零散残片和基础材料压成稳定可用的金属锭材。',
|
||||
resultLabel: '精炼锭材',
|
||||
currencyCost: 18,
|
||||
currencyText: '18 铜钱',
|
||||
requirements: [
|
||||
{
|
||||
id: 'material:any',
|
||||
label: '任意材料',
|
||||
quantity: 3,
|
||||
owned: 3,
|
||||
},
|
||||
],
|
||||
canCraft: true,
|
||||
action: {
|
||||
functionId: 'forge_craft',
|
||||
actionText: '制作精炼锭材',
|
||||
payload: { recipeId: 'synthesis-refined-ingot' },
|
||||
enabled: true,
|
||||
},
|
||||
],
|
||||
canCraft: true,
|
||||
action: {
|
||||
functionId: 'forge_craft',
|
||||
actionText: '制作精炼锭材',
|
||||
payload: { recipeId: 'synthesis-refined-ingot' },
|
||||
enabled: true,
|
||||
},
|
||||
},
|
||||
],
|
||||
},
|
||||
options: [],
|
||||
status: {
|
||||
inBattle: false,
|
||||
npcInteractionActive: false,
|
||||
currentNpcBattleMode: null,
|
||||
currentNpcBattleOutcome: null,
|
||||
},
|
||||
currentNarrativeText: '',
|
||||
actionResultText: null,
|
||||
toast: null,
|
||||
});
|
||||
],
|
||||
},
|
||||
currentNarrativeText: '',
|
||||
}),
|
||||
);
|
||||
|
||||
const view = await loadRpgRuntimeInventoryView({
|
||||
const view = await loadRuntimeInventoryView({
|
||||
gameState: {
|
||||
storySessionId: 'storysess-inventory',
|
||||
runtimeActionVersion: 5,
|
||||
@@ -524,13 +567,13 @@ describe('rpgRuntimeStoryClient', () => {
|
||||
});
|
||||
|
||||
it('recognizes server-runtime option pools for server-side legality checks', () => {
|
||||
expect(isRpgRuntimeTaskFunctionId('npc_chat')).toBe(true);
|
||||
expect(isRpgRuntimeTaskFunctionId('battle_attack_basic')).toBe(true);
|
||||
expect(isRpgRuntimeTaskFunctionId('npc_trade')).toBe(false);
|
||||
expect(isRpgRuntimeServerFunctionId('npc_trade')).toBe(true);
|
||||
expect(isRpgRuntimeServerFunctionId('unknown_action')).toBe(false);
|
||||
expect(isTask5RuntimeFunctionId('npc_chat')).toBe(true);
|
||||
expect(isTask5RuntimeFunctionId('battle_attack_basic')).toBe(true);
|
||||
expect(isTask5RuntimeFunctionId('npc_trade')).toBe(false);
|
||||
expect(isServerRuntimeFunctionId('npc_trade')).toBe(true);
|
||||
expect(isServerRuntimeFunctionId('unknown_action')).toBe(false);
|
||||
expect(
|
||||
shouldUseRpgRuntimeServerOptions([
|
||||
shouldUseServerRuntimeOptions([
|
||||
{
|
||||
functionId: 'npc_chat',
|
||||
actionText: '继续交谈',
|
||||
@@ -547,7 +590,7 @@ describe('rpgRuntimeStoryClient', () => {
|
||||
]),
|
||||
).toBe(true);
|
||||
expect(
|
||||
shouldUseRpgRuntimeServerOptions([
|
||||
shouldUseServerRuntimeOptions([
|
||||
{
|
||||
functionId: 'npc_trade',
|
||||
actionText: '交易',
|
||||
@@ -564,7 +607,7 @@ describe('rpgRuntimeStoryClient', () => {
|
||||
]),
|
||||
).toBe(true);
|
||||
expect(
|
||||
shouldUseRpgRuntimeServerOptions([
|
||||
shouldUseServerRuntimeOptions([
|
||||
{
|
||||
functionId: 'unknown_action',
|
||||
actionText: '未知动作',
|
||||
@@ -580,47 +623,25 @@ describe('rpgRuntimeStoryClient', () => {
|
||||
},
|
||||
]),
|
||||
).toBe(false);
|
||||
expect(getRpgRuntimeSessionId({ runtimeSessionId: '' })).toBe(
|
||||
expect(getRuntimeSessionId({ runtimeSessionId: '' })).toBe(
|
||||
'runtime-main',
|
||||
);
|
||||
expect(getRpgRuntimeStorySessionId({ storySessionId: ' storysess-1 ' })).toBe(
|
||||
expect(getRuntimeStorySessionId({ storySessionId: ' storysess-1 ' })).toBe(
|
||||
'storysess-1',
|
||||
);
|
||||
expect(getRpgRuntimeClientVersion({ runtimeActionVersion: 3 })).toBe(3);
|
||||
expect(getRuntimeClientVersion({ runtimeActionVersion: 3 })).toBe(3);
|
||||
});
|
||||
|
||||
it('builds story moments from story runtime projection options', () => {
|
||||
const story = resolveRpgRuntimeStoryProjectionMoment({
|
||||
projection: {
|
||||
const story = buildStoryMomentFromRuntimeProjection({
|
||||
projection: createRuntimeProjection({
|
||||
storySession: {
|
||||
storySessionId: 'storysess-main',
|
||||
runtimeSessionId: 'runtime-main',
|
||||
actorUserId: 'user-1',
|
||||
worldProfileId: 'profile-1',
|
||||
initialPrompt: '进入营地',
|
||||
openingSummary: null,
|
||||
latestNarrativeText: '兜底故事',
|
||||
latestChoiceFunctionId: null,
|
||||
status: 'active',
|
||||
version: 5,
|
||||
createdAt: '2026-04-08T00:00:00.000Z',
|
||||
updatedAt: '2026-04-08T00:00:00.000Z',
|
||||
},
|
||||
storyEvents: [],
|
||||
serverVersion: 5,
|
||||
actor: {
|
||||
hp: 100,
|
||||
maxHp: 100,
|
||||
mana: 20,
|
||||
maxMana: 20,
|
||||
currency: 0,
|
||||
currencyText: '0 铜钱',
|
||||
},
|
||||
inventory: {
|
||||
backpackItems: [],
|
||||
equipmentSlots: [],
|
||||
forgeRecipes: [],
|
||||
},
|
||||
options: [
|
||||
{
|
||||
functionId: 'npc_chat',
|
||||
@@ -639,9 +660,7 @@ describe('rpgRuntimeStoryClient', () => {
|
||||
currentNpcBattleOutcome: null,
|
||||
},
|
||||
currentNarrativeText: '服务端投影故事',
|
||||
actionResultText: null,
|
||||
toast: null,
|
||||
},
|
||||
}),
|
||||
});
|
||||
|
||||
expect(story.text).toBe('服务端投影故事');
|
||||
@@ -680,100 +699,65 @@ describe('rpgRuntimeStoryClient', () => {
|
||||
});
|
||||
|
||||
it('prefers the richer snapshot story when the server persisted dialogue mode', () => {
|
||||
const story = resolveRpgRuntimeStoryMoment({
|
||||
const hydratedSnapshot = {
|
||||
version: 2,
|
||||
savedAt: '2026-04-08T00:00:00.000Z',
|
||||
bottomTab: 'adventure',
|
||||
gameState: {} as never,
|
||||
currentStory: {
|
||||
text: '你:先把话说开。\n梁伯:那我就直说了。',
|
||||
options: [],
|
||||
displayMode: 'dialogue',
|
||||
dialogue: [
|
||||
{ speaker: 'player', text: '先把话说开。' },
|
||||
{ speaker: 'npc', speakerName: '梁伯', text: '那我就直说了。' },
|
||||
],
|
||||
deferredOptions: [
|
||||
{
|
||||
functionId: 'npc_chat',
|
||||
actionText: '继续交谈',
|
||||
text: '继续交谈',
|
||||
visuals: {
|
||||
playerAnimation: AnimationState.IDLE,
|
||||
playerMoveMeters: 0,
|
||||
playerOffsetY: 0,
|
||||
playerFacing: 'right',
|
||||
scrollWorld: false,
|
||||
monsterChanges: [],
|
||||
},
|
||||
},
|
||||
],
|
||||
},
|
||||
} as never;
|
||||
const story = resolveRuntimeStoryMoment({
|
||||
response: {
|
||||
sessionId: 'runtime-main',
|
||||
serverVersion: 4,
|
||||
viewModel: {
|
||||
player: { hp: 10, maxHp: 10, mana: 5, maxMana: 5 },
|
||||
encounter: null,
|
||||
companions: [],
|
||||
inventory: {
|
||||
playerCurrency: 0,
|
||||
currencyText: '0 铜钱',
|
||||
inBattle: false,
|
||||
backpackItems: [],
|
||||
equipmentSlots: [],
|
||||
forgeRecipes: [],
|
||||
},
|
||||
availableOptions: [],
|
||||
status: {
|
||||
inBattle: false,
|
||||
npcInteractionActive: true,
|
||||
currentNpcBattleMode: null,
|
||||
currentNpcBattleOutcome: null,
|
||||
projection: createRuntimeProjection({
|
||||
storySession: {
|
||||
latestNarrativeText: '普通文本',
|
||||
latestChoiceFunctionId: 'npc_chat',
|
||||
version: 4,
|
||||
},
|
||||
serverVersion: 4,
|
||||
currentNarrativeText: '普通文本',
|
||||
}),
|
||||
snapshot: hydratedSnapshot,
|
||||
inventoryView: {
|
||||
playerCurrency: 0,
|
||||
currencyText: '0 铜钱',
|
||||
inBattle: false,
|
||||
backpackItems: [],
|
||||
equipmentSlots: [],
|
||||
forgeRecipes: [],
|
||||
},
|
||||
presentation: {
|
||||
actionText: '继续交谈',
|
||||
resultText: '后端已结算',
|
||||
storyText: '普通文本',
|
||||
options: [],
|
||||
battle: null,
|
||||
toast: null,
|
||||
},
|
||||
patches: [],
|
||||
snapshot: {
|
||||
version: 2,
|
||||
savedAt: '2026-04-08T00:00:00.000Z',
|
||||
bottomTab: 'adventure',
|
||||
gameState: {} as never,
|
||||
currentStory: {
|
||||
text: '你:先把话说开。\n梁伯:那我就直说了。',
|
||||
options: [],
|
||||
displayMode: 'dialogue',
|
||||
dialogue: [
|
||||
{ speaker: 'player', text: '先把话说开。' },
|
||||
{ speaker: 'npc', speakerName: '梁伯', text: '那我就直说了。' },
|
||||
],
|
||||
deferredOptions: [
|
||||
{
|
||||
functionId: 'npc_chat',
|
||||
actionText: '继续交谈',
|
||||
text: '继续交谈',
|
||||
visuals: {
|
||||
playerAnimation: AnimationState.IDLE,
|
||||
playerMoveMeters: 0,
|
||||
playerOffsetY: 0,
|
||||
playerFacing: 'right',
|
||||
scrollWorld: false,
|
||||
monsterChanges: [],
|
||||
},
|
||||
},
|
||||
],
|
||||
},
|
||||
} as never,
|
||||
},
|
||||
hydratedSnapshot: {
|
||||
version: 2,
|
||||
savedAt: '2026-04-08T00:00:00.000Z',
|
||||
bottomTab: 'adventure',
|
||||
gameState: {} as never,
|
||||
currentStory: {
|
||||
text: '你:先把话说开。\n梁伯:那我就直说了。',
|
||||
options: [],
|
||||
displayMode: 'dialogue',
|
||||
dialogue: [
|
||||
{ speaker: 'player', text: '先把话说开。' },
|
||||
{ speaker: 'npc', speakerName: '梁伯', text: '那我就直说了。' },
|
||||
],
|
||||
deferredOptions: [
|
||||
{
|
||||
functionId: 'npc_chat',
|
||||
actionText: '继续交谈',
|
||||
text: '继续交谈',
|
||||
visuals: {
|
||||
playerAnimation: AnimationState.IDLE,
|
||||
playerMoveMeters: 0,
|
||||
playerOffsetY: 0,
|
||||
playerFacing: 'right',
|
||||
scrollWorld: false,
|
||||
monsterChanges: [],
|
||||
},
|
||||
},
|
||||
],
|
||||
},
|
||||
} as never,
|
||||
hydratedSnapshot,
|
||||
fallbackStoryText: '普通文本',
|
||||
});
|
||||
|
||||
|
||||
@@ -8,15 +8,16 @@ import {
|
||||
TASK5_RUNTIME_FUNCTION_IDS,
|
||||
} from '../../../packages/shared/src/contracts/rpgRuntimeStoryAction';
|
||||
import type {
|
||||
RuntimeStoryActionRequest,
|
||||
RuntimeStoryActionResponse,
|
||||
RuntimeStoryBootstrapRequest,
|
||||
RuntimeStoryBootstrapResponse,
|
||||
RuntimeStoryOptionView,
|
||||
RuntimeBattlePresentation,
|
||||
RuntimeStoryInventoryViewModel,
|
||||
} from '../../../packages/shared/src/contracts/rpgRuntimeStoryState';
|
||||
import type {
|
||||
BeginStoryRuntimeSessionRequest,
|
||||
BeginStorySessionRequest,
|
||||
ContinueStoryRequest,
|
||||
ResolveStoryRuntimeActionRequest,
|
||||
StoryRuntimeMutationResponse,
|
||||
StorySessionMutationResponse,
|
||||
StorySessionStateResponse,
|
||||
StoryRuntimeOptionProjection,
|
||||
@@ -28,7 +29,6 @@ import type { GameState, StoryMoment, StoryOption } from '../../types';
|
||||
import { AnimationState } from '../../types';
|
||||
import { type ApiRetryOptions, requestJson } from '../apiClient';
|
||||
|
||||
const RUNTIME_STORY_API_BASE = '/api/runtime/story';
|
||||
const STORY_SESSIONS_API_BASE = '/api/story/sessions';
|
||||
const DEFAULT_SESSION_ID = 'runtime-main';
|
||||
const RUNTIME_STORY_RETRY: ApiRetryOptions = {
|
||||
@@ -50,40 +50,25 @@ export type RpgRuntimeStoryClientOptions = {
|
||||
retry?: ApiRetryOptions;
|
||||
};
|
||||
|
||||
export type RuntimeStoryResponse = RuntimeStoryActionResponse<
|
||||
GameState,
|
||||
StoryMoment
|
||||
>;
|
||||
export type RuntimeStoryBootstrapResult = RuntimeStoryBootstrapResponse<
|
||||
GameState,
|
||||
StoryMoment
|
||||
>;
|
||||
export type RuntimeStoryActionPresentation = {
|
||||
battle?: RuntimeBattlePresentation | null;
|
||||
resultText?: string;
|
||||
storyText?: string;
|
||||
};
|
||||
export type RuntimeStoryInventoryView = RuntimeStoryInventoryViewModel;
|
||||
export type RuntimeStoryResponse = {
|
||||
sessionId: string;
|
||||
serverVersion: number;
|
||||
projection: StoryRuntimeProjectionResponse;
|
||||
snapshot: HydratedSavedGameSnapshot;
|
||||
inventoryView: RuntimeStoryInventoryView;
|
||||
presentation?: RuntimeStoryActionPresentation;
|
||||
};
|
||||
export type StorySessionMutationResult = StorySessionMutationResponse;
|
||||
export type StorySessionStateResult = StorySessionStateResponse;
|
||||
export type RuntimeStoryProjectionResult = StoryRuntimeProjectionResponse;
|
||||
export type RuntimeStoryInventoryView =
|
||||
RuntimeStoryResponse['viewModel']['inventory'];
|
||||
export type { RuntimeStoryChoicePayload };
|
||||
|
||||
function requestRuntimeStoryJson<T>(
|
||||
path: string,
|
||||
init: RequestInit,
|
||||
fallbackMessage: string,
|
||||
options: RpgRuntimeStoryClientOptions = {},
|
||||
) {
|
||||
// 中文注释:runtime story 请求默认带一层轻量重试,
|
||||
// 因为这里既有 state 拉取,也有动作结算,请求失败会直接影响当前回合体验。
|
||||
return requestJson<T>(
|
||||
`${RUNTIME_STORY_API_BASE}${path}`,
|
||||
{
|
||||
...init,
|
||||
signal: options.signal,
|
||||
},
|
||||
fallbackMessage,
|
||||
{ retry: options.retry ?? RUNTIME_STORY_RETRY },
|
||||
);
|
||||
}
|
||||
|
||||
function requestStorySessionJson<T>(
|
||||
path: string,
|
||||
init: RequestInit,
|
||||
@@ -105,7 +90,7 @@ function createRuntimeStoryOption(
|
||||
option: RuntimeStoryOptionView,
|
||||
_gameState?: Pick<GameState, 'currentEncounter'>,
|
||||
): StoryOption {
|
||||
// 中文注释:服务端 viewModel 当前只返回动作层字段,
|
||||
// 中文注释:服务端投影当前只返回动作层字段,
|
||||
// 前端在这里补齐 StoryOption 所需的基础表现字段,保持冒险面板消费接口稳定。
|
||||
return {
|
||||
functionId: option.functionId,
|
||||
@@ -178,6 +163,47 @@ function getRuntimeProjectionStoryText(
|
||||
);
|
||||
}
|
||||
|
||||
export function buildRuntimeSnapshotFromProjection(
|
||||
projection: StoryRuntimeProjectionResponse,
|
||||
bottomTab: HydratedSavedGameSnapshot['bottomTab'] = 'adventure',
|
||||
): HydratedSavedGameSnapshot {
|
||||
const gameState = {
|
||||
...(projection.gameState as unknown as GameState),
|
||||
runtimeSessionId: projection.storySession.runtimeSessionId,
|
||||
storySessionId: projection.storySession.storySessionId,
|
||||
runtimeActionVersion: projection.serverVersion,
|
||||
} satisfies GameState;
|
||||
const currentStory = buildStoryMomentFromRuntimeProjection({
|
||||
projection,
|
||||
gameState,
|
||||
});
|
||||
|
||||
// 中文注释:新写入接口只返回 story runtime 投影,前端在边界层
|
||||
// 还原为已有运行时快照格式,避免下游 hooks 继续认识旧 action response。
|
||||
return rehydrateSavedSnapshot({
|
||||
version: projection.serverVersion,
|
||||
savedAt: projection.storySession.updatedAt,
|
||||
bottomTab,
|
||||
gameState,
|
||||
currentStory,
|
||||
} as HydratedSavedGameSnapshot);
|
||||
}
|
||||
|
||||
function normalizeRuntimeMutationResponse(
|
||||
response: StoryRuntimeMutationResponse,
|
||||
): RuntimeStoryResponse {
|
||||
const { projection } = response;
|
||||
const snapshot = buildRuntimeSnapshotFromProjection(projection);
|
||||
|
||||
return {
|
||||
sessionId: projection.storySession.runtimeSessionId,
|
||||
serverVersion: projection.serverVersion,
|
||||
projection,
|
||||
snapshot,
|
||||
inventoryView: mapRuntimeProjectionInventory(projection),
|
||||
};
|
||||
}
|
||||
|
||||
export function getRuntimeSessionId(
|
||||
gameState: Pick<GameState, 'runtimeSessionId'>,
|
||||
) {
|
||||
@@ -279,18 +305,13 @@ export function resolveRuntimeStoryMoment(params: {
|
||||
return params.hydratedSnapshot.currentStory!;
|
||||
}
|
||||
|
||||
const options =
|
||||
params.response.viewModel.availableOptions.length > 0
|
||||
? params.response.viewModel.availableOptions
|
||||
: params.response.presentation.options;
|
||||
|
||||
return buildStoryMomentFromRuntimeOptions({
|
||||
storyText:
|
||||
params.response.presentation.storyText ||
|
||||
params.response.presentation?.storyText ||
|
||||
params.hydratedSnapshot.currentStory?.text ||
|
||||
params.fallbackStoryText ||
|
||||
'',
|
||||
options,
|
||||
options: params.response.projection.options.map(mapRuntimeProjectionOption),
|
||||
gameState: params.hydratedSnapshot.gameState.currentEncounter
|
||||
? params.hydratedSnapshot.gameState
|
||||
: params.fallbackGameState,
|
||||
@@ -408,14 +429,14 @@ export async function loadRuntimeInventoryView(
|
||||
}
|
||||
|
||||
export async function beginRuntimeStorySession(
|
||||
params: RuntimeStoryBootstrapRequest<
|
||||
params: BeginStoryRuntimeSessionRequest<
|
||||
GameState['customWorldProfile'],
|
||||
NonNullable<GameState['playerCharacter']>
|
||||
>,
|
||||
options: RpgRuntimeStoryClientOptions = {},
|
||||
) {
|
||||
const response = await requestRuntimeStoryJson<RuntimeStoryBootstrapResult>(
|
||||
'/sessions',
|
||||
const response = await requestStorySessionJson<StoryRuntimeMutationResponse>(
|
||||
'/runtime',
|
||||
{
|
||||
method: 'POST',
|
||||
headers: { 'Content-Type': 'application/json' },
|
||||
@@ -425,17 +446,12 @@ export async function beginRuntimeStorySession(
|
||||
options,
|
||||
);
|
||||
|
||||
return {
|
||||
...response,
|
||||
snapshot: rehydrateSavedSnapshot(
|
||||
response.snapshot as HydratedSavedGameSnapshot,
|
||||
),
|
||||
} satisfies RuntimeStoryBootstrapResult;
|
||||
return normalizeRuntimeMutationResponse(response);
|
||||
}
|
||||
|
||||
export async function resolveRuntimeStoryAction(
|
||||
params: {
|
||||
sessionId?: string;
|
||||
storySessionId: string;
|
||||
clientVersion?: number;
|
||||
option: Pick<StoryOption, 'functionId' | 'actionText'>;
|
||||
targetId?: string;
|
||||
@@ -443,76 +459,36 @@ export async function resolveRuntimeStoryAction(
|
||||
},
|
||||
options: RpgRuntimeStoryClientOptions = {},
|
||||
) {
|
||||
// 中文注释:story_choice 是当前前端统一提交给服务端的动作包裹格式,
|
||||
// optionText 会一起带上,方便服务端日志、提示词和调试链查看用户当轮选择。
|
||||
const response = await requestRuntimeStoryJson<RuntimeStoryResponse>(
|
||||
'/actions/resolve',
|
||||
const storySessionId = normalizeStorySessionId(
|
||||
params.storySessionId,
|
||||
'故事会话不存在,无法执行运行时动作',
|
||||
);
|
||||
// 中文注释:写入 DTO 采用 story session scoped 扁平字段;
|
||||
// optionText 仍放进 payload,方便服务端日志、提示词和调试链查看用户当轮选择。
|
||||
const response = await requestStorySessionJson<StoryRuntimeMutationResponse>(
|
||||
`/${encodeURIComponent(storySessionId)}/actions/resolve`,
|
||||
{
|
||||
method: 'POST',
|
||||
headers: { 'Content-Type': 'application/json' },
|
||||
body: JSON.stringify({
|
||||
sessionId: params.sessionId || DEFAULT_SESSION_ID,
|
||||
storySessionId,
|
||||
clientVersion: params.clientVersion,
|
||||
action: {
|
||||
type: 'story_choice',
|
||||
functionId: params.option.functionId,
|
||||
targetId: params.targetId,
|
||||
payload: {
|
||||
optionText: params.option.actionText,
|
||||
...(params.payload ?? {}),
|
||||
},
|
||||
functionId: params.option.functionId,
|
||||
actionText: params.option.actionText,
|
||||
targetId: params.targetId,
|
||||
payload: {
|
||||
optionText: params.option.actionText,
|
||||
...(params.payload ?? {}),
|
||||
},
|
||||
} satisfies RuntimeStoryActionRequest),
|
||||
} satisfies ResolveStoryRuntimeActionRequest),
|
||||
},
|
||||
'执行运行时动作失败',
|
||||
options,
|
||||
);
|
||||
|
||||
return {
|
||||
...response,
|
||||
snapshot: rehydrateSavedSnapshot(
|
||||
response.snapshot as HydratedSavedGameSnapshot,
|
||||
),
|
||||
} satisfies RuntimeStoryResponse;
|
||||
return normalizeRuntimeMutationResponse(response);
|
||||
}
|
||||
|
||||
export function getRuntimeActionSnapshot(response: RuntimeStoryResponse) {
|
||||
return rehydrateSavedSnapshot(response.snapshot as HydratedSavedGameSnapshot);
|
||||
return response.snapshot;
|
||||
}
|
||||
|
||||
export const beginRpgRuntimeStorySession = beginRuntimeStorySession;
|
||||
export const beginRpgStorySession = beginStorySession;
|
||||
export const continueRpgStorySession = continueStorySession;
|
||||
export const getRpgStoryRuntimeProjection = getStoryRuntimeProjection;
|
||||
export const getRpgStorySessionState = getStorySessionState;
|
||||
export const getRpgRuntimeActionSnapshot = getRuntimeActionSnapshot;
|
||||
export const getRpgRuntimeClientVersion = getRuntimeClientVersion;
|
||||
export const getRpgRuntimeSessionId = getRuntimeSessionId;
|
||||
export const getRpgRuntimeStorySessionId = getRuntimeStorySessionId;
|
||||
export const getRpgRuntimeStoryState = getRuntimeStoryState;
|
||||
export const isRpgRuntimeServerFunctionId = isServerRuntimeFunctionId;
|
||||
export const isRpgRuntimeTaskFunctionId = isTask5RuntimeFunctionId;
|
||||
export const loadRpgRuntimeInventoryView = loadRuntimeInventoryView;
|
||||
export const resolveRpgRuntimeStoryAction = resolveRuntimeStoryAction;
|
||||
export const resolveRpgRuntimeStoryProjectionMoment =
|
||||
buildStoryMomentFromRuntimeProjection;
|
||||
export const resolveRpgRuntimeStoryMoment = resolveRuntimeStoryMoment;
|
||||
export const shouldUseRpgRuntimeServerOptions = shouldUseServerRuntimeOptions;
|
||||
|
||||
export const rpgRuntimeStoryClient = {
|
||||
beginSession: beginRpgRuntimeStorySession,
|
||||
beginStorySession: beginRpgStorySession,
|
||||
continueStorySession: continueRpgStorySession,
|
||||
getActionSnapshot: getRpgRuntimeActionSnapshot,
|
||||
getClientVersion: getRpgRuntimeClientVersion,
|
||||
getInventoryView: loadRpgRuntimeInventoryView,
|
||||
getSessionId: getRpgRuntimeSessionId,
|
||||
getStoryRuntimeProjection: getRpgStoryRuntimeProjection,
|
||||
getStorySessionId: getRpgRuntimeStorySessionId,
|
||||
getStorySessionState: getRpgStorySessionState,
|
||||
getState: getRpgRuntimeStoryState,
|
||||
resolveAction: resolveRpgRuntimeStoryAction,
|
||||
resolveProjectionMoment: resolveRpgRuntimeStoryProjectionMoment,
|
||||
resolveMoment: resolveRpgRuntimeStoryMoment,
|
||||
shouldUseServerOptions: shouldUseRpgRuntimeServerOptions,
|
||||
};
|
||||
|
||||
Reference in New Issue
Block a user