Close DDD refactor and remove generated asset proxy

This commit is contained in:
kdletters
2026-05-02 00:27:22 +08:00
parent fd08262bf0
commit 9d9913095d
605 changed files with 11811 additions and 10106 deletions

View File

@@ -6,8 +6,7 @@ impl SpacetimeClient {
&self,
input: DomainBattleStateInput,
) -> Result<BattleStateRecord, SpacetimeClientError> {
validate_battle_state_input(&input)
.map_err(|error| SpacetimeClientError::Runtime(error.to_string()))?;
validate_battle_state_input(&input).map_err(SpacetimeClientError::validation_failed)?;
let procedure_input = input.into();
self.call_after_connect(move |connection, sender| {
@@ -29,7 +28,7 @@ impl SpacetimeClient {
battle_state_id: String,
) -> Result<BattleStateRecord, SpacetimeClientError> {
let procedure_input = build_battle_state_query_input(battle_state_id)
.map_err(|error| SpacetimeClientError::Runtime(error.to_string()))?
.map_err(SpacetimeClientError::validation_failed)?
.into();
self.call_after_connect(move |connection, sender| {
@@ -50,7 +49,7 @@ impl SpacetimeClient {
input: DomainResolveCombatActionInput,
) -> Result<ResolveCombatActionRecord, SpacetimeClientError> {
validate_resolve_combat_action_input(&input)
.map_err(|error| SpacetimeClientError::Runtime(error.to_string()))?;
.map_err(SpacetimeClientError::validation_failed)?;
let procedure_input = input.into();
self.call_after_connect(move |connection, sender| {