Close DDD refactor and remove generated asset proxy

This commit is contained in:
kdletters
2026-05-02 00:27:22 +08:00
parent fd08262bf0
commit 9d9913095d
605 changed files with 11811 additions and 10106 deletions

View File

@@ -1,8 +1,12 @@
#![recursion_limit = "512"]
mod application;
mod bootstrap;
mod commands;
mod domain;
mod errors;
mod events;
mod session_action;
pub mod battle;
#[cfg(test)]
@@ -24,6 +28,11 @@ pub use battle::{
build_battle_runtime_story_options, inventory_item_has_usable_effect, resolve_battle_action,
restore_player_resource,
};
pub use bootstrap::{
RuntimeStoryBootstrapBuild, RuntimeStoryBootstrapSeed, build_custom_scene_preset,
build_encounter_from_scene_npc, build_runtime_story_bootstrap, generate_runtime_session_id,
resolve_custom_runtime_scene_id,
};
pub use commands::*;
pub use core::{
MAX_PLAYER_LEVEL, add_player_currency, add_player_inventory_items, append_active_build_buffs,
@@ -71,6 +80,10 @@ pub use post_battle::{
};
pub use projection::{StoryRuntimeProjectionSource, build_story_runtime_projection};
pub use prompt_context::{RuntimeStoryPromptContextExtras, build_runtime_story_prompt_context};
pub use session_action::{
StoryRuntimeActionResolveInput, StoryRuntimeActionResolveOutput, build_runtime_story_options,
build_runtime_story_state_response_parts, resolve_story_runtime_action,
};
pub use story_engine::project_story_engine_after_action;
pub use view_model::{
build_runtime_story_companions, build_runtime_story_encounter, build_runtime_story_view_model,