Close DDD refactor and remove generated asset proxy
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@@ -1,8 +1,12 @@
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#![recursion_limit = "512"]
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mod application;
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mod bootstrap;
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mod commands;
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mod domain;
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mod errors;
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mod events;
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mod session_action;
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pub mod battle;
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#[cfg(test)]
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@@ -24,6 +28,11 @@ pub use battle::{
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build_battle_runtime_story_options, inventory_item_has_usable_effect, resolve_battle_action,
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restore_player_resource,
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};
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pub use bootstrap::{
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RuntimeStoryBootstrapBuild, RuntimeStoryBootstrapSeed, build_custom_scene_preset,
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build_encounter_from_scene_npc, build_runtime_story_bootstrap, generate_runtime_session_id,
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resolve_custom_runtime_scene_id,
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};
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pub use commands::*;
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pub use core::{
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MAX_PLAYER_LEVEL, add_player_currency, add_player_inventory_items, append_active_build_buffs,
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@@ -71,6 +80,10 @@ pub use post_battle::{
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};
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pub use projection::{StoryRuntimeProjectionSource, build_story_runtime_projection};
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pub use prompt_context::{RuntimeStoryPromptContextExtras, build_runtime_story_prompt_context};
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pub use session_action::{
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StoryRuntimeActionResolveInput, StoryRuntimeActionResolveOutput, build_runtime_story_options,
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build_runtime_story_state_response_parts, resolve_story_runtime_action,
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};
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pub use story_engine::project_story_engine_after_action;
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pub use view_model::{
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build_runtime_story_companions, build_runtime_story_encounter, build_runtime_story_view_model,
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