Close DDD refactor and remove generated asset proxy

This commit is contained in:
kdletters
2026-05-02 00:27:22 +08:00
parent fd08262bf0
commit 9d9913095d
605 changed files with 11811 additions and 10106 deletions

View File

@@ -442,6 +442,8 @@ pub async fn generate_custom_world_scene_image(
let owner_user_id = authenticated.claims().user_id().to_string();
let normalized = normalize_scene_image_request(payload)
.map_err(|error| custom_world_ai_error_response(&request_context, error))?;
require_dashscope_settings(&state)
.map_err(|error| custom_world_ai_error_response(&request_context, error))?;
let asset_id = format!("custom-scene-{}", current_utc_millis());
let asset = execute_billable_asset_operation(
&state,
@@ -703,6 +705,8 @@ pub async fn generate_custom_world_cover_image(
trim_to_option(payload.profile.name.as_deref()).unwrap_or_else(|| "world".to_string());
let entity_id = profile_id.clone().unwrap_or_else(|| world_name.clone());
let size = trim_to_option(payload.size.as_deref()).unwrap_or_else(|| "1600*900".to_string());
require_dashscope_settings(&state)
.map_err(|error| custom_world_ai_error_response(&request_context, error))?;
let asset_id = format!("custom-cover-{}", current_utc_millis());
let asset = execute_billable_asset_operation(
&state,
@@ -2440,10 +2444,16 @@ mod tests {
serde_json::from_slice(&body).expect("body should be valid json")
}
fn build_state_without_dashscope_key() -> AppState {
let mut config = AppConfig::default();
config.dashscope_api_key = None;
AppState::new(config).expect("state should build")
}
#[tokio::test]
async fn scene_image_returns_service_unavailable_when_dashscope_missing() {
let state = AppState::new(AppConfig::default()).expect("state should build");
let request_context = build_request_context("POST /api/custom-world/scene-image");
let state = build_state_without_dashscope_key();
let request_context = build_request_context("POST /api/runtime/custom-world/scene-image");
let authenticated = build_authenticated(&state);
let response = generate_custom_world_scene_image(
@@ -2512,15 +2522,27 @@ mod tests {
};
let normalized = normalize_scene_image_request(payload).expect("payload should normalize");
let manual_prompt = build_custom_world_scene_image_prompt(SceneImagePromptParams {
profile: SceneImagePromptProfile {
name: "雾海群岛",
subtitle: "失落航线",
tone: "潮湿、神秘、低魔奇幻",
player_goal: "找到王冠并阻止海妖复苏",
summary: "玩家在雾海中追查沉没王冠。",
setting_text: "群岛被永恒雾潮包围。",
},
landmark: SceneImagePromptLandmark {
name: "礁石神殿",
description: "古老礁石上的半沉神殿。",
},
user_prompt: "破碎神殿矗立在蓝绿色雾潮中,潮湿石阶上有幽光贝壳。",
has_reference_image: false,
fallback_landmark_name: Some("礁石神殿"),
fallback_world_name: "雾海群岛",
});
assert!(normalized.prompt.contains("世界名:雾海群岛"));
assert!(normalized.prompt.contains("世界副标题:失落航线"));
assert!(normalized.prompt.contains("场景名称:礁石神殿"));
assert!(
normalized
.prompt
.contains("本次想要生成的画面内容:破碎神殿")
);
assert_eq!(normalized.prompt, manual_prompt);
assert!(normalized.prompt.contains("破碎神殿矗立在蓝绿色雾潮中"));
assert_ne!(
normalized.prompt,
"破碎神殿矗立在蓝绿色雾潮中,潮湿石阶上有幽光贝壳。"
@@ -2585,8 +2607,8 @@ mod tests {
#[tokio::test]
async fn cover_image_returns_service_unavailable_when_dashscope_missing() {
let state = AppState::new(AppConfig::default()).expect("state should build");
let request_context = build_request_context("POST /api/custom-world/cover-image");
let state = build_state_without_dashscope_key();
let request_context = build_request_context("POST /api/runtime/custom-world/cover-image");
let authenticated = build_authenticated(&state);
let response = generate_custom_world_cover_image(
@@ -2622,7 +2644,7 @@ mod tests {
#[tokio::test]
async fn cover_upload_rejects_invalid_data_url_before_touching_oss() {
let state = AppState::new(AppConfig::default()).expect("state should build");
let request_context = build_request_context("POST /api/custom-world/cover-upload");
let request_context = build_request_context("POST /api/runtime/custom-world/cover-upload");
let authenticated = build_authenticated(&state);
let response = upload_custom_world_cover_image(