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@@ -88,13 +88,34 @@ vi.mock('./rpg-runtime-shell', () => ({
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session,
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chrome,
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}: {
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session: { gameState: { currentScenePreset?: { name?: string } | null } };
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session: {
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gameState: {
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currentScenePreset?: { id?: string; name?: string } | null;
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playerCharacter?: { name?: string } | null;
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runtimeSessionId?: string | null;
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runtimeMode?: string;
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runtimePersistenceDisabled?: boolean;
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};
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currentStory?: { text?: string } | null;
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};
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chrome?: { hidePlayerLevelBadge?: boolean };
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}) => (
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<div>
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<div>幕预览运行时</div>
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{chrome?.hidePlayerLevelBadge ? <div>隐藏等级徽标</div> : null}
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<div>{session.gameState.currentScenePreset?.name ?? '未进入场景'}</div>
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<div>{session.gameState.currentScenePreset?.id ?? '未进入场景ID'}</div>
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<div>
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{session.gameState.playerCharacter ? '已选择预览角色' : '未选择角色'}
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</div>
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<div>{session.gameState.runtimeSessionId ?? '未设置预览会话'}</div>
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<div>{session.gameState.runtimeMode ?? '未设置运行模式'}</div>
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<div>
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{session.gameState.runtimePersistenceDisabled
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? '预览禁用持久化'
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: '预览允许持久化'}
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</div>
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<div>{session.currentStory?.text ?? '未生成当前故事'}</div>
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</div>
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),
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}));
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@@ -102,6 +123,30 @@ vi.mock('./rpg-runtime-shell', () => ({
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vi.mock('./asset-studio/characterAssetWorkflowPersistence', () => ({
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fetchCharacterWorkflowCache: vi.fn().mockResolvedValue({ cache: null }),
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saveCharacterWorkflowCache: vi.fn().mockResolvedValue(undefined),
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resolveCharacterRoleAssetWorkflow: vi.fn(({ role }) =>
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Promise.resolve({
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ok: true,
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cache: null,
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workflow: {
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role,
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defaultPromptBundle: {
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visualPromptText: '',
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animationPromptText: '',
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scenePromptText: '',
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},
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visualPromptText: '',
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animationPromptText: '',
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animationPromptTextByKey: {},
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visualDrafts: [],
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selectedVisualDraftId: '',
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selectedAnimation: 'idle',
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},
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}),
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),
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putCharacterRoleAssetWorkflow: vi.fn().mockResolvedValue({
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ok: true,
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cache: null,
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}),
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generateCharacterVisualCandidates: vi.fn(),
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publishCharacterVisualAsset: vi.fn(),
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generateCharacterAnimationDraft: vi.fn(),
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@@ -1312,6 +1357,13 @@ test('场景幕预览会打开当前幕运行时面板', async () => {
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expect(screen.getAllByText('沉钟栈桥').length).toBeGreaterThan(0);
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expect(screen.getByText('隐藏等级徽标')).toBeTruthy();
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expect(screen.getByText('已选择预览角色')).toBeTruthy();
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expect(screen.getByText('runtime-scene-act-preview')).toBeTruthy();
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expect(screen.getByText('landmark-1')).toBeTruthy();
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expect(screen.getByText('play')).toBeTruthy();
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expect(screen.getByText('预览禁用持久化')).toBeTruthy();
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expect(screen.getByText(/顾潮音已经在沉钟栈桥等你/u)).toBeTruthy();
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expect(screen.queryByText('正在载入这一幕的游戏流程...')).toBeNull();
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await user.click(screen.getByRole('button', { name: '结束预览' }));
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