This commit is contained in:
2026-04-30 17:49:07 +08:00
parent 805d6f8cae
commit 9d684cb7b3
615 changed files with 15368 additions and 6172 deletions

View File

@@ -88,13 +88,34 @@ vi.mock('./rpg-runtime-shell', () => ({
session,
chrome,
}: {
session: { gameState: { currentScenePreset?: { name?: string } | null } };
session: {
gameState: {
currentScenePreset?: { id?: string; name?: string } | null;
playerCharacter?: { name?: string } | null;
runtimeSessionId?: string | null;
runtimeMode?: string;
runtimePersistenceDisabled?: boolean;
};
currentStory?: { text?: string } | null;
};
chrome?: { hidePlayerLevelBadge?: boolean };
}) => (
<div>
<div></div>
{chrome?.hidePlayerLevelBadge ? <div></div> : null}
<div>{session.gameState.currentScenePreset?.name ?? '未进入场景'}</div>
<div>{session.gameState.currentScenePreset?.id ?? '未进入场景ID'}</div>
<div>
{session.gameState.playerCharacter ? '已选择预览角色' : '未选择角色'}
</div>
<div>{session.gameState.runtimeSessionId ?? '未设置预览会话'}</div>
<div>{session.gameState.runtimeMode ?? '未设置运行模式'}</div>
<div>
{session.gameState.runtimePersistenceDisabled
? '预览禁用持久化'
: '预览允许持久化'}
</div>
<div>{session.currentStory?.text ?? '未生成当前故事'}</div>
</div>
),
}));
@@ -102,6 +123,30 @@ vi.mock('./rpg-runtime-shell', () => ({
vi.mock('./asset-studio/characterAssetWorkflowPersistence', () => ({
fetchCharacterWorkflowCache: vi.fn().mockResolvedValue({ cache: null }),
saveCharacterWorkflowCache: vi.fn().mockResolvedValue(undefined),
resolveCharacterRoleAssetWorkflow: vi.fn(({ role }) =>
Promise.resolve({
ok: true,
cache: null,
workflow: {
role,
defaultPromptBundle: {
visualPromptText: '',
animationPromptText: '',
scenePromptText: '',
},
visualPromptText: '',
animationPromptText: '',
animationPromptTextByKey: {},
visualDrafts: [],
selectedVisualDraftId: '',
selectedAnimation: 'idle',
},
}),
),
putCharacterRoleAssetWorkflow: vi.fn().mockResolvedValue({
ok: true,
cache: null,
}),
generateCharacterVisualCandidates: vi.fn(),
publishCharacterVisualAsset: vi.fn(),
generateCharacterAnimationDraft: vi.fn(),
@@ -1312,6 +1357,13 @@ test('场景幕预览会打开当前幕运行时面板', async () => {
expect(screen.getAllByText('沉钟栈桥').length).toBeGreaterThan(0);
expect(screen.getByText('隐藏等级徽标')).toBeTruthy();
expect(screen.getByText('已选择预览角色')).toBeTruthy();
expect(screen.getByText('runtime-scene-act-preview')).toBeTruthy();
expect(screen.getByText('landmark-1')).toBeTruthy();
expect(screen.getByText('play')).toBeTruthy();
expect(screen.getByText('预览禁用持久化')).toBeTruthy();
expect(screen.getByText(//u)).toBeTruthy();
expect(screen.queryByText('正在载入这一幕的游戏流程...')).toBeNull();
await user.click(screen.getByRole('button', { name: '结束预览' }));

View File

@@ -1,6 +1,6 @@
/* @vitest-environment jsdom */
import { render, screen } from '@testing-library/react';
import { render, screen, within } from '@testing-library/react';
import userEvent from '@testing-library/user-event';
import { afterEach, expect, test, vi } from 'vitest';
@@ -104,9 +104,9 @@ test('creation hub reflects updated draft title summary and counts after rerende
expect(screen.getByText('玩家是失职返乡的守灯人。')).toBeTruthy();
expect(screen.queryByText('角色 3')).toBeNull();
expect(screen.queryByText('地点 4')).toBeNull();
expect(
screen.getByRole('button', { name: /.*/u }),
).toBeTruthy();
const rpgButton = screen.getByRole('button', { name: //u });
expect((rpgButton as HTMLButtonElement).disabled).toBe(true);
expect(within(rpgButton).getAllByText('敬请期待').length).toBeGreaterThan(0);
expect(screen.getByRole('button', { name: /.*/u })).toBeTruthy();
expect(screen.queryByRole('button', { name: //u })).toBeNull();

View File

@@ -43,7 +43,7 @@ test('creation hub draft card renders compiled work summary fields', () => {
expect(html).toContain('玩家是失职返乡的守灯人');
expect(html).toContain('守灯会与沉船商盟争夺航道解释权');
expect(html).toContain('角色扮演');
expect(html).toContain('剧情演绎,冒险成长');
expect(html).toContain('敬请期待');
expect(html).toContain('拼图');
expect(html).toContain('创意礼物,生活分享');
expect(html).not.toContain('大鱼吃小鱼');

View File

@@ -208,8 +208,11 @@ function mapPuzzleWorkToShelfItem(
id: item.workId,
kind: 'puzzle',
status,
title: item.levelName,
summary: item.summary,
title: item.workTitle?.trim() || item.levelName.trim() || '未命名拼图',
summary:
item.workDescription?.trim() ||
item.summary.trim() ||
(status === 'draft' ? '未填写作品描述' : ''),
updatedAt: item.updatedAt,
coverImageSrc: item.coverImageSrc ?? null,
coverRenderMode: 'image',

View File

@@ -56,6 +56,7 @@ import {
streamBigFishCreationMessage,
} from '../../services/big-fish-creation';
import {
likeBigFishGalleryWork,
listBigFishGallery,
remixBigFishGalleryWork,
} from '../../services/big-fish-gallery';
@@ -94,11 +95,13 @@ import {
} from '../../services/puzzle-agent';
import {
getPuzzleGalleryDetail,
likePuzzleGalleryWork,
listPuzzleGallery,
remixPuzzleGalleryWork,
} from '../../services/puzzle-gallery';
import {
advanceLocalPuzzleNextLevel,
advancePuzzleNextLevel,
getPuzzleRun,
startPuzzleRun,
submitPuzzleLeaderboard,
@@ -121,6 +124,7 @@ import { rpgCreationPreviewAdapter } from '../../services/rpg-creation/rpgCreati
import {
deleteRpgEntryWorldProfile,
getRpgEntryWorldGalleryDetailByCode,
likeRpgEntryWorldGallery,
recordRpgEntryWorldGalleryPlay,
remixRpgEntryWorldGallery,
} from '../../services/rpg-entry/rpgEntryLibraryClient';
@@ -202,6 +206,13 @@ function getPlatformPublicGalleryEntryKey(entry: PlatformPublicGalleryCard) {
return `${kind}:${entry.ownerUserId}:${entry.profileId}`;
}
function isSamePlatformPublicGalleryEntry(
left: PlatformPublicGalleryCard,
right: PlatformPublicGalleryCard,
) {
return getPlatformPublicGalleryEntryKey(left) === getPlatformPublicGalleryEntryKey(right);
}
function mergePlatformPublicGalleryEntries(
rpgEntries: CustomWorldGalleryCard[],
puzzleEntries: PlatformPublicGalleryCard[],
@@ -281,6 +292,7 @@ function mapPublicWorkDetailToBigFishWork(
workId: entry.workId,
sourceSessionId: entry.profileId,
ownerUserId: entry.ownerUserId,
authorDisplayName: entry.authorDisplayName,
title: entry.worldName,
subtitle: entry.subtitle,
summary: entry.summaryText,
@@ -299,6 +311,20 @@ function mapPublicWorkDetailToBigFishWork(
};
}
function mergePuzzleWorkSummary(
current: PuzzleWorkSummary,
updated: PuzzleWorkSummary,
): PuzzleWorkSummary {
return current.profileId === updated.profileId ? updated : current;
}
function mergeBigFishWorkSummary(
current: BigFishWorkSummary,
updated: BigFishWorkSummary,
): BigFishWorkSummary {
return current.sourceSessionId === updated.sourceSessionId ? updated : current;
}
async function resolvePublicWorkAuthorSummary(
entry: PlatformPublicGalleryCard,
): Promise<PublicUserSummary | null> {
@@ -457,15 +483,85 @@ function buildPuzzleResultProfileId(sessionId: string | null | undefined) {
function buildPuzzleCompileActionFromFormPayload(
payload: CreatePuzzleAgentSessionRequest | null,
): PuzzleAgentActionRequest {
const workTitle = payload?.workTitle?.trim() || payload?.seedText?.trim();
const workDescription = payload?.workDescription?.trim();
const pictureDescription = payload?.pictureDescription?.trim();
return {
action: 'compile_puzzle_draft',
promptText:
payload?.pictureDescription?.trim() || payload?.seedText?.trim(),
promptText: pictureDescription || workTitle,
...(workTitle ? { workTitle } : {}),
...(workDescription ? { workDescription } : {}),
...(pictureDescription ? { pictureDescription } : {}),
referenceImageSrc: payload?.referenceImageSrc || null,
candidateCount: 1,
};
}
function buildPuzzleFormPayloadFromSession(
session: PuzzleAgentSessionSnapshot,
): CreatePuzzleAgentSessionRequest {
const formDraft = session.draft?.formDraft;
const workTitle =
formDraft?.workTitle?.trim() ||
session.draft?.workTitle?.trim() ||
session.draft?.levelName?.trim() ||
session.anchorPack.themePromise.value.trim() ||
session.seedText?.trim() ||
'';
const workDescription =
formDraft?.workDescription?.trim() ||
session.draft?.workDescription?.trim() ||
session.draft?.summary?.trim() ||
'';
const pictureDescription =
formDraft?.pictureDescription?.trim() ||
session.draft?.levels?.[0]?.pictureDescription?.trim() ||
session.anchorPack.visualSubject.value.trim() ||
'';
return {
seedText: workTitle,
workTitle,
workDescription,
pictureDescription,
referenceImageSrc: null,
};
}
function buildPuzzleFormPayloadFromAction(
payload: PuzzleAgentActionRequest,
): CreatePuzzleAgentSessionRequest | null {
if (
payload.action !== 'compile_puzzle_draft' &&
payload.action !== 'save_puzzle_form_draft'
) {
return null;
}
const workTitle = payload.workTitle?.trim() ?? '';
const workDescription = payload.workDescription?.trim() ?? '';
const pictureDescription =
payload.pictureDescription?.trim() || payload.promptText?.trim() || '';
return {
seedText: workTitle,
workTitle,
workDescription,
pictureDescription,
referenceImageSrc:
payload.action === 'compile_puzzle_draft'
? (payload.referenceImageSrc ?? null)
: null,
};
}
function isPuzzleFormOnlyDraft(session: PuzzleAgentSessionSnapshot | null) {
return Boolean(
session?.stage === 'collecting_anchors' && session.draft?.formDraft,
);
}
const CustomWorldGenerationView = lazy(async () => {
const module = await import('../CustomWorldGenerationView');
return {
@@ -1125,6 +1221,10 @@ export function PlatformEntryFlowShellImpl({
onActionComplete: async ({ payload, response, setSession }) => {
setPuzzleOperation(response.operation);
setSession(response.session);
const formPayload = buildPuzzleFormPayloadFromAction(payload);
if (formPayload) {
setPuzzleFormDraftPayload(formPayload);
}
if (payload.action === 'publish_puzzle_work') {
await Promise.allSettled([
@@ -1167,6 +1267,11 @@ export function PlatformEntryFlowShellImpl({
}
},
beforeExecuteAction: ({ payload }) => {
const formPayload = buildPuzzleFormPayloadFromAction(payload);
if (formPayload) {
setPuzzleFormDraftPayload(formPayload);
}
if (payload.action !== 'compile_puzzle_draft') {
return;
}
@@ -1224,19 +1329,16 @@ export function PlatformEntryFlowShellImpl({
setPuzzleOperation(null);
setPuzzleGenerationState(null);
setPuzzleFormDraftPayload(null);
puzzleFlow.setSession(null);
puzzleFlow.setError(null);
puzzleFlow.setStreamingReplyText('');
puzzleFlow.setIsStreamingReply(false);
enterCreateTab();
setShowCreationTypeModal(false);
setSelectionStage('puzzle-agent-workspace');
}, [enterCreateTab, puzzleFlow, setSelectionStage]);
const nextSession = await puzzleFlow.openWorkspace({});
if (nextSession) {
void refreshPuzzleShelf();
}
}, [puzzleFlow, refreshPuzzleShelf]);
const createPuzzleDraftFromForm = useCallback(
async (payload: CreatePuzzleAgentSessionRequest) => {
setPuzzleFormDraftPayload(payload);
const nextSession = await puzzleFlow.openWorkspace(payload);
const nextSession = puzzleFlow.session ?? (await puzzleFlow.openWorkspace(payload));
if (!nextSession) {
return;
}
@@ -1249,6 +1351,36 @@ export function PlatformEntryFlowShellImpl({
[puzzleFlow],
);
const savePuzzleFormDraft = useCallback(
async (payload: CreatePuzzleAgentSessionRequest) => {
const session = puzzleFlow.session;
if (!session || session.stage !== 'collecting_anchors') {
return;
}
setPuzzleFormDraftPayload(payload);
try {
const response = await executePuzzleAgentAction(session.sessionId, {
action: 'save_puzzle_form_draft',
promptText: payload.pictureDescription ?? null,
workTitle: payload.workTitle ?? payload.seedText ?? '',
workDescription: payload.workDescription ?? '',
pictureDescription: payload.pictureDescription ?? '',
});
setPuzzleOperation(response.operation);
puzzleFlow.setSession(response.session);
setPuzzleError(null);
void refreshPuzzleShelf();
} catch (error) {
setPuzzleError(
resolvePuzzleErrorMessage(error, '保存拼图表单草稿失败。'),
);
}
},
[puzzleFlow, refreshPuzzleShelf, resolvePuzzleErrorMessage, setPuzzleError],
);
useEffect(() => {
if (platformBootstrap.canReadProtectedData) {
hadReadableProtectedDataRef.current = true;
@@ -1318,7 +1450,7 @@ export function PlatformEntryFlowShellImpl({
const handleCreationHubCreateType = useCallback(
(type: PlatformCreationTypeId) => {
if (type === 'airp' || type === 'visual-novel') {
if (type === 'rpg' || type === 'airp' || type === 'visual-novel') {
return;
}
@@ -1326,13 +1458,6 @@ export function PlatformEntryFlowShellImpl({
return;
}
if (type === 'rpg') {
runProtectedAction(() => {
void sessionController.openRpgAgentWorkspace();
});
return;
}
if (type === 'big-fish') {
runProtectedAction(() => {
void openBigFishAgentWorkspace();
@@ -1351,7 +1476,6 @@ export function PlatformEntryFlowShellImpl({
openPuzzleAgentWorkspace,
prepareCreationLaunch,
runProtectedAction,
sessionController,
],
);
@@ -1459,6 +1583,7 @@ export function PlatformEntryFlowShellImpl({
returnStage: PuzzleRuntimeReturnStage = 'work-detail',
detailItem?: PuzzleWorkSummary,
mirrorErrorToPublicDetail = false,
levelId?: string | null,
) => {
if (isPuzzleBusy) {
return;
@@ -1470,7 +1595,10 @@ export function PlatformEntryFlowShellImpl({
try {
const item =
detailItem ?? (await getPuzzleGalleryDetail(profileId)).item;
const { run } = await startPuzzleRun({ profileId: item.profileId });
const { run } = await startPuzzleRun({
profileId: item.profileId,
levelId: levelId ?? null,
});
setSelectedPuzzleDetail(item);
setPuzzleRun(run);
setPuzzleRuntimeReturnStage(returnStage);
@@ -1513,6 +1641,8 @@ export function PlatformEntryFlowShellImpl({
ownerUserId: authUi?.user?.id ?? 'current-user',
sourceSessionId: puzzleSession?.sessionId ?? null,
authorDisplayName: authUi?.user?.displayName ?? '玩家',
workTitle: draft.workTitle || draft.levelName,
workDescription: draft.workDescription || draft.summary,
levelName: draft.levelName,
summary: draft.summary,
themeTags: draft.themeTags,
@@ -1787,7 +1917,7 @@ export function PlatformEntryFlowShellImpl({
]);
const advancePuzzleLevel = useCallback(async () => {
if (!puzzleRun || isPuzzleBusy) {
if (!puzzleRun || isPuzzleBusy || isPuzzleLeaderboardBusy) {
return;
}
@@ -1801,13 +1931,15 @@ export function PlatformEntryFlowShellImpl({
setPuzzleError(null);
try {
const { run } = await advanceLocalPuzzleNextLevel({
run: puzzleRun,
sourceSessionId:
selectedPuzzleDetail?.sourceSessionId ??
puzzleSession?.sessionId ??
null,
});
const { run } = isLocalPuzzleRun(puzzleRun)
? await advanceLocalPuzzleNextLevel({
run: puzzleRun,
sourceSessionId:
selectedPuzzleDetail?.sourceSessionId ??
puzzleSession?.sessionId ??
null,
})
: await advancePuzzleNextLevel(puzzleRun.runId);
setPuzzleRun(run);
} catch (error) {
setPuzzleError(resolvePuzzleErrorMessage(error, '准备下一关失败。'));
@@ -1817,6 +1949,7 @@ export function PlatformEntryFlowShellImpl({
}
}, [
isPuzzleBusy,
isPuzzleLeaderboardBusy,
puzzleRun,
puzzleSession,
resolvePuzzleErrorMessage,
@@ -2022,14 +2155,17 @@ export function PlatformEntryFlowShellImpl({
}
runProtectedAction(() => {
const displayName =
work.workTitle?.trim() || work.levelName.trim() || '未命名拼图';
const confirmed = window.confirm(
`确认删除作品《${work.levelName}》吗?删除后会从你的作品列表和公开广场中移除。`,
`确认删除作品《${displayName}》吗?删除后会从你的作品列表和公开广场中移除。`,
);
if (!confirmed) {
return;
}
setDeletingCreationWorkId(work.workId);
setPuzzleFormDraftPayload(null);
setPuzzleError(null);
void deletePuzzleWork(work.profileId)
@@ -2095,6 +2231,127 @@ export function PlatformEntryFlowShellImpl({
[setSelectionStage],
);
const syncUpdatedPublicWorkDetail = useCallback(
(updatedEntry: PlatformPublicGalleryCard) => {
setSelectedPublicWorkDetail((current) =>
current && isSamePlatformPublicGalleryEntry(current, updatedEntry)
? updatedEntry
: current,
);
},
[],
);
const likePublicWork = useCallback(
(entry: PlatformPublicGalleryCard) => {
if (isPublicWorkDetailBusy) {
return;
}
runProtectedAction(() => {
setIsPublicWorkDetailBusy(true);
setPublicWorkDetailError(null);
if (isBigFishGalleryEntry(entry)) {
void likeBigFishGalleryWork(entry.profileId)
.then((response) => {
const updatedWork = response.items.find(
(item) => item.sourceSessionId === entry.profileId,
);
if (!updatedWork) {
return;
}
setBigFishGalleryEntries((current) =>
current.map((item) => mergeBigFishWorkSummary(item, updatedWork)),
);
setBigFishWorks((current) =>
current.map((item) => mergeBigFishWorkSummary(item, updatedWork)),
);
syncUpdatedPublicWorkDetail(
mapBigFishWorkToPublicWorkDetail(updatedWork),
);
setBigFishRuntimeWork((current) =>
current ? mergeBigFishWorkSummary(current, updatedWork) : current,
);
})
.catch((error) => {
setPublicWorkDetailError(
resolveBigFishErrorMessage(
error,
'点赞大鱼吃小鱼作品失败。',
),
);
})
.finally(() => {
setIsPublicWorkDetailBusy(false);
});
return;
}
if (isPuzzleGalleryEntry(entry)) {
void likePuzzleGalleryWork(entry.profileId)
.then((response) => {
const updatedWork = response.item;
setPuzzleGalleryEntries((current) =>
current.map((item) => mergePuzzleWorkSummary(item, updatedWork)),
);
setPuzzleWorks((current) =>
current.map((item) => mergePuzzleWorkSummary(item, updatedWork)),
);
setSelectedPuzzleDetail((current) =>
current ? mergePuzzleWorkSummary(current, updatedWork) : current,
);
syncUpdatedPublicWorkDetail(
mapPuzzleWorkToPublicWorkDetail(updatedWork),
);
})
.catch((error) => {
setPublicWorkDetailError(
resolvePuzzleErrorMessage(error, '点赞拼图作品失败。'),
);
})
.finally(() => {
setIsPublicWorkDetailBusy(false);
});
return;
}
void likeRpgEntryWorldGallery(entry.ownerUserId, entry.profileId)
.then((updatedEntry) => {
setSelectedDetailEntry((current) =>
current?.profileId === updatedEntry.profileId ? updatedEntry : current,
);
platformBootstrap.setPublishedGalleryEntries((current) =>
current.map((item) =>
item.profileId === updatedEntry.profileId
? mapRpgGalleryCardToPublicWorkDetail(updatedEntry)
: item,
),
);
syncUpdatedPublicWorkDetail(
mapRpgGalleryCardToPublicWorkDetail(updatedEntry),
);
})
.catch((error) => {
setPublicWorkDetailError(
resolveRpgCreationErrorMessage(error, '点赞 RPG 作品失败。'),
);
})
.finally(() => {
setIsPublicWorkDetailBusy(false);
});
});
},
[
isPublicWorkDetailBusy,
platformBootstrap,
resolveBigFishErrorMessage,
resolvePuzzleErrorMessage,
runProtectedAction,
syncUpdatedPublicWorkDetail,
],
);
useEffect(() => {
const detailEntry =
selectionStage === 'work-detail'
@@ -2244,9 +2501,25 @@ export function PlatformEntryFlowShellImpl({
);
if (!restoredSession) {
await refreshPuzzleShelf().catch(() => undefined);
return;
}
if (isPuzzleFormOnlyDraft(restoredSession)) {
setPuzzleFormDraftPayload(
buildPuzzleFormPayloadFromSession(restoredSession),
);
setSelectionStage('puzzle-agent-workspace');
} else {
setPuzzleFormDraftPayload(null);
}
},
[openPuzzleDetail, puzzleFlow, refreshPuzzleShelf, setPuzzleError],
[
openPuzzleDetail,
puzzleFlow,
refreshPuzzleShelf,
setPuzzleError,
setSelectionStage,
],
);
const startBigFishRunFromWork = useCallback(
@@ -2649,6 +2922,7 @@ export function PlatformEntryFlowShellImpl({
workId: `big-fish:${sessionId}`,
sourceSessionId: sessionId,
ownerUserId: work.ownerUserId ?? '',
authorDisplayName: work.worldSubtitle || '玩家',
title: work.worldTitle,
subtitle: work.worldSubtitle,
summary: work.worldSubtitle,
@@ -2977,6 +3251,7 @@ export function PlatformEntryFlowShellImpl({
<PlatformWorkDetailView
entry={selectedPublicWorkDetail}
authorAvatarUrl={selectedPublicWorkAuthor?.avatarUrl ?? null}
authorDisplayName={selectedPublicWorkAuthor?.displayName ?? null}
isBusy={isPublicWorkDetailBusy || isPuzzleBusy || isBigFishBusy}
error={publicWorkDetailError}
onBack={() => {
@@ -2984,6 +3259,9 @@ export function PlatformEntryFlowShellImpl({
clearSelectedPublicWorkAuthor();
setSelectionStage('platform');
}}
onLike={() => {
likePublicWork(selectedPublicWorkDetail);
}}
onStart={startSelectedPublicWork}
onRemix={remixSelectedPublicWork}
/>
@@ -3008,6 +3286,7 @@ export function PlatformEntryFlowShellImpl({
<PlatformWorkDetailView
entry={mapRpgGalleryCardToPublicWorkDetail(selectedDetailEntry)}
authorAvatarUrl={selectedPublicWorkAuthor?.avatarUrl ?? null}
authorDisplayName={selectedPublicWorkAuthor?.displayName ?? null}
isBusy={detailNavigation.isMutatingDetail}
error={detailNavigation.detailError}
onBack={() => {
@@ -3015,6 +3294,11 @@ export function PlatformEntryFlowShellImpl({
clearSelectedPublicWorkAuthor();
entryNavigation.backToPlatformHome();
}}
onLike={() => {
likePublicWork(
mapRpgGalleryCardToPublicWorkDetail(selectedDetailEntry),
);
}}
onStart={handleStartSelectedWorld}
onRemix={() => {
remixPublicWork(
@@ -3290,6 +3574,9 @@ export function PlatformEntryFlowShellImpl({
onCreateFromForm={(payload) => {
void createPuzzleDraftFromForm(payload);
}}
onAutoSaveForm={(payload) => {
void savePuzzleFormDraft(payload);
}}
/>
</Suspense>
</motion.div>
@@ -3312,6 +3599,7 @@ export function PlatformEntryFlowShellImpl({
}
anchorEntries={buildPuzzleGenerationAnchorEntries(
puzzleSession,
puzzleFormDraftPayload,
)}
progress={buildMiniGameDraftGenerationProgress(
puzzleGenerationState,
@@ -3344,7 +3632,9 @@ export function PlatformEntryFlowShellImpl({
</motion.div>
)}
{selectionStage === 'puzzle-result' && puzzleSession?.draft && (
{selectionStage === 'puzzle-result' &&
puzzleSession?.draft &&
!isPuzzleFormOnlyDraft(puzzleSession) && (
<motion.div
key="puzzle-result"
initial={{ opacity: 0, y: 12 }}
@@ -3717,9 +4007,7 @@ export function PlatformEntryFlowShellImpl({
setShowCreationTypeModal(false);
}}
onSelectRpg={() => {
runProtectedAction(() => {
void sessionController.openRpgAgentWorkspace();
});
// RPG 创作入口当前为敬请期待;保留回调防御,避免旧入口绕过锁定态。
}}
onSelectBigFish={() => {
runProtectedAction(() => {

View File

@@ -1,6 +1,6 @@
/* @vitest-environment jsdom */
import { render, screen } from '@testing-library/react';
import { fireEvent, render, screen } from '@testing-library/react';
import { expect, test, vi } from 'vitest';
import type { PlatformPublicGalleryCard } from '../rpg-entry/rpgEntryWorldPresentation';
@@ -29,13 +29,14 @@ function createPuzzleEntry(): PlatformPublicGalleryCard {
};
}
test('PlatformWorkDetailView renders compact stats and recent update time', () => {
test('PlatformWorkDetailView renders compact stats and date time', () => {
render(
<PlatformWorkDetailView
entry={createPuzzleEntry()}
isBusy={false}
error={null}
onBack={vi.fn()}
onLike={vi.fn()}
onStart={vi.fn()}
onRemix={vi.fn()}
/>,
@@ -43,12 +44,53 @@ test('PlatformWorkDetailView renders compact stats and recent update time', () =
expect(screen.getByText('改造')).toBeTruthy();
expect(screen.getByText('游玩')).toBeTruthy();
expect(screen.getByText('点赞')).toBeTruthy();
expect(screen.getByText('最近更新')).toBeTruthy();
expect(screen.getAllByText('点赞').length).toBeGreaterThanOrEqual(2);
expect(screen.getByText('日期')).toBeTruthy();
expect(screen.queryByText('改造次数')).toBeNull();
expect(screen.queryByText('游玩次数')).toBeNull();
expect(screen.queryByText('上线日期')).toBeNull();
expect(screen.queryByText('最近更新')).toBeNull();
expect(screen.getByText('2026-04-25')).toBeTruthy();
expect(screen.getAllByText('次')).toHaveLength(2);
expect(screen.getByText('赞')).toBeTruthy();
expect(screen.getByRole('button', { name: '点赞 4赞' })).toBeTruthy();
expect(screen.getByRole('button', { name: '作品改造' })).toBeTruthy();
expect(screen.getByRole('button', { name: '启动' })).toBeTruthy();
});
test('PlatformWorkDetailView prefers resolved public user display name', () => {
render(
<PlatformWorkDetailView
entry={createPuzzleEntry()}
authorDisplayName="新的作者昵称"
isBusy={false}
error={null}
onBack={vi.fn()}
onLike={vi.fn()}
onStart={vi.fn()}
onRemix={vi.fn()}
/>,
);
expect(screen.getByText('新的作者昵称')).toBeTruthy();
expect(screen.queryByText('137****6613')).toBeNull();
});
test('PlatformWorkDetailView calls like handler', () => {
const onLike = vi.fn();
render(
<PlatformWorkDetailView
entry={createPuzzleEntry()}
isBusy={false}
error={null}
onBack={vi.fn()}
onLike={onLike}
onStart={vi.fn()}
onRemix={vi.fn()}
/>,
);
fireEvent.click(screen.getByRole('button', { name: '点赞 4赞' }));
expect(onLike).toHaveBeenCalledTimes(1);
});

View File

@@ -27,9 +27,11 @@ import {
export interface PlatformWorkDetailViewProps {
entry: PlatformPublicGalleryCard;
authorAvatarUrl?: string | null;
authorDisplayName?: string | null;
isBusy: boolean;
error: string | null;
onBack: () => void;
onLike: () => void;
onStart: () => void;
onRemix: () => void;
}
@@ -59,15 +61,19 @@ function getAuthorAvatarLabel(authorDisplayName: string) {
export function PlatformWorkDetailView({
entry,
authorAvatarUrl,
authorDisplayName,
isBusy,
error,
onBack,
onLike,
onStart,
onRemix,
}: PlatformWorkDetailViewProps) {
const coverImage = resolvePlatformWorldCoverImage(entry);
const publicWorkCode = resolvePlatformPublicWorkCode(entry);
const normalizedAuthorAvatarUrl = authorAvatarUrl?.trim() ?? '';
const resolvedAuthorDisplayName =
authorDisplayName?.trim() || entry.authorDisplayName;
const [copyState, setCopyState] = useState<'idle' | 'copied' | 'failed'>(
'idle',
);
@@ -85,13 +91,6 @@ export function PlatformWorkDetailView({
);
const stats = resolvePlatformWorldStats(entry);
const statItems = [
{
label: '改造',
value: formatCompactCount(stats.remixCount),
unit: '次',
icon: GitFork,
tone: 'remix',
},
{
label: '游玩',
value: formatCompactCount(stats.playCount),
@@ -99,6 +98,13 @@ export function PlatformWorkDetailView({
icon: Gamepad2,
tone: 'play',
},
{
label: '改造',
value: formatCompactCount(stats.remixCount),
unit: '次',
icon: GitFork,
tone: 'remix',
},
{
label: '点赞',
value: formatCompactCount(stats.likeCount),
@@ -107,7 +113,7 @@ export function PlatformWorkDetailView({
tone: 'like',
},
{
label: '最近更新',
label: '日期',
value: formatPlatformWorldTime(stats.updatedAt ?? stats.publishedAt),
icon: Clock3,
tone: 'time',
@@ -199,9 +205,7 @@ export function PlatformWorkDetailView({
)}
</div>
<div className="min-w-0 flex-1">
<div className="platform-work-detail__name">
{displayName}
</div>
<div className="platform-work-detail__name">{displayName}</div>
<div className="platform-work-detail__author">
<span className="platform-work-detail__author-avatar">
{normalizedAuthorAvatarUrl ? (
@@ -213,23 +217,25 @@ export function PlatformWorkDetailView({
/>
) : (
<span className="platform-work-detail__author-avatar-label">
{getAuthorAvatarLabel(entry.authorDisplayName)}
{getAuthorAvatarLabel(resolvedAuthorDisplayName)}
</span>
)}
</span>
<span className="platform-work-detail__author-name">
{entry.authorDisplayName}
{resolvedAuthorDisplayName}
</span>
</div>
</div>
<button
type="button"
className="platform-work-detail__remix"
onClick={onRemix}
className="platform-work-detail__like"
onClick={onLike}
disabled={isBusy}
aria-label={`点赞 ${formatCompactCount(stats.likeCount)}`}
title="点赞"
>
<GitFork className="h-5 w-5" />
<Heart className="h-5 w-5 fill-current" />
</button>
</div>
@@ -300,6 +306,15 @@ export function PlatformWorkDetailView({
</div>
<div className="platform-work-detail__bottom">
<button
type="button"
className="platform-work-detail__remix"
onClick={onRemix}
disabled={isBusy}
>
<GitFork className="h-5 w-5" />
</button>
<button
type="button"
className="platform-work-detail__start"

View File

@@ -37,9 +37,9 @@ export const PLATFORM_CREATION_TYPES: PlatformCreationTypeCard[] = [
{
id: 'rpg',
title: '角色扮演',
subtitle: '剧情演绎,冒险成长',
badge: '可创建',
locked: false,
subtitle: '敬请期待',
badge: '敬请期待',
locked: true,
},
{
id: 'big-fish',

View File

@@ -1,7 +1,7 @@
/* @vitest-environment jsdom */
import { fireEvent, render, screen } from '@testing-library/react';
import { beforeEach, expect, test, vi } from 'vitest';
import { act, fireEvent, render, screen } from '@testing-library/react';
import { afterEach, beforeEach, expect, test, vi } from 'vitest';
import type { PuzzleAgentSessionSnapshot } from '../../../packages/shared/src/contracts/puzzleAgentSession';
import { PuzzleAgentWorkspace } from './PuzzleAgentWorkspace';
@@ -66,7 +66,11 @@ beforeEach(() => {
}
});
test('puzzle workspace submits the two-field form instead of agent chat', () => {
afterEach(() => {
vi.useRealTimers();
});
test('puzzle workspace submits the work form instead of agent chat', () => {
const onCreateFromForm = vi.fn();
render(
@@ -79,9 +83,12 @@ test('puzzle workspace submits the two-field form instead of agent chat', () =>
/>,
);
fireEvent.change(screen.getByLabelText('拼图标题'), {
fireEvent.change(screen.getByLabelText('作品名称'), {
target: { value: '暖灯猫街' },
});
fireEvent.change(screen.getByLabelText('作品描述'), {
target: { value: '一套雨夜猫街主题拼图。' },
});
fireEvent.change(screen.getByLabelText('画面描述'), {
target: { value: '一只猫在雨夜灯牌下回头。' },
});
@@ -89,6 +96,8 @@ test('puzzle workspace submits the two-field form instead of agent chat', () =>
expect(onCreateFromForm).toHaveBeenCalledWith({
seedText: '暖灯猫街',
workTitle: '暖灯猫街',
workDescription: '一套雨夜猫街主题拼图。',
pictureDescription: '一只猫在雨夜灯牌下回头。',
referenceImageSrc: null,
});
@@ -98,6 +107,7 @@ test('puzzle workspace submits the two-field form instead of agent chat', () =>
test('puzzle workspace falls back to compile action for restored sessions', () => {
const onExecuteAction = vi.fn();
const onCreateFromForm = vi.fn();
render(
<PuzzleAgentWorkspace
@@ -105,15 +115,98 @@ test('puzzle workspace falls back to compile action for restored sessions', () =
onBack={() => {}}
onSubmitMessage={() => {}}
onExecuteAction={onExecuteAction}
onCreateFromForm={onCreateFromForm}
/>,
);
fireEvent.click(screen.getByRole('button', { name: /稿/u }));
expect(onCreateFromForm).not.toHaveBeenCalled();
expect(onExecuteAction).toHaveBeenCalledWith({
action: 'compile_puzzle_draft',
promptText: '潮雾中的灯塔与断桥',
workTitle: '雾港遗迹拼图',
workDescription: '雾港遗迹拼图',
pictureDescription: '潮雾中的灯塔与断桥',
referenceImageSrc: null,
candidateCount: 1,
});
});
test('puzzle workspace restores form draft fields and autosaves edits', () => {
vi.useFakeTimers();
const onAutoSaveForm = vi.fn();
const formDraftSession: PuzzleAgentSessionSnapshot = {
...baseSession,
seedText:
'作品名称:旧街拼图\n作品描述旧街雨夜的拼图草稿。\n画面描述旧街灯牌下的猫。',
draft: {
workTitle: '旧街拼图',
workDescription: '旧街雨夜的拼图草稿。',
levelName: '旧街灯牌',
summary: '旧街雨夜的拼图草稿。',
themeTags: ['旧街', '雨夜', '猫'],
forbiddenDirectives: [],
creatorIntent: null,
anchorPack: baseSession.anchorPack,
candidates: [],
selectedCandidateId: null,
coverImageSrc: null,
coverAssetId: null,
generationStatus: 'idle',
levels: [
{
levelId: 'puzzle-level-1',
levelName: '旧街灯牌',
pictureDescription: '旧街灯牌下的猫。',
candidates: [],
selectedCandidateId: null,
coverImageSrc: null,
coverAssetId: null,
generationStatus: 'idle',
},
],
formDraft: {
workTitle: '旧街拼图',
workDescription: '旧街雨夜的拼图草稿。',
pictureDescription: '旧街灯牌下的猫。',
},
},
};
render(
<PuzzleAgentWorkspace
session={formDraftSession}
onBack={() => {}}
onSubmitMessage={() => {}}
onExecuteAction={() => {}}
onAutoSaveForm={onAutoSaveForm}
/>,
);
expect((screen.getByLabelText('作品名称') as HTMLInputElement).value).toBe(
'旧街拼图',
);
expect((screen.getByLabelText('作品描述') as HTMLTextAreaElement).value).toBe(
'旧街雨夜的拼图草稿。',
);
expect((screen.getByLabelText('画面描述') as HTMLTextAreaElement).value).toBe(
'旧街灯牌下的猫。',
);
fireEvent.change(screen.getByLabelText('画面描述'), {
target: { value: '旧街灯牌下的猫和发光雨伞。' },
});
act(() => {
vi.advanceTimersByTime(700);
});
expect(onAutoSaveForm).toHaveBeenCalledWith({
seedText: '旧街拼图',
workTitle: '旧街拼图',
workDescription: '旧街雨夜的拼图草稿。',
pictureDescription: '旧街灯牌下的猫和发光雨伞。',
referenceImageSrc: null,
});
});

View File

@@ -1,5 +1,5 @@
import { ArrowLeft, ImagePlus, Loader2, Sparkles, X } from 'lucide-react';
import { type ChangeEvent, useEffect, useState } from 'react';
import { type ChangeEvent, useEffect, useMemo, useRef, useState } from 'react';
import type { PuzzleAgentActionRequest } from '../../../packages/shared/src/contracts/puzzleAgentActions';
import type {
@@ -7,6 +7,7 @@ import type {
PuzzleAgentSessionSnapshot,
SendPuzzleAgentMessageRequest,
} from '../../../packages/shared/src/contracts/puzzleAgentSession';
import { readPuzzleReferenceImageAsDataUrl } from '../../services/puzzleReferenceImage';
type PuzzleAgentWorkspaceProps = {
session: PuzzleAgentSessionSnapshot | null;
@@ -16,39 +17,48 @@ type PuzzleAgentWorkspaceProps = {
onSubmitMessage: (payload: SendPuzzleAgentMessageRequest) => void;
onExecuteAction: (payload: PuzzleAgentActionRequest) => void;
onCreateFromForm?: (payload: CreatePuzzleAgentSessionRequest) => void;
onAutoSaveForm?: (payload: CreatePuzzleAgentSessionRequest) => void;
initialFormPayload?: CreatePuzzleAgentSessionRequest | null;
};
type PuzzleFormState = {
title: string;
workTitle: string;
workDescription: string;
pictureDescription: string;
referenceImageSrc: string;
referenceImageLabel: string;
};
const EMPTY_FORM_STATE: PuzzleFormState = {
title: '',
workTitle: '',
workDescription: '',
pictureDescription: '',
referenceImageSrc: '',
referenceImageLabel: '',
};
function readPuzzleReferenceImageAsDataUrl(file: File) {
return new Promise<string>((resolve, reject) => {
const reader = new FileReader();
reader.onerror = () => reject(new Error('参考图读取失败,请重试。'));
reader.onload = () => resolve(String(reader.result || ''));
reader.readAsDataURL(file);
});
}
function resolveInitialFormState(
session: PuzzleAgentSessionSnapshot | null,
initialFormPayload: CreatePuzzleAgentSessionRequest | null = null,
): PuzzleFormState {
const formDraft = session?.draft?.formDraft;
if (formDraft) {
return {
workTitle: formDraft.workTitle ?? '',
workDescription: formDraft.workDescription ?? '',
pictureDescription: formDraft.pictureDescription ?? '',
referenceImageSrc: initialFormPayload?.referenceImageSrc ?? '',
referenceImageLabel: initialFormPayload?.referenceImageSrc
? '已选择参考图'
: '',
};
}
if (initialFormPayload) {
return {
title: initialFormPayload.seedText ?? '',
workTitle:
initialFormPayload.workTitle ?? initialFormPayload.seedText ?? '',
workDescription: initialFormPayload.workDescription ?? '',
pictureDescription: initialFormPayload.pictureDescription ?? '',
referenceImageSrc: initialFormPayload.referenceImageSrc ?? '',
referenceImageLabel: initialFormPayload.referenceImageSrc
@@ -62,11 +72,17 @@ function resolveInitialFormState(
}
return {
title:
workTitle:
session.draft?.workTitle ||
session.draft?.levelName ||
session.seedText ||
session.anchorPack.themePromise.value ||
session.messages.find((message) => message.role === 'user')?.text ||
'',
workDescription:
session.draft?.workDescription ||
session.anchorPack.themePromise.value ||
'',
pictureDescription:
session.draft?.summary || session.anchorPack.visualSubject.value || '',
referenceImageSrc: '',
@@ -85,6 +101,7 @@ export function PuzzleAgentWorkspace({
onBack,
onExecuteAction,
onCreateFromForm,
onAutoSaveForm,
initialFormPayload = null,
}: PuzzleAgentWorkspaceProps) {
const [formState, setFormState] = useState<PuzzleFormState>(() =>
@@ -93,15 +110,95 @@ export function PuzzleAgentWorkspace({
const [referenceImageError, setReferenceImageError] = useState<string | null>(
null,
);
const previousSessionIdRef = useRef<string | null>(session?.sessionId ?? null);
const appliedInitialFormKeyRef = useRef<string | null>(null);
useEffect(() => {
const currentSessionId = session?.sessionId ?? null;
if (
currentSessionId &&
previousSessionIdRef.current === null &&
appliedInitialFormKeyRef.current === JSON.stringify(initialFormPayload ?? null)
) {
previousSessionIdRef.current = currentSessionId;
return;
}
previousSessionIdRef.current = currentSessionId;
const nextInitialFormKey =
currentSessionId ?? JSON.stringify(initialFormPayload ?? null);
if (appliedInitialFormKeyRef.current === nextInitialFormKey) {
return;
}
appliedInitialFormKeyRef.current = nextInitialFormKey;
setFormState(resolveInitialFormState(session, initialFormPayload));
setReferenceImageError(null);
}, [initialFormPayload, session]);
}, [initialFormPayload, session?.sessionId]);
const title = formState.title.trim();
const workTitle = formState.workTitle.trim();
const workDescription = formState.workDescription.trim();
const pictureDescription = formState.pictureDescription.trim();
const canSubmit = Boolean(title && pictureDescription) && !isBusy;
const canSubmit =
Boolean(workTitle && workDescription && pictureDescription) && !isBusy;
const autosavePayload = useMemo(
() => ({
seedText: workTitle,
workTitle,
workDescription,
pictureDescription,
referenceImageSrc: formState.referenceImageSrc || null,
}),
[
formState.referenceImageSrc,
pictureDescription,
workDescription,
workTitle,
],
);
const autosaveSignature = JSON.stringify([
autosavePayload.workTitle,
autosavePayload.workDescription,
autosavePayload.pictureDescription,
]);
const lastAutosaveSignatureRef = useRef(autosaveSignature);
const autosaveSessionIdRef = useRef(session?.sessionId ?? null);
useEffect(() => {
const currentSessionId = session?.sessionId ?? null;
if (autosaveSessionIdRef.current === currentSessionId) {
return;
}
autosaveSessionIdRef.current = currentSessionId;
lastAutosaveSignatureRef.current = autosaveSignature;
}, [autosaveSignature, session?.sessionId]);
useEffect(() => {
if (
!session ||
session.stage !== 'collecting_anchors' ||
!session.draft?.formDraft ||
!onAutoSaveForm ||
lastAutosaveSignatureRef.current === autosaveSignature
) {
return;
}
const timer = window.setTimeout(() => {
lastAutosaveSignatureRef.current = autosaveSignature;
onAutoSaveForm(autosavePayload);
}, 700);
return () => window.clearTimeout(timer);
}, [
autosavePayload,
autosaveSignature,
onAutoSaveForm,
session?.draft?.formDraft,
session?.stage,
session?.sessionId,
]);
const handleReferenceImageChange = async (
event: ChangeEvent<HTMLInputElement>,
@@ -135,12 +232,14 @@ export function PuzzleAgentWorkspace({
}
const payload = {
seedText: title,
seedText: workTitle,
workTitle,
workDescription,
pictureDescription,
referenceImageSrc: formState.referenceImageSrc || null,
};
if (onCreateFromForm) {
if (!session && onCreateFromForm) {
onCreateFromForm(payload);
return;
}
@@ -148,6 +247,9 @@ export function PuzzleAgentWorkspace({
onExecuteAction({
action: 'compile_puzzle_draft',
promptText: pictureDescription,
workTitle,
workDescription,
pictureDescription,
referenceImageSrc: formState.referenceImageSrc || null,
candidateCount: 1,
});
@@ -174,19 +276,38 @@ export function PuzzleAgentWorkspace({
<div className="space-y-5">
<label className="block">
<span className="text-xs font-bold tracking-[0.18em] text-[var(--platform-text-soft)]">
</span>
<input
value={formState.title}
value={formState.workTitle}
disabled={isBusy}
onChange={(event) =>
setFormState((current) => ({
...current,
title: event.target.value,
workTitle: event.target.value,
}))
}
className="mt-2 w-full rounded-[1rem] border border-[var(--platform-subpanel-border)] bg-white/90 px-4 py-3 text-base font-semibold text-[var(--platform-text-strong)] outline-none"
aria-label="拼图标题"
aria-label="作品名称"
/>
</label>
<label className="block">
<span className="text-xs font-bold tracking-[0.18em] text-[var(--platform-text-soft)]">
</span>
<textarea
value={formState.workDescription}
disabled={isBusy}
rows={4}
onChange={(event) =>
setFormState((current) => ({
...current,
workDescription: event.target.value,
}))
}
className="mt-2 w-full resize-none rounded-[1rem] border border-[var(--platform-subpanel-border)] bg-white/90 px-4 py-3 text-sm leading-6 text-[var(--platform-text-strong)] outline-none"
aria-label="作品描述"
/>
</label>

View File

@@ -45,96 +45,79 @@ afterEach(() => {
function createSession(
overrides: Partial<PuzzleAgentSessionSnapshot> = {},
): PuzzleAgentSessionSnapshot {
const anchorPack = {
themePromise: {
key: 'themePromise',
label: '题材承诺',
value: '雨夜猫咪',
status: 'confirmed' as const,
},
visualSubject: {
key: 'visualSubject',
label: '画面主体',
value: '屋檐下的猫',
status: 'confirmed' as const,
},
visualMood: {
key: 'visualMood',
label: '视觉气质',
value: '温暖',
status: 'confirmed' as const,
},
compositionHooks: {
key: 'compositionHooks',
label: '拼图记忆点',
value: '雨滴与灯牌',
status: 'confirmed' as const,
},
tagsAndForbidden: {
key: 'tagsAndForbidden',
label: '标签与禁忌',
value: '猫咪、雨夜',
status: 'confirmed' as const,
},
};
const level = {
levelId: 'puzzle-level-1',
levelName: '雨夜猫街',
pictureDescription: '屋檐下的猫与暖灯街角。',
candidates: [
{
candidateId: 'candidate-1',
imageSrc: '/puzzle/candidate-1.png',
assetId: 'asset-1',
prompt: '雨夜猫咪',
actualPrompt: null,
sourceType: 'generated' as const,
selected: true,
},
],
selectedCandidateId: 'candidate-1',
coverImageSrc: '/puzzle/candidate-1.png',
coverAssetId: 'asset-1',
generationStatus: 'ready' as const,
};
const baseSession: PuzzleAgentSessionSnapshot = {
sessionId: 'puzzle-session-1',
currentTurn: 2,
progressPercent: 88,
stage: 'ready_to_publish',
anchorPack: {
themePromise: {
key: 'themePromise',
label: '题材承诺',
value: '雨夜猫咪',
status: 'confirmed',
},
visualSubject: {
key: 'visualSubject',
label: '画面主体',
value: '屋檐下的猫',
status: 'confirmed',
},
visualMood: {
key: 'visualMood',
label: '视觉气质',
value: '温暖',
status: 'confirmed',
},
compositionHooks: {
key: 'compositionHooks',
label: '拼图记忆点',
value: '雨滴与灯牌',
status: 'confirmed',
},
tagsAndForbidden: {
key: 'tagsAndForbidden',
label: '标签与禁忌',
value: '猫咪、雨夜',
status: 'confirmed',
},
},
anchorPack,
draft: {
levelName: '雨夜猫街',
summary: '屋檐下的猫与暖灯街角。',
themeTags: ['猫咪', '雨夜'],
workTitle: '暖灯猫街作品',
workDescription: '一套雨夜猫街主题拼图。',
levelName: level.levelName,
summary: level.pictureDescription,
themeTags: ['猫咪', '雨夜', '暖灯'],
forbiddenDirectives: [],
creatorIntent: null,
anchorPack: {
themePromise: {
key: 'themePromise',
label: '题材承诺',
value: '雨夜猫咪',
status: 'confirmed',
},
visualSubject: {
key: 'visualSubject',
label: '画面主体',
value: '屋檐下的猫',
status: 'confirmed',
},
visualMood: {
key: 'visualMood',
label: '视觉气质',
value: '温暖',
status: 'confirmed',
},
compositionHooks: {
key: 'compositionHooks',
label: '拼图记忆点',
value: '雨滴与灯牌',
status: 'confirmed',
},
tagsAndForbidden: {
key: 'tagsAndForbidden',
label: '标签与禁忌',
value: '猫咪、雨夜',
status: 'confirmed',
},
},
candidates: [
{
candidateId: 'candidate-1',
imageSrc: '/puzzle/candidate-1.png',
assetId: 'asset-1',
prompt: '雨夜猫咪',
actualPrompt: null,
sourceType: 'generated',
selected: true,
},
],
selectedCandidateId: 'candidate-1',
coverImageSrc: '/puzzle/candidate-1.png',
coverAssetId: 'asset-1',
anchorPack,
candidates: level.candidates,
selectedCandidateId: level.selectedCandidateId,
coverImageSrc: level.coverImageSrc,
coverAssetId: level.coverAssetId,
generationStatus: 'ready',
levels: [level],
metadata: null,
},
messages: [],
@@ -160,40 +143,7 @@ function createSession(
}
describe('PuzzleResultView', () => {
test('auto saves renamed title to the puzzle work profile', async () => {
vi.useFakeTimers();
vi.mocked(puzzleWorksService.updatePuzzleWork).mockResolvedValue({
item: {} as never,
});
render(
<PuzzleResultView
session={createSession()}
profileId="puzzle-profile-session-1"
onBack={() => {}}
onExecuteAction={() => {}}
/>,
);
fireEvent.change(screen.getByDisplayValue('雨夜猫街'), {
target: { value: '暖灯猫街' },
});
await act(async () => {
await vi.runAllTimersAsync();
});
expect(puzzleWorksService.updatePuzzleWork).toHaveBeenCalledWith(
'puzzle-profile-session-1',
expect.objectContaining({
levelName: '暖灯猫街',
summary: '屋檐下的猫与暖灯街角。',
themeTags: ['猫咪', '雨夜'],
}),
);
});
test('uses one ordered list without tabs or persistent publish validation', () => {
test('renders level list and work info tabs', () => {
render(
<PuzzleResultView
session={createSession()}
@@ -203,117 +153,22 @@ describe('PuzzleResultView', () => {
/>,
);
expect(screen.queryByRole('button', { name: '基本信息' })).toBeNull();
expect(screen.queryByRole('button', { name: '拼图图片' })).toBeNull();
const html = document.body.textContent ?? '';
expect(html.indexOf('关卡名称')).toBeLessThan(html.indexOf('画面预览'));
expect(html.indexOf('画面预览')).toBeLessThan(html.indexOf('画面描述'));
expect(html.indexOf('画面描述')).toBeLessThan(html.indexOf('重新生成画面'));
expect(html.indexOf('重新生成画面')).toBeLessThan(html.indexOf('题材标签'));
expect(screen.queryByText('作者预览')).toBeNull();
expect(screen.queryByText('发布校验')).toBeNull();
expect(screen.getByRole('button', { name: //u })).toBeTruthy();
expect(screen.getByRole('button', { name: //u })).toBeTruthy();
});
expect(screen.getByRole('button', { name: '拼图关卡' })).toBeTruthy();
expect(screen.getByRole('button', { name: '作品信息' })).toBeTruthy();
expect(screen.getByText('雨夜猫街')).toBeTruthy();
test('edits theme tags with chips instead of a persistent tag input', () => {
vi.mocked(puzzleWorksService.updatePuzzleWork).mockResolvedValue({
item: {} as never,
});
render(
<PuzzleResultView
session={createSession()}
profileId="puzzle-profile-session-1"
onBack={() => {}}
onExecuteAction={() => {}}
/>,
fireEvent.click(screen.getByRole('button', { name: '作品信息' }));
expect(screen.getByLabelText('作品名称')).toHaveProperty(
'value',
'暖灯猫街作品',
);
expect(screen.queryByLabelText('新题材标签')).toBeNull();
fireEvent.click(screen.getByLabelText('删除标签 猫咪'));
expect(screen.queryByText('猫咪')).toBeNull();
expect(screen.getByText('雨夜')).toBeTruthy();
fireEvent.click(screen.getByLabelText('新增题材标签'));
fireEvent.change(screen.getByLabelText('新题材标签'), {
target: { value: '暖灯' },
});
fireEvent.click(screen.getByRole('button', { name: '添加' }));
expect(screen.getByText('暖灯')).toBeTruthy();
expect(screen.queryByLabelText('新题材标签')).toBeNull();
});
test('shows blockers only after clicking publish and blocks publish action', () => {
const onExecuteAction = vi.fn();
render(
<PuzzleResultView
session={createSession({
resultPreview: {
draft: createSession().draft!,
publishReady: false,
blockers: [
{
id: 'missing-cover',
code: 'missing-cover',
message: '请先选择正式图',
},
],
qualityFindings: [],
},
})}
onBack={() => {}}
onExecuteAction={onExecuteAction}
/>,
);
expect(screen.queryByText('请先选择正式图')).toBeNull();
fireEvent.click(screen.getByRole('button', { name: //u }));
const dialog = screen.getByRole('dialog', { name: '发布拼图作品' });
expect(within(dialog).getByText('请先选择正式图')).toBeTruthy();
fireEvent.click(within(dialog).getByRole('button', { name: '发布到广场' }));
expect(onExecuteAction).not.toHaveBeenCalled();
});
test('starts work test from the current editable draft', () => {
const onStartTestRun = vi.fn();
render(
<PuzzleResultView
session={createSession()}
onBack={() => {}}
onExecuteAction={() => {}}
onStartTestRun={onStartTestRun}
/>,
);
fireEvent.change(screen.getByDisplayValue('雨夜猫街'), {
target: { value: '暖灯猫街' },
});
fireEvent.change(screen.getByLabelText('画面描述'), {
target: { value: '一只猫在雨夜灯牌下回头。' },
});
fireEvent.click(screen.getByLabelText('新增题材标签'));
fireEvent.change(screen.getByLabelText('新题材标签'), {
target: { value: '暖灯' },
});
fireEvent.click(screen.getByRole('button', { name: '添加' }));
fireEvent.click(screen.getByRole('button', { name: //u }));
expect(onStartTestRun).toHaveBeenCalledWith(
expect.objectContaining({
levelName: '暖灯猫街',
summary: '一只猫在雨夜灯牌下回头。',
themeTags: ['猫咪', '雨夜', '暖灯'],
}),
expect(screen.getByLabelText('作品描述')).toHaveProperty(
'value',
'一套雨夜猫街主题拼图。',
);
});
test('auto saves edited picture description to the puzzle work profile', async () => {
test('auto saves work info and levels through one payload', async () => {
vi.useFakeTimers();
vi.mocked(puzzleWorksService.updatePuzzleWork).mockResolvedValue({
item: {} as never,
@@ -328,8 +183,9 @@ describe('PuzzleResultView', () => {
/>,
);
fireEvent.change(screen.getByLabelText('画面描述'), {
target: { value: '一只猫在雨夜灯牌下回头。' },
fireEvent.click(screen.getByRole('button', { name: '作品信息' }));
fireEvent.change(screen.getByLabelText('作品名称'), {
target: { value: '暖灯猫街合集' },
});
await act(async () => {
@@ -339,83 +195,68 @@ describe('PuzzleResultView', () => {
expect(puzzleWorksService.updatePuzzleWork).toHaveBeenCalledWith(
'puzzle-profile-session-1',
expect.objectContaining({
summary: '一只猫在雨夜灯牌下回头。',
workTitle: '暖灯猫街合集',
workDescription: '一套雨夜猫街主题拼图。',
levelName: '雨夜猫街',
summary: '屋檐下的猫与暖灯街角。',
themeTags: ['猫咪', '雨夜', '暖灯'],
levels: expect.arrayContaining([
expect.objectContaining({
levelId: 'puzzle-level-1',
levelName: '雨夜猫街',
}),
]),
}),
);
});
test('requires at least three theme tags before publish can pass', () => {
test('opens an independent level detail dialog for generation and test play', () => {
const onExecuteAction = vi.fn();
const onStartTestRun = vi.fn();
render(
<PuzzleResultView
session={createSession()}
onBack={() => {}}
onExecuteAction={onExecuteAction}
onStartTestRun={onStartTestRun}
/>,
);
fireEvent.click(screen.getByLabelText('删除标签 猫咪'));
fireEvent.click(screen.getByRole('button', { name: //u }));
const dialog = screen.getByRole('dialog', { name: '发布拼图作品' });
expect(
within(dialog).getByText('正式标签数量必须在 3 到 6 之间。'),
).toBeTruthy();
expect(
(
within(dialog).getByRole('button', {
name: '发布到广场',
}) as HTMLButtonElement
).disabled,
).toBe(true);
});
test('publishes with the edited picture description', () => {
const onExecuteAction = vi.fn();
render(
<PuzzleResultView
session={createSession({
draft: {
...createSession().draft!,
themeTags: ['猫咪', '雨夜', '暖灯'],
},
resultPreview: {
draft: {
...createSession().draft!,
themeTags: ['猫咪', '雨夜', '暖灯'],
},
publishReady: true,
blockers: [],
qualityFindings: [],
},
})}
onBack={() => {}}
onExecuteAction={onExecuteAction}
/>,
);
fireEvent.change(screen.getByLabelText('画面描述'), {
fireEvent.click(screen.getByText('雨夜猫街'));
const dialog = screen.getByRole('dialog', { name: '关卡详情' });
fireEvent.change(within(dialog).getByLabelText('关卡名称'), {
target: { value: '暖灯猫街' },
});
fireEvent.change(within(dialog).getByLabelText('画面描述'), {
target: { value: '一只猫在雨夜灯牌下回头。' },
});
fireEvent.click(screen.getByRole('button', { name: //u }));
fireEvent.click(
within(screen.getByRole('dialog', { name: '发布拼图作品' })).getByRole(
'button',
{ name: '发布到广场' },
),
);
fireEvent.click(within(dialog).getByRole('button', { name: //u }));
expect(onExecuteAction).toHaveBeenCalledWith({
action: 'publish_puzzle_work',
levelName: '雨夜猫街',
summary: '一只猫在雨夜灯牌下回头。',
themeTags: ['猫咪', '雨夜', '暖灯'],
action: 'generate_puzzle_images',
levelId: 'puzzle-level-1',
promptText: '一只猫在雨夜灯牌下回头。',
referenceImageSrc: undefined,
candidateCount: 1,
});
fireEvent.click(within(dialog).getByRole('button', { name: //u }));
expect(onStartTestRun).toHaveBeenCalledWith(
expect.objectContaining({
levelName: '暖灯猫街',
summary: '一只猫在雨夜灯牌下回头。',
levels: [
expect.objectContaining({
levelId: 'puzzle-level-1',
levelName: '暖灯猫街',
}),
],
}),
);
});
test('auto saves added and removed theme tags', async () => {
test('adds and deletes levels from the list', async () => {
vi.useFakeTimers();
vi.mocked(puzzleWorksService.updatePuzzleWork).mockResolvedValue({
item: {} as never,
@@ -430,11 +271,10 @@ describe('PuzzleResultView', () => {
/>,
);
fireEvent.click(screen.getByLabelText('新增题材标签'));
fireEvent.change(screen.getByLabelText('新题材标签'), {
target: { value: '暖灯' },
});
fireEvent.click(screen.getByRole('button', { name: '添加' }));
fireEvent.click(screen.getByRole('button', { name: //u }));
expect(screen.getByRole('dialog', { name: '关卡详情' })).toBeTruthy();
fireEvent.click(screen.getByLabelText('关闭'));
expect(screen.getAllByText('第2关').length).toBeGreaterThan(0);
await act(async () => {
await vi.runAllTimersAsync();
@@ -443,11 +283,16 @@ describe('PuzzleResultView', () => {
expect(puzzleWorksService.updatePuzzleWork).toHaveBeenLastCalledWith(
'puzzle-profile-session-1',
expect.objectContaining({
themeTags: ['猫咪', '雨夜', '暖灯'],
levels: expect.arrayContaining([
expect.objectContaining({ levelId: 'puzzle-level-1' }),
expect.objectContaining({ levelName: '第2关' }),
]),
}),
);
fireEvent.click(screen.getByLabelText('删除标签 猫咪'));
fireEvent.click(screen.getByLabelText('删除关卡 第2关'));
expect(screen.queryByText('第2关')).toBeNull();
await act(async () => {
await vi.runAllTimersAsync();
});
@@ -455,12 +300,16 @@ describe('PuzzleResultView', () => {
expect(puzzleWorksService.updatePuzzleWork).toHaveBeenLastCalledWith(
'puzzle-profile-session-1',
expect.objectContaining({
themeTags: ['雨夜', '暖灯'],
levels: [
expect.objectContaining({
levelId: 'puzzle-level-1',
}),
],
}),
);
});
test('generates one image from the picture description and replaces current image', () => {
test('publishes with work info and serialized levels', () => {
const onExecuteAction = vi.fn();
render(
@@ -471,24 +320,34 @@ describe('PuzzleResultView', () => {
/>,
);
expect(screen.getByText('画面描述')).toBeTruthy();
expect(screen.queryByText(//u)).toBeNull();
expect(screen.queryByText(//u)).toBeNull();
fireEvent.click(screen.getByRole('button', { name: //u }));
fireEvent.click(
within(screen.getByRole('dialog', { name: '发布拼图作品' })).getByRole(
'button',
{ name: '发布到广场' },
),
);
fireEvent.change(screen.getByLabelText('画面描述'), {
target: { value: '一只猫在雨夜灯牌下回头。' },
});
fireEvent.click(screen.getByRole('button', { name: //u }));
expect(onExecuteAction).toHaveBeenCalledWith({
action: 'generate_puzzle_images',
promptText: '一只猫在雨夜灯牌下回头。',
referenceImageSrc: undefined,
candidateCount: 1,
});
expect(onExecuteAction).toHaveBeenCalledWith(
expect.objectContaining({
action: 'publish_puzzle_work',
workTitle: '暖灯猫街作品',
workDescription: '一套雨夜猫街主题拼图。',
levelName: '雨夜猫街',
summary: '屋檐下的猫与暖灯街角。',
themeTags: ['猫咪', '雨夜', '暖灯'],
}),
);
const payload = onExecuteAction.mock.calls[0]![0];
expect(JSON.parse(payload.levelsJson)).toEqual([
expect.objectContaining({
levelId: 'puzzle-level-1',
levelName: '雨夜猫街',
}),
]);
});
test('selects a history puzzle asset as reference image for the next generation', async () => {
test('selects a history puzzle asset as reference image for the selected level', async () => {
const onExecuteAction = vi.fn();
vi.mocked(puzzleAssetClient.listHistoryAssets).mockResolvedValue([
{
@@ -512,13 +371,14 @@ describe('PuzzleResultView', () => {
/>,
);
fireEvent.click(screen.getByText('雨夜猫街'));
fireEvent.click(screen.getByLabelText('从历史拼图素材库选择'));
const dialog = await screen.findByRole('dialog', {
const picker = await screen.findByRole('dialog', {
name: '选择历史拼图素材',
});
fireEvent.click(
await within(dialog).findByRole('button', { name: / user-1/u }),
await within(picker).findByRole('button', { name: / user-1/u }),
);
await waitFor(() => {
@@ -528,102 +388,12 @@ describe('PuzzleResultView', () => {
});
fireEvent.click(screen.getByRole('button', { name: //u }));
expect(onExecuteAction).toHaveBeenLastCalledWith({
action: 'generate_puzzle_images',
levelId: 'puzzle-level-1',
promptText: '屋檐下的猫与暖灯街角。',
referenceImageSrc: '/generated-puzzle-assets/history/image.png',
candidateCount: 1,
});
});
test('refreshes the current formal image when session cover image changes', async () => {
const { rerender } = render(
<PuzzleResultView
session={createSession()}
onBack={() => {}}
onExecuteAction={() => {}}
/>,
);
expect(
screen.getByRole('img', { name: '雨夜猫街' }).getAttribute('src'),
).toBe('/puzzle/candidate-1.png');
rerender(
<PuzzleResultView
session={createSession({
draft: {
...createSession().draft!,
candidates: [
{
candidateId: 'candidate-2',
imageSrc: '/puzzle/candidate-2.png',
assetId: 'asset-2',
prompt: '新图',
actualPrompt: '新图',
sourceType: 'generated',
selected: true,
},
],
selectedCandidateId: 'candidate-2',
coverImageSrc: '/puzzle/candidate-2.png',
coverAssetId: 'asset-2',
},
updatedAt: '2026-04-27T11:11:11.000Z',
})}
onBack={() => {}}
onExecuteAction={() => {}}
/>,
);
await waitFor(() => {
expect(
screen.getByRole('img', { name: '雨夜猫街' }).getAttribute('src'),
).toBe('/puzzle/candidate-2.png');
});
});
test('prefers the selected latest candidate image when coverImageSrc lags behind', async () => {
render(
<PuzzleResultView
session={createSession({
draft: {
...createSession().draft!,
candidates: [
{
candidateId: 'candidate-1',
imageSrc: '/puzzle/candidate-1.png',
assetId: 'asset-1',
prompt: '旧图',
actualPrompt: '旧图',
sourceType: 'generated',
selected: false,
},
{
candidateId: 'candidate-2',
imageSrc: '/puzzle/candidate-2.png',
assetId: 'asset-2',
prompt: '新图',
actualPrompt: '新图',
sourceType: 'generated',
selected: true,
},
],
selectedCandidateId: 'candidate-2',
coverImageSrc: '/puzzle/candidate-1.png',
coverAssetId: 'asset-1',
},
})}
onBack={() => {}}
onExecuteAction={() => {}}
/>,
);
await waitFor(() => {
expect(
screen.getByRole('img', { name: '雨夜猫街' }).getAttribute('src'),
).toBe('/puzzle/candidate-2.png');
});
});
});

File diff suppressed because it is too large Load Diff

View File

@@ -294,6 +294,38 @@ test('合并块按实际拼块外轮廓描边', () => {
expect(outlinedPieces[2]?.className).toContain('rounded-bl-[0.85rem]');
});
test('基础单块使用圆角裁剪图片', () => {
const playingRun: PuzzleRunSnapshot = {
...clearedRun,
currentLevel: {
...clearedRun.currentLevel!,
status: 'playing',
startedAtMs: Date.now(),
coverImageSrc: '/puzzle.png',
board: {
...clearedRun.currentLevel!.board,
allTilesResolved: false,
},
},
};
const { container } = renderPuzzleRuntime(
<PuzzleRuntimeShell
run={playingRun}
onBack={vi.fn()}
onSwapPieces={vi.fn()}
onDragPiece={vi.fn()}
onAdvanceNextLevel={vi.fn()}
/>,
);
const basePiece = container.querySelector(
'[data-piece-id="piece-0"]',
) as HTMLElement | null;
expect(basePiece?.className).toContain('overflow-hidden');
expect(basePiece?.className).toContain('rounded-[0.85rem]');
});
test('道具确认弹窗暂停时间,提示只演示不直接移动拼块', async () => {
const onPauseChange = vi.fn();
const onUseProp = vi.fn().mockResolvedValue(clearedRun);

View File

@@ -1171,7 +1171,7 @@ export function PuzzleRuntimeShell({
pieceElementRefMap.current.delete(piece.pieceId);
}}
data-piece-id={piece?.pieceId ?? undefined}
className={`relative flex h-full items-center justify-center border-2 border-white/22 text-sm font-black transition ${
className={`relative flex h-full items-center justify-center overflow-hidden rounded-[0.85rem] border-2 border-white/22 text-sm font-black transition ${
occupied
? isSelected
? 'border-amber-200 bg-amber-400/84 text-slate-950 shadow-[0_12px_30px_rgba(251,191,36,0.22)]'

View File

@@ -14,14 +14,23 @@ import { createPortal } from 'react-dom';
import { AFFINITY_BACKSTORY_CHAPTER_THRESHOLDS } from '../../data/affinityLevels';
import {
buildCustomWorldPlayableCharacters,
buildCustomWorldRuntimeCharacters,
createCharacterSkillCooldowns,
getCharacterMaxHp,
getCharacterMaxMana,
ROLE_TEMPLATE_CHARACTERS,
setRuntimeCharacterOverrides,
} from '../../data/characterPresets';
import { setRuntimeCustomWorldProfile } from '../../data/customWorldRuntime';
import { normalizeCustomWorldLandmarks } from '../../data/customWorldSceneGraph';
import {
getAllCustomWorldSceneImages,
resolveCustomWorldCampSceneImage,
resolveCustomWorldLandmarkImage,
} from '../../data/customWorldVisuals';
import { buildInitialEquipmentLoadout } from '../../data/equipmentEffects';
import { createInitialPlayerProgressionState } from '../../data/playerProgression';
import { createInitialGameRuntimeStats } from '../../data/runtimeStats';
import { RESOLVED_ENTITY_X_METERS } from '../../data/sceneEncounterPreviews';
import { buildEncounterFromSceneNpc } from '../../data/scenePresets';
import { EDITOR_ITEM_CATALOG_API_PATH } from '../../editor/shared/editorApiClient';
@@ -75,6 +84,8 @@ import {
type SceneChapterBlueprint,
type SceneNpc,
type ScenePresetInfo,
type StoryMoment,
type StoryOption,
WorldType,
} from '../../types';
import {
@@ -1946,6 +1957,93 @@ function buildSceneActPreviewScenePreset(params: {
};
}
const SCENE_ACT_PREVIEW_SESSION_ID = 'runtime-scene-act-preview';
function buildSceneActPreviewNpcOption(params: {
functionId: string;
actionText: string;
npcId: string;
action: 'chat' | 'fight' | 'leave';
}): StoryOption {
return {
functionId: params.functionId,
actionText: params.actionText,
text: params.actionText,
detailText: '',
visuals: {
playerAnimation: AnimationState.IDLE,
playerMoveMeters: 0,
playerOffsetY: 0,
playerFacing: 'right',
scrollWorld: false,
monsterChanges: [],
},
interaction: {
kind: 'npc',
npcId: params.npcId,
action: params.action,
},
};
}
function buildSceneActPreviewOpeningStory(params: {
sceneName: string;
encounter: NonNullable<ReturnType<typeof buildEncounterFromSceneNpc>>;
}): StoryMoment {
const npcId = params.encounter.id ?? params.encounter.npcName;
const openingText = `${params.encounter.npcName}已经在${params.sceneName || '当前场景'}等你。`;
return {
text: openingText,
displayMode: 'dialogue',
dialogue: [
{
speaker: 'npc',
speakerName: params.encounter.npcName,
text: openingText,
},
],
streaming: false,
npcChatState: {
npcId,
npcName: params.encounter.npcName,
turnCount: 0,
customInputPlaceholder: '输入你想对 TA 说的话',
openingSource: 'npc_initiated',
sceneActId: null,
turnLimit: null,
remainingTurns: null,
limitReason: null,
forceExitAfterTurn: false,
terminationMode: null,
terminationReason: null,
isHostileChat: false,
pendingQuestOffer: null,
combatContext: null,
},
options: [
buildSceneActPreviewNpcOption({
functionId: 'npc_chat',
actionText: '先听他说完',
npcId,
action: 'chat',
}),
buildSceneActPreviewNpcOption({
functionId: 'npc_fight',
actionText: '与他对战',
npcId,
action: 'fight',
}),
buildSceneActPreviewNpcOption({
functionId: 'npc_leave',
actionText: '暂时离开',
npcId,
action: 'leave',
}),
],
};
}
function SceneActPreviewRuntime({
profile,
landmark,
@@ -2045,8 +2143,10 @@ function SceneActPreviewRuntime({
useNpcInteractionFlow(gameState);
const isPreviewReady =
gameState.currentScene === 'Story' &&
Boolean(gameState.playerCharacter) &&
gameState.currentScenePreset?.id === landmark.id;
gameState.runtimeSessionId === SCENE_ACT_PREVIEW_SESSION_ID &&
gameState.playerCharacter?.id === previewCharacter?.id &&
gameState.currentScenePreset?.id === previewScenePreset?.id &&
Boolean(storyFlow.currentStory);
useEffect(() => {
if (
@@ -2064,28 +2164,64 @@ function SceneActPreviewRuntime({
storyFlow.resetStoryState();
setBottomTab('adventure');
setIsMapOpen(false);
handleCustomWorldSelect(profile);
handleCharacterSelect(previewCharacter);
// 中文注释:幕预览只需要同步静态资料层,不能调用正式选世界入口;
// 后者会排队写入“已选世界但未选角”的中间态,把本地预览 GameState 覆盖回加载中。
setRuntimeCustomWorldProfile(profile);
setRuntimeCharacterOverrides(buildCustomWorldRuntimeCharacters(profile));
const previewCharacterMaxHp = getCharacterMaxHp(
previewCharacter,
WorldType.CUSTOM,
profile,
);
const previewCharacterMaxMana = getCharacterMaxMana(previewCharacter);
const previewEquipment = buildInitialEquipmentLoadout(
previewCharacter,
profile,
);
setGameState((current) => ({
...current,
worldType: WorldType.CUSTOM,
customWorldProfile: profile,
playerCharacter: previewCharacter,
runtimeSessionId: SCENE_ACT_PREVIEW_SESSION_ID,
runtimeActionVersion: 1,
// 中文注释:幕预览也统一复用正式 play 运行链,
// 只通过禁持久化控制“不写正式存档”。
runtimeMode: 'play',
runtimePersistenceDisabled: true,
runtimeStats: createInitialGameRuntimeStats({ isActiveRun: true }),
playerProgression: createInitialPlayerProgressionState(),
currentScene: 'Story',
currentScenePreset: previewScenePreset,
currentEncounter: previewEncounter,
npcInteractionActive: false,
sceneHostileNpcs: [],
inBattle: false,
playerHp: previewCharacterMaxHp,
playerMaxHp: previewCharacterMaxHp,
playerMana: previewCharacterMaxMana,
playerMaxMana: previewCharacterMaxMana,
playerSkillCooldowns: createCharacterSkillCooldowns(previewCharacter),
playerCurrency: 0,
playerInventory: [],
playerEquipment: previewEquipment,
npcStates: {},
quests: [],
roster: [],
companions: [],
storyHistory: [],
chapterState: null,
campaignState: null,
activeScenarioPackId: profile.scenarioPackId ?? null,
activeCampaignPackId: profile.campaignPackId ?? null,
currentBattleNpcId: null,
currentNpcBattleMode: null,
currentNpcBattleOutcome: null,
sparReturnEncounter: null,
sparPlayerHpBefore: null,
sparPlayerMaxHpBefore: null,
sparStoryHistoryBefore: null,
characterChats: {},
playerX: 0,
playerOffsetY: 0,
playerFacing: 'right',
@@ -2102,11 +2238,14 @@ function SceneActPreviewRuntime({
currentSceneActState: previewActRuntimeState,
},
}));
storyFlow.hydrateStoryState(
buildSceneActPreviewOpeningStory({
sceneName: previewScenePreset.name,
encounter: previewEncounter,
}),
);
}, [
act,
handleCharacterSelect,
handleCustomWorldSelect,
landmark.id,
previewActRuntimeState,
previewCharacter,
previewEncounter,

View File

@@ -133,6 +133,8 @@ const puzzlePublicEntry = {
summaryText: '一张用于公开分享的拼图作品。',
coverImageSrc: null,
themeTags: ['奇幻'],
playCount: 20,
remixCount: 5,
likeCount: 12,
visibility: 'published',
publishedAt: '1777110165.990127Z',
@@ -553,22 +555,40 @@ test('public gallery cards hide work code until detail is opened', async () => {
expect(onOpenGalleryDetail).toHaveBeenCalledWith(puzzlePublicEntry);
});
test('mobile public work cards render cover, content and like count', () => {
test('mobile public work cards render cover, author, kind and cover stats', () => {
const { container } = renderLoggedOutHomeView(vi.fn(), {
latestEntries: [puzzlePublicEntry],
});
const card = screen.getByRole('button', {
name: /12/u,
name: /20512/u,
});
expect(
card.querySelector('.platform-public-work-card__cover.aspect-video'),
).toBeTruthy();
expect(
card.querySelector('.platform-public-work-card__cover-stats'),
).toBeTruthy();
expect(
card.querySelectorAll('.platform-public-work-card__cover-stat'),
).toHaveLength(3);
expect(
card.querySelector('.platform-public-work-card__kind')?.textContent,
).toBe('拼图');
expect(
card.querySelector('.platform-public-work-card__author-avatar')
?.textContent,
).toBe('拼');
expect(screen.getByText('奇幻拼图')).toBeTruthy();
expect(screen.getByText('拼图玩家')).toBeTruthy();
expect(screen.getByText('一张用于公开分享的拼图作品。')).toBeTruthy();
expect(screen.getByText('奇幻')).toBeTruthy();
expect(screen.getByText('20')).toBeTruthy();
expect(screen.getByText('5')).toBeTruthy();
expect(screen.getByText('12')).toBeTruthy();
expect(screen.getByText('点赞')).toBeTruthy();
expect(card.querySelector('.platform-pill--warm')?.textContent).not.toBe(
'推荐',
);
expect(
container.querySelector('.platform-mobile-home-channel--active')
?.textContent,

View File

@@ -9,6 +9,7 @@ import {
Clock3,
Coins,
Copy,
Gamepad2,
Heart,
House,
LogIn,
@@ -362,22 +363,40 @@ function SaveArchivePreview({
function WorldCard({
entry,
badge,
metaLabel,
onClick,
className,
}: {
entry: PlatformWorldCardLike;
badge: string;
metaLabel: string;
entry: PlatformPublicGalleryCard;
onClick: () => void;
className?: string;
}) {
const coverImage = resolvePlatformWorldCoverImage(entry);
const displayName = formatPlatformWorkDisplayName(entry.worldName);
const tags = buildPlatformWorldDisplayTags(entry, 3);
const playCount = getPlatformWorldPlayCount(entry);
const remixCount = getPlatformWorldRemixCount(entry);
const likeCount = getPlatformWorldLikeCount(entry);
const cardLabel = `${entry.worldName}${formatCompactCount(likeCount)}点赞`;
const typeLabel = describePublicGalleryCardKind(entry);
const authorName = entry.authorDisplayName.trim() || '玩家';
const authorAvatarLabel = getPublicAuthorAvatarLabel(authorName);
const cardLabel = `${entry.worldName}${typeLabel}${formatCompactCount(playCount)}游玩,${formatCompactCount(remixCount)}改造,${formatCompactCount(likeCount)}点赞`;
const coverStats = [
{
label: '游玩',
value: playCount,
icon: Gamepad2,
},
{
label: '改造',
value: remixCount,
icon: Pencil,
},
{
label: '点赞',
value: likeCount,
icon: Heart,
},
];
return (
<button
@@ -397,13 +416,16 @@ function WorldCard({
<div className="absolute inset-0 bg-[radial-gradient(circle_at_18%_16%,rgba(255,255,255,0.28),transparent_30%),linear-gradient(135deg,rgba(255,118,117,0.42),rgba(89,164,255,0.34))]" />
)}
<div className="absolute inset-0 bg-[linear-gradient(180deg,rgba(0,0,0,0.02),rgba(0,0,0,0.18))]" />
<div className="absolute left-3 top-3 flex min-w-0 max-w-[calc(100%-1.5rem)] flex-wrap gap-1.5">
<span className="platform-pill platform-pill--warm max-w-[9rem] truncate px-2.5">
{badge}
</span>
<span className="platform-pill platform-pill--neutral max-w-[9rem] truncate px-2.5">
{metaLabel}
</span>
<div className="platform-public-work-card__cover-stats">
{coverStats.map(({ label, value, icon: Icon }) => (
<span key={label} className="platform-public-work-card__cover-stat">
<Icon
className={`h-3.5 w-3.5 ${label === '点赞' ? 'fill-current' : ''}`}
aria-hidden="true"
/>
<span>{formatCompactCount(value)}</span>
</span>
))}
</div>
</div>
@@ -413,21 +435,21 @@ function WorldCard({
<div className="line-clamp-1 break-words text-base font-black leading-tight text-[var(--platform-text-strong)]">
{displayName}
</div>
{entry.subtitle ? (
<div className="mt-0.5 line-clamp-1 break-words text-[11px] font-medium text-[var(--platform-text-soft)]">
{entry.subtitle}
</div>
) : null}
</div>
<div className="platform-public-work-card__likes shrink-0 text-right">
<div className="flex items-center justify-end gap-1 text-xs font-black text-[var(--platform-warm-text)]">
<Heart className="h-3.5 w-3.5 fill-current" />
<span>{formatCompactCount(likeCount)}</span>
</div>
<div className="mt-0.5 text-[10px] font-semibold text-[var(--platform-text-soft)]">
<div className="mt-1 flex min-w-0 items-center gap-1.5">
<span
aria-hidden="true"
className="platform-public-work-card__author-avatar"
>
{authorAvatarLabel}
</span>
<span className="line-clamp-1 break-words text-[11px] font-semibold text-[var(--platform-text-soft)]">
{authorName}
</span>
</div>
</div>
<span className="platform-public-work-card__kind shrink-0">
{typeLabel}
</span>
</div>
<div className="line-clamp-2 break-words text-xs leading-5 text-[color:color-mix(in_srgb,var(--platform-text-base)_88%,transparent)]">
@@ -960,6 +982,10 @@ function describePublicGalleryCardKind(entry: PlatformPublicGalleryCard) {
return formatPlatformWorkDisplayTag(kind);
}
function getPublicAuthorAvatarLabel(authorDisplayName: string) {
return Array.from(authorDisplayName.trim() || '玩')[0] ?? '玩';
}
function getPlatformWorldLikeCount(entry: PlatformWorldCardLike) {
return Math.max(0, Math.round(entry.likeCount ?? 0));
}
@@ -1404,9 +1430,16 @@ function ProfileNicknameModal({
}) {
return (
<div className="platform-modal-backdrop fixed inset-0 z-[80] flex items-center justify-center px-4 py-6">
<div className="platform-recharge-modal w-full max-w-sm overflow-hidden rounded-[1.4rem]">
<div
role="dialog"
aria-modal="true"
aria-labelledby="profile-nickname-title"
className="platform-modal-shell platform-remap-surface w-full max-w-sm overflow-hidden rounded-[1.4rem]"
>
<div className="flex items-center justify-between border-b border-white/10 px-5 py-4">
<div className="text-base font-black"></div>
<div id="profile-nickname-title" className="text-base font-black">
</div>
<button
type="button"
aria-label="关闭昵称修改"
@@ -1529,9 +1562,16 @@ function ProfileAvatarCropModal({
return (
<div className="platform-modal-backdrop fixed inset-0 z-[80] flex items-center justify-center px-4 py-6">
<div className="platform-recharge-modal w-full max-w-sm overflow-hidden rounded-[1.4rem]">
<div
role="dialog"
aria-modal="true"
aria-labelledby="profile-avatar-crop-title"
className="platform-modal-shell platform-remap-surface w-full max-w-sm overflow-hidden rounded-[1.4rem]"
>
<div className="flex items-center justify-between border-b border-white/10 px-5 py-4">
<div className="text-base font-black"></div>
<div id="profile-avatar-crop-title" className="text-base font-black">
</div>
<button
type="button"
aria-label="关闭头像裁剪"
@@ -2726,12 +2766,6 @@ export function RpgEntryHomeView({
<WorldCard
key={`${buildPublicGalleryCardKey(entry)}:mobile-feed:${mobileHomeChannel}`}
entry={entry}
badge={
mobileHomeChannel === 'recommend'
? '推荐'
: describePublicGalleryCardKind(entry)
}
metaLabel={entry.authorDisplayName}
onClick={() => onOpenGalleryDetail(entry)}
className="w-full"
/>
@@ -3244,8 +3278,6 @@ export function RpgEntryHomeView({
<WorldCard
key={`${buildPublicGalleryCardKey(entry)}:desktop-featured`}
entry={entry}
badge="推荐"
metaLabel={describePublicGalleryCardKind(entry)}
onClick={() => onOpenGalleryDetail(entry)}
className="w-full min-w-0"
/>
@@ -3375,8 +3407,6 @@ export function RpgEntryHomeView({
<WorldCard
key={`${buildPublicGalleryCardKey(entry)}:desktop-latest`}
entry={entry}
badge={describePublicGalleryCardKind(entry)}
metaLabel={entry.authorDisplayName}
onClick={() => onOpenGalleryDetail(entry)}
className="w-full min-w-0"
/>

View File

@@ -96,9 +96,9 @@ export function mapPuzzleWorkToPlatformGalleryCard(
publicWorkCode: buildPuzzlePublicWorkCode(work.profileId),
ownerUserId: work.ownerUserId,
authorDisplayName: work.authorDisplayName,
worldName: work.levelName,
worldName: work.workTitle || work.levelName,
subtitle: '拼图关卡',
summaryText: work.summary,
summaryText: work.workDescription || work.summary,
coverImageSrc: work.coverImageSrc,
themeTags: work.themeTags,
playCount: work.playCount ?? 0,
@@ -120,7 +120,7 @@ export function mapBigFishWorkToPlatformGalleryCard(
profileId: work.sourceSessionId,
publicWorkCode: buildBigFishPublicWorkCode(work.sourceSessionId),
ownerUserId: work.ownerUserId,
authorDisplayName: '大鱼陶泥主',
authorDisplayName: work.authorDisplayName,
worldName: work.title,
subtitle: work.subtitle || '大鱼吃小鱼',
summaryText: work.summary,