feat: add puzzle and big fish draft generation progress
This commit is contained in:
@@ -1,4 +1,5 @@
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import { AnimatePresence, motion } from 'motion/react';
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import { Loader2 } from 'lucide-react';
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import { AnimatePresence, motion } from 'motion/react';
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import {
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lazy,
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Suspense,
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@@ -9,6 +10,7 @@ import {
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useState,
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} from 'react';
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import type { PublicUserSummary } from '../../../packages/shared/src/contracts/auth';
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import type {
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BigFishRuntimeSnapshotResponse,
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BigFishSessionSnapshotResponse,
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@@ -21,6 +23,7 @@ import type {
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PuzzleAgentActionRequest,
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PuzzleAgentOperationRecord,
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} from '../../../packages/shared/src/contracts/puzzleAgentActions';
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import type { PuzzleGeneratedImageCandidate } from '../../../packages/shared/src/contracts/puzzleAgentDraft';
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import type {
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PuzzleAgentSessionSnapshot,
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SendPuzzleAgentMessageRequest,
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@@ -31,7 +34,6 @@ import type {
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CustomWorldGalleryCard,
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CustomWorldLibraryEntry,
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} from '../../../packages/shared/src/contracts/runtime';
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import type { PublicUserSummary } from '../../../packages/shared/src/contracts/auth';
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import { buildCustomWorldPlayableCharacters } from '../../data/characterPresets';
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import {
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getPublicAuthUserByCode,
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@@ -43,15 +45,22 @@ import {
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getBigFishCreationSession,
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streamBigFishCreationMessage,
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} from '../../services/big-fish-creation';
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import {
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deleteBigFishWork,
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listBigFishWorks,
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} from '../../services/big-fish-works';
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import {
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startBigFishRuntimeRun,
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submitBigFishRuntimeInput,
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} from '../../services/big-fish-runtime';
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import {
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deleteBigFishWork,
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listBigFishWorks,
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} from '../../services/big-fish-works';
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import { readCustomWorldAgentUiState } from '../../services/customWorldAgentUiState';
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import {
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buildBigFishGenerationAnchorEntries,
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buildMiniGameDraftGenerationProgress,
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buildPuzzleGenerationAnchorEntries,
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createMiniGameDraftGenerationState,
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type MiniGameDraftGenerationState,
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} from '../../services/miniGameDraftGenerationProgress';
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import { getPlatformProfileDashboard } from '../../services/platform-entry';
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import {
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createPuzzleAgentSession,
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@@ -59,18 +68,22 @@ import {
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getPuzzleAgentSession,
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streamPuzzleAgentMessage,
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} from '../../services/puzzle-agent';
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import { getPuzzleGalleryDetail } from '../../services/puzzle-gallery';
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import {
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getPuzzleGalleryDetail,
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listPuzzleGallery,
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} from '../../services/puzzle-gallery';
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import {
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advanceLocalPuzzleLevel,
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advanceLocalPuzzleLevelWithWork,
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dragLocalPuzzlePiece,
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startLocalPuzzleRun,
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swapLocalPuzzlePieces,
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} from '../../services/puzzle-runtime/puzzleLocalRuntime';
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import { deletePuzzleWork, listPuzzleWorks } from '../../services/puzzle-works';
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import { deleteRpgEntryWorldProfile } from '../../services/rpg-entry';
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import { getRpgEntryWorldGalleryDetailByCode } from '../../services/rpg-entry/rpgEntryLibraryClient';
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import { deleteRpgCreationAgentSession } from '../../services/rpg-creation';
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import { rpgCreationPreviewAdapter } from '../../services/rpg-creation/rpgCreationPreviewAdapter';
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import { deleteRpgEntryWorldProfile } from '../../services/rpg-entry';
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import { getRpgEntryWorldGalleryDetailByCode } from '../../services/rpg-entry/rpgEntryLibraryClient';
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import type { CustomWorldProfile } from '../../types';
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import { useAuthUi } from '../auth/AuthUiContext';
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import { CustomWorldCreationHub } from '../custom-world-home/CustomWorldCreationHub';
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@@ -83,13 +96,13 @@ import { useRpgCreationEnterWorld } from '../rpg-entry/useRpgCreationEnterWorld'
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import { useRpgCreationResultAutosave } from '../rpg-entry/useRpgCreationResultAutosave';
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import { useRpgCreationSessionController } from '../rpg-entry/useRpgCreationSessionController';
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import { PlatformEntryCreationTypeModal } from './PlatformEntryCreationTypeModal';
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import type { PlatformCreationTypeId } from './platformEntryCreationTypes';
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import { PlatformEntryHomeView } from './PlatformEntryHomeView';
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import {
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buildCreationHubFallbackItems,
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normalizeAgentBackedProfile,
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resolveRpgCreationErrorMessage,
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} from './platformEntryShared';
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import type { PlatformCreationTypeId } from './platformEntryCreationTypes';
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import type { PlatformEntryFlowShellProps } from './platformEntryTypes';
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import { PlatformEntryWorldDetailView } from './PlatformEntryWorldDetailView';
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import { usePlatformEntryBootstrap } from './usePlatformEntryBootstrap';
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@@ -101,6 +114,53 @@ type AgentResultPublishGateView = {
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publishReady: boolean;
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};
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function buildPuzzleCandidateWorkSummary(
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candidate: PuzzleGeneratedImageCandidate,
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session: PuzzleAgentSessionSnapshot,
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levelIndex: number,
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): PuzzleWorkSummary {
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const draft = session.draft;
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const nowIso = new Date().toISOString();
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return {
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workId: `${session.sessionId}-${candidate.candidateId}-level-${levelIndex}-runtime-work`,
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profileId: `${session.sessionId}-${candidate.candidateId}-level-${levelIndex}-runtime-profile`,
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ownerUserId: 'local-runtime',
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sourceSessionId: session.sessionId,
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authorDisplayName: '当前草稿',
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levelName: draft?.levelName
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? `${draft.levelName} · 候选 ${levelIndex}`
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: `候选拼图 ${levelIndex}`,
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summary: draft?.summary ?? candidate.prompt,
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themeTags: draft?.themeTags ?? [],
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coverImageSrc: candidate.imageSrc,
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coverAssetId: candidate.assetId,
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publicationStatus: 'published',
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updatedAt: nowIso,
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publishedAt: nowIso,
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playCount: 0,
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publishReady: true,
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};
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}
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function pickPuzzleCandidateForLevel(
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candidates: PuzzleGeneratedImageCandidate[],
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playedProfileIds: string[],
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) {
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return candidates.find(
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(candidate) =>
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candidate.imageSrc &&
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!playedProfileIds.some((profileId) =>
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profileId.includes(candidate.candidateId),
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),
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);
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}
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function pickFreshGeneratedPuzzleCandidate(
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candidates: PuzzleGeneratedImageCandidate[],
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) {
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return candidates.find((candidate) => candidate.imageSrc);
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}
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type AgentResultBlockerView = {
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code?: string;
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message: string;
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@@ -312,6 +372,8 @@ export function PlatformEntryFlowShellImpl({
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const [bigFishError, setBigFishError] = useState<string | null>(null);
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const [isBigFishBusy, setIsBigFishBusy] = useState(false);
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const [isBigFishLoadingLibrary, setIsBigFishLoadingLibrary] = useState(false);
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const [bigFishGenerationState, setBigFishGenerationState] =
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useState<MiniGameDraftGenerationState | null>(null);
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const [streamingBigFishReplyText, setStreamingBigFishReplyText] =
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useState('');
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const [isStreamingBigFishReply, setIsStreamingBigFishReply] = useState(false);
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@@ -327,6 +389,10 @@ export function PlatformEntryFlowShellImpl({
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const [puzzleError, setPuzzleError] = useState<string | null>(null);
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const [isPuzzleBusy, setIsPuzzleBusy] = useState(false);
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const [isPuzzleLoadingLibrary, setIsPuzzleLoadingLibrary] = useState(false);
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const [puzzleGenerationState, setPuzzleGenerationState] =
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useState<MiniGameDraftGenerationState | null>(null);
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const [isPuzzleNextLevelGenerating, setIsPuzzleNextLevelGenerating] =
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useState(false);
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const [isSearchingPublicCode, setIsSearchingPublicCode] = useState(false);
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const [publicSearchError, setPublicSearchError] = useState<string | null>(null);
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const [searchedPublicUser, setSearchedPublicUser] =
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@@ -791,6 +857,7 @@ export function PlatformEntryFlowShellImpl({
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const leaveBigFishFlow = useCallback(() => {
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setBigFishError(null);
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setBigFishRun(null);
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setBigFishGenerationState(null);
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setStreamingBigFishReplyText('');
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setIsStreamingBigFishReply(false);
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enterCreateTab();
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@@ -801,6 +868,8 @@ export function PlatformEntryFlowShellImpl({
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setPuzzleError(null);
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setPuzzleOperation(null);
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setPuzzleRun(null);
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setPuzzleGenerationState(null);
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setIsPuzzleNextLevelGenerating(false);
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setStreamingPuzzleReplyText('');
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setIsStreamingPuzzleReply(false);
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enterCreateTab();
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@@ -913,15 +982,45 @@ export function PlatformEntryFlowShellImpl({
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setBigFishError(null);
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try {
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if (payload.action === 'big_fish_compile_draft') {
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setSelectionStage('big-fish-generating');
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setBigFishGenerationState(createMiniGameDraftGenerationState('big-fish'));
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const { session } = await executeBigFishCreationAction(
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bigFishSession.sessionId,
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payload,
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);
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setBigFishSession(session);
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setBigFishGenerationState((current) =>
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current
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? {
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...current,
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phase: 'ready',
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completedAssetCount: session.assetSlots.filter(
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(slot) => slot.status === 'ready',
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).length,
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totalAssetCount: session.assetSlots.length,
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}
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: current,
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);
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setSelectionStage('big-fish-result');
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return;
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}
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const { session } = await executeBigFishCreationAction(
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bigFishSession.sessionId,
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payload,
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);
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setBigFishSession(session);
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if (payload.action === 'big_fish_compile_draft') {
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setSelectionStage('big-fish-result');
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}
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} catch (error) {
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setBigFishGenerationState((current) =>
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current
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? {
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...current,
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phase: 'failed',
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error: resolveBigFishErrorMessage(error, '执行大鱼吃小鱼操作失败。'),
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}
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: current,
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);
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setBigFishError(
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resolveBigFishErrorMessage(error, '执行大鱼吃小鱼操作失败。'),
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);
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@@ -947,7 +1046,30 @@ export function PlatformEntryFlowShellImpl({
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setPuzzleError(null);
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try {
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const { operation } = await executePuzzleAgentAction(
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if (payload.action === 'compile_puzzle_draft') {
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setSelectionStage('puzzle-generating');
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setPuzzleGenerationState(createMiniGameDraftGenerationState('puzzle'));
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const { operation, session } = await executePuzzleAgentAction(
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puzzleSession.sessionId,
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payload,
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);
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setPuzzleOperation(operation);
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setPuzzleSession(session);
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setPuzzleGenerationState((current) =>
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current
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? {
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...current,
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phase: 'ready',
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completedAssetCount: 1,
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totalAssetCount: 1,
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}
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: current,
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);
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setSelectionStage('puzzle-result');
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return;
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}
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const { operation, session } = await executePuzzleAgentAction(
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puzzleSession.sessionId,
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payload,
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);
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@@ -957,14 +1079,8 @@ export function PlatformEntryFlowShellImpl({
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await refreshPuzzleShelf();
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}
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const { session } = await getPuzzleAgentSession(
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puzzleSession.sessionId,
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);
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setPuzzleSession(session);
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if (payload.action === 'compile_puzzle_draft') {
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setSelectionStage('puzzle-result');
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}
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if (
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payload.action === 'publish_puzzle_work' &&
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session.publishedProfileId
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@@ -976,6 +1092,15 @@ export function PlatformEntryFlowShellImpl({
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setSelectionStage('puzzle-gallery-detail');
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}
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} catch (error) {
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setPuzzleGenerationState((current) =>
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current
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? {
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...current,
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phase: 'failed',
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error: resolvePuzzleErrorMessage(error, '执行拼图操作失败。'),
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}
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: current,
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);
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setPuzzleError(resolvePuzzleErrorMessage(error, '执行拼图操作失败。'));
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} finally {
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setIsPuzzleBusy(false);
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@@ -1095,9 +1220,123 @@ export function PlatformEntryFlowShellImpl({
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return;
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}
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const currentLevel = puzzleRun.currentLevel;
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if (!currentLevel || currentLevel.status !== 'cleared') {
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return;
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}
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setIsPuzzleBusy(true);
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setPuzzleError(null);
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setPuzzleRun(advanceLocalPuzzleLevel(puzzleRun));
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}, [isPuzzleBusy, puzzleRun]);
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try {
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const galleryResponse = await listPuzzleGallery();
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setPuzzleWorks(galleryResponse.items);
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const galleryNext = galleryResponse.items.find(
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(item) =>
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item.publicationStatus === 'published' &&
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item.coverImageSrc &&
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!puzzleRun.playedProfileIds.includes(item.profileId),
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);
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if (galleryNext) {
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const { item } = await getPuzzleGalleryDetail(galleryNext.profileId);
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setSelectedPuzzleDetail(item);
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setPuzzleRun(advanceLocalPuzzleLevelWithWork(puzzleRun, item));
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return;
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}
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const existingCandidate = pickPuzzleCandidateForLevel(
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puzzleSession?.draft?.candidates ?? [],
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puzzleRun.playedProfileIds,
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);
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if (existingCandidate && puzzleSession) {
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setPuzzleRun(
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advanceLocalPuzzleLevelWithWork(
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puzzleRun,
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buildPuzzleCandidateWorkSummary(
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existingCandidate,
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puzzleSession,
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puzzleRun.currentLevelIndex + 1,
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),
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),
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);
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return;
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}
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if (!puzzleSession?.draft) {
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const sourceSessionId = selectedPuzzleDetail?.sourceSessionId?.trim();
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if (sourceSessionId) {
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const { session } = await getPuzzleAgentSession(sourceSessionId);
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setPuzzleSession(session);
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if (session.draft) {
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setIsPuzzleNextLevelGenerating(true);
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const response = await executePuzzleAgentAction(session.sessionId, {
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action: 'generate_puzzle_images',
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candidateCount: 2,
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});
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setPuzzleOperation(response.operation);
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setPuzzleSession(response.session);
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const sourceSessionCandidate = pickPuzzleCandidateForLevel(
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response.session.draft?.candidates ?? [],
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puzzleRun.playedProfileIds,
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);
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if (sourceSessionCandidate) {
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setPuzzleRun(
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advanceLocalPuzzleLevelWithWork(
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puzzleRun,
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buildPuzzleCandidateWorkSummary(
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sourceSessionCandidate,
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response.session,
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puzzleRun.currentLevelIndex + 1,
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),
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),
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);
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return;
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}
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}
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}
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throw new Error('当前拼图缺少可用于生成下一关的草稿会话。');
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}
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setIsPuzzleNextLevelGenerating(true);
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const response = await executePuzzleAgentAction(puzzleSession.sessionId, {
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action: 'generate_puzzle_images',
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candidateCount: 2,
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});
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setPuzzleOperation(response.operation);
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setPuzzleSession(response.session);
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|
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const generatedCandidate = pickPuzzleCandidateForLevel(
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response.session.draft?.candidates ?? [],
|
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puzzleRun.playedProfileIds,
|
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);
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if (generatedCandidate) {
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setPuzzleRun(
|
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advanceLocalPuzzleLevelWithWork(
|
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puzzleRun,
|
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buildPuzzleCandidateWorkSummary(
|
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generatedCandidate,
|
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response.session,
|
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puzzleRun.currentLevelIndex + 1,
|
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),
|
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),
|
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);
|
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return;
|
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}
|
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setPuzzleRun(advanceLocalPuzzleLevel(puzzleRun));
|
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} catch (error) {
|
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setPuzzleError(resolvePuzzleErrorMessage(error, '准备下一关失败。'));
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} finally {
|
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setIsPuzzleNextLevelGenerating(false);
|
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setIsPuzzleBusy(false);
|
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}
|
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}, [
|
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isPuzzleBusy,
|
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puzzleRun,
|
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puzzleSession,
|
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resolvePuzzleErrorMessage,
|
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selectedPuzzleDetail,
|
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]);
|
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|
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const leaveAgentWorkspace = useCallback(() => {
|
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enterCreateTab();
|
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@@ -1802,6 +2041,49 @@ export function PlatformEntryFlowShellImpl({
|
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</motion.div>
|
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)}
|
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|
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{selectionStage === 'big-fish-generating' && (
|
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<motion.div
|
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key="big-fish-generating"
|
||||
initial={{ opacity: 0, y: 12 }}
|
||||
animate={{ opacity: 1, y: 0 }}
|
||||
exit={{ opacity: 0, y: -12 }}
|
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className="flex h-full min-h-0 flex-col"
|
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>
|
||||
<Suspense
|
||||
fallback={<LazyPanelFallback label="正在加载大鱼吃小鱼生成面板..." />}
|
||||
>
|
||||
<CustomWorldGenerationView
|
||||
settingText={
|
||||
bigFishSession?.lastAssistantReply ?? '正在整理当前玩法草稿。'
|
||||
}
|
||||
anchorEntries={buildBigFishGenerationAnchorEntries(bigFishSession)}
|
||||
progress={buildMiniGameDraftGenerationProgress(
|
||||
bigFishGenerationState,
|
||||
)}
|
||||
isGenerating={isBigFishBusy}
|
||||
error={bigFishError}
|
||||
onBack={leaveBigFishFlow}
|
||||
onEditSetting={() => {
|
||||
setSelectionStage('big-fish-agent-workspace');
|
||||
}}
|
||||
onRetry={() => {
|
||||
void executeBigFishAction({ action: 'big_fish_compile_draft' });
|
||||
}}
|
||||
onInterrupt={undefined}
|
||||
backLabel="返回创作中心"
|
||||
settingActionLabel={null}
|
||||
retryLabel="重新生成草稿"
|
||||
settingTitle="当前玩法信息"
|
||||
settingDescription={null}
|
||||
progressTitle="大鱼吃小鱼草稿生成进度"
|
||||
activeBadgeLabel="草稿生成中"
|
||||
pausedBadgeLabel="草稿生成已暂停"
|
||||
idleBadgeLabel="等待返回工作区"
|
||||
/>
|
||||
</Suspense>
|
||||
</motion.div>
|
||||
)}
|
||||
|
||||
{selectionStage === 'big-fish-result' && bigFishSession?.draft && (
|
||||
<motion.div
|
||||
key="big-fish-result"
|
||||
@@ -1884,6 +2166,49 @@ export function PlatformEntryFlowShellImpl({
|
||||
</motion.div>
|
||||
)}
|
||||
|
||||
{selectionStage === 'puzzle-generating' && (
|
||||
<motion.div
|
||||
key="puzzle-generating"
|
||||
initial={{ opacity: 0, y: 12 }}
|
||||
animate={{ opacity: 1, y: 0 }}
|
||||
exit={{ opacity: 0, y: -12 }}
|
||||
className="flex h-full min-h-0 flex-col"
|
||||
>
|
||||
<Suspense
|
||||
fallback={<LazyPanelFallback label="正在加载拼图生成面板..." />}
|
||||
>
|
||||
<CustomWorldGenerationView
|
||||
settingText={
|
||||
puzzleSession?.lastAssistantReply ?? '正在整理当前拼图草稿。'
|
||||
}
|
||||
anchorEntries={buildPuzzleGenerationAnchorEntries(puzzleSession)}
|
||||
progress={buildMiniGameDraftGenerationProgress(
|
||||
puzzleGenerationState,
|
||||
)}
|
||||
isGenerating={isPuzzleBusy}
|
||||
error={puzzleError}
|
||||
onBack={leavePuzzleFlow}
|
||||
onEditSetting={() => {
|
||||
setSelectionStage('puzzle-agent-workspace');
|
||||
}}
|
||||
onRetry={() => {
|
||||
void executePuzzleAction({ action: 'compile_puzzle_draft' });
|
||||
}}
|
||||
onInterrupt={undefined}
|
||||
backLabel="返回创作中心"
|
||||
settingActionLabel={null}
|
||||
retryLabel="重新生成草稿"
|
||||
settingTitle="当前拼图信息"
|
||||
settingDescription={null}
|
||||
progressTitle="拼图草稿生成进度"
|
||||
activeBadgeLabel="草稿生成中"
|
||||
pausedBadgeLabel="草稿生成已暂停"
|
||||
idleBadgeLabel="等待返回工作区"
|
||||
/>
|
||||
</Suspense>
|
||||
</motion.div>
|
||||
)}
|
||||
|
||||
{selectionStage === 'puzzle-result' && puzzleSession?.draft && (
|
||||
<motion.div
|
||||
key="puzzle-result"
|
||||
@@ -1940,7 +2265,7 @@ export function PlatformEntryFlowShellImpl({
|
||||
>
|
||||
<PuzzleRuntimeShell
|
||||
run={puzzleRun}
|
||||
isBusy={isPuzzleBusy}
|
||||
isBusy={isPuzzleBusy || isPuzzleNextLevelGenerating}
|
||||
error={puzzleError}
|
||||
onBack={() => {
|
||||
setSelectionStage('puzzle-gallery-detail');
|
||||
@@ -1955,6 +2280,17 @@ export function PlatformEntryFlowShellImpl({
|
||||
void advancePuzzleLevel();
|
||||
}}
|
||||
/>
|
||||
{isPuzzleNextLevelGenerating ? (
|
||||
<div className="fixed inset-0 z-[120] flex items-center justify-center bg-slate-950/62 px-5 backdrop-blur-sm">
|
||||
<div className="flex max-w-[18rem] flex-col items-center gap-3 rounded-[1.5rem] border border-white/12 bg-slate-950/92 px-6 py-5 text-center text-white shadow-[0_28px_80px_rgba(0,0,0,0.35)]">
|
||||
<Loader2 className="h-6 w-6 animate-spin text-amber-200" />
|
||||
<div className="text-sm font-bold">正在准备下一关</div>
|
||||
<div className="text-xs leading-5 text-white/68">
|
||||
广场暂无可接续作品,正在生成新的候选图。
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
) : null}
|
||||
</motion.div>
|
||||
)}
|
||||
|
||||
|
||||
@@ -9,9 +9,11 @@ export type SelectionStage =
|
||||
| 'detail'
|
||||
| 'agent-workspace'
|
||||
| 'big-fish-agent-workspace'
|
||||
| 'big-fish-generating'
|
||||
| 'big-fish-result'
|
||||
| 'big-fish-runtime'
|
||||
| 'puzzle-agent-workspace'
|
||||
| 'puzzle-generating'
|
||||
| 'puzzle-result'
|
||||
| 'puzzle-gallery-detail'
|
||||
| 'puzzle-runtime'
|
||||
|
||||
283
src/services/miniGameDraftGenerationProgress.ts
Normal file
283
src/services/miniGameDraftGenerationProgress.ts
Normal file
@@ -0,0 +1,283 @@
|
||||
import type { BigFishSessionSnapshotResponse } from '../../packages/shared/src/contracts/bigFish';
|
||||
import type { PuzzleAgentSessionSnapshot } from '../../packages/shared/src/contracts/puzzleAgentSession';
|
||||
import type {
|
||||
CustomWorldGenerationProgress,
|
||||
CustomWorldGenerationStep,
|
||||
} from '../../packages/shared/src/contracts/runtime';
|
||||
import type { CustomWorldStructuredAnchorEntry } from './customWorldAgentGenerationProgress';
|
||||
|
||||
export type MiniGameDraftGenerationKind = 'puzzle' | 'big-fish';
|
||||
|
||||
export type MiniGameDraftGenerationPhase =
|
||||
| 'idle'
|
||||
| 'compile'
|
||||
| 'puzzle-images'
|
||||
| 'puzzle-select-image'
|
||||
| 'big-fish-main-images'
|
||||
| 'big-fish-motions'
|
||||
| 'big-fish-background'
|
||||
| 'ready'
|
||||
| 'failed';
|
||||
|
||||
export type MiniGameDraftGenerationState = {
|
||||
kind: MiniGameDraftGenerationKind;
|
||||
phase: MiniGameDraftGenerationPhase;
|
||||
startedAtMs: number;
|
||||
completedAssetCount: number;
|
||||
totalAssetCount: number;
|
||||
error: string | null;
|
||||
};
|
||||
|
||||
type MiniGameStepDefinition = {
|
||||
id: MiniGameDraftGenerationPhase;
|
||||
label: string;
|
||||
detail: string;
|
||||
weight: number;
|
||||
};
|
||||
|
||||
type MiniGameAnchorSource = {
|
||||
key: string;
|
||||
label: string;
|
||||
value: string;
|
||||
};
|
||||
|
||||
const PUZZLE_STEPS = [
|
||||
{
|
||||
id: 'compile',
|
||||
label: '编译拼图草稿',
|
||||
detail: '整理主题、主体、构图与标签。',
|
||||
weight: 34,
|
||||
},
|
||||
{
|
||||
id: 'puzzle-images',
|
||||
label: '生成拼图图片',
|
||||
detail: '根据草稿生成候选图。',
|
||||
weight: 33,
|
||||
},
|
||||
{
|
||||
id: 'puzzle-select-image',
|
||||
label: '确认正式图片',
|
||||
detail: '选择候选图写入结果页。',
|
||||
weight: 33,
|
||||
},
|
||||
] as const satisfies ReadonlyArray<MiniGameStepDefinition>;
|
||||
|
||||
const BIG_FISH_STEPS = [
|
||||
{
|
||||
id: 'compile',
|
||||
label: '编译玩法草稿',
|
||||
detail: '生成关卡角色描述、生态背景与运行参数。',
|
||||
weight: 25,
|
||||
},
|
||||
{
|
||||
id: 'big-fish-main-images',
|
||||
label: '生成角色图片',
|
||||
detail: '为每个成长阶段生成主形象。',
|
||||
weight: 30,
|
||||
},
|
||||
{
|
||||
id: 'big-fish-motions',
|
||||
label: '生成动作素材',
|
||||
detail: '补齐漂浮与游动动作素材。',
|
||||
weight: 30,
|
||||
},
|
||||
{
|
||||
id: 'big-fish-background',
|
||||
label: '生成场地背景',
|
||||
detail: '生成玩法场地背景图。',
|
||||
weight: 15,
|
||||
},
|
||||
] as const satisfies ReadonlyArray<MiniGameStepDefinition>;
|
||||
|
||||
function clampProgress(value: number) {
|
||||
return Math.max(0, Math.min(100, Math.round(value)));
|
||||
}
|
||||
|
||||
function getStepDefinitions(kind: MiniGameDraftGenerationKind) {
|
||||
return kind === 'puzzle' ? PUZZLE_STEPS : BIG_FISH_STEPS;
|
||||
}
|
||||
|
||||
function getActiveStepIndex(
|
||||
steps: ReadonlyArray<MiniGameStepDefinition>,
|
||||
phase: MiniGameDraftGenerationPhase,
|
||||
) {
|
||||
if (phase === 'ready') {
|
||||
return steps.length - 1;
|
||||
}
|
||||
const index = steps.findIndex((step) => step.id === phase);
|
||||
return index >= 0 ? index : 0;
|
||||
}
|
||||
|
||||
function buildMiniGameProgressSteps(
|
||||
steps: ReadonlyArray<MiniGameStepDefinition>,
|
||||
activeStepIndex: number,
|
||||
state: MiniGameDraftGenerationState,
|
||||
) {
|
||||
return steps.map((step, index) => {
|
||||
const isCompleted = state.phase === 'ready' || index < activeStepIndex;
|
||||
const isActive = state.phase !== 'failed' && !isCompleted && index === activeStepIndex;
|
||||
const isAssetStep = step.id === state.phase && state.totalAssetCount > 0;
|
||||
|
||||
return {
|
||||
id: step.id,
|
||||
label: step.label,
|
||||
detail: step.detail,
|
||||
completed: isCompleted
|
||||
? 1
|
||||
: isAssetStep
|
||||
? state.completedAssetCount
|
||||
: 0,
|
||||
total: isAssetStep ? state.totalAssetCount : 1,
|
||||
status: isCompleted ? 'completed' : isActive ? 'active' : 'pending',
|
||||
} satisfies CustomWorldGenerationStep;
|
||||
});
|
||||
}
|
||||
|
||||
export function createMiniGameDraftGenerationState(
|
||||
kind: MiniGameDraftGenerationKind,
|
||||
): MiniGameDraftGenerationState {
|
||||
return {
|
||||
kind,
|
||||
phase: 'compile',
|
||||
startedAtMs: Date.now(),
|
||||
completedAssetCount: 0,
|
||||
totalAssetCount: 0,
|
||||
error: null,
|
||||
};
|
||||
}
|
||||
|
||||
export function buildMiniGameDraftGenerationProgress(
|
||||
state: MiniGameDraftGenerationState | null,
|
||||
nowMs = Date.now(),
|
||||
): CustomWorldGenerationProgress | null {
|
||||
if (!state) {
|
||||
return null;
|
||||
}
|
||||
|
||||
const steps = getStepDefinitions(state.kind);
|
||||
const activeStepIndex = getActiveStepIndex(steps, state.phase);
|
||||
const completedWeight = steps
|
||||
.slice(0, state.phase === 'ready' ? steps.length : activeStepIndex)
|
||||
.reduce((sum, step) => sum + step.weight, 0);
|
||||
const activeStep = steps[activeStepIndex] ?? steps[0];
|
||||
const assetRatio =
|
||||
state.totalAssetCount > 0
|
||||
? Math.min(1, state.completedAssetCount / state.totalAssetCount)
|
||||
: state.phase === 'ready'
|
||||
? 1
|
||||
: 0;
|
||||
const overallProgress =
|
||||
state.phase === 'failed'
|
||||
? Math.max(1, completedWeight)
|
||||
: state.phase === 'ready'
|
||||
? 100
|
||||
: completedWeight + activeStep.weight * assetRatio;
|
||||
|
||||
return {
|
||||
phaseId: state.phase,
|
||||
phaseLabel:
|
||||
state.phase === 'failed'
|
||||
? '生成失败'
|
||||
: state.phase === 'ready'
|
||||
? '生成完成'
|
||||
: activeStep.label,
|
||||
phaseDetail:
|
||||
state.error ??
|
||||
(state.phase === 'ready'
|
||||
? '完整草稿与资产已准备完成。'
|
||||
: activeStep.detail),
|
||||
batchLabel: activeStep.label,
|
||||
overallProgress: clampProgress(overallProgress),
|
||||
completedWeight: clampProgress(overallProgress),
|
||||
totalWeight: 100,
|
||||
elapsedMs: Math.max(0, nowMs - state.startedAtMs),
|
||||
estimatedRemainingMs: state.phase === 'ready' ? 0 : null,
|
||||
activeStepIndex,
|
||||
steps: buildMiniGameProgressSteps(steps, activeStepIndex, state),
|
||||
};
|
||||
}
|
||||
|
||||
export function buildPuzzleGenerationAnchorEntries(
|
||||
session: PuzzleAgentSessionSnapshot | null | undefined,
|
||||
): CustomWorldStructuredAnchorEntry[] {
|
||||
if (!session) {
|
||||
return [];
|
||||
}
|
||||
|
||||
const draft = session.draft;
|
||||
const entries: Array<MiniGameAnchorSource | null> = [
|
||||
session.anchorPack.themePromise,
|
||||
session.anchorPack.visualSubject,
|
||||
session.anchorPack.visualMood,
|
||||
session.anchorPack.compositionHooks,
|
||||
session.anchorPack.tagsAndForbidden,
|
||||
draft
|
||||
? {
|
||||
key: 'draft-summary',
|
||||
label: '草稿摘要',
|
||||
value: draft.summary,
|
||||
}
|
||||
: null,
|
||||
draft?.coverImageSrc
|
||||
? {
|
||||
key: 'cover-image',
|
||||
label: '正式图片',
|
||||
value: '已生成并应用',
|
||||
}
|
||||
: null,
|
||||
];
|
||||
|
||||
return entries
|
||||
.filter((entry): entry is MiniGameAnchorSource => Boolean(entry))
|
||||
.map((entry) => ({
|
||||
id: entry.key,
|
||||
label: entry.label,
|
||||
value: entry.value,
|
||||
}))
|
||||
.filter((entry) => entry.value.trim());
|
||||
}
|
||||
|
||||
export function buildBigFishGenerationAnchorEntries(
|
||||
session: BigFishSessionSnapshotResponse | null | undefined,
|
||||
): CustomWorldStructuredAnchorEntry[] {
|
||||
if (!session) {
|
||||
return [];
|
||||
}
|
||||
|
||||
const draft = session.draft;
|
||||
const assetReadyCount = session.assetSlots.filter(
|
||||
(slot) => slot.status === 'ready',
|
||||
).length;
|
||||
|
||||
const entries: Array<MiniGameAnchorSource | null> = [
|
||||
session.anchorPack.gameplayPromise,
|
||||
session.anchorPack.ecologyVisualTheme,
|
||||
session.anchorPack.growthLadder,
|
||||
session.anchorPack.riskTempo,
|
||||
draft
|
||||
? {
|
||||
key: 'level-characters',
|
||||
label: '角色描述',
|
||||
value: draft.levels
|
||||
.map((level) => `Lv.${level.level} ${level.name}:${level.oneLineFantasy}`)
|
||||
.join('\n'),
|
||||
}
|
||||
: null,
|
||||
draft
|
||||
? {
|
||||
key: 'asset-coverage',
|
||||
label: '图片与动作',
|
||||
value: `已生成 ${assetReadyCount}/${session.assetSlots.length} 个资产`,
|
||||
}
|
||||
: null,
|
||||
];
|
||||
|
||||
return entries
|
||||
.filter((entry): entry is MiniGameAnchorSource => Boolean(entry))
|
||||
.map((entry) => ({
|
||||
id: entry.key,
|
||||
label: entry.label,
|
||||
value: entry.value,
|
||||
}))
|
||||
.filter((entry) => entry.value.trim());
|
||||
}
|
||||
Reference in New Issue
Block a user