refactor: 收口 Bark Battle 草稿恢复映射
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@@ -18,9 +18,9 @@
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## 2026-06-04 Bark Battle Work Cache 草稿状态收口
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- 背景:`PlatformEntryFlowShellImpl.tsx` 仍内联维护 Bark Battle 草稿三图完整性、生成状态归一,以及草稿 / 已发布作品进入 runtime 前的 `BarkBattlePublishedConfig` 字段映射,导致结果页试玩、作品架启动和公开详情启动都要理解同一份资产字段清单。
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- 决策:扩展 `src/components/platform-entry/barkBattleWorkCache.ts`,以 `hasBarkBattleDraftRequiredImages`、`resolveBarkBattleDraftGenerationStatus`、`buildBarkBattlePublishedConfigFromDraft`、`buildBarkBattlePublishedConfigFromWork`、`buildBarkBattlePublishSnapshot` 和 `mergeBarkBattlePublishedConfigAssets` 收口 Bark Battle 纯规则。平台壳只保留 API、缓存刷新、React state、URL 和 stage 副作用。
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- 影响范围:Bark Battle 草稿生成完成、结果页保存、草稿试玩、作品架 / 公开详情启动正式 runtime,以及后续 Bark Battle 资产字段或 ruleset 默认值调整。
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- 背景:`PlatformEntryFlowShellImpl.tsx` 仍内联维护 Bark Battle 草稿三图完整性、生成状态归一、作品架摘要恢复草稿配置,以及草稿 / 已发布作品进入 runtime 前的 `BarkBattlePublishedConfig` 字段映射,导致结果页试玩、作品架启动、草稿恢复和公开详情启动都要理解同一份资产字段清单。
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- 决策:扩展 `src/components/platform-entry/barkBattleWorkCache.ts`,以 `hasBarkBattleDraftRequiredImages`、`resolveBarkBattleDraftGenerationStatus`、`buildBarkBattleDraftConfigFromWorkSummary`、`buildBarkBattlePublishedConfigFromDraft`、`buildBarkBattlePublishedConfigFromWork`、`buildBarkBattlePublishSnapshot` 和 `mergeBarkBattlePublishedConfigAssets` 收口 Bark Battle 纯规则。平台壳只保留 API、缓存刷新、React state、URL 和 stage 副作用。
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- 影响范围:Bark Battle 草稿生成完成、结果页保存、作品架摘要恢复草稿、草稿试玩、作品架 / 公开详情启动正式 runtime,以及后续 Bark Battle 资产字段或 ruleset 默认值调整。
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- 验证方式:`npm run test -- src/components/platform-entry/barkBattleWorkCache.test.ts`、针对 Bark Battle Work Cache Module 与平台壳执行 ESLint、`npm run typecheck`、`npm run check:encoding`。
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- 关联文档:`docs/technical/【前端架构】BarkBattleWorkCache草稿状态收口计划-2026-06-04.md`。
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@@ -67,7 +67,7 @@ AI 文字游戏模板接入以 [AI_NATIVE_TEXT_GAME_TEMPLATE_MOKU_REFERENCE_PRD_
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平台入口个人钱包本地 delta、dashboard 乐观更新与服务端快照对账规则收口到 `src/components/platform-entry/platformProfileWalletDeltaModel.ts`,平台壳只保留 API、ref 与 state 副作用,规则见 [【前端架构】PlatformProfileWalletDeltaModel收口计划-2026-06-04.md](./technical/【前端架构】PlatformProfileWalletDeltaModel收口计划-2026-06-04.md)。
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Bark Battle 草稿三图完整性、生成状态归一、发布快照 / 发布回包资产兜底和草稿 / 已发布作品进入 runtime 前的 `BarkBattlePublishedConfig` 映射收口到 `src/components/platform-entry/barkBattleWorkCache.ts`,规则见 [【前端架构】BarkBattleWorkCache草稿状态收口计划-2026-06-04.md](./technical/【前端架构】BarkBattleWorkCache草稿状态收口计划-2026-06-04.md)。
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Bark Battle 草稿三图完整性、生成状态归一、作品架摘要恢复草稿配置、发布快照 / 发布回包资产兜底和草稿 / 已发布作品进入 runtime 前的 `BarkBattlePublishedConfig` 映射收口到 `src/components/platform-entry/barkBattleWorkCache.ts`,规则见 [【前端架构】BarkBattleWorkCache草稿状态收口计划-2026-06-04.md](./technical/【前端架构】BarkBattleWorkCache草稿状态收口计划-2026-06-04.md)。
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平台首页推荐 runtime 的匿名 Runtime Guest Token、已登录 background auth、非 embedded no-op 和拼图 isolated/default auth mode 计划收口到 `src/components/platform-entry/platformRecommendRuntimeAuthModel.ts`,规则见 [【前端架构】PlatformRecommendRuntimeAuthModel收口计划-2026-06-04.md](./technical/【前端架构】PlatformRecommendRuntimeAuthModel收口计划-2026-06-04.md)。
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@@ -2,7 +2,7 @@
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## 背景
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`PlatformEntryFlowShellImpl.tsx` 仍内联维护 Bark Battle 草稿三图完整性、生成状态归一,以及草稿 / 已发布作品进入 runtime 前的 `BarkBattlePublishedConfig` 映射。壳层因此需要同时理解三图资产字段、`partial_failed` 与 `pending_assets` 的差异、`publishedAt` 兜底和草稿试玩配置默认值。
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`PlatformEntryFlowShellImpl.tsx` 仍内联维护 Bark Battle 草稿三图完整性、生成状态归一、作品架摘要恢复草稿配置,以及草稿 / 已发布作品进入 runtime 前的 `BarkBattlePublishedConfig` 映射。壳层因此需要同时理解三图资产字段、`partial_failed` 与 `pending_assets` 的差异、`publishedAt` 兜底、作品摘要字段和草稿试玩配置默认值。
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这些规则属于 Bark Battle 作品摘要与草稿缓存的纯模型。若留在平台壳层,后续发布、作品架刷新、公开详情启动或草稿试玩都容易重复一份字段清单。
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@@ -12,6 +12,7 @@
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- `hasBarkBattleDraftRequiredImages(draft)`:判断草稿是否已具备玩家形象、对手形象和竞技背景三图。
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- `resolveBarkBattleDraftGenerationStatus(draft, partialFailed)`:三图齐备返回 `ready`,否则按是否部分失败返回 `partial_failed` 或 `pending_assets`。
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- `buildBarkBattleDraftConfigFromWorkSummary(work)`:把作品架摘要恢复成可编辑 / 可试玩的 `BarkBattleDraftConfig`。
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- `buildBarkBattlePublishedConfigFromDraft(draft)`:把草稿结果页试玩所需配置映射为 `BarkBattlePublishedConfig`。
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- `buildBarkBattlePublishedConfigFromWork(work)`:把作品架 / 公开详情启动正式 runtime 所需配置映射为 `BarkBattlePublishedConfig`。
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- `buildBarkBattlePublishSnapshot(draft)`:拼装发布接口所需的最终草稿快照。
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@@ -23,6 +24,7 @@
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- 草稿三图必须同时具备 `playerCharacterImageSrc`、`opponentCharacterImageSrc` 和 `uiBackgroundImageSrc` 的非空值,才视为 `ready`。
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- 未齐三图且 `partialFailed=true` 时返回 `partial_failed`,否则返回 `pending_assets`。
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- 作品摘要恢复草稿时,`draftId` 缺失回退 `workId`,`description` 来自 summary,三图 null 归一为 `undefined`,`configVersion=1` 且 `rulesetVersion='bark-battle-ruleset-v1'`。
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- 草稿试玩配置的 `workId` 优先使用草稿稳定 `workId`,缺失时回退 `draftId`。
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- 草稿试玩配置的 `configVersion` 与 `rulesetVersion` 使用草稿值,缺失时回退 `1` 与 `bark-battle-ruleset-v1`。
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- 已发布作品配置的 `publishedAt` 缺失时回退 `updatedAt`,保持旧 runtime 启动语义。
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@@ -31,8 +33,8 @@
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## Depth / Leverage / Locality
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- **Depth**:壳层传入草稿或作品摘要,即可得到生成状态或 runtime 配置;字段归一、默认值和三图完整性藏入 Module Implementation。
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- **Leverage**:结果页试玩、作品架启动、公开详情启动和缓存刷新可复用同一组 Bark Battle 规则。
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- **Depth**:壳层传入草稿或作品摘要,即可得到生成状态、草稿配置或 runtime 配置;字段归一、默认值和三图完整性藏入 Module Implementation。
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- **Leverage**:作品架草稿恢复、结果页试玩、作品架启动、公开详情启动和缓存刷新可复用同一组 Bark Battle 规则。
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- **Locality**:Bark Battle 资产完整性与配置映射集中到纯测试面,后续变更三图字段或规则集默认值时无需搜索巨型平台壳。
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## 验收
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@@ -380,6 +380,7 @@ import {
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} from '../visual-novel-creation/visualNovelEntryGeneration';
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import { createMockVisualNovelRunFromDraft } from '../visual-novel-runtime/visualNovelMockData';
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import {
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buildBarkBattleDraftConfigFromWorkSummary,
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buildBarkBattlePublishedConfigFromDraft,
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buildBarkBattlePublishedConfigFromWork,
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buildBarkBattlePublishSnapshot,
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@@ -11006,23 +11007,7 @@ export function PlatformEntryFlowShellImpl({
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return;
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}
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const nextDraft: BarkBattleDraftConfig = {
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draftId: item.draftId ?? item.workId,
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workId: item.workId,
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title: item.title,
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description: item.summary,
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themeDescription: item.themeDescription,
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playerImageDescription: item.playerImageDescription,
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opponentImageDescription: item.opponentImageDescription,
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onomatopoeia: item.onomatopoeia,
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playerCharacterImageSrc: item.playerCharacterImageSrc ?? undefined,
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opponentCharacterImageSrc: item.opponentCharacterImageSrc ?? undefined,
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uiBackgroundImageSrc: item.uiBackgroundImageSrc ?? undefined,
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difficultyPreset: item.difficultyPreset,
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configVersion: 1,
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rulesetVersion: 'bark-battle-ruleset-v1',
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updatedAt: item.updatedAt,
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};
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const nextDraft = buildBarkBattleDraftConfigFromWorkSummary(item);
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setBarkBattleDraftConfig(nextDraft);
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enterCreateTab();
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selectionStageRef.current = isPersistedBarkBattleDraftGenerating(item)
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@@ -6,6 +6,7 @@ import type {
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BarkBattleWorkSummary,
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} from '../../../packages/shared/src/contracts/barkBattle';
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import {
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buildBarkBattleDraftConfigFromWorkSummary,
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buildBarkBattlePublishedConfigFromDraft,
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buildBarkBattlePublishedConfigFromWork,
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buildBarkBattlePublishSnapshot,
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@@ -29,6 +30,7 @@ function buildBarkBattleWork(
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themeDescription: '阳光草坪声浪竞技场',
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playerImageDescription: '戴红色围巾的柯基选手',
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opponentImageDescription: '蓝色护目镜哈士奇对手',
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onomatopoeia: ['汪', '破阵'],
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playerCharacterImageSrc: '/generated-bark-battle/player.png',
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opponentCharacterImageSrc: '/generated-bark-battle/opponent.png',
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uiBackgroundImageSrc: '/generated-bark-battle/background.png',
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@@ -184,6 +186,35 @@ test('builds work runtime config with publishedAt fallback', () => {
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expect(config.playerCharacterImageSrc).toBe('/generated-bark-battle/player.png');
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});
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test('builds draft config from work summary with stable defaults', () => {
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const config = buildBarkBattleDraftConfigFromWorkSummary(
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buildBarkBattleWork({
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draftId: null,
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playerCharacterImageSrc: null,
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opponentCharacterImageSrc: null,
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uiBackgroundImageSrc: null,
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}),
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);
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expect(config).toMatchObject({
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draftId: 'BB-cache-race-12345678',
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workId: 'BB-cache-race-12345678',
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title: '汪汪测试杯',
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description: '测试声浪赛',
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themeDescription: '阳光草坪声浪竞技场',
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playerImageDescription: '戴红色围巾的柯基选手',
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opponentImageDescription: '蓝色护目镜哈士奇对手',
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onomatopoeia: ['汪', '破阵'],
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difficultyPreset: 'normal',
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configVersion: 1,
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rulesetVersion: 'bark-battle-ruleset-v1',
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updatedAt: '2026-05-21T10:00:00.000Z',
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});
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expect(config.playerCharacterImageSrc).toBeUndefined();
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expect(config.opponentCharacterImageSrc).toBeUndefined();
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expect(config.uiBackgroundImageSrc).toBeUndefined();
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});
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test('builds publish snapshot without empty asset fields', () => {
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const snapshot = buildBarkBattlePublishSnapshot(
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buildBarkBattleDraft({
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@@ -142,6 +142,28 @@ export function buildBarkBattlePublishedConfigFromWork(
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};
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}
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export function buildBarkBattleDraftConfigFromWorkSummary(
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work: BarkBattleWorkSummary,
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): BarkBattleDraftConfig {
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return {
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draftId: work.draftId ?? work.workId,
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workId: work.workId,
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title: work.title,
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description: work.summary,
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themeDescription: work.themeDescription,
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playerImageDescription: work.playerImageDescription,
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opponentImageDescription: work.opponentImageDescription,
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onomatopoeia: work.onomatopoeia,
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playerCharacterImageSrc: work.playerCharacterImageSrc ?? undefined,
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opponentCharacterImageSrc: work.opponentCharacterImageSrc ?? undefined,
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uiBackgroundImageSrc: work.uiBackgroundImageSrc ?? undefined,
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difficultyPreset: work.difficultyPreset,
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configVersion: 1,
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rulesetVersion: 'bark-battle-ruleset-v1',
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updatedAt: work.updatedAt,
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};
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}
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export function shouldPreserveLocalBarkBattleWorkOnRefresh(
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item: BarkBattleWorkSummary,
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refreshed: readonly BarkBattleWorkSummary[],
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