1
This commit is contained in:
@@ -37,17 +37,18 @@ import {
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createEmptyCreatorIntentRecord,
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type CustomWorldCreatorIntentRecord,
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extractCreatorIntentPatch,
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hasMeaningfulCreatorIntentRecord,
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mergeCreatorIntentRecord,
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normalizeCreatorIntentRecord,
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} from './customWorldAgentIntentExtractionService.js';
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import {
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type CustomWorldAgentSessionRecord,
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CustomWorldAgentSessionStore,
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} from './customWorldAgentSessionStore.js';
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import {
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rebuildRoleAssetCoverage,
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resolveRoleAssetStatusLabel,
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} from './customWorldAgentRoleAssetStateService.js';
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import {
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type CustomWorldAgentSessionRecord,
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CustomWorldAgentSessionStore,
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} from './customWorldAgentSessionStore.js';
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import type { UpstreamLlmClient } from './llmClient.js';
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const PHASE2_FORCE_FAIL_TOKEN = '__phase1_force_fail__';
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@@ -67,12 +68,14 @@ function sleep(ms: number) {
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});
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}
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function buildSuggestedActions(params: {
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stage?: CustomWorldAgentSessionRecord['stage'];
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isReady?: boolean;
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draftProfile?: unknown;
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draftCards?: CustomWorldDraftCardSummary[];
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} = {}): CustomWorldSuggestedAction[] {
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function buildSuggestedActions(
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params: {
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stage?: CustomWorldAgentSessionRecord['stage'];
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isReady?: boolean;
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draftProfile?: unknown;
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draftCards?: CustomWorldDraftCardSummary[];
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} = {},
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): CustomWorldSuggestedAction[] {
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const profile = normalizeFoundationDraftProfile(params.draftProfile);
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const actions: CustomWorldSuggestedAction[] = [
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{
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@@ -95,7 +98,8 @@ function buildSuggestedActions(params: {
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}
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if (
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(params.stage === 'object_refining' || params.stage === 'visual_refining') &&
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(params.stage === 'object_refining' ||
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params.stage === 'visual_refining') &&
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profile
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) {
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const worldCardId =
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@@ -177,13 +181,13 @@ function buildOperation(type: CustomWorldAgentOperationRecord['type']) {
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? '正在把这次设定改动写回草稿。'
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: type === 'generate_characters'
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? '正在围绕当前底稿补出新角色。'
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: type === 'generate_landmarks'
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? '正在围绕当前底稿补出新地点。'
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: type === 'generate_role_assets'
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? '正在准备角色资产工坊入口。'
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: type === 'sync_role_assets'
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? '正在把角色资产结果写回世界草稿。'
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: '正在整理这一轮新增的世界锚点。';
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: type === 'generate_landmarks'
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? '正在围绕当前底稿补出新地点。'
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: type === 'generate_role_assets'
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? '正在准备角色资产工坊入口。'
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: type === 'sync_role_assets'
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? '正在把角色资产结果写回世界草稿。'
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: '正在整理这一轮新增的世界锚点。';
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return {
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operationId: `operation-${crypto.randomBytes(10).toString('hex')}`,
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@@ -287,9 +291,17 @@ function buildWelcomeMessage(params: {
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pendingClarifications: CustomWorldPendingClarification[];
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isReady: boolean;
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}) {
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const openingText = params.seedText
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? `收到:${truncateText(params.seedText, 88)}`
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: '想做一个什么样的世界?';
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let openingText: string;
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if (params.seedText) {
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openingText = `收到:${truncateText(params.seedText, 88)}`;
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} else {
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// When user enters without saying anything, provide a welcoming introduction
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const hasAnyAnchors = hasMeaningfulCreatorIntentRecord(params.intent);
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openingText = hasAnyAnchors
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? '继续聊聊你的世界设定吧。'
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: '你好!我是你的世界设定助手,可以帮你一起构建游戏世界的核心设定。';
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}
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return composeAssistantReply({
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openingText,
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@@ -321,7 +333,86 @@ function buildAssistantMessage(params: {
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} satisfies CustomWorldAgentMessage;
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}
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function buildAgentLlmPrompt(params: {
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function buildAgentSystemPrompt(params: {
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isReady: boolean;
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hasAnyAnchors: boolean;
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}) {
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const baseInstructions = [
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'你是一个专业的RPG游戏剧情策划,通过对话帮助用户补全结构化世界锚点。',
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'',
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'# 核心原则',
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'- 像创作者搭档,不要写系统说明,不要列规则,不要提到 JSON 或后端',
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'- 用中文自然回复,语气专业但友好',
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'- 不要重复追问用户已经明确回答过的信息',
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'- 每次只聚焦一个关键问题,帮助用户高效推进',
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'',
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'# 输出格式',
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'必须输出严格的 JSON 格式:{“reply”:”...”,”recommendedReplies”:[“...”,”...”,”...”]}',
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'',
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];
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if (params.isReady) {
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return [
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...baseInstructions,
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'# 当前阶段:设定已齐备',
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'',
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'## reply 字段要求',
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'- 第一段:明确回应并收住用户刚刚给出的具体设定',
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'- 第二段:明确告诉用户关键设定已经足够,可以生成第一版游戏草稿了',
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'- 最后:自然询问是否现在开始生成草稿',
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'- 整体要短,聚焦推进',
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'',
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'## recommendedReplies 字段要求',
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'- 必须正好 3 条',
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'- 每条都是用户下一句可以直接发送的话',
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'- 第 1 条:表达开始生成草稿(例如:”现在开始生成草稿”)',
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'- 第 2 条:让 Agent 总结当前设定(例如:”先总结一下当前设定”)',
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'- 第 3 条:继续补充设定内容(例如:”我还想再补充一点”)',
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].join('\n');
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}
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// When anchors are empty, use inspirational questioning strategy
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if (!params.hasAnyAnchors) {
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return [
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...baseInstructions,
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'# 当前阶段:初始启发',
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'',
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'## reply 字段要求',
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'- 第一段:如果用户刚进入对话还没说话,用欢迎语气开场(例如:”想创造一个什么样的世界?”)',
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'- 第一段:如果用户已经说了话,简短回应用户的输入',
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'- 第二段:提出一个开放性、启发性的问题,帮助用户构思世界的核心概念',
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'- 问题应该是高层次的,关于世界类型、主题、核心理念,而不是具体细节',
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'- 例如:世界的整体风格、故事的核心主题、想传达的感觉',
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'- 避免过早询问具体设定细节(如魔法系统、科技水平等)',
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'',
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'## recommendedReplies 字段要求',
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'- 必须正好 3 条',
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'- 3 条都是对当前问题的不同方向的回答',
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'- 每条回答应该代表一种不同的世界类型或主题方向',
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'- 回答要具体但不过于详细,给用户启发和选择空间',
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].join('\n');
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}
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return [
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...baseInstructions,
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'# 当前阶段:收集设定中',
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'',
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'## reply 字段要求',
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'- 第一段:明确回应并收住用户上一次给出的具体落地设定(不能只说”收到”)',
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'- 第二段:固定只追问 1 个当前最关键、最能推进游戏设定的问题',
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'- 这个问题必须帮助你更快拿到作品最核心的设定信息',
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'- 必要时给一个很短的示例,帮助用户高效回答',
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'',
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'## recommendedReplies 字段要求',
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'- 必须正好 3 条',
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'- 3 条都必须是对当前这一个问题的直接回答',
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'- 不允许继续提问',
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'- 不允许写成”你先帮我””继续问我”这种让 Agent 行动的句子',
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'- 回答要尽量具体,优先提供能推进作品设定的核心信息',
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].join('\n');
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}
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function buildAgentUserPrompt(params: {
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session: CustomWorldAgentSessionRecord;
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latestUserText: string;
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intent: CustomWorldCreatorIntentRecord;
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@@ -338,52 +429,18 @@ function buildAgentLlmPrompt(params: {
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.join('\n');
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return [
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'当前结构化世界锚点:',
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'# 当前结构化世界锚点',
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buildCreatorIntentDisplayText(params.intent) || '暂无',
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'',
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'注意:上面这些已确认设定和下面的历史对话都算有效上下文。不要重复追问用户已经明确回答过的信息。',
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`# 锚点是否齐备`,
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params.isReady ? '是' : '否',
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'',
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`锚点是否齐备:${params.isReady ? '是' : '否'}`,
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pendingQuestions ? `待确认问题:\n${pendingQuestions}` : '',
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'',
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'最近对话:',
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pendingQuestions ? `# 待确认问题\n${pendingQuestions}\n` : '',
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'# 最近对话',
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recentMessages || '暂无',
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'',
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`用户最新输入:${params.latestUserText}`,
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'',
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'请输出严格 JSON,格式如下:{"reply":"...","recommendedReplies":["...","...","..."]}',
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'',
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params.isReady
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? [
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'reply 字段要求:',
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'- 用中文自然回复。',
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'- 像创作者搭档,不要写系统说明,不要列规则,不要提到 JSON 或后端。',
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'- 第一段先明确回应并收住用户刚刚给出的具体设定。',
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'- 第二段明确告诉用户:关键设定已经足够,可以帮他生成第一版游戏草稿了。',
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'- 最后固定补一句自然问题,询问是否现在开始生成草稿。',
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'- 整体要短,聚焦推进。',
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'recommendedReplies 字段要求:',
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'- 必须正好 3 条。',
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'- 每条都是用户下一句可以直接发送的话。',
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'- 第 1 条必须表达开始生成草稿。',
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'- 第 2 条应是让 Agent 先总结一下当前设定。',
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'- 第 3 条应是用户还想再补充一点设定。',
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].join('\n')
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: [
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'reply 字段要求:',
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'- 用中文自然回复。',
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'- 像创作者搭档,不要写系统说明,不要列规则,不要提到 JSON 或后端。',
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'- 第一段必须明确回应并收住用户上一次给出的具体落地设定,不能只说“收到”。',
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'- 第二段开始固定只追问 1 个当前最关键、最能推进游戏设定的问题。',
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'- 这个问题必须帮助你更快拿到作品最核心的设定信息。',
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'- 必要时给一个很短的示例,帮助用户高效回答。',
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'recommendedReplies 字段要求:',
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'- 必须正好 3 条。',
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'- 3 条都必须是对当前这一个问题的直接回答。',
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'- 不允许继续提问。',
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'- 不允许写成“你先帮我”“继续问我”这种让 Agent 行动的句子。',
|
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'- 回答要尽量具体,优先提供能推进作品设定的核心信息。',
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].join('\n'),
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'# 用户最新输入',
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params.latestUserText,
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]
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.filter(Boolean)
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.join('\n');
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@@ -395,8 +452,7 @@ function parseAssistantTurnJson(text: string) {
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reply?: unknown;
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recommendedReplies?: unknown;
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};
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const reply =
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typeof parsed.reply === 'string' ? parsed.reply.trim() : '';
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const reply = typeof parsed.reply === 'string' ? parsed.reply.trim() : '';
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const recommendedReplies = Array.isArray(parsed.recommendedReplies)
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? parsed.recommendedReplies
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.map((item) => (typeof item === 'string' ? item.trim() : ''))
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@@ -553,7 +609,9 @@ export class CustomWorldAgentOrchestrator {
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private readonly sessionStore: CustomWorldAgentSessionStore,
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private readonly llmClient: UpstreamLlmClient | null = null,
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) {
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this.foundationDraftService = new CustomWorldAgentFoundationDraftService();
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this.foundationDraftService = new CustomWorldAgentFoundationDraftService(
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llmClient,
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);
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this.draftCompiler = new CustomWorldAgentDraftCompiler();
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this.entityGenerationService = new CustomWorldAgentEntityGenerationService(
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llmClient,
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@@ -727,7 +785,9 @@ export class CustomWorldAgentOrchestrator {
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session.draftCards.length > 0,
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);
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if (!hasDraftFoundation) {
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throw badRequest(`${payload.action} requires an existing draft foundation`);
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throw badRequest(
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`${payload.action} requires an existing draft foundation`,
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);
|
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}
|
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}
|
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|
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@@ -793,7 +853,9 @@ export class CustomWorldAgentOrchestrator {
|
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|
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if (payload.action === 'generate_role_assets') {
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if (!Array.isArray(payload.roleIds) || payload.roleIds.length !== 1) {
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throw badRequest('generate_role_assets currently requires exactly one roleId');
|
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throw badRequest(
|
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'generate_role_assets currently requires exactly one roleId',
|
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);
|
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}
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const operation = buildOperation('generate_role_assets');
|
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@@ -814,7 +876,10 @@ export class CustomWorldAgentOrchestrator {
|
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if (!payload.roleId.trim()) {
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throw badRequest('sync_role_assets requires roleId');
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}
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if (!payload.portraitPath.trim() || !payload.generatedVisualAssetId.trim()) {
|
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if (
|
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!payload.portraitPath.trim() ||
|
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!payload.generatedVisualAssetId.trim()
|
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) {
|
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throw badRequest(
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'sync_role_assets requires portraitPath and generatedVisualAssetId',
|
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);
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@@ -876,8 +941,11 @@ export class CustomWorldAgentOrchestrator {
|
||||
|
||||
try {
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const content = await this.llmClient.requestMessageContent({
|
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systemPrompt: '你只输出严格 JSON,不输出 Markdown。',
|
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userPrompt: buildAgentLlmPrompt({
|
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systemPrompt: buildAgentSystemPrompt({
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isReady: params.isReady,
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hasAnyAnchors: hasMeaningfulCreatorIntentRecord(params.intent),
|
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}),
|
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userPrompt: buildAgentUserPrompt({
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session: params.session,
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latestUserText: params.latestUserText,
|
||||
intent: params.intent,
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@@ -936,15 +1004,28 @@ export class CustomWorldAgentOrchestrator {
|
||||
throw new Error('session is not ready for draft_foundation');
|
||||
}
|
||||
|
||||
const draftProfile = this.foundationDraftService.generate({
|
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const draftProfile = await this.foundationDraftService.generate({
|
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creatorIntent: latestSession.creatorIntent,
|
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anchorPack: latestSession.anchorPack,
|
||||
onProgress: async (progress) => {
|
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await this.sessionStore.updateOperation(
|
||||
userId,
|
||||
sessionId,
|
||||
operationId,
|
||||
{
|
||||
status: 'running',
|
||||
phaseLabel: progress.phaseLabel,
|
||||
phaseDetail: progress.phaseDetail,
|
||||
progress: progress.progress,
|
||||
},
|
||||
);
|
||||
},
|
||||
});
|
||||
|
||||
await this.sessionStore.updateOperation(userId, sessionId, operationId, {
|
||||
phaseLabel: '编译草稿卡',
|
||||
phaseDetail: '正在把世界底稿整理成可浏览的卡片摘要和详情结构。',
|
||||
progress: 72,
|
||||
progress: 98,
|
||||
});
|
||||
|
||||
const draftCards = this.draftCompiler.compileDraftCards(draftProfile);
|
||||
@@ -992,9 +1073,7 @@ export class CustomWorldAgentOrchestrator {
|
||||
phaseDetail: '这一轮没有成功把锚点编成世界底稿。',
|
||||
progress: 100,
|
||||
error:
|
||||
error instanceof Error
|
||||
? error.message
|
||||
: 'draft foundation failed',
|
||||
error instanceof Error ? error.message : 'draft foundation failed',
|
||||
});
|
||||
}
|
||||
}
|
||||
@@ -1003,7 +1082,10 @@ export class CustomWorldAgentOrchestrator {
|
||||
userId: string;
|
||||
sessionId: string;
|
||||
operationId: string;
|
||||
payload: Extract<CustomWorldAgentActionRequest, { action: 'update_draft_card' }>;
|
||||
payload: Extract<
|
||||
CustomWorldAgentActionRequest,
|
||||
{ action: 'update_draft_card' }
|
||||
>;
|
||||
}) {
|
||||
const { userId, sessionId, operationId, payload } = params;
|
||||
|
||||
@@ -1024,7 +1106,10 @@ export class CustomWorldAgentOrchestrator {
|
||||
}
|
||||
|
||||
const nextDraftProfile = updateDraftCardSections({
|
||||
draftProfile: (latestSession.draftProfile ?? {}) as Record<string, unknown>,
|
||||
draftProfile: (latestSession.draftProfile ?? {}) as Record<
|
||||
string,
|
||||
unknown
|
||||
>,
|
||||
cardId: payload.cardId,
|
||||
sections: payload.sections,
|
||||
});
|
||||
@@ -1035,7 +1120,8 @@ export class CustomWorldAgentOrchestrator {
|
||||
progress: 72,
|
||||
});
|
||||
|
||||
const nextDraftCards = this.draftCompiler.compileDraftCards(nextDraftProfile);
|
||||
const nextDraftCards =
|
||||
this.draftCompiler.compileDraftCards(nextDraftProfile);
|
||||
const assetCoverage = rebuildRoleAssetCoverage(nextDraftProfile);
|
||||
const nextStage =
|
||||
latestSession.stage === 'visual_refining'
|
||||
@@ -1052,7 +1138,9 @@ export class CustomWorldAgentOrchestrator {
|
||||
payload.cardId,
|
||||
);
|
||||
const changedSectionIds = new Set(
|
||||
payload.sections.map((section) => section.sectionId.trim()).filter(Boolean),
|
||||
payload.sections
|
||||
.map((section) => section.sectionId.trim())
|
||||
.filter(Boolean),
|
||||
);
|
||||
|
||||
await this.sessionStore.replaceDerivedState(userId, sessionId, {
|
||||
@@ -1107,7 +1195,10 @@ export class CustomWorldAgentOrchestrator {
|
||||
userId: string;
|
||||
sessionId: string;
|
||||
operationId: string;
|
||||
payload: Extract<CustomWorldAgentActionRequest, { action: 'generate_characters' }>;
|
||||
payload: Extract<
|
||||
CustomWorldAgentActionRequest,
|
||||
{ action: 'generate_characters' }
|
||||
>;
|
||||
}) {
|
||||
const { userId, sessionId, operationId, payload } = params;
|
||||
|
||||
@@ -1131,7 +1222,10 @@ export class CustomWorldAgentOrchestrator {
|
||||
await this.entityGenerationService.generateAdditionalCharacters({
|
||||
creatorIntent: latestSession.creatorIntent,
|
||||
anchorPack: latestSession.anchorPack,
|
||||
draftProfile: (latestSession.draftProfile ?? {}) as Record<string, unknown>,
|
||||
draftProfile: (latestSession.draftProfile ?? {}) as Record<
|
||||
string,
|
||||
unknown
|
||||
>,
|
||||
count: payload.count,
|
||||
promptText: payload.promptText,
|
||||
anchorCardIds:
|
||||
@@ -1151,7 +1245,9 @@ export class CustomWorldAgentOrchestrator {
|
||||
const nextDraftCards = this.draftCompiler.compileDraftCards(
|
||||
generationResult.draftProfile,
|
||||
);
|
||||
const assetCoverage = rebuildRoleAssetCoverage(generationResult.draftProfile);
|
||||
const assetCoverage = rebuildRoleAssetCoverage(
|
||||
generationResult.draftProfile,
|
||||
);
|
||||
const nextStage =
|
||||
latestSession.stage === 'visual_refining'
|
||||
? ('visual_refining' as const)
|
||||
@@ -1183,7 +1279,9 @@ export class CustomWorldAgentOrchestrator {
|
||||
relatedOperationId: operationId,
|
||||
text: this.changeSummaryService.buildSummary({
|
||||
action: 'generate_characters',
|
||||
names: generationResult.generatedCharacters.map((entry) => entry.name),
|
||||
names: generationResult.generatedCharacters.map(
|
||||
(entry) => entry.name,
|
||||
),
|
||||
draftProfile: generationResult.draftProfile,
|
||||
}),
|
||||
}),
|
||||
@@ -1212,7 +1310,10 @@ export class CustomWorldAgentOrchestrator {
|
||||
userId: string;
|
||||
sessionId: string;
|
||||
operationId: string;
|
||||
payload: Extract<CustomWorldAgentActionRequest, { action: 'generate_landmarks' }>;
|
||||
payload: Extract<
|
||||
CustomWorldAgentActionRequest,
|
||||
{ action: 'generate_landmarks' }
|
||||
>;
|
||||
}) {
|
||||
const { userId, sessionId, operationId, payload } = params;
|
||||
|
||||
@@ -1236,7 +1337,10 @@ export class CustomWorldAgentOrchestrator {
|
||||
await this.entityGenerationService.generateAdditionalLandmarks({
|
||||
creatorIntent: latestSession.creatorIntent,
|
||||
anchorPack: latestSession.anchorPack,
|
||||
draftProfile: (latestSession.draftProfile ?? {}) as Record<string, unknown>,
|
||||
draftProfile: (latestSession.draftProfile ?? {}) as Record<
|
||||
string,
|
||||
unknown
|
||||
>,
|
||||
count: payload.count,
|
||||
promptText: payload.promptText,
|
||||
anchorCardIds:
|
||||
@@ -1256,7 +1360,9 @@ export class CustomWorldAgentOrchestrator {
|
||||
const nextDraftCards = this.draftCompiler.compileDraftCards(
|
||||
generationResult.draftProfile,
|
||||
);
|
||||
const assetCoverage = rebuildRoleAssetCoverage(generationResult.draftProfile);
|
||||
const assetCoverage = rebuildRoleAssetCoverage(
|
||||
generationResult.draftProfile,
|
||||
);
|
||||
const nextStage =
|
||||
latestSession.stage === 'visual_refining'
|
||||
? ('visual_refining' as const)
|
||||
@@ -1288,7 +1394,9 @@ export class CustomWorldAgentOrchestrator {
|
||||
relatedOperationId: operationId,
|
||||
text: this.changeSummaryService.buildSummary({
|
||||
action: 'generate_landmarks',
|
||||
names: generationResult.generatedLandmarks.map((entry) => entry.name),
|
||||
names: generationResult.generatedLandmarks.map(
|
||||
(entry) => entry.name,
|
||||
),
|
||||
draftProfile: generationResult.draftProfile,
|
||||
}),
|
||||
}),
|
||||
@@ -1317,7 +1425,10 @@ export class CustomWorldAgentOrchestrator {
|
||||
userId: string;
|
||||
sessionId: string;
|
||||
operationId: string;
|
||||
payload: Extract<CustomWorldAgentActionRequest, { action: 'generate_role_assets' }>;
|
||||
payload: Extract<
|
||||
CustomWorldAgentActionRequest,
|
||||
{ action: 'generate_role_assets' }
|
||||
>;
|
||||
}) {
|
||||
const { userId, sessionId, operationId, payload } = params;
|
||||
|
||||
@@ -1379,7 +1490,9 @@ export class CustomWorldAgentOrchestrator {
|
||||
phaseDetail: '这一轮没有成功进入角色资产工坊。',
|
||||
progress: 100,
|
||||
error:
|
||||
error instanceof Error ? error.message : 'generate role assets failed',
|
||||
error instanceof Error
|
||||
? error.message
|
||||
: 'generate role assets failed',
|
||||
});
|
||||
}
|
||||
}
|
||||
@@ -1388,7 +1501,10 @@ export class CustomWorldAgentOrchestrator {
|
||||
userId: string;
|
||||
sessionId: string;
|
||||
operationId: string;
|
||||
payload: Extract<CustomWorldAgentActionRequest, { action: 'sync_role_assets' }>;
|
||||
payload: Extract<
|
||||
CustomWorldAgentActionRequest,
|
||||
{ action: 'sync_role_assets' }
|
||||
>;
|
||||
}) {
|
||||
const { userId, sessionId, operationId, payload } = params;
|
||||
|
||||
@@ -1542,9 +1658,7 @@ export class CustomWorldAgentOrchestrator {
|
||||
: derivedState.suggestedActions;
|
||||
|
||||
await this.sessionStore.replaceDerivedState(userId, sessionId, {
|
||||
stage: shouldPreserveDraftStage
|
||||
? preservedStage
|
||||
: derivedState.stage,
|
||||
stage: shouldPreserveDraftStage ? preservedStage : derivedState.stage,
|
||||
creatorIntent: nextIntent,
|
||||
creatorIntentReadiness: derivedState.readiness,
|
||||
anchorPack: derivedState.anchorPack,
|
||||
@@ -1607,7 +1721,7 @@ export class CustomWorldAgentOrchestrator {
|
||||
? '这轮补充已挂回当前底稿语境,现有草稿卡保持可继续浏览。'
|
||||
: derivedState.readiness.isReady
|
||||
? '最小锚点已齐备,可以进入下一阶段。'
|
||||
: '这一轮的创作锚点和澄清问题已经同步完成。',
|
||||
: '这一轮的创作锚点和澄清问题已经同步完成。',
|
||||
progress: 100,
|
||||
error: null,
|
||||
});
|
||||
|
||||
Reference in New Issue
Block a user