Merge remote-tracking branch 'origin/master' into codex/ddd

# Conflicts:
#	docs/technical/README.md
#	docs/technical/RUST_API_SERVER_ROUTE_INDEX_2026-04-22.md
#	docs/technical/SPACETIMEDB_TABLE_CATALOG.md
#	scripts/generate-spacetime-bindings.mjs
#	server-rs/crates/api-server/src/app.rs
#	server-rs/crates/api-server/src/assets.rs
#	server-rs/crates/api-server/src/big_fish.rs
#	server-rs/crates/api-server/src/custom_world_ai.rs
#	server-rs/crates/api-server/src/llm.rs
#	server-rs/crates/api-server/src/main.rs
#	server-rs/crates/api-server/src/puzzle.rs
#	server-rs/crates/api-server/src/runtime_profile.rs
#	server-rs/crates/api-server/src/runtime_story/compat/ai.rs
#	server-rs/crates/api-server/src/runtime_story/compat/npc_actions.rs
#	server-rs/crates/api-server/src/runtime_story/compat/presentation.rs
#	server-rs/crates/api-server/src/runtime_story/compat/tests.rs
#	server-rs/crates/api-server/src/state.rs
#	server-rs/crates/module-auth/src/lib.rs
#	server-rs/crates/module-big-fish/src/lib.rs
#	server-rs/crates/module-custom-world/src/lib.rs
#	server-rs/crates/module-puzzle/src/lib.rs
#	server-rs/crates/module-runtime/src/lib.rs
#	server-rs/crates/spacetime-client/src/big_fish.rs
#	server-rs/crates/spacetime-client/src/lib.rs
#	server-rs/crates/spacetime-client/src/mapper.rs
#	server-rs/crates/spacetime-client/src/module_bindings/admin_disable_profile_redeem_code_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/admin_upsert_profile_redeem_code_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/advance_puzzle_next_level_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/append_ai_text_chunk_and_return_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/apply_chapter_progression_ledger_entry_and_return_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/attach_ai_result_reference_and_return_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/authorize_database_migration_operator_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/begin_story_session_and_return_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/big_fish_runtime_run_type.rs
#	server-rs/crates/spacetime-client/src/module_bindings/bind_asset_object_to_entity_and_return_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/cancel_ai_task_and_return_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/clear_platform_browse_history_and_return_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/compile_big_fish_draft_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/compile_custom_world_published_profile_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/compile_puzzle_agent_draft_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/complete_ai_stage_and_return_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/complete_ai_task_and_return_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/confirm_asset_object_and_return_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/consume_profile_wallet_points_and_return_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/continue_story_and_return_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/create_ai_task_and_return_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/create_battle_state_and_return_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/create_big_fish_session_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/create_custom_world_agent_session_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/create_profile_recharge_order_and_return_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/create_puzzle_agent_session_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/delete_big_fish_work_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/delete_custom_world_agent_session_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/delete_custom_world_profile_and_return_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/delete_puzzle_work_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/delete_runtime_snapshot_and_return_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/drag_puzzle_piece_or_group_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/execute_custom_world_agent_action_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/export_auth_store_snapshot_from_tables_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/export_database_migration_to_file_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/fail_ai_task_and_return_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/finalize_big_fish_agent_message_turn_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/finalize_custom_world_agent_message_turn_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/finalize_puzzle_agent_message_turn_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/generate_big_fish_asset_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/get_auth_store_snapshot_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/get_battle_state_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/get_big_fish_session_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/get_chapter_progression_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/get_custom_world_agent_card_detail_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/get_custom_world_agent_operation_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/get_custom_world_agent_session_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/get_custom_world_gallery_detail_by_code_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/get_custom_world_gallery_detail_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/get_custom_world_library_detail_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/get_player_progression_or_default_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/get_profile_dashboard_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/get_profile_play_stats_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/get_profile_recharge_center_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/get_profile_referral_invite_center_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/get_puzzle_agent_session_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/get_puzzle_gallery_detail_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/get_puzzle_run_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/get_puzzle_work_detail_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/get_runtime_inventory_state_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/get_runtime_setting_or_default_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/get_runtime_snapshot_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/get_story_session_state_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/grant_player_progression_experience_and_return_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/import_auth_store_snapshot_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/import_database_migration_from_file_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/import_database_migration_incremental_from_file_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/list_asset_history_and_return_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/list_big_fish_works_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/list_custom_world_gallery_entries_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/list_custom_world_profiles_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/list_custom_world_works_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/list_platform_browse_history_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/list_profile_save_archives_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/list_profile_wallet_ledger_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/list_puzzle_gallery_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/list_puzzle_works_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/mod.rs
#	server-rs/crates/spacetime-client/src/module_bindings/publish_big_fish_game_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/publish_custom_world_profile_and_return_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/publish_custom_world_world_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/publish_puzzle_work_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/record_big_fish_play_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/redeem_profile_referral_invite_code_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/redeem_profile_reward_code_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/refund_profile_wallet_points_and_return_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/resolve_combat_action_and_return_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/resolve_npc_battle_interaction_and_return_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/resolve_npc_interaction_and_return_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/resolve_npc_social_action_and_return_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/resolve_treasure_interaction_and_return_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/resume_profile_save_archive_and_return_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/revoke_database_migration_operator_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/save_puzzle_generated_images_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/select_puzzle_cover_image_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/start_puzzle_run_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/submit_big_fish_message_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/submit_custom_world_agent_message_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/submit_puzzle_agent_message_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/submit_puzzle_leaderboard_entry_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/swap_puzzle_pieces_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/unpublish_custom_world_profile_and_return_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/update_puzzle_work_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/upsert_auth_store_snapshot_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/upsert_chapter_progression_and_return_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/upsert_custom_world_agent_operation_progress_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/upsert_custom_world_profile_and_return_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/upsert_npc_state_and_return_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/upsert_platform_browse_history_and_return_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/upsert_runtime_setting_and_return_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/upsert_runtime_snapshot_and_return_procedure.rs
#	server-rs/crates/spacetime-module/src/auth/procedures.rs
#	server-rs/crates/spacetime-module/src/custom_world/mod.rs
#	server-rs/crates/spacetime-module/src/lib.rs
#	server-rs/crates/spacetime-module/src/migration.rs
#	server-rs/crates/spacetime-module/src/puzzle.rs
#	server-rs/crates/spacetime-module/src/runtime/profile.rs
#	src/components/platform-entry/PlatformEntryFlowShellImpl.tsx
#	src/components/rpg-entry/RpgEntryFlowShell.agent.interaction.test.tsx
#	src/services/aiService.ts
#	src/services/puzzle-runtime/puzzleRuntimeClient.ts
This commit is contained in:
kdletters
2026-05-02 03:35:59 +08:00
513 changed files with 52813 additions and 6013 deletions

View File

@@ -6,4 +6,6 @@ export {
startPuzzleRun,
submitPuzzleLeaderboard,
swapPuzzlePieces,
updatePuzzleRunPause,
usePuzzleRuntimeProp,
} from './puzzleRuntimeClient';

View File

@@ -3,9 +3,15 @@
import type { PuzzlePieceState } from '../../../packages/shared/src/contracts/puzzleRuntimeSession';
import type { PuzzleWorkSummary } from '../../../packages/shared/src/contracts/puzzleWorkSummary';
import {
applyLocalPuzzleFreezeTime,
advanceLocalPuzzleLevel,
dragLocalPuzzlePiece,
extendLocalPuzzleTime,
isLocalPuzzleRun,
refreshLocalPuzzleTimer,
restartLocalPuzzleLevel,
resolvePuzzleRestartLevelId,
setLocalPuzzlePaused,
startLocalPuzzleRun,
submitLocalPuzzleLeaderboard,
swapLocalPuzzlePieces,
@@ -26,6 +32,7 @@ const baseWork: PuzzleWorkSummary = {
updatedAt: '2026-04-25T00:00:00.000Z',
publishedAt: '2026-04-25T00:00:00.000Z',
playCount: 0,
likeCount: 0,
publishReady: true,
};
@@ -80,6 +87,50 @@ function solveCurrentLevel(run: ReturnType<typeof startLocalPuzzleRun>) {
}
describe('puzzleLocalRuntime', () => {
test('本地关卡切割和倒计时按正式配置推进并循环', () => {
let run = startLocalPuzzleRun(baseWork);
const actual = [run];
for (let index = 0; index < 15; index += 1) {
run = advanceLocalPuzzleLevel({
...run,
clearedLevelCount: run.clearedLevelCount + 1,
currentLevel: run.currentLevel
? {
...run.currentLevel,
status: 'cleared',
clearedAtMs: Date.now(),
elapsedMs: 1_000,
}
: null,
});
actual.push(run);
}
expect(
actual.map((item) => [
item.currentLevel?.gridSize,
item.currentLevel?.timeLimitMs,
]),
).toEqual([
[3, 300_000],
[4, 300_000],
[5, 300_000],
[5, 210_000],
[5, 210_000],
[6, 240_000],
[5, 210_000],
[7, 270_000],
[5, 240_000],
[7, 270_000],
[5, 210_000],
[6, 240_000],
[5, 210_000],
[7, 270_000],
[5, 240_000],
[7, 270_000],
]);
});
test('每次启动都会生成不同的初始打乱样式', async () => {
const firstRun = startLocalPuzzleRun(baseWork);
await new Promise((resolve) => setTimeout(resolve, 2));
@@ -88,10 +139,9 @@ describe('puzzleLocalRuntime', () => {
piece.currentRow,
piece.currentCol,
]);
const secondPositions = secondRun.currentLevel?.board.pieces.map((piece) => [
piece.currentRow,
piece.currentCol,
]);
const secondPositions = secondRun.currentLevel?.board.pieces.map(
(piece) => [piece.currentRow, piece.currentCol],
);
expect(firstPositions).not.toEqual(secondPositions);
});
@@ -132,7 +182,10 @@ describe('puzzleLocalRuntime', () => {
'piece-7': [1, 2],
'piece-8': [2, 1],
};
const current = layout[piece.pieceId] ?? [piece.currentRow, piece.currentCol];
const current = layout[piece.pieceId] ?? [
piece.currentRow,
piece.currentCol,
];
return {
...piece,
currentRow: current[0],
@@ -265,7 +318,9 @@ describe('puzzleLocalRuntime', () => {
return;
}
const occupiedCells = nextBoard.pieces.map((piece) => `${piece.currentRow}:${piece.currentCol}`);
const occupiedCells = nextBoard.pieces.map(
(piece) => `${piece.currentRow}:${piece.currentCol}`,
);
expect(new Set(occupiedCells).size).toBe(nextBoard.pieces.length);
expect(
nextBoard.pieces.find((piece) => piece.pieceId === 'piece-5'),
@@ -288,7 +343,9 @@ describe('puzzleLocalRuntime', () => {
const clearedRun = solveCurrentLevel(startLocalPuzzleRun(baseWork));
expect(clearedRun.currentLevel?.status).toBe('cleared');
expect(clearedRun.recommendedNextProfileId).toBe('profile-1::local-level-2');
expect(clearedRun.recommendedNextProfileId).toBeNull();
expect(clearedRun.nextLevelMode).toBe('none');
expect(clearedRun.recommendedNextWorks).toEqual([]);
expect(clearedRun.currentLevel?.elapsedMs).toBeGreaterThan(0);
expect(clearedRun.currentLevel?.leaderboardEntries).toEqual([]);
expect(clearedRun.leaderboardEntries).toEqual([]);
@@ -302,6 +359,8 @@ describe('puzzleLocalRuntime', () => {
expect(nextRun.currentLevel?.elapsedMs).toBeNull();
expect(nextRun.currentLevel?.leaderboardEntries).toEqual([]);
expect(nextRun.recommendedNextProfileId).toBeNull();
expect(nextRun.nextLevelMode).toBe('none');
expect(nextRun.recommendedNextWorks).toEqual([]);
});
test('连续推进下一关会重新打乱棋盘', () => {
@@ -312,9 +371,15 @@ describe('puzzleLocalRuntime', () => {
expect(secondRun.currentLevelIndex).toBe(2);
expect(thirdRun.currentLevelIndex).toBe(3);
expect(boardPositionSignature(secondRun)).not.toBe(boardPositionSignature(thirdRun));
expect(hasAnyOriginalNeighborPair(secondRun.currentLevel?.board.pieces ?? [])).toBe(false);
expect(hasAnyOriginalNeighborPair(thirdRun.currentLevel?.board.pieces ?? [])).toBe(false);
expect(boardPositionSignature(secondRun)).not.toBe(
boardPositionSignature(thirdRun),
);
expect(
hasAnyOriginalNeighborPair(secondRun.currentLevel?.board.pieces ?? []),
).toBe(false);
expect(
hasAnyOriginalNeighborPair(thirdRun.currentLevel?.board.pieces ?? []),
).toBe(false);
});
test('本地 run 通关后用本地排行榜兜底,不再依赖后端 runId', () => {
@@ -337,4 +402,184 @@ describe('puzzleLocalRuntime', () => {
leaderboardRun.leaderboardEntries,
);
});
test('本地倒计时超时后进入失败状态并拒绝继续移动', () => {
const run = startLocalPuzzleRun(baseWork);
const expiredRun = {
...run,
currentLevel: run.currentLevel
? {
...run.currentLevel,
startedAtMs: Date.now() - run.currentLevel.timeLimitMs - 1_000,
}
: null,
};
const timedRun = refreshLocalPuzzleTimer(expiredRun);
const nextRun = dragLocalPuzzlePiece(timedRun, {
pieceId: 'piece-0',
targetRow: 0,
targetCol: 0,
});
expect(timedRun.currentLevel?.status).toBe('failed');
expect(timedRun.currentLevel?.remainingMs).toBe(0);
expect(nextRun).toBe(timedRun);
});
test('本地失败关卡可以续时一分钟', () => {
const run = startLocalPuzzleRun(baseWork);
const failedRun = refreshLocalPuzzleTimer({
...run,
currentLevel: run.currentLevel
? {
...run.currentLevel,
startedAtMs: Date.now() - run.currentLevel.timeLimitMs - 1_000,
}
: null,
});
const extendedRun = extendLocalPuzzleTime(failedRun);
expect(extendedRun.currentLevel?.status).toBe('playing');
expect(extendedRun.currentLevel?.remainingMs).toBe(60_000);
expect(extendedRun.currentLevel?.elapsedMs).toBeNull();
expect(extendedRun.currentLevel?.pauseStartedAtMs).toBeNull();
expect(extendedRun.currentLevel?.freezeUntilMs).toBeNull();
});
test('本地失败关卡重新开始会保留关卡索引并重建棋盘', () => {
const run = startLocalPuzzleRun(baseWork);
const failedRun = refreshLocalPuzzleTimer({
...run,
currentLevel: run.currentLevel
? {
...run.currentLevel,
startedAtMs: Date.now() - run.currentLevel.timeLimitMs - 1_000,
}
: null,
});
const restartedRun = restartLocalPuzzleLevel(failedRun);
expect(restartedRun.runId).not.toBe(failedRun.runId);
expect(restartedRun.currentLevel?.status).toBe('playing');
expect(restartedRun.currentLevel?.levelIndex).toBe(
failedRun.currentLevel?.levelIndex,
);
expect(restartedRun.currentLevel?.remainingMs).toBe(
restartedRun.currentLevel?.timeLimitMs,
);
expect(boardPositionSignature(restartedRun)).not.toBe(
boardPositionSignature(failedRun),
);
});
test('失败重开优先使用当前关卡 id旧快照缺失时按关卡序号兜底', () => {
const workWithLevels: PuzzleWorkSummary = {
...baseWork,
levels: [
{
levelId: 'puzzle-level-1',
levelName: '第一关',
pictureDescription: '第一关画面',
candidates: [],
selectedCandidateId: null,
coverImageSrc: '/level-1.png',
coverAssetId: null,
generationStatus: 'ready',
},
{
levelId: 'puzzle-level-2',
levelName: '第二关',
pictureDescription: '第二关画面',
candidates: [],
selectedCandidateId: null,
coverImageSrc: '/level-2.png',
coverAssetId: null,
generationStatus: 'ready',
},
],
};
const run = startLocalPuzzleRun(workWithLevels);
const secondLevelRun = {
...run,
currentLevelIndex: 2,
currentLevel: run.currentLevel
? {
...run.currentLevel,
levelIndex: 2,
levelId: null,
status: 'failed' as const,
}
: null,
};
expect(resolvePuzzleRestartLevelId(secondLevelRun, workWithLevels)).toBe(
'puzzle-level-2',
);
expect(
resolvePuzzleRestartLevelId(
{
...secondLevelRun,
currentLevel: secondLevelRun.currentLevel
? {
...secondLevelRun.currentLevel,
levelId: 'explicit-level',
}
: null,
},
workWithLevels,
),
).toBe('explicit-level');
});
test('暂停和冻结时间不会消耗本地倒计时', () => {
const run = startLocalPuzzleRun(baseWork);
const pausedRun = setLocalPuzzlePaused(
{
...run,
currentLevel: run.currentLevel
? {
...run.currentLevel,
startedAtMs: Date.now() - 5_000,
}
: null,
},
true,
);
const pausedStartedAt =
pausedRun.currentLevel?.pauseStartedAtMs ?? Date.now();
const pausedAfterWait = refreshLocalPuzzleTimer({
...pausedRun,
currentLevel: pausedRun.currentLevel
? {
...pausedRun.currentLevel,
startedAtMs: pausedRun.currentLevel.startedAtMs - 5_000,
pauseStartedAtMs: pausedStartedAt - 5_000,
}
: null,
});
const frozenRun = applyLocalPuzzleFreezeTime(pausedAfterWait);
const freezeStartedAt =
frozenRun.currentLevel?.freezeStartedAtMs ?? Date.now();
const frozenAfterWait = refreshLocalPuzzleTimer({
...frozenRun,
currentLevel: frozenRun.currentLevel
? {
...frozenRun.currentLevel,
startedAtMs: frozenRun.currentLevel.startedAtMs - 5_000,
freezeStartedAtMs: freezeStartedAt - 5_000,
}
: null,
});
expect(pausedAfterWait.currentLevel?.remainingMs).toBe(
pausedRun.currentLevel?.remainingMs,
);
expect(frozenAfterWait.currentLevel?.remainingMs).toBe(
frozenRun.currentLevel?.remainingMs,
);
expect(frozenAfterWait.currentLevel?.pauseStartedAtMs).toBeNull();
});
});

View File

@@ -7,18 +7,78 @@ import type {
PuzzleMergedGroupState,
PuzzlePieceState,
PuzzleRunSnapshot,
PuzzleRuntimeLevelSnapshot,
SwapPuzzlePiecesRequest,
} from '../../../packages/shared/src/contracts/puzzleRuntimeSession';
import type { PuzzleWorkSummary } from '../../../packages/shared/src/contracts/puzzleWorkSummary';
const LOCAL_PUZZLE_RUN_ID_PREFIX = 'local-puzzle-run-';
const PUZZLE_FREEZE_TIME_DURATION_MS = 10_000;
const PUZZLE_EXTEND_TIME_DURATION_MS = 60_000;
let localPuzzleRunSequence = 0;
type PuzzleLevelConfig = {
gridSize: PuzzleGridSize;
timeLimitMs: number;
};
// 中文注释:本地兜底必须和后端按同一关卡序号解析切割规格与倒计时。
function resolvePuzzleLevelConfig(levelIndex: number): PuzzleLevelConfig {
const normalizedLevelIndex = Math.max(1, Math.floor(levelIndex || 1));
switch (normalizedLevelIndex) {
case 1:
return { gridSize: 3, timeLimitMs: 300_000 };
case 2:
return { gridSize: 4, timeLimitMs: 300_000 };
case 3:
return { gridSize: 5, timeLimitMs: 300_000 };
case 4:
return { gridSize: 5, timeLimitMs: 210_000 };
default: {
const loopIndex = ((Math.max(5, normalizedLevelIndex) - 5) % 6) + 5;
switch (loopIndex) {
case 5:
return { gridSize: 5, timeLimitMs: 210_000 };
case 6:
return { gridSize: 6, timeLimitMs: 240_000 };
case 7:
return { gridSize: 5, timeLimitMs: 210_000 };
case 8:
return { gridSize: 7, timeLimitMs: 270_000 };
case 9:
return { gridSize: 5, timeLimitMs: 240_000 };
default:
return { gridSize: 7, timeLimitMs: 270_000 };
}
}
}
}
function resolvePuzzleGridSize(clearedLevelCount: number): PuzzleGridSize {
return clearedLevelCount >= 3 ? 4 : 3;
return resolvePuzzleLevelConfig(clearedLevelCount + 1).gridSize;
}
const PUZZLE_INITIAL_SHUFFLE_ATTEMPTS = 64;
function buildLocalPuzzleRunId(profileId: string) {
localPuzzleRunSequence = (localPuzzleRunSequence + 1) % 1_000_000;
return `${LOCAL_PUZZLE_RUN_ID_PREFIX}${profileId}-${Date.now()}-${localPuzzleRunSequence}`;
}
export function resolvePuzzleRestartLevelId(
run: PuzzleRunSnapshot,
work: PuzzleWorkSummary | null | undefined,
): string | null {
const currentLevel = run.currentLevel;
if (!currentLevel) {
return null;
}
return (
currentLevel.levelId ??
work?.levels?.[Math.max(0, currentLevel.levelIndex - 1)]?.levelId ??
null
);
}
function buildShuffleSeed(...parts: Array<string | number>) {
let hash = 0x811c9dc5;
for (const part of parts.join('|')) {
@@ -70,7 +130,11 @@ function buildInitialPositions(gridSize: PuzzleGridSize, seed: number) {
row: Math.floor(index / gridSize),
col: index % gridSize,
}));
for (let attempt = 0; attempt < PUZZLE_INITIAL_SHUFFLE_ATTEMPTS; attempt += 1) {
for (
let attempt = 0;
attempt < PUZZLE_INITIAL_SHUFFLE_ATTEMPTS;
attempt += 1
) {
const shuffled = shufflePositions(
positions,
(seed + Math.imul(attempt, 2654435761)) >>> 0,
@@ -81,7 +145,11 @@ function buildInitialPositions(gridSize: PuzzleGridSize, seed: number) {
return shuffled;
}
}
return buildOriginalNeighborFreePositions(gridSize, seed) ?? positions;
return (
buildDeterministicNeighborFreePositions(gridSize, seed) ??
buildOriginalNeighborFreePositions(gridSize, seed) ??
positions
);
}
function boardCellKey(row: number, col: number) {
@@ -92,6 +160,107 @@ function clampElapsedMs(value: number) {
return Math.max(1_000, Math.round(value));
}
function resolvePuzzleLevelTimeLimitMs(levelIndex: number) {
return resolvePuzzleLevelConfig(levelIndex || 1).timeLimitMs;
}
function resolveActiveFreezeElapsedMs(
level: PuzzleRuntimeLevelSnapshot,
nowMs: number,
) {
if (!level.freezeStartedAtMs || !level.freezeUntilMs) {
return 0;
}
return Math.max(
0,
Math.min(nowMs, level.freezeUntilMs) - level.freezeStartedAtMs,
);
}
function resolveEffectiveElapsedMs(
level: PuzzleRuntimeLevelSnapshot,
nowMs: number,
) {
const pauseElapsedMs = level.pauseStartedAtMs
? Math.max(0, nowMs - level.pauseStartedAtMs)
: 0;
return Math.max(
0,
nowMs -
level.startedAtMs -
level.pausedAccumulatedMs -
pauseElapsedMs -
level.freezeAccumulatedMs -
resolveActiveFreezeElapsedMs(level, nowMs),
);
}
function settleExpiredFreeze(
level: PuzzleRuntimeLevelSnapshot,
nowMs: number,
): PuzzleRuntimeLevelSnapshot {
if (
!level.freezeStartedAtMs ||
!level.freezeUntilMs ||
nowMs < level.freezeUntilMs
) {
return level;
}
return {
...level,
freezeAccumulatedMs:
level.freezeAccumulatedMs +
Math.max(0, level.freezeUntilMs - level.freezeStartedAtMs),
freezeStartedAtMs: null,
freezeUntilMs: null,
};
}
function withResolvedTimer(run: PuzzleRunSnapshot, nowMs = Date.now()) {
const currentLevel = run.currentLevel;
if (!currentLevel || currentLevel.status !== 'playing') {
return run;
}
const settledLevel = settleExpiredFreeze(currentLevel, nowMs);
const remainingMs = Math.max(
0,
settledLevel.timeLimitMs - resolveEffectiveElapsedMs(settledLevel, nowMs),
);
return {
...run,
currentLevel: {
...settledLevel,
remainingMs,
status: remainingMs <= 0 ? ('failed' as const) : settledLevel.status,
},
};
}
function buildLevelTimerFields(levelIndex: number) {
const timeLimitMs = resolvePuzzleLevelTimeLimitMs(levelIndex);
return {
timeLimitMs,
remainingMs: timeLimitMs,
pausedAccumulatedMs: 0,
pauseStartedAtMs: null,
freezeAccumulatedMs: 0,
freezeStartedAtMs: null,
freezeUntilMs: null,
};
}
function closePauseForLevel(level: PuzzleRuntimeLevelSnapshot, nowMs: number) {
if (!level.pauseStartedAtMs) {
return level;
}
return {
...level,
pausedAccumulatedMs:
level.pausedAccumulatedMs + Math.max(0, nowMs - level.pauseStartedAtMs),
pauseStartedAtMs: null,
};
}
function neighborCells(row: number, col: number): PuzzleCellPosition[] {
return [
row > 0 ? { row: row - 1, col } : null,
@@ -127,18 +296,6 @@ function buildPiecesFromPositions(
}));
}
function hasAnyCorrectNeighborPair(pieces: PuzzlePieceState[]) {
const piecesByCell = new Map(
pieces.map((piece) => [boardCellKey(piece.currentRow, piece.currentCol), piece]),
);
return pieces.some((piece) =>
neighborCells(piece.currentRow, piece.currentCol).some((neighbor) => {
const neighborPiece = piecesByCell.get(boardCellKey(neighbor.row, neighbor.col));
return Boolean(neighborPiece && areCorrectNeighbors(piece, neighborPiece));
}),
);
}
function areOriginalNeighbors(left: PuzzlePieceState, right: PuzzlePieceState) {
return (
Math.abs(right.correctRow - left.correctRow) +
@@ -149,12 +306,19 @@ function areOriginalNeighbors(left: PuzzlePieceState, right: PuzzlePieceState) {
function hasAnyOriginalNeighborPair(pieces: PuzzlePieceState[]) {
const piecesByCell = new Map(
pieces.map((piece) => [boardCellKey(piece.currentRow, piece.currentCol), piece]),
pieces.map((piece) => [
boardCellKey(piece.currentRow, piece.currentCol),
piece,
]),
);
return pieces.some((piece) =>
neighborCells(piece.currentRow, piece.currentCol).some((neighbor) => {
const neighborPiece = piecesByCell.get(boardCellKey(neighbor.row, neighbor.col));
return Boolean(neighborPiece && areOriginalNeighbors(piece, neighborPiece));
const neighborPiece = piecesByCell.get(
boardCellKey(neighbor.row, neighbor.col),
);
return Boolean(
neighborPiece && areOriginalNeighbors(piece, neighborPiece),
);
}),
);
}
@@ -168,6 +332,127 @@ function seededOrderKey(seed: number, value: number) {
return (state ^ (state >>> 16)) >>> 0;
}
function buildDeterministicNeighborFreePositions(
gridSize: PuzzleGridSize,
seed: number,
) {
if (gridSize === 3) {
return buildSeeded3x3NeighborFreePositions(seed);
}
if (gridSize === 4 || gridSize === 6) {
return buildAffineNeighborFreePositions(gridSize, 1, 1, 2, 1, seed);
}
if (gridSize === 5 || gridSize === 7) {
return buildAffineNeighborFreePositions(
gridSize,
0,
1,
2,
gridSize - 1,
seed,
);
}
return null;
}
function buildSeeded3x3NeighborFreePositions(seed: number) {
const layouts: Array<Array<[number, number]>> = [
[
[0, 1],
[1, 0],
[1, 2],
[2, 0],
[0, 2],
[2, 1],
[1, 1],
[2, 2],
[0, 0],
],
[
[0, 1],
[1, 0],
[1, 2],
[2, 0],
[0, 2],
[2, 1],
[2, 2],
[1, 1],
[0, 0],
],
[
[0, 1],
[1, 0],
[1, 2],
[2, 0],
[2, 2],
[0, 0],
[1, 1],
[0, 2],
[2, 1],
],
[
[0, 1],
[1, 0],
[1, 2],
[2, 1],
[0, 2],
[2, 0],
[0, 0],
[2, 2],
[1, 1],
],
[
[0, 1],
[1, 0],
[1, 2],
[2, 2],
[0, 2],
[2, 1],
[1, 1],
[2, 0],
[0, 0],
],
[
[0, 1],
[1, 0],
[2, 1],
[2, 0],
[2, 2],
[0, 2],
[1, 2],
[0, 0],
[1, 1],
],
];
const layout = layouts[Math.abs(seed) % layouts.length] ?? layouts[0];
return (
layout?.map(([row, col]) => ({
row,
col,
})) ?? null
);
}
function buildAffineNeighborFreePositions(
gridSize: PuzzleGridSize,
rowFromRow: number,
rowFromCol: number,
colFromRow: number,
colFromCol: number,
seed: number,
) {
const rowOffset = seed % gridSize;
const colOffset = Math.floor(seed / gridSize) % gridSize;
return Array.from({ length: gridSize * gridSize }, (_, index) => {
const row = Math.floor(index / gridSize);
const col = index % gridSize;
return {
row: (rowFromRow * row + rowFromCol * col + rowOffset) % gridSize,
col: (colFromRow * row + colFromCol * col + colOffset) % gridSize,
};
});
}
function buildOriginalNeighborFreePositions(
gridSize: PuzzleGridSize,
seed: number,
@@ -242,11 +527,14 @@ function violatesOriginalNeighborFreeRule(
return false;
}
const originalNeighbors =
Math.abs(Math.floor(pieceIndex / gridSize) - Math.floor(placedIndex / gridSize)) +
Math.abs(
Math.floor(pieceIndex / gridSize) - Math.floor(placedIndex / gridSize),
) +
Math.abs((pieceIndex % gridSize) - (placedIndex % gridSize)) ===
1;
const currentNeighbors =
Math.abs(cell.row - placedCell.row) + Math.abs(cell.col - placedCell.col) ===
Math.abs(cell.row - placedCell.row) +
Math.abs(cell.col - placedCell.col) ===
1;
return originalNeighbors && currentNeighbors;
});
@@ -256,7 +544,10 @@ function resolveMergedGroups(
pieces: PuzzlePieceState[],
): PuzzleMergedGroupState[] {
const piecesByCell = new Map(
pieces.map((piece) => [boardCellKey(piece.currentRow, piece.currentCol), piece]),
pieces.map((piece) => [
boardCellKey(piece.currentRow, piece.currentCol),
piece,
]),
);
const piecesById = new Map(pieces.map((piece) => [piece.pieceId, piece]));
const visited = new Set<string>();
@@ -285,7 +576,9 @@ function resolveMergedGroups(
currentPiece.currentRow,
currentPiece.currentCol,
)) {
const neighborPiece = piecesByCell.get(boardCellKey(neighbor.row, neighbor.col));
const neighborPiece = piecesByCell.get(
boardCellKey(neighbor.row, neighbor.col),
);
if (neighborPiece && areCorrectNeighbors(currentPiece, neighborPiece)) {
queue.push(neighborPiece.pieceId);
}
@@ -332,7 +625,8 @@ function rebuildBoardSnapshot(
piece.currentCol === piece.correctCol,
);
const allPiecesMergedIntoOneGroup = mergedGroups.some(
(group) => group.pieceIds.length === nextPieces.length && nextPieces.length > 1,
(group) =>
group.pieceIds.length === nextPieces.length && nextPieces.length > 1,
);
const allTilesResolved =
allPiecesInCorrectCells || allPiecesMergedIntoOneGroup;
@@ -365,36 +659,44 @@ function applyNextBoard(
run: PuzzleRunSnapshot,
nextBoard: PuzzleBoardSnapshot,
): PuzzleRunSnapshot {
if (!run.currentLevel) {
const timedRun = withResolvedTimer(run);
if (!timedRun.currentLevel || timedRun.currentLevel.status === 'failed') {
return run;
}
const status = nextBoard.allTilesResolved ? 'cleared' : 'playing';
const nextClearedLevelCount =
status === 'cleared' && run.currentLevel.status !== 'cleared'
? run.clearedLevelCount + 1
: run.clearedLevelCount;
const justCleared = status === 'cleared' && run.currentLevel.status !== 'cleared';
status === 'cleared' && timedRun.currentLevel.status !== 'cleared'
? timedRun.clearedLevelCount + 1
: timedRun.clearedLevelCount;
const justCleared =
status === 'cleared' && timedRun.currentLevel.status !== 'cleared';
const nowMs = Date.now();
const clearedAtMs = justCleared ? nowMs : (run.currentLevel.clearedAtMs ?? null);
const clearedAtMs = justCleared
? nowMs
: (timedRun.currentLevel.clearedAtMs ?? null);
const elapsedMs = justCleared
? clampElapsedMs(nowMs - run.currentLevel.startedAtMs)
: (run.currentLevel.elapsedMs ?? null);
? clampElapsedMs(resolveEffectiveElapsedMs(timedRun.currentLevel, nowMs))
: (timedRun.currentLevel.elapsedMs ?? null);
return {
...run,
...timedRun,
clearedLevelCount: nextClearedLevelCount,
currentLevel: {
...run.currentLevel,
...timedRun.currentLevel,
board: nextBoard,
status,
clearedAtMs,
elapsedMs,
leaderboardEntries: justCleared ? [] : run.currentLevel.leaderboardEntries,
remainingMs: justCleared ? 0 : timedRun.currentLevel.remainingMs,
leaderboardEntries: justCleared
? []
: timedRun.currentLevel.leaderboardEntries,
},
leaderboardEntries: justCleared ? [] : run.leaderboardEntries,
recommendedNextProfileId:
status === 'cleared'
? buildLocalNextProfileId(run.entryProfileId, nextClearedLevelCount + 1)
: run.recommendedNextProfileId,
recommendedNextProfileId: run.recommendedNextProfileId,
nextLevelMode: run.nextLevelMode ?? 'none',
nextLevelProfileId: run.nextLevelProfileId ?? null,
nextLevelId: run.nextLevelId ?? null,
recommendedNextWorks: run.recommendedNextWorks ?? [],
};
}
@@ -447,25 +749,42 @@ function buildFallbackLocalLevel(run: PuzzleRunSnapshot): PuzzleRunSnapshot {
...currentLevel,
runId: run.runId,
levelIndex: nextLevelIndex,
levelId: null,
gridSize,
profileId: nextProfileId,
levelName: buildLocalLevelName(currentLevel.levelName, nextLevelIndex),
board: buildInitialBoard(gridSize, run.runId, nextProfileId, nextLevelIndex),
board: buildInitialBoard(
gridSize,
run.runId,
nextProfileId,
nextLevelIndex,
),
status: 'playing',
startedAtMs,
clearedAtMs: null,
elapsedMs: null,
...buildLevelTimerFields(nextLevelIndex),
leaderboardEntries: [],
},
recommendedNextProfileId: null,
nextLevelMode: 'none',
nextLevelProfileId: null,
nextLevelId: null,
recommendedNextWorks: [],
leaderboardEntries: [],
};
}
export function startLocalPuzzleRun(item: PuzzleWorkSummary): PuzzleRunSnapshot {
export function startLocalPuzzleRun(
item: PuzzleWorkSummary,
): PuzzleRunSnapshot {
const gridSize = resolvePuzzleGridSize(0);
const runId = `${LOCAL_PUZZLE_RUN_ID_PREFIX}${item.profileId}-${Date.now()}`;
const runId = buildLocalPuzzleRunId(item.profileId);
const startedAtMs = Date.now();
const firstLevel = item.levels?.[0] ?? null;
const firstLevelName = firstLevel?.levelName || item.levelName;
const firstCoverImageSrc = firstLevel?.coverImageSrc ?? item.coverImageSrc;
const secondLevel = item.levels?.[1] ?? null;
return {
runId,
entryProfileId: item.profileId,
@@ -477,20 +796,26 @@ export function startLocalPuzzleRun(item: PuzzleWorkSummary): PuzzleRunSnapshot
currentLevel: {
runId,
levelIndex: 1,
levelId: firstLevel?.levelId ?? null,
gridSize,
profileId: item.profileId,
levelName: item.levelName,
levelName: firstLevelName,
authorDisplayName: item.authorDisplayName,
themeTags: item.themeTags,
coverImageSrc: item.coverImageSrc,
coverImageSrc: firstCoverImageSrc,
board: buildInitialBoard(gridSize, runId, item.profileId, 1),
status: 'playing',
startedAtMs,
clearedAtMs: null,
elapsedMs: null,
...buildLevelTimerFields(1),
leaderboardEntries: [],
},
recommendedNextProfileId: null,
nextLevelMode: secondLevel ? 'sameWork' : 'none',
nextLevelProfileId: secondLevel ? item.profileId : null,
nextLevelId: secondLevel?.levelId ?? null,
recommendedNextWorks: [],
leaderboardEntries: [],
};
}
@@ -499,15 +824,18 @@ export function swapLocalPuzzlePieces(
run: PuzzleRunSnapshot,
payload: SwapPuzzlePiecesRequest,
): PuzzleRunSnapshot {
const currentLevel = run.currentLevel;
if (!currentLevel || currentLevel.status === 'cleared') {
return run;
const timedRun = withResolvedTimer(run);
const currentLevel = timedRun.currentLevel;
if (!currentLevel || currentLevel.status !== 'playing') {
return timedRun;
}
const pieces = currentLevel.board.pieces.map((piece) => ({ ...piece }));
const first = pieces.find((piece) => piece.pieceId === payload.firstPieceId);
const second = pieces.find((piece) => piece.pieceId === payload.secondPieceId);
const second = pieces.find(
(piece) => piece.pieceId === payload.secondPieceId,
);
if (!first || !second) {
return run;
return timedRun;
}
const firstPosition = { row: first.currentRow, col: first.currentCol };
first.currentRow = second.currentRow;
@@ -515,7 +843,10 @@ export function swapLocalPuzzlePieces(
second.currentRow = firstPosition.row;
second.currentCol = firstPosition.col;
return applyNextBoard(run, rebuildBoardSnapshot(currentLevel.gridSize, pieces));
return applyNextBoard(
timedRun,
rebuildBoardSnapshot(currentLevel.gridSize, pieces),
);
}
function dragSinglePiece(
@@ -591,7 +922,8 @@ function dragGroup(
col: piece.currentCol,
}))
.filter(
(position) => !targetCellKeys.has(boardCellKey(position.row, position.col)),
(position) =>
!targetCellKeys.has(boardCellKey(position.row, position.col)),
)
.sort((left, right) => left.row - right.row || left.col - right.col);
const occupyingPieces = targetPositions
@@ -607,7 +939,8 @@ function dragGroup(
.filter((piece): piece is PuzzlePieceState => Boolean(piece))
.sort(
(left, right) =>
left.currentRow - right.currentRow || left.currentCol - right.currentCol,
left.currentRow - right.currentRow ||
left.currentCol - right.currentCol,
);
if (occupyingPieces.length !== vacatedPositions.length) {
@@ -636,9 +969,10 @@ export function dragLocalPuzzlePiece(
run: PuzzleRunSnapshot,
payload: DragPuzzlePieceRequest,
): PuzzleRunSnapshot {
const currentLevel = run.currentLevel;
if (!currentLevel || currentLevel.status === 'cleared') {
return run;
const timedRun = withResolvedTimer(run);
const currentLevel = timedRun.currentLevel;
if (!currentLevel || currentLevel.status !== 'playing') {
return timedRun;
}
if (
payload.targetRow < 0 ||
@@ -646,12 +980,12 @@ export function dragLocalPuzzlePiece(
payload.targetRow >= currentLevel.gridSize ||
payload.targetCol >= currentLevel.gridSize
) {
return run;
return timedRun;
}
const pieces = currentLevel.board.pieces.map((piece) => ({ ...piece }));
const moving = pieces.find((piece) => piece.pieceId === payload.pieceId);
if (!moving) {
return run;
return timedRun;
}
if (moving.mergedGroupId) {
@@ -663,19 +997,57 @@ export function dragLocalPuzzlePiece(
currentLevel.gridSize,
);
if (!moved) {
return run;
return timedRun;
}
} else {
dragSinglePiece(pieces, moving, payload.targetRow, payload.targetCol);
}
return applyNextBoard(run, rebuildBoardSnapshot(currentLevel.gridSize, pieces));
return applyNextBoard(
timedRun,
rebuildBoardSnapshot(currentLevel.gridSize, pieces),
);
}
export function advanceLocalPuzzleLevel(run: PuzzleRunSnapshot): PuzzleRunSnapshot {
export function advanceLocalPuzzleLevel(
run: PuzzleRunSnapshot,
): PuzzleRunSnapshot {
return buildFallbackLocalLevel(run);
}
export function restartLocalPuzzleLevel(
run: PuzzleRunSnapshot,
): PuzzleRunSnapshot {
const currentLevel = run.currentLevel;
if (!currentLevel) {
return run;
}
const runId = buildLocalPuzzleRunId(currentLevel.profileId);
const startedAtMs = Date.now();
return {
...run,
runId,
leaderboardEntries: [],
currentLevel: {
...currentLevel,
runId,
board: buildInitialBoard(
currentLevel.gridSize,
runId,
currentLevel.profileId,
currentLevel.levelIndex,
),
status: 'playing',
startedAtMs,
clearedAtMs: null,
elapsedMs: null,
...buildLevelTimerFields(currentLevel.levelIndex),
leaderboardEntries: [],
},
};
}
/**
* 判断当前拼图运行态是否为前端本地兜底 run。
* 这类 run 没有后端持久化记录,不能再调用依赖真实 runId 的排行榜接口。
@@ -717,3 +1089,90 @@ export function submitLocalPuzzleLeaderboard(
},
};
}
export function refreshLocalPuzzleTimer(
run: PuzzleRunSnapshot,
): PuzzleRunSnapshot {
return withResolvedTimer(run);
}
export function setLocalPuzzlePaused(
run: PuzzleRunSnapshot,
paused: boolean,
): PuzzleRunSnapshot {
const timedRun = withResolvedTimer(run);
const currentLevel = timedRun.currentLevel;
if (!currentLevel || currentLevel.status !== 'playing') {
return timedRun;
}
const nowMs = Date.now();
if (paused) {
return {
...timedRun,
currentLevel: {
...currentLevel,
pauseStartedAtMs: currentLevel.pauseStartedAtMs ?? nowMs,
},
};
}
return {
...timedRun,
currentLevel: closePauseForLevel(currentLevel, nowMs),
};
}
export function applyLocalPuzzleFreezeTime(
run: PuzzleRunSnapshot,
): PuzzleRunSnapshot {
const timedRun = withResolvedTimer(run);
const currentLevel = timedRun.currentLevel;
if (!currentLevel || currentLevel.status !== 'playing') {
return timedRun;
}
const nowMs = Date.now();
const activeLevel = closePauseForLevel(currentLevel, nowMs);
return {
...timedRun,
currentLevel: {
...activeLevel,
freezeStartedAtMs: nowMs,
freezeUntilMs: nowMs + PUZZLE_FREEZE_TIME_DURATION_MS,
},
};
}
export function extendLocalPuzzleTime(
run: PuzzleRunSnapshot,
): PuzzleRunSnapshot {
const timedRun = withResolvedTimer(run);
const currentLevel = timedRun.currentLevel;
if (!currentLevel || currentLevel.status !== 'failed') {
return timedRun;
}
const nowMs = Date.now();
const consumedBeforeExtend = Math.max(
0,
currentLevel.timeLimitMs - PUZZLE_EXTEND_TIME_DURATION_MS,
);
return {
...timedRun,
currentLevel: {
...currentLevel,
status: 'playing',
startedAtMs: nowMs - consumedBeforeExtend,
clearedAtMs: null,
elapsedMs: null,
remainingMs: PUZZLE_EXTEND_TIME_DURATION_MS,
pausedAccumulatedMs: 0,
pauseStartedAtMs: null,
freezeAccumulatedMs: 0,
freezeStartedAtMs: null,
freezeUntilMs: null,
},
};
}

View File

@@ -4,6 +4,8 @@ import type {
StartPuzzleRunRequest,
SubmitPuzzleLeaderboardRequest,
SwapPuzzlePiecesRequest,
UpdatePuzzleRuntimePauseRequest,
UsePuzzleRuntimePropRequest,
} from '../../../packages/shared/src/contracts/puzzleRuntimeSession';
import { type ApiRetryOptions, requestJson } from '../apiClient';
@@ -75,27 +77,6 @@ export async function swapPuzzlePieces(
);
}
/**
* 提交单块或合并块拖动请求。
*/
export async function dragPuzzlePieceOrGroup(
runId: string,
payload: DragPuzzlePieceRequest,
) {
return requestJson<PuzzleRunResponse>(
`${PUZZLE_RUNTIME_API_BASE}/${encodeURIComponent(runId)}/drag`,
{
method: 'POST',
headers: { 'Content-Type': 'application/json' },
body: JSON.stringify(payload),
},
'拖动拼图块失败',
{
retry: PUZZLE_RUNTIME_WRITE_RETRY,
},
);
}
/**
* 进入推荐出的下一关。
*/
@@ -133,6 +114,48 @@ export async function submitPuzzleLeaderboard(
);
}
/**
* 暂停或恢复正式拼图运行态计时。
*/
export async function updatePuzzleRunPause(
runId: string,
payload: UpdatePuzzleRuntimePauseRequest,
) {
return requestJson<PuzzleRunResponse>(
`${PUZZLE_RUNTIME_API_BASE}/${encodeURIComponent(runId)}/pause`,
{
method: 'POST',
headers: { 'Content-Type': 'application/json' },
body: JSON.stringify(payload),
},
'更新拼图计时状态失败',
{
retry: PUZZLE_RUNTIME_WRITE_RETRY,
},
);
}
/**
* 使用正式拼图道具,服务端负责扣除光点并更新运行态。
*/
export async function usePuzzleRuntimeProp(
runId: string,
payload: UsePuzzleRuntimePropRequest,
) {
return requestJson<PuzzleRunResponse>(
`${PUZZLE_RUNTIME_API_BASE}/${encodeURIComponent(runId)}/props`,
{
method: 'POST',
headers: { 'Content-Type': 'application/json' },
body: JSON.stringify(payload),
},
'使用拼图道具失败',
{
retry: PUZZLE_RUNTIME_WRITE_RETRY,
},
);
}
export const puzzleRuntimeClient = {
advanceNextLevel: advancePuzzleNextLevel,
drag: dragPuzzlePieceOrGroup,
@@ -140,4 +163,6 @@ export const puzzleRuntimeClient = {
submitLeaderboard: submitPuzzleLeaderboard,
startRun: startPuzzleRun,
swap: swapPuzzlePieces,
updatePause: updatePuzzleRunPause,
useProp: usePuzzleRuntimeProp,
};