Merge remote-tracking branch 'origin/master' into codex/ddd

# Conflicts:
#	docs/technical/README.md
#	docs/technical/RUST_API_SERVER_ROUTE_INDEX_2026-04-22.md
#	docs/technical/SPACETIMEDB_TABLE_CATALOG.md
#	scripts/generate-spacetime-bindings.mjs
#	server-rs/crates/api-server/src/app.rs
#	server-rs/crates/api-server/src/assets.rs
#	server-rs/crates/api-server/src/big_fish.rs
#	server-rs/crates/api-server/src/custom_world_ai.rs
#	server-rs/crates/api-server/src/llm.rs
#	server-rs/crates/api-server/src/main.rs
#	server-rs/crates/api-server/src/puzzle.rs
#	server-rs/crates/api-server/src/runtime_profile.rs
#	server-rs/crates/api-server/src/runtime_story/compat/ai.rs
#	server-rs/crates/api-server/src/runtime_story/compat/npc_actions.rs
#	server-rs/crates/api-server/src/runtime_story/compat/presentation.rs
#	server-rs/crates/api-server/src/runtime_story/compat/tests.rs
#	server-rs/crates/api-server/src/state.rs
#	server-rs/crates/module-auth/src/lib.rs
#	server-rs/crates/module-big-fish/src/lib.rs
#	server-rs/crates/module-custom-world/src/lib.rs
#	server-rs/crates/module-puzzle/src/lib.rs
#	server-rs/crates/module-runtime/src/lib.rs
#	server-rs/crates/spacetime-client/src/big_fish.rs
#	server-rs/crates/spacetime-client/src/lib.rs
#	server-rs/crates/spacetime-client/src/mapper.rs
#	server-rs/crates/spacetime-client/src/module_bindings/admin_disable_profile_redeem_code_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/admin_upsert_profile_redeem_code_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/advance_puzzle_next_level_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/append_ai_text_chunk_and_return_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/apply_chapter_progression_ledger_entry_and_return_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/attach_ai_result_reference_and_return_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/authorize_database_migration_operator_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/begin_story_session_and_return_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/big_fish_runtime_run_type.rs
#	server-rs/crates/spacetime-client/src/module_bindings/bind_asset_object_to_entity_and_return_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/cancel_ai_task_and_return_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/clear_platform_browse_history_and_return_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/compile_big_fish_draft_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/compile_custom_world_published_profile_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/compile_puzzle_agent_draft_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/complete_ai_stage_and_return_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/complete_ai_task_and_return_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/confirm_asset_object_and_return_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/consume_profile_wallet_points_and_return_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/continue_story_and_return_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/create_ai_task_and_return_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/create_battle_state_and_return_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/create_big_fish_session_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/create_custom_world_agent_session_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/create_profile_recharge_order_and_return_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/create_puzzle_agent_session_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/delete_big_fish_work_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/delete_custom_world_agent_session_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/delete_custom_world_profile_and_return_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/delete_puzzle_work_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/delete_runtime_snapshot_and_return_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/drag_puzzle_piece_or_group_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/execute_custom_world_agent_action_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/export_auth_store_snapshot_from_tables_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/export_database_migration_to_file_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/fail_ai_task_and_return_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/finalize_big_fish_agent_message_turn_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/finalize_custom_world_agent_message_turn_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/finalize_puzzle_agent_message_turn_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/generate_big_fish_asset_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/get_auth_store_snapshot_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/get_battle_state_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/get_big_fish_session_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/get_chapter_progression_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/get_custom_world_agent_card_detail_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/get_custom_world_agent_operation_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/get_custom_world_agent_session_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/get_custom_world_gallery_detail_by_code_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/get_custom_world_gallery_detail_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/get_custom_world_library_detail_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/get_player_progression_or_default_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/get_profile_dashboard_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/get_profile_play_stats_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/get_profile_recharge_center_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/get_profile_referral_invite_center_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/get_puzzle_agent_session_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/get_puzzle_gallery_detail_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/get_puzzle_run_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/get_puzzle_work_detail_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/get_runtime_inventory_state_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/get_runtime_setting_or_default_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/get_runtime_snapshot_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/get_story_session_state_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/grant_player_progression_experience_and_return_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/import_auth_store_snapshot_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/import_database_migration_from_file_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/import_database_migration_incremental_from_file_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/list_asset_history_and_return_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/list_big_fish_works_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/list_custom_world_gallery_entries_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/list_custom_world_profiles_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/list_custom_world_works_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/list_platform_browse_history_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/list_profile_save_archives_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/list_profile_wallet_ledger_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/list_puzzle_gallery_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/list_puzzle_works_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/mod.rs
#	server-rs/crates/spacetime-client/src/module_bindings/publish_big_fish_game_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/publish_custom_world_profile_and_return_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/publish_custom_world_world_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/publish_puzzle_work_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/record_big_fish_play_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/redeem_profile_referral_invite_code_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/redeem_profile_reward_code_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/refund_profile_wallet_points_and_return_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/resolve_combat_action_and_return_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/resolve_npc_battle_interaction_and_return_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/resolve_npc_interaction_and_return_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/resolve_npc_social_action_and_return_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/resolve_treasure_interaction_and_return_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/resume_profile_save_archive_and_return_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/revoke_database_migration_operator_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/save_puzzle_generated_images_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/select_puzzle_cover_image_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/start_puzzle_run_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/submit_big_fish_message_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/submit_custom_world_agent_message_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/submit_puzzle_agent_message_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/submit_puzzle_leaderboard_entry_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/swap_puzzle_pieces_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/unpublish_custom_world_profile_and_return_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/update_puzzle_work_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/upsert_auth_store_snapshot_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/upsert_chapter_progression_and_return_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/upsert_custom_world_agent_operation_progress_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/upsert_custom_world_profile_and_return_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/upsert_npc_state_and_return_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/upsert_platform_browse_history_and_return_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/upsert_runtime_setting_and_return_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/upsert_runtime_snapshot_and_return_procedure.rs
#	server-rs/crates/spacetime-module/src/auth/procedures.rs
#	server-rs/crates/spacetime-module/src/custom_world/mod.rs
#	server-rs/crates/spacetime-module/src/lib.rs
#	server-rs/crates/spacetime-module/src/migration.rs
#	server-rs/crates/spacetime-module/src/puzzle.rs
#	server-rs/crates/spacetime-module/src/runtime/profile.rs
#	src/components/platform-entry/PlatformEntryFlowShellImpl.tsx
#	src/components/rpg-entry/RpgEntryFlowShell.agent.interaction.test.tsx
#	src/services/aiService.ts
#	src/services/puzzle-runtime/puzzleRuntimeClient.ts
This commit is contained in:
kdletters
2026-05-02 03:35:59 +08:00
513 changed files with 52813 additions and 6013 deletions

View File

@@ -10,6 +10,7 @@ export interface PlatformEntryCreationTypeModalProps {
onClose: () => void;
onSelectRpg: () => void;
onSelectBigFish: () => void;
onSelectMatch3D: () => void;
onSelectPuzzle: () => void;
}
@@ -26,37 +27,35 @@ function CreationTypeCard(props: {
type="button"
disabled={disabled}
onClick={onSelect}
className={`platform-interactive-card relative overflow-hidden rounded-[1.65rem] border px-4 py-4 text-left ${
className={`platform-interactive-card relative flex min-h-[8.25rem] flex-col overflow-hidden rounded-[1.65rem] border px-4 py-4 text-left ${
item.locked
? 'cursor-not-allowed border-[var(--platform-subpanel-border)] bg-[var(--platform-subpanel-fill)] text-[var(--platform-text-soft)]'
: 'border-[var(--platform-cool-border)] bg-[radial-gradient(circle_at_top_left,rgba(255,255,255,0.24),transparent_34%),linear-gradient(135deg,rgba(255,79,139,0.96),rgba(255,145,110,0.9))] text-white'
} ${busy && !item.locked ? 'opacity-70' : ''}`}
>
<div className="flex items-start justify-between gap-3">
<span
className={`platform-pill px-3 ${
item.locked
? 'platform-pill--neutral text-[var(--platform-text-soft)]'
: 'platform-pill--neutral border-white/30 bg-white/18 text-white'
}`}
>
{item.locked ? item.badge : busy ? '正在开启' : item.badge}
</span>
<div className="flex min-h-6 items-start justify-end gap-3">
{item.locked ? (
<span className="platform-pill platform-pill--neutral px-3 text-[var(--platform-text-soft)]">
{item.badge}
</span>
) : null}
{item.locked ? (
<span className="text-lg leading-none text-white/45">·</span>
) : (
<ArrowRight className="h-4 w-4 text-white/80" />
)}
</div>
<div className="mt-8 text-xl font-black leading-tight text-inherit">
{item.title}
</div>
<div
className={`mt-2 text-sm ${
item.locked ? 'text-zinc-500' : 'text-zinc-200/82'
}`}
>
{item.subtitle}
<div className="mt-auto pt-4">
<div className="text-xl font-black leading-tight text-inherit">
{item.title}
</div>
<div
className={`mt-2 text-sm ${
item.locked ? 'text-zinc-500' : 'text-zinc-200/82'
}`}
>
{item.subtitle}
</div>
</div>
</button>
);
@@ -73,6 +72,7 @@ export function PlatformEntryCreationTypeModal({
onClose,
onSelectRpg,
onSelectBigFish,
onSelectMatch3D,
onSelectPuzzle,
}: PlatformEntryCreationTypeModalProps) {
if (!isOpen) {
@@ -105,6 +105,9 @@ export function PlatformEntryCreationTypeModal({
if (item.id === 'big-fish') {
onSelectBigFish();
}
if (item.id === 'match3d') {
onSelectMatch3D();
}
if (item.id === 'puzzle') {
onSelectPuzzle();
}

File diff suppressed because it is too large Load Diff

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@@ -0,0 +1,223 @@
/* @vitest-environment jsdom */
import { fireEvent, render, screen } from '@testing-library/react';
import { act } from 'react';
import { afterEach, expect, test, vi } from 'vitest';
import type { PlatformPuzzleGalleryCard } from '../rpg-entry/rpgEntryWorldPresentation';
import { PlatformWorkDetailView } from './PlatformWorkDetailView';
vi.mock('../ResolvedAssetImage', () => ({
ResolvedAssetImage: ({
src,
alt,
className,
'aria-hidden': ariaHidden,
}: {
src?: string | null;
alt?: string;
className?: string;
'aria-hidden'?: boolean | 'true' | 'false';
}) => (
<img
src={src ?? ''}
alt={alt ?? ''}
className={className}
aria-hidden={ariaHidden}
/>
),
}));
function createPuzzleEntry(): PlatformPuzzleGalleryCard {
return {
sourceType: 'puzzle',
workId: 'work-1',
profileId: 'profile-1',
publicWorkCode: 'PZ-001',
ownerUserId: 'user-1',
authorDisplayName: '137****6613',
worldName: '关键词:逍遥游拼图',
subtitle: '拼图关卡',
summaryText: '适合公开游玩的拼图作品。',
coverImageSrc: null,
coverSlides: [],
themeTags: ['拼图'],
playCount: 12,
remixCount: 3,
likeCount: 4,
recentPlayCount7d: 0,
visibility: 'published',
publishedAt: '2026-04-20T10:00:00.000Z',
updatedAt: '2026-04-25T12:00:00.000Z',
};
}
afterEach(() => {
vi.useRealTimers();
});
test('PlatformWorkDetailView renders compact stats and date time', () => {
render(
<PlatformWorkDetailView
entry={createPuzzleEntry()}
isBusy={false}
error={null}
onBack={vi.fn()}
onLike={vi.fn()}
onStart={vi.fn()}
onRemix={vi.fn()}
/>,
);
expect(screen.getByText('改造')).toBeTruthy();
expect(screen.getByText('游玩')).toBeTruthy();
expect(screen.getAllByText('点赞').length).toBeGreaterThanOrEqual(2);
expect(screen.getByText('日期')).toBeTruthy();
expect(screen.queryByText('改造次数')).toBeNull();
expect(screen.queryByText('游玩次数')).toBeNull();
expect(screen.queryByText('上线日期')).toBeNull();
expect(screen.queryByText('最近更新')).toBeNull();
expect(screen.getByText('2026-04-25')).toBeTruthy();
expect(screen.getAllByText('次')).toHaveLength(2);
expect(screen.getByText('赞')).toBeTruthy();
expect(screen.getByRole('button', { name: '点赞 4赞' })).toBeTruthy();
expect(screen.getByRole('button', { name: '作品改造' })).toBeTruthy();
expect(screen.getByRole('button', { name: '启动' })).toBeTruthy();
});
test('PlatformWorkDetailView prefers resolved public user display name', () => {
render(
<PlatformWorkDetailView
entry={createPuzzleEntry()}
authorDisplayName="新的作者昵称"
isBusy={false}
error={null}
onBack={vi.fn()}
onLike={vi.fn()}
onStart={vi.fn()}
onRemix={vi.fn()}
/>,
);
expect(screen.getByText('新的作者昵称')).toBeTruthy();
expect(screen.queryByText('137****6613')).toBeNull();
});
test('PlatformWorkDetailView calls like handler', () => {
const onLike = vi.fn();
render(
<PlatformWorkDetailView
entry={createPuzzleEntry()}
isBusy={false}
error={null}
onBack={vi.fn()}
onLike={onLike}
onStart={vi.fn()}
onRemix={vi.fn()}
/>,
);
fireEvent.click(screen.getByRole('button', { name: '点赞 4赞' }));
expect(onLike).toHaveBeenCalledTimes(1);
});
test('PlatformWorkDetailView cycles puzzle level cover slides', () => {
vi.useFakeTimers();
const { container } = render(
<PlatformWorkDetailView
entry={{
...createPuzzleEntry(),
coverImageSrc: '/fallback-cover.png',
coverSlides: [
{
id: 'level-1',
imageSrc: '/level-1.png',
label: '第一关',
},
{
id: 'level-2',
imageSrc: '/level-2.png',
label: '第二关',
},
],
}}
isBusy={false}
error={null}
onBack={vi.fn()}
onLike={vi.fn()}
onStart={vi.fn()}
onRemix={vi.fn()}
/>,
);
expect(screen.getAllByAltText('关键词:逍遥游拼图')[0]?.getAttribute('src')).toBe(
'/level-1.png',
);
const appIconImage = container.querySelector(
'.platform-work-detail__app-icon img',
);
expect(appIconImage?.getAttribute('src')).toBe('/level-1.png');
fireEvent.click(screen.getByRole('button', { name: '下一张关卡图' }));
expect(screen.getAllByAltText('关键词:逍遥游拼图')[0]?.getAttribute('src')).toBe(
'/level-2.png',
);
expect(appIconImage?.getAttribute('src')).toBe('/level-1.png');
expect(
container.querySelector('.platform-work-detail__cover-image--locked'),
).toBeTruthy();
expect(
container.querySelector('.platform-work-detail__cover-lock-icon'),
).toBeTruthy();
act(() => {
vi.advanceTimersByTime(4200);
});
expect(screen.getAllByAltText('关键词:逍遥游拼图')[0]?.getAttribute('src')).toBe(
'/level-1.png',
);
});
test('PlatformWorkDetailView unlocks later puzzle covers by visible cover count', () => {
const { container } = render(
<PlatformWorkDetailView
entry={{
...createPuzzleEntry(),
coverSlides: [
{
id: 'level-1',
imageSrc: '/level-1.png',
label: '第一关',
},
{
id: 'level-2',
imageSrc: '/level-2.png',
label: '第二关',
},
],
}}
visibleCoverCount={2}
isBusy={false}
error={null}
onBack={vi.fn()}
onLike={vi.fn()}
onStart={vi.fn()}
onRemix={vi.fn()}
/>,
);
fireEvent.click(screen.getByRole('button', { name: '下一张关卡图' }));
expect(screen.getAllByAltText('关键词:逍遥游拼图')[0]?.getAttribute('src')).toBe(
'/level-2.png',
);
expect(
container.querySelector('.platform-work-detail__cover-image--locked'),
).toBeNull();
expect(
container.querySelector('.platform-work-detail__cover-lock-icon'),
).toBeNull();
});

View File

@@ -0,0 +1,443 @@
import {
ArrowLeft,
ChevronLeft,
ChevronRight,
CircleHelp,
Clock3,
Copy,
Gamepad2,
GitFork,
Heart,
Play,
Share2,
} from 'lucide-react';
import { useEffect, useMemo, useState } from 'react';
import { buildPublicWorkDetailUrl } from '../../routing/appPageRoutes';
import { copyTextToClipboard } from '../../services/clipboard';
import { ResolvedAssetImage } from '../ResolvedAssetImage';
import {
buildPlatformWorldDisplayTags,
formatPlatformWorkDisplayName,
formatPlatformWorkDisplayTags,
formatPlatformWorldTime,
type PlatformPublicGalleryCard,
resolvePlatformPublicWorkCode,
resolvePlatformWorldCoverSlides,
resolvePlatformWorldStats,
} from '../rpg-entry/rpgEntryWorldPresentation';
export interface PlatformWorkDetailViewProps {
entry: PlatformPublicGalleryCard;
authorAvatarUrl?: string | null;
authorDisplayName?: string | null;
isBusy: boolean;
error: string | null;
visibleCoverCount?: number;
onBack: () => void;
onLike: () => void;
onStart: () => void;
onRemix: () => void;
}
function formatCompactCount(value: number) {
if (value >= 10000) {
const normalized = value / 10000;
return `${Number.isInteger(normalized) ? normalized.toFixed(0) : normalized.toFixed(1)}`;
}
return `${value}`;
}
function getSourceLabel(entry: PlatformPublicGalleryCard) {
if ('sourceType' in entry && entry.sourceType === 'puzzle') {
return '拼图';
}
if ('sourceType' in entry && entry.sourceType === 'big-fish') {
return '大鱼吃小鱼';
}
if ('sourceType' in entry && entry.sourceType === 'match3d') {
return '抓大鹅';
}
return 'RPG';
}
function getAuthorAvatarLabel(authorDisplayName: string) {
return Array.from(authorDisplayName.trim() || '作')[0] ?? '作';
}
const PLATFORM_WORK_COVER_CAROUSEL_INTERVAL_MS = 4200;
export function PlatformWorkDetailView({
entry,
authorAvatarUrl,
authorDisplayName,
isBusy,
error,
visibleCoverCount = 1,
onBack,
onLike,
onStart,
onRemix,
}: PlatformWorkDetailViewProps) {
const coverSlides = useMemo(
() => resolvePlatformWorldCoverSlides(entry),
[entry],
);
const [activeCoverIndex, setActiveCoverIndex] = useState(0);
const activeCoverSlide =
coverSlides[activeCoverIndex] ?? coverSlides[0] ?? null;
const coverImage = activeCoverSlide?.imageSrc ?? '';
const unlockedCoverCount = Math.max(1, Math.floor(visibleCoverCount));
const isActiveCoverVisible = activeCoverIndex < unlockedCoverCount;
const appIconImage = coverSlides[0]?.imageSrc ?? '';
const hasCoverCarousel = coverSlides.length > 1;
const publicWorkCode = resolvePlatformPublicWorkCode(entry);
const normalizedAuthorAvatarUrl = authorAvatarUrl?.trim() ?? '';
const resolvedAuthorDisplayName =
authorDisplayName?.trim() || entry.authorDisplayName;
const [copyState, setCopyState] = useState<'idle' | 'copied' | 'failed'>(
'idle',
);
const [shareState, setShareState] = useState<'idle' | 'copied' | 'failed'>(
'idle',
);
const displayName = formatPlatformWorkDisplayName(entry.worldName);
const tags = useMemo(
() =>
formatPlatformWorkDisplayTags(
[getSourceLabel(entry), ...buildPlatformWorldDisplayTags(entry, 3)],
4,
),
[entry],
);
const stats = resolvePlatformWorldStats(entry);
const statItems = [
{
label: '游玩',
value: formatCompactCount(stats.playCount),
unit: '次',
icon: Gamepad2,
tone: 'play',
},
{
label: '改造',
value: formatCompactCount(stats.remixCount),
unit: '次',
icon: GitFork,
tone: 'remix',
},
{
label: '点赞',
value: formatCompactCount(stats.likeCount),
unit: '赞',
icon: Heart,
tone: 'like',
},
{
label: '日期',
value: formatPlatformWorldTime(stats.updatedAt ?? stats.publishedAt),
icon: Clock3,
tone: 'time',
isTime: true,
},
];
useEffect(() => {
setActiveCoverIndex(0);
}, [entry.profileId, coverSlides.length]);
useEffect(() => {
setActiveCoverIndex((current) =>
coverSlides.length > 0 ? Math.min(current, coverSlides.length - 1) : 0,
);
}, [coverSlides.length]);
useEffect(() => {
if (!hasCoverCarousel) {
return undefined;
}
const timerId = window.setInterval(() => {
setActiveCoverIndex((current) => (current + 1) % coverSlides.length);
}, PLATFORM_WORK_COVER_CAROUSEL_INTERVAL_MS);
return () => {
window.clearInterval(timerId);
};
}, [coverSlides.length, hasCoverCarousel]);
const showPreviousCover = () => {
if (!hasCoverCarousel) {
return;
}
setActiveCoverIndex(
(current) => (current - 1 + coverSlides.length) % coverSlides.length,
);
};
const showNextCover = () => {
if (!hasCoverCarousel) {
return;
}
setActiveCoverIndex((current) => (current + 1) % coverSlides.length);
};
const copyPublicWorkCode = () => {
if (!publicWorkCode) {
return;
}
void copyTextToClipboard(publicWorkCode).then((copied) => {
setCopyState(copied ? 'copied' : 'failed');
window.setTimeout(() => setCopyState('idle'), 1400);
});
};
const sharePublicWork = () => {
if (!publicWorkCode) {
return;
}
const shareText = `邀请你来玩《${entry.worldName}\n作品号${publicWorkCode}\n${buildPublicWorkDetailUrl(publicWorkCode)}`;
void copyTextToClipboard(shareText).then((copied) => {
setShareState(copied ? 'copied' : 'failed');
window.setTimeout(() => setShareState('idle'), 1400);
});
};
return (
<div className="platform-work-detail">
<div className="platform-work-detail__topbar">
<button
type="button"
className="platform-work-detail__icon-button"
onClick={onBack}
aria-label="返回"
title="返回"
>
<ArrowLeft className="h-6 w-6" />
</button>
<div className="platform-work-detail__title"></div>
<button
type="button"
className="platform-work-detail__icon-button"
onClick={sharePublicWork}
disabled={!publicWorkCode}
aria-label="分享"
title="分享"
>
<Share2 className="h-5 w-5" />
</button>
</div>
<div className="platform-work-detail__scroll">
<section className="platform-work-detail__cover">
{coverImage ? (
<>
<ResolvedAssetImage
src={coverImage}
alt=""
aria-hidden="true"
className="platform-work-detail__cover-blur"
/>
<ResolvedAssetImage
src={coverImage}
alt={entry.worldName}
className={`platform-work-detail__cover-image${
isActiveCoverVisible
? ''
: ' platform-work-detail__cover-image--locked'
}`}
/>
{!isActiveCoverVisible ? (
<div
className="platform-work-detail__cover-lock"
aria-hidden="true"
>
<CircleHelp className="platform-work-detail__cover-lock-icon" />
</div>
) : null}
{hasCoverCarousel ? (
<>
<button
type="button"
className="platform-work-detail__cover-nav platform-work-detail__cover-nav--prev"
onClick={showPreviousCover}
aria-label="上一张关卡图"
title="上一张关卡图"
>
<ChevronLeft className="h-5 w-5" />
</button>
<button
type="button"
className="platform-work-detail__cover-nav platform-work-detail__cover-nav--next"
onClick={showNextCover}
aria-label="下一张关卡图"
title="下一张关卡图"
>
<ChevronRight className="h-5 w-5" />
</button>
<div className="platform-work-detail__cover-dots">
{coverSlides.map((slide, index) => (
<button
key={slide.id}
type="button"
className={`platform-work-detail__cover-dot${
index === activeCoverIndex
? ' platform-work-detail__cover-dot--active'
: ''
}`}
onClick={() => setActiveCoverIndex(index)}
aria-label={`查看${slide.label || `${index + 1}`}`}
aria-current={
index === activeCoverIndex ? 'true' : undefined
}
/>
))}
</div>
</>
) : null}
</>
) : (
<div className="platform-work-detail__cover-fallback" />
)}
</section>
<section className="platform-work-detail__summary">
<div className="platform-work-detail__meta-row">
<div className="platform-work-detail__app-icon">
{appIconImage ? (
<ResolvedAssetImage
src={appIconImage}
alt=""
aria-hidden="true"
className="h-full w-full object-cover"
/>
) : (
entry.worldName.slice(0, 1)
)}
</div>
<div className="min-w-0 flex-1">
<div className="platform-work-detail__name">{displayName}</div>
<div className="platform-work-detail__author">
<span className="platform-work-detail__author-avatar">
{normalizedAuthorAvatarUrl ? (
<ResolvedAssetImage
src={normalizedAuthorAvatarUrl}
alt=""
aria-hidden="true"
className="platform-work-detail__author-avatar-image"
/>
) : (
<span className="platform-work-detail__author-avatar-label">
{getAuthorAvatarLabel(resolvedAuthorDisplayName)}
</span>
)}
</span>
<span className="platform-work-detail__author-name">
{resolvedAuthorDisplayName}
</span>
</div>
</div>
<button
type="button"
className="platform-work-detail__like"
onClick={onLike}
disabled={isBusy}
aria-label={`点赞 ${formatCompactCount(stats.likeCount)}`}
title="点赞"
>
<Heart className="h-5 w-5 fill-current" />
</button>
</div>
<div className="platform-work-detail__stats">
{statItems.map((item) => (
<div
key={item.label}
className={`platform-work-detail__stat platform-work-detail__stat--${item.tone}`}
>
<div className="platform-work-detail__stat-head">
<span className="platform-work-detail__stat-icon">
<item.icon className="h-3.5 w-3.5" />
</span>
<span className="platform-work-detail__stat-label">
{item.label}
</span>
</div>
<div
className={`platform-work-detail__stat-value${
item.isTime ? ' platform-work-detail__stat-value--time' : ''
}`}
>
<span className="platform-work-detail__stat-number">
{item.value}
</span>
{item.unit ? (
<span className="platform-work-detail__stat-unit">
{item.unit}
</span>
) : null}
</div>
</div>
))}
</div>
</section>
<section className="platform-work-detail__body">
<div className="platform-work-detail__chips">
{tags.map((tag) => (
<span key={tag} className="platform-work-detail__chip">
{tag}
</span>
))}
</div>
<p className="platform-work-detail__copy">{entry.summaryText}</p>
{publicWorkCode ? (
<button
type="button"
className="platform-work-detail__code"
onClick={copyPublicWorkCode}
>
<Copy className="h-4 w-4" />
<span>{publicWorkCode}</span>
{copyState !== 'idle' ? (
<span>{copyState === 'copied' ? '已复制' : '复制失败'}</span>
) : null}
</button>
) : null}
{shareState !== 'idle' ? (
<div className="platform-work-detail__toast">
{shareState === 'copied' ? '分享内容已复制' : '分享失败'}
</div>
) : null}
{error ? (
<div className="platform-work-detail__error">{error}</div>
) : null}
</section>
</div>
<div className="platform-work-detail__bottom">
<button
type="button"
className="platform-work-detail__remix"
onClick={onRemix}
disabled={isBusy}
>
<GitFork className="h-5 w-5" />
</button>
<button
type="button"
className="platform-work-detail__start"
onClick={onStart}
disabled={isBusy}
>
<Play className="h-5 w-5 fill-current" />
</button>
</div>
</div>
);
}

View File

@@ -1,6 +1,7 @@
export type PlatformCreationTypeId =
| 'rpg'
| 'big-fish'
| 'match3d'
| 'puzzle'
| 'airp'
| 'visual-novel';
@@ -19,7 +20,15 @@ export type PlatformCreationTypeCard = {
* 平台层的入口、首屏卡带与初始化请求都应基于这份结果统一判断。
*/
export function getVisiblePlatformCreationTypes() {
return PLATFORM_CREATION_TYPES.filter((item) => !item.hidden);
const visibleCreationTypes = PLATFORM_CREATION_TYPES.filter(
(item) => !item.hidden,
);
// 中文注释:可创建模板优先露出,敬请期待模板后置;两组内部沿用配置顺序。
return [
...visibleCreationTypes.filter((item) => !item.locked),
...visibleCreationTypes.filter((item) => item.locked),
];
}
/**
@@ -36,10 +45,10 @@ export function isPlatformCreationTypeVisible(id: PlatformCreationTypeId) {
export const PLATFORM_CREATION_TYPES: PlatformCreationTypeCard[] = [
{
id: 'rpg',
title: '角色扮演 RPG',
subtitle: 'Agent 共创',
badge: '可创建',
locked: false,
title: '角色扮演',
subtitle: '敬请期待',
badge: '敬请期待',
locked: true,
},
{
id: 'big-fish',
@@ -51,8 +60,15 @@ export const PLATFORM_CREATION_TYPES: PlatformCreationTypeCard[] = [
},
{
id: 'puzzle',
title: '拼图玩法',
subtitle: '图像锚点共创',
title: '拼图',
subtitle: '创意礼物,生活分享',
badge: '可创建',
locked: false,
},
{
id: 'match3d',
title: '抓大鹅',
subtitle: '经典消除玩法',
badge: '可创建',
locked: false,
},
@@ -60,14 +76,14 @@ export const PLATFORM_CREATION_TYPES: PlatformCreationTypeCard[] = [
id: 'airp',
title: 'AIRP',
subtitle: '敬请期待',
badge: '锁定',
badge: '敬请期待',
locked: true,
},
{
id: 'visual-novel',
title: '视觉小说',
subtitle: '敬请期待',
badge: '锁定',
badge: '敬请期待',
locked: true,
},
];

View File

@@ -15,12 +15,16 @@ export type CustomWorldRuntimeLaunchOptions = {
export type SelectionStage =
| 'platform'
| 'work-detail'
| 'detail'
| 'agent-workspace'
| 'big-fish-agent-workspace'
| 'big-fish-generating'
| 'big-fish-result'
| 'big-fish-runtime'
| 'match3d-agent-workspace'
| 'match3d-result'
| 'match3d-runtime'
| 'puzzle-agent-workspace'
| 'puzzle-generating'
| 'puzzle-result'

View File

@@ -131,9 +131,9 @@ export function usePlatformCreationAgentFlowController<
const [streamingReplyText, setStreamingReplyText] = useState('');
const [isStreamingReply, setIsStreamingReply] = useState(false);
const openWorkspace = useCallback(async () => {
const openWorkspace = useCallback(async (createPayload?: TCreatePayload) => {
if (isBusy) {
return;
return null;
}
setIsBusy(true);
@@ -142,15 +142,20 @@ export function usePlatformCreationAgentFlowController<
setIsStreamingReply(false);
try {
const response = await options.client.createSession(options.createPayload);
setSession(options.client.selectSession(response));
const response = await options.client.createSession(
createPayload ?? options.createPayload,
);
const nextSession = options.client.selectSession(response);
setSession(nextSession);
options.enterCreateTab();
options.onSessionOpened?.();
options.setSelectionStage(options.workspaceStage);
return nextSession;
} catch (caughtError) {
setError(
options.resolveErrorMessage(caughtError, options.errorMessages.open),
);
return null;
} finally {
setIsBusy(false);
}
@@ -235,8 +240,9 @@ export function usePlatformCreationAgentFlowController<
);
const executeAction = useCallback(
async (payload: TActionPayload) => {
if (!session || isBusy) {
async (payload: TActionPayload, sessionOverride?: TSession | null) => {
const targetSession = sessionOverride ?? session;
if (!targetSession || isBusy) {
return;
}
@@ -244,15 +250,15 @@ export function usePlatformCreationAgentFlowController<
setError(null);
try {
options.beforeExecuteAction?.({ payload, session });
options.beforeExecuteAction?.({ payload, session: targetSession });
const response = await options.client.executeAction(
session.sessionId,
targetSession.sessionId,
payload,
);
await options.onActionComplete?.({
payload,
response,
session,
session: targetSession,
setSession,
});
if (options.isCompileAction(payload)) {