refactor: 收口公开详情封面解锁规则

This commit is contained in:
2026-06-04 00:21:57 +08:00
parent 39522f3b96
commit 8c54d40b9c
5 changed files with 71 additions and 17 deletions

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@@ -21,6 +21,7 @@
- 背景:平台壳层直接判断公开作品详情入口的玩法类型、是否需要补读完整详情,以及自有作品按钮显示“编辑”还是“改造”,导致统一作品详情的纯决策散落在巨型 Implementation 内。
- 决策:新增 `src/components/platform-entry/platformPublicWorkDetailFlow.ts`,以 `getPlatformPublicWorkDetailKind``resolvePlatformPublicWorkDetailOpenStrategy``resolvePlatformPublicWorkActionMode``resolvePlatformPublicWorkDetailOpenDecision``resolveActivePlatformPublicWorkAuthorEntry` 收口公开作品详情 Strategy。`PlatformEntryFlowShellImpl.tsx` 只按 Strategy 调用现有详情读取 / 直接展示 Adapter并保留作者请求竞态控制启动、点赞、remix 和编辑副作用暂不抽走。
- 追加决策:公开详情 entry 映射与公开详情反推玩法 work 摘要也归入 `platformPublicWorkDetailFlow.ts`,包括 RPG、拼图、大鱼吃小鱼、方洞挑战、视觉小说、跳一跳、敲木鱼和汪汪声浪的通用映射。抓大鹅 `mapMatch3DWorkToPublicWorkDetail` 归入 `platformMatch3DRuntimeProfile.ts`,继续委托 `normalizeMatch3DWorkForRuntimeUi` 做素材归一和背景资产提升,避免把 Match3D 运行态规则复制到公开详情 Flow Module。
- 追加决策:拼图公开详情封面解锁数由 `resolveVisiblePuzzleDetailCoverCount(entry, run)` 收口;非拼图、无当前 run 或 run 不匹配当前公开详情时只展示首图,匹配当前公开详情时按 `clearedLevelCount + 1` 解锁且至少为 1。`PlatformWorkDetailView` 只接收 `visibleCoverCount` 展示,不读取 run。
- 影响范围:统一作品详情入口、公开详情打开策略、自有公开作品编辑 / 改造动作模式,以及后续新增玩法公开详情接入。
- 验证方式:`npm run test -- src/components/platform-entry/platformPublicWorkDetailFlow.test.ts``npm run test -- src/components/platform-entry/platformMatch3DRuntimeProfile.test.ts`、公开详情壳层交互回归、`npm run typecheck``npm run check:encoding`
- 关联文档:`docs/technical/【前端架构】PlatformPublicWorkDetailFlow收口计划-2026-06-03.md`

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@@ -18,6 +18,7 @@
- `mapPublicWorkDetailToBigFishWork(entry)`
- `mapPublicWorkDetailToSquareHoleWork(entry)`
- `mapBarkBattlePublicDetailToWorkSummary(entry)`
- `resolveVisiblePuzzleDetailCoverCount(entry, run)`
- `PlatformEntryFlowShellImpl.tsx` 继续作为 Adapter根据 open strategy 调用 `openPublicWorkDetail``openPuzzlePublicWorkDetail``openJumpHopPublicWorkDetail``openWoodenFishPublicWorkDetail``openVisualNovelPublicWorkDetail``openRpgPublicWorkDetail`
- 公开详情 entry 映射与公开详情反推玩法 work 摘要也收口到 Module。壳层只在运行态启动、编辑、改造、推荐缓存和详情展示时调用映射 Interface不再在壳层顶部持有每个玩法的 DTO 拼装 Implementation。
- `mapMatch3DWorkToPublicWorkDetail` 归入 `platformMatch3DRuntimeProfile.ts`,继续委托 `normalizeMatch3DWorkForRuntimeUi` 处理素材归一和背景资产提升;`platformPublicWorkDetailFlow.ts` 不复制 Match3D 运行态素材规则。
@@ -35,11 +36,12 @@
- `resolveActivePlatformPublicWorkAuthorEntry` 只在 `work-detail` 阶段选择统一公开详情 entry在 RPG `detail` 阶段只选择非 draft 的 RPG 详情 entry作者请求、竞态 request key 和缓存仍留壳层。
- `map*WorkToPublicWorkDetail` 只把各玩法已存在的 work / gallery summary 映射为统一详情 entry公开码、封面、统计与标题字段继续复用 `rpgEntryWorldPresentation.ts` 的平台公开卡片映射。
- `mapPublicWorkDetailToPuzzleWork``mapPublicWorkDetailToBigFishWork``mapPublicWorkDetailToSquareHoleWork``mapBarkBattlePublicDetailToWorkSummary` 只用于公开详情 CTA、推荐缓存或运行态启动前的兼容 work 摘要拼装;缺省值必须留在 Module 测试中固定,壳层不得重复推导。
- `resolveVisiblePuzzleDetailCoverCount` 只表达拼图公开详情封面解锁规则:非拼图、无当前 run 或 run 不属于当前公开详情时只展示首图;当前 run 属于该公开详情时按 `clearedLevelCount + 1` 解锁,但至少为 1。`PlatformWorkDetailView` 只接收 `visibleCoverCount` 展示,不读取 run。
- Match3D 的公开详情与 work 摘要互转仍属于 Match3D Runtime Profile Module因为它依赖 `generatedItemAssets` 归一化与背景资产提升。公开详情 Flow 只接统一详情策略,不复制该运行态规则。
## Depth / Leverage / Locality
- **Depth**:壳层传入公开作品 entry、玩法 work summary当前用户 id即可得到详情打开策略、动作模式统一详情映射;玩法判定与 DTO 默认值藏在 Module Implementation 内。
- **Depth**:壳层传入公开作品 entry、玩法 work summary当前用户 id 或当前拼图 run,即可得到详情打开策略、动作模式统一详情映射和封面可见数;玩法判定与 DTO 默认值藏在 Module Implementation 内。
- **Leverage**:新增玩法公开详情时先补 Strategy / Mapping 单测,再接壳层 Adapter不必在多个 JSX / callback 位置重复 sourceType 判断或 DTO 回填。
- **Locality**:公开作品详情入口的纯策略与通用映射集中到一个小 ModuleMatch3D 素材归一仍在 Match3D Module启动运行态、点赞、改造、编辑等副作用仍留在壳层避免伪 Seam。

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@@ -532,6 +532,7 @@ import {
resolvePlatformPublicWorkActionMode,
resolvePlatformPublicWorkDetailOpenDecision,
resolvePlatformPublicWorkDetailOpenStrategy,
resolveVisiblePuzzleDetailCoverCount,
} from './platformPublicWorkDetailFlow';
import {
buildPuzzleResultProfileId,
@@ -731,22 +732,6 @@ function isRecommendRuntimeReadyForEntry(
return true;
}
function resolveVisiblePuzzleDetailCoverCount(
entry: PlatformPublicGalleryCard | null,
run: PuzzleRunSnapshot | null,
) {
if (!entry || !isPuzzleGalleryEntry(entry)) {
return 1;
}
if (run?.entryProfileId !== entry.profileId) {
return 1;
}
// 中文注释:封面首图永远公开,后续封面跟随当前玩家本次 run 的通关进度即时解锁。
return Math.max(1, run.clearedLevelCount + 1);
}
function mapBarkBattleWorkToPublishedConfig(
work: BarkBattleWorkSummary,
): BarkBattlePublishedConfig {

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@@ -3,6 +3,7 @@ import { expect, test } from 'vitest';
import type { BarkBattleWorkSummary } from '../../../packages/shared/src/contracts/barkBattle';
import type { BigFishWorkSummary } from '../../../packages/shared/src/contracts/bigFishWorkSummary';
import type { JumpHopGalleryCardResponse } from '../../../packages/shared/src/contracts/jumpHop';
import type { PuzzleRunSnapshot } from '../../../packages/shared/src/contracts/puzzleRuntimeSession';
import type { PuzzleWorkSummary } from '../../../packages/shared/src/contracts/puzzleWorkSummary';
import type { CustomWorldGalleryCard } from '../../../packages/shared/src/contracts/runtime';
import type { SquareHoleWorkSummary } from '../../../packages/shared/src/contracts/squareHoleWorks';
@@ -33,6 +34,7 @@ import {
resolvePlatformPublicWorkActionMode,
resolvePlatformPublicWorkDetailOpenDecision,
resolvePlatformPublicWorkDetailOpenStrategy,
resolveVisiblePuzzleDetailCoverCount,
} from './platformPublicWorkDetailFlow';
type TypedPlatformPublicGalleryCard = Extract<
@@ -165,6 +167,24 @@ function buildPuzzleWork(
};
}
function buildPuzzleRun(
overrides: Partial<PuzzleRunSnapshot> = {},
): PuzzleRunSnapshot {
return {
runId: 'puzzle-run',
entryProfileId: 'puzzle-profile',
clearedLevelCount: 0,
currentLevelIndex: 0,
currentGridSize: 3,
playedProfileIds: ['puzzle-profile'],
previousLevelTags: [],
currentLevel: null,
recommendedNextProfileId: null,
leaderboardEntries: [],
...overrides,
};
}
function buildBigFishWork(
overrides: Partial<BigFishWorkSummary> = {},
): BigFishWorkSummary {
@@ -593,6 +613,35 @@ test('platform public work detail flow maps detail entries back to work summarie
).toBeNull();
});
test('platform public work detail flow resolves visible puzzle cover count', () => {
const puzzleEntry = buildTypedEntry('puzzle', {
profileId: 'puzzle-profile',
});
expect(resolveVisiblePuzzleDetailCoverCount(null, null)).toBe(1);
expect(
resolveVisiblePuzzleDetailCoverCount(buildTypedEntry('big-fish'), null),
).toBe(1);
expect(
resolveVisiblePuzzleDetailCoverCount(
puzzleEntry,
buildPuzzleRun({ entryProfileId: 'other-profile', clearedLevelCount: 9 }),
),
).toBe(1);
expect(
resolveVisiblePuzzleDetailCoverCount(
puzzleEntry,
buildPuzzleRun({ clearedLevelCount: 2 }),
),
).toBe(3);
expect(
resolveVisiblePuzzleDetailCoverCount(
puzzleEntry,
buildPuzzleRun({ clearedLevelCount: -1 }),
),
).toBe(1);
});
test('platform public work detail flow resolves edit mode only for owned works', () => {
const entry = buildTypedEntry('puzzle');

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@@ -4,6 +4,7 @@ import type {
JumpHopGalleryCardResponse,
JumpHopWorkProfileResponse,
} from '../../../packages/shared/src/contracts/jumpHop';
import type { PuzzleRunSnapshot } from '../../../packages/shared/src/contracts/puzzleRuntimeSession';
import type { PuzzleWorkSummary } from '../../../packages/shared/src/contracts/puzzleWorkSummary';
import type { CustomWorldGalleryCard } from '../../../packages/shared/src/contracts/runtime';
import type { SquareHoleWorkSummary } from '../../../packages/shared/src/contracts/squareHoleWorks';
@@ -239,6 +240,22 @@ export function mapPublicWorkDetailToPuzzleWork(
};
}
export function resolveVisiblePuzzleDetailCoverCount(
entry: PlatformPublicGalleryCard | null,
run: PuzzleRunSnapshot | null,
) {
if (!entry || !isPuzzleGalleryEntry(entry)) {
return 1;
}
if (run?.entryProfileId !== entry.profileId) {
return 1;
}
// 中文注释:封面首图永远公开,后续封面跟随当前玩家本次 run 的通关进度即时解锁。
return Math.max(1, run.clearedLevelCount + 1);
}
export function mapPublicWorkDetailToBigFishWork(
entry: PlatformPublicGalleryCard,
): BigFishWorkSummary | null {