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This commit is contained in:
2026-04-20 11:30:19 +08:00
parent 50759f3c1e
commit 8a7bd90458
85 changed files with 7290 additions and 1903 deletions

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@@ -39,6 +39,8 @@ import {
KnowledgeFact,
RoleAttributeProfile,
SceneNarrativeResidue,
SceneActBlueprint,
SceneChapterBlueprint,
ThemePack,
ThreadContract,
WorldStoryGraph,
@@ -85,6 +87,18 @@ const CUSTOM_WORLD_NPC_VISUAL_GEAR_TYPES =
'magic',
'ranged',
]);
const SCENE_ACT_STAGES = new Set([
'opening',
'expansion',
'turning_point',
'climax',
'aftermath',
] as const);
const SCENE_ACT_ADVANCE_RULES = new Set([
'after_primary_contact',
'after_active_step_complete',
'after_chapter_resolution',
] as const);
const CUSTOM_WORLD_ROLE_ITEM_CATEGORIES = new Set([
'武器',
'护甲',
@@ -892,6 +906,97 @@ function normalizeLandmarkDraft(
};
}
function normalizeSceneActStageCoverage(value: unknown) {
const stageCoverage = Array.isArray(value)
? value
.filter((entry): entry is string => typeof entry === 'string')
.map((entry) => entry.trim())
.filter((entry): entry is SceneActBlueprint['stageCoverage'][number] =>
SCENE_ACT_STAGES.has(entry as never),
)
: [];
return [...new Set(stageCoverage)];
}
function normalizeSceneActBlueprint(
value: unknown,
index: number,
sceneId: string,
): SceneActBlueprint | null {
if (!isRecord(value)) {
return null;
}
const encounterNpcIds = toStringArray(value.encounterNpcIds);
const stageCoverage = normalizeSceneActStageCoverage(value.stageCoverage);
const advanceRule = toText(value.advanceRule);
const title = toText(value.title);
const summary = toText(value.summary);
if (!title && !summary && encounterNpcIds.length === 0) {
return null;
}
return {
id: toText(value.id, `saved-scene-act-${sceneId}-${index + 1}`),
sceneId,
title: title || `${index + 1}`,
summary: summary || title || `围绕${sceneId}继续推进`,
stageCoverage:
stageCoverage.length > 0
? stageCoverage
: index === 0
? ['opening']
: ['climax', 'aftermath'],
backgroundImageSrc: toText(value.backgroundImageSrc) || undefined,
encounterNpcIds,
primaryNpcId: toText(value.primaryNpcId, encounterNpcIds[0] ?? ''),
linkedThreadIds: toStringArray(value.linkedThreadIds),
advanceRule: SCENE_ACT_ADVANCE_RULES.has(advanceRule as never)
? (advanceRule as SceneActBlueprint['advanceRule'])
: 'after_active_step_complete',
actGoal: toText(value.actGoal),
transitionHook: toText(value.transitionHook),
};
}
function normalizeSceneChapterBlueprints(value: unknown) {
if (!Array.isArray(value)) {
return null;
}
const normalized = value
.filter(isRecord)
.map((entry, index) => {
const sceneId = toText(entry.sceneId);
if (!sceneId) {
return null;
}
const acts = Array.isArray(entry.acts)
? entry.acts
.map((act, actIndex) =>
normalizeSceneActBlueprint(act, actIndex, sceneId),
)
.filter((act): act is SceneActBlueprint => Boolean(act))
: [];
return {
id: toText(entry.id, `saved-scene-chapter-${sceneId}-${index + 1}`),
sceneId,
title: toText(entry.title, toText(entry.sceneName, sceneId)),
summary: toText(entry.summary),
linkedThreadIds: toStringArray(entry.linkedThreadIds),
linkedLandmarkIds: toStringArray(entry.linkedLandmarkIds),
acts,
} satisfies SceneChapterBlueprint;
})
.filter((entry): entry is SceneChapterBlueprint => Boolean(entry));
return normalized.length > 0 ? normalized : null;
}
function normalizeProfile(value: unknown): CustomWorldProfile | null {
if (!isRecord(value)) return null;
@@ -979,15 +1084,18 @@ function normalizeProfile(value: unknown): CustomWorldProfile | null {
landmarks: landmarkDrafts,
storyNpcs,
}),
themePack: preserveStructuredRecord<ThemePack>(value.themePack),
storyGraph: preserveStructuredRecord<WorldStoryGraph>(value.storyGraph),
knowledgeFacts:
preserveStructuredRecordArray<KnowledgeFact>(value.knowledgeFacts),
threadContracts:
preserveStructuredRecordArray<ThreadContract>(value.threadContracts),
anchorContent: preserveStructuredRecord<EightAnchorContent>(
value.anchorContent,
),
themePack: preserveStructuredRecord<ThemePack>(value.themePack),
storyGraph: preserveStructuredRecord<WorldStoryGraph>(value.storyGraph),
knowledgeFacts:
preserveStructuredRecordArray<KnowledgeFact>(value.knowledgeFacts),
threadContracts:
preserveStructuredRecordArray<ThreadContract>(value.threadContracts),
sceneChapterBlueprints: normalizeSceneChapterBlueprints(
value.sceneChapterBlueprints,
),
anchorContent: preserveStructuredRecord<EightAnchorContent>(
value.anchorContent,
),
creatorIntent: normalizeCustomWorldCreatorIntent(value.creatorIntent),
anchorPack:
value.anchorPack && typeof value.anchorPack === 'object'