192
server-node/src/modules/progression/playerProgressionService.ts
Normal file
192
server-node/src/modules/progression/playerProgressionService.ts
Normal file
@@ -0,0 +1,192 @@
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import { getLevelBenchmark, MAX_PLAYER_LEVEL } from './levelBenchmarks.js';
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type JsonRecord = Record<string, unknown>;
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export type PlayerProgressionGrantSource = 'quest' | 'hostile_npc';
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export interface PlayerProgressionState {
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level: number;
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currentLevelXp: number;
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totalXp: number;
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xpToNextLevel: number;
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pendingLevelUps?: number;
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lastGrantedSource?: PlayerProgressionGrantSource | null;
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}
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export interface PlayerExperienceGrantResult {
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state: PlayerProgressionState;
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grantedXp: number;
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previousLevel: number;
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nextLevel: number;
|
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levelUps: number;
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leveledUp: boolean;
|
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reachedMaxLevel: boolean;
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}
|
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function isRecord(value: unknown): value is JsonRecord {
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return typeof value === 'object' && value !== null && !Array.isArray(value);
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}
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function clampNonNegativeInteger(value: unknown) {
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if (typeof value !== 'number' || !Number.isFinite(value)) {
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return 0;
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}
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||||
return Math.max(0, Math.floor(value));
|
||||
}
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function clampLevel(value: unknown) {
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if (typeof value !== 'number' || !Number.isFinite(value)) {
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return 1;
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}
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return Math.min(MAX_PLAYER_LEVEL, Math.max(1, Math.floor(value)));
|
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}
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|
||||
function normalizeLastGrantedSource(value: unknown) {
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return value === 'quest' || value === 'hostile_npc' ? value : null;
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}
|
||||
|
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function resolveLevelFromTotalXp(totalXp: number) {
|
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let resolvedLevel = 1;
|
||||
|
||||
for (let level = 2; level <= MAX_PLAYER_LEVEL; level += 1) {
|
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if (totalXp < getLevelBenchmark(level).cumulativeXpRequired) {
|
||||
break;
|
||||
}
|
||||
|
||||
resolvedLevel = level;
|
||||
}
|
||||
|
||||
return resolvedLevel;
|
||||
}
|
||||
|
||||
function buildProgressionStateFromTotalXp(
|
||||
totalXp: number,
|
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lastGrantedSource: PlayerProgressionGrantSource | null = null,
|
||||
): PlayerProgressionState {
|
||||
const normalizedTotalXp = clampNonNegativeInteger(totalXp);
|
||||
const level = resolveLevelFromTotalXp(normalizedTotalXp);
|
||||
const benchmark = getLevelBenchmark(level);
|
||||
|
||||
if (level >= MAX_PLAYER_LEVEL) {
|
||||
return {
|
||||
level,
|
||||
currentLevelXp: 0,
|
||||
totalXp: normalizedTotalXp,
|
||||
xpToNextLevel: 0,
|
||||
pendingLevelUps: 0,
|
||||
lastGrantedSource,
|
||||
};
|
||||
}
|
||||
|
||||
return {
|
||||
level,
|
||||
currentLevelXp: Math.max(
|
||||
0,
|
||||
normalizedTotalXp - benchmark.cumulativeXpRequired,
|
||||
),
|
||||
totalXp: normalizedTotalXp,
|
||||
xpToNextLevel: benchmark.xpToNextLevel,
|
||||
pendingLevelUps: 0,
|
||||
lastGrantedSource,
|
||||
};
|
||||
}
|
||||
|
||||
export function createInitialPlayerProgressionState(): PlayerProgressionState {
|
||||
return buildProgressionStateFromTotalXp(0);
|
||||
}
|
||||
|
||||
export function normalizePlayerProgressionState(
|
||||
value: unknown,
|
||||
): PlayerProgressionState {
|
||||
if (!isRecord(value)) {
|
||||
return createInitialPlayerProgressionState();
|
||||
}
|
||||
|
||||
const explicitLevel = clampLevel(value.level);
|
||||
const explicitCurrentLevelXp = clampNonNegativeInteger(value.currentLevelXp);
|
||||
const totalXp = clampNonNegativeInteger(value.totalXp);
|
||||
const hasExplicitProgress = explicitLevel > 1 || explicitCurrentLevelXp > 0;
|
||||
const derivedTotalXp =
|
||||
totalXp > 0 || !hasExplicitProgress
|
||||
? totalXp
|
||||
: getLevelBenchmark(explicitLevel).cumulativeXpRequired +
|
||||
Math.min(
|
||||
explicitCurrentLevelXp,
|
||||
getLevelBenchmark(explicitLevel).xpToNextLevel,
|
||||
);
|
||||
|
||||
return {
|
||||
...buildProgressionStateFromTotalXp(
|
||||
derivedTotalXp,
|
||||
normalizeLastGrantedSource(value.lastGrantedSource),
|
||||
),
|
||||
pendingLevelUps: clampNonNegativeInteger(value.pendingLevelUps),
|
||||
};
|
||||
}
|
||||
|
||||
export function grantPlayerExperience(
|
||||
value: unknown,
|
||||
amount: number,
|
||||
options: {
|
||||
source: PlayerProgressionGrantSource;
|
||||
},
|
||||
): PlayerExperienceGrantResult {
|
||||
const currentState = normalizePlayerProgressionState(value);
|
||||
const grantedXp = clampNonNegativeInteger(amount);
|
||||
|
||||
if (grantedXp <= 0) {
|
||||
return {
|
||||
state: {
|
||||
...currentState,
|
||||
pendingLevelUps: 0,
|
||||
},
|
||||
grantedXp: 0,
|
||||
previousLevel: currentState.level,
|
||||
nextLevel: currentState.level,
|
||||
levelUps: 0,
|
||||
leveledUp: false,
|
||||
reachedMaxLevel: currentState.level >= MAX_PLAYER_LEVEL,
|
||||
};
|
||||
}
|
||||
|
||||
const nextState = buildProgressionStateFromTotalXp(
|
||||
currentState.totalXp + grantedXp,
|
||||
options.source,
|
||||
);
|
||||
const levelUps = Math.max(0, nextState.level - currentState.level);
|
||||
|
||||
return {
|
||||
state: {
|
||||
...nextState,
|
||||
pendingLevelUps: 0,
|
||||
},
|
||||
grantedXp,
|
||||
previousLevel: currentState.level,
|
||||
nextLevel: nextState.level,
|
||||
levelUps,
|
||||
leveledUp: levelUps > 0,
|
||||
reachedMaxLevel: nextState.level >= MAX_PLAYER_LEVEL,
|
||||
};
|
||||
}
|
||||
|
||||
export function buildExperienceGrantResultText(
|
||||
result: PlayerExperienceGrantResult,
|
||||
) {
|
||||
if (result.grantedXp <= 0) {
|
||||
return '';
|
||||
}
|
||||
|
||||
const parts = [`经验 +${result.grantedXp}`];
|
||||
|
||||
if (result.leveledUp) {
|
||||
parts.push(
|
||||
result.levelUps > 1
|
||||
? `连升 ${result.levelUps} 级,达到 Lv.${result.nextLevel}`
|
||||
: `升至 Lv.${result.nextLevel}`,
|
||||
);
|
||||
}
|
||||
|
||||
return `${parts.join(',')}。`;
|
||||
}
|
||||
Reference in New Issue
Block a user