Refine NPC interactions and runtime item generation
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@@ -162,7 +162,7 @@ export function useGameFlow() {
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: null;
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const initialEncounter = createInitialCampEncounter(gameState.worldType, character);
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const initialNpcState = initialEncounter
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? buildInitialNpcState(initialEncounter, gameState.worldType)
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? buildInitialNpcState(initialEncounter, gameState.worldType, gameState)
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: null;
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const initialEquipment = buildInitialEquipmentLoadout(character);
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