Refine NPC interactions and runtime item generation
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@@ -156,7 +156,7 @@ export function GameCanvasEntityLayer({
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>
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<SceneEntityButton
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onClick={() => onEntitySelect?.({kind: 'companion', companion})}
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ariaLabel={`Inspect ${companion.character.name}`}
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ariaLabel={`查看${companion.character.name}详情`}
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className="relative flex w-28 flex-col items-center"
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>
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{inBattle && (
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@@ -216,7 +216,7 @@ export function GameCanvasEntityLayer({
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)}
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<SceneEntityButton
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onClick={playerCharacter ? () => onEntitySelect?.({kind: 'player'}) : null}
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ariaLabel={playerCharacter ? `Inspect ${playerCharacter.name}` : undefined}
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ariaLabel={playerCharacter ? `查看${playerCharacter.name}详情` : undefined}
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className="relative block"
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>
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<div className="relative" style={{transform: effectivePlayerFacing === 'left' ? 'scaleX(-1)' : undefined}}>
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@@ -277,7 +277,7 @@ export function GameCanvasEntityLayer({
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>
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<SceneEntityButton
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onClick={() => onEntitySelect?.({kind: 'npc', encounter: npcEncounter, battleState: hostileNpc})}
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ariaLabel={`Inspect ${hostileNpc.name}`}
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ariaLabel={`查看${hostileNpc.name}详情`}
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className="relative flex w-28 flex-col items-center"
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>
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{inBattle && (
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@@ -379,7 +379,7 @@ export function GameCanvasEntityLayer({
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>
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<SceneEntityButton
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onClick={encounter.kind === 'npc' ? () => onEntitySelect?.({kind: 'npc', encounter}) : null}
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ariaLabel={encounter.kind === 'npc' ? `Inspect ${encounter.npcName}` : undefined}
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ariaLabel={encounter.kind === 'npc' ? `查看${encounter.npcName}详情` : undefined}
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className="relative flex w-28 flex-col items-center"
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>
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<div className={ROLE_CHARACTER_FRAME_CLASS}>
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