Refine NPC interactions and runtime item generation
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@@ -105,7 +105,7 @@ function AdventurePanelOverlayLoadingFallback() {
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className="pixel-nine-slice pixel-modal-shell flex min-h-32 w-full max-w-sm items-center justify-center px-5 py-6 text-center text-[11px] uppercase tracking-[0.24em] text-zinc-400 shadow-[0_24px_80px_rgba(0,0,0,0.55)]"
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style={getNineSliceStyle(UI_CHROME.modalPanel)}
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>
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Loading adventure panels
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正在载入冒险面板
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</div>
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</div>
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);
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@@ -755,7 +755,7 @@ export function AdventurePanel({
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key: 'quests-completed',
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label: '完成任务',
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value: `${statistics.questsCompleted}`,
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detail: `已接 ${statistics.questsAccepted} / 已交<EFBFBD>?${statistics.questsTurnedIn}`,
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detail: `已接 ${statistics.questsAccepted} / 已交 ${statistics.questsTurnedIn}`,
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icon: ScrollText,
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},
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{
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@@ -776,7 +776,7 @@ export function AdventurePanel({
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key: 'inventory',
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label: '背包物品',
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value: `${statistics.inventoryItemCount}`,
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detail: `${statistics.inventoryStackCount} 组物<EFBFBD>?/ 使用 ${statistics.itemsUsed} 次`,
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detail: `${statistics.inventoryStackCount} 组物品 / 使用 ${statistics.itemsUsed} 次`,
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icon: Backpack,
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},
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{
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@@ -790,7 +790,7 @@ export function AdventurePanel({
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key: 'scene',
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label: '当前区域',
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value: statistics.currentSceneName,
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detail: '本次冒险所在地<EFBFBD>?',
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detail: '本次冒险所在地',
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icon: MapPinned,
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},
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],
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