继续收口NPC弹窗与角色详情空态
统一 NPC 弹窗底部动作按钮与交易详情空态到共享组件 统一角色构筑详情空明细到 PlatformEmptyState 补充 PlatformUiKit 收口计划、共享决策记录与对应测试护栏
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@@ -193,6 +193,28 @@ test('BuildContributionDetailPanel reuses dark PlatformSubpanel chrome', () => {
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expect(attributeRow?.className).toContain('bg-black/25');
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});
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test('BuildContributionDetailPanel empty state reuses dark PlatformEmptyState chrome', () => {
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const row: BuildContributionRow = {
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label: '潮汐',
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source: 'character',
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fitScore: 0.72,
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sourceCoefficient: 1,
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bonusDelta: 0.12,
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attributeSimilarities: {},
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attributeWeights: {},
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attributeContributions: {},
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attributeModifierDeltas: {},
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};
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render(<BuildContributionDetailPanel row={row} attributes={[]} />);
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const emptyState = screen.getByText('当前标签还没有可展示的属性适配明细。');
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expect(emptyState.className).toContain('platform-empty-state');
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expect(emptyState.className).toContain('border-dashed');
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expect(emptyState.className).toContain('bg-black/20');
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});
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test('PlayerLevelProgress renders xp progress details', () => {
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render(
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<PlayerLevelProgress level={6} currentLevelXp={72} xpToNextLevel={120} />,
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@@ -352,14 +352,14 @@ export function BuildContributionDetailPanel({
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))}
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</div>
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) : (
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<PlatformSubpanel
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surface="dark"
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radius="xs"
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padding="sm"
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className="mt-4 px-4 py-3 text-sm leading-6 text-zinc-400"
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<PlatformEmptyState
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surface="editorDark"
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size="compact"
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tone="soft"
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className="mt-4"
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>
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{emptyText}
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</PlatformSubpanel>
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</PlatformEmptyState>
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)}
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</PlatformSubpanel>
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</div>
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@@ -260,7 +260,50 @@ test('NPC 弹窗空态复用暗色平台空态', () => {
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});
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const recruitIntro = screen.getByText('同行名额已满,需要先让一人离队。');
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const tradeDetailEmptyState = screen.getByText(
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'请选择一件物品,右侧会显示数量、价格与详情。',
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);
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expect(recruitIntro.className).toContain('platform-status-message');
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expect(recruitIntro.className).toContain('border-amber-300/15');
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expect(tradeDetailEmptyState.className).toContain('platform-empty-state');
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expect(tradeDetailEmptyState.className).toContain('border-dashed');
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});
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test('NPC 弹窗标准 dark footer CTA 复用 PlatformActionButton', async () => {
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const user = userEvent.setup();
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const { unmount } = render(
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<NpcModals gameState={createEmptyGameState()} npcUi={createEmptyNpcUi()} />,
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);
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const cancelButtons = screen.getAllByRole('button', { name: '取消' });
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const tradeConfirmButton = screen.getByRole('button', { name: '确认购买' });
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const giftConfirmButton = screen.getByRole('button', { name: '确认赠礼' });
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const recruitConfirmButton = screen.getByRole('button', { name: '确认招募' });
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const footerButtons = [
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cancelButtons[0],
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tradeConfirmButton,
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cancelButtons[1],
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giftConfirmButton,
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cancelButtons[2],
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recruitConfirmButton,
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].filter((button): button is HTMLElement => Boolean(button));
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expect(footerButtons).toHaveLength(6);
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footerButtons.forEach((button) => {
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expect(button.className).toContain('platform-action-button--editor-dark');
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expect(button.className).toContain('rounded-2xl');
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});
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unmount();
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render(<NpcModals gameState={createGameState()} npcUi={createNpcUi()} />);
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await user.click(screen.getByRole('button', { name: /月壳/ }));
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const closeButton = screen.getByRole('button', { name: '关闭' });
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expect(closeButton.className).toContain('platform-action-button--editor-dark');
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expect(closeButton.className).toContain('rounded-2xl');
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});
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@@ -28,6 +28,7 @@ import {
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getNineSliceStyle,
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UI_CHROME,
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} from '../uiAssets';
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import { PlatformActionButton } from './common/PlatformActionButton';
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import { PlatformDarkOptionCard } from './common/PlatformDarkOptionCard';
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import { PlatformEmptyState } from './common/PlatformEmptyState';
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import { PlatformPillBadge } from './common/PlatformPillBadge';
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@@ -412,9 +413,14 @@ export function NpcModals({ gameState, npcUi }: NpcModalsProps) {
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</PlatformSubpanel>
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</div>
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) : (
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<div className="px-2 py-8 text-center text-sm text-zinc-500">
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<PlatformEmptyState
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surface="editorDark"
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size="compact"
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tone="soft"
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className="px-2 py-8 text-center"
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>
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请选择一件物品,右侧会显示数量、价格与详情。
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</div>
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</PlatformEmptyState>
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)}
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</PlatformSubpanel>
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</div>
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@@ -422,29 +428,23 @@ export function NpcModals({ gameState, npcUi }: NpcModalsProps) {
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</div>
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<div className="flex items-center justify-end gap-3 border-t border-white/10 px-4 py-3 sm:px-5 sm:py-4">
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<button
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type="button"
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<PlatformActionButton
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surface="editorDark"
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tone="secondary"
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size="xs"
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onClick={npcUi.closeTradeModal}
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className="pixel-nine-slice pixel-pressable px-4 py-2 text-xs text-zinc-200"
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style={getNineSliceStyle(UI_CHROME.choiceButton, {
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paddingX: 14,
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paddingY: 8,
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})}
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>
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取消
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</button>
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<button
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type="button"
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</PlatformActionButton>
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<PlatformActionButton
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surface="editorDark"
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tone="primary"
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size="xs"
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disabled={!canConfirmTrade}
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onClick={npcUi.confirmTrade}
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className={`pixel-nine-slice pixel-pressable px-4 py-2 text-xs ${canConfirmTrade ? 'text-white' : 'text-zinc-600'}`}
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style={getNineSliceStyle(UI_CHROME.choiceButton, {
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paddingX: 14,
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paddingY: 8,
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})}
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>
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{tradeMode === 'buy' ? '确认购买' : '确认出售'}
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</button>
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</PlatformActionButton>
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</div>
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</motion.div>
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</motion.div>
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@@ -560,17 +560,14 @@ export function NpcModals({ gameState, npcUi }: NpcModalsProps) {
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)}
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<div className="flex justify-end">
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<button
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type="button"
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<PlatformActionButton
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surface="editorDark"
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tone="secondary"
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size="xs"
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onClick={() => setTradeDetail(null)}
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className="pixel-nine-slice pixel-pressable px-4 py-2 text-xs text-zinc-200"
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style={getNineSliceStyle(UI_CHROME.choiceButton, {
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paddingX: 14,
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paddingY: 8,
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})}
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>
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关闭
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</button>
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</PlatformActionButton>
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</div>
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</div>
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</motion.div>
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@@ -669,29 +666,23 @@ export function NpcModals({ gameState, npcUi }: NpcModalsProps) {
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</div>
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<div className="flex justify-end gap-3 px-5 pb-5">
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<button
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type="button"
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<PlatformActionButton
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surface="editorDark"
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tone="secondary"
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size="xs"
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onClick={npcUi.closeGiftModal}
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className="pixel-nine-slice pixel-pressable px-4 py-2 text-xs text-zinc-200"
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style={getNineSliceStyle(UI_CHROME.choiceButton, {
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paddingX: 14,
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paddingY: 8,
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})}
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>
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取消
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</button>
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<button
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type="button"
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</PlatformActionButton>
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<PlatformActionButton
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surface="editorDark"
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tone="primary"
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size="xs"
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disabled={!activeGiftView?.canSubmit}
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onClick={npcUi.confirmGift}
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className={`pixel-nine-slice pixel-pressable px-4 py-2 text-xs ${activeGiftView?.canSubmit ? 'text-white' : 'text-zinc-600'}`}
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style={getNineSliceStyle(UI_CHROME.choiceButton, {
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paddingX: 14,
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paddingY: 8,
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})}
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>
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确认赠礼
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</button>
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</PlatformActionButton>
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</div>
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</motion.div>
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</motion.div>
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@@ -773,29 +764,23 @@ export function NpcModals({ gameState, npcUi }: NpcModalsProps) {
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</div>
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<div className="flex justify-end gap-3 px-5 pb-5">
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<button
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type="button"
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<PlatformActionButton
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surface="editorDark"
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tone="secondary"
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size="xs"
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onClick={npcUi.closeRecruitModal}
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className="pixel-nine-slice pixel-pressable px-4 py-2 text-xs text-zinc-200"
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style={getNineSliceStyle(UI_CHROME.choiceButton, {
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paddingX: 14,
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paddingY: 8,
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})}
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>
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取消
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</button>
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<button
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type="button"
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</PlatformActionButton>
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<PlatformActionButton
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surface="editorDark"
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tone="primary"
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size="xs"
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disabled={!npcUi.recruitModal.selectedReleaseNpcId}
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onClick={npcUi.confirmRecruit}
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className={`pixel-nine-slice pixel-pressable px-4 py-2 text-xs ${npcUi.recruitModal.selectedReleaseNpcId ? 'text-white' : 'text-zinc-600'}`}
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style={getNineSliceStyle(UI_CHROME.choiceButton, {
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paddingX: 14,
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paddingY: 8,
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})}
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>
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确认招募
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</button>
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</PlatformActionButton>
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</div>
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</motion.div>
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</motion.div>
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