chore: share game-studio hermes plugin
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# React Three Fiber Starter
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Use this as the smallest canonical starting point for a React-hosted 3D scene.
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## Files
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```text
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src/
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App.tsx
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```
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## `src/App.tsx`
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```tsx
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import { Canvas } from "@react-three/fiber";
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function Spinner() {
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return (
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<mesh rotation={[0.4, 0.6, 0]}>
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<boxGeometry args={[1, 1, 1]} />
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<meshStandardMaterial color="#3dd9b8" />
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</mesh>
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);
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}
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export default function App() {
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return (
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<div className="app-shell">
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<Canvas camera={{ position: [0, 1.5, 4], fov: 60 }}>
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<color attach="background" args={["#101418"]} />
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<ambientLight intensity={0.7} />
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<directionalLight position={[4, 6, 3]} intensity={1.2} />
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<Spinner />
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</Canvas>
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<div className="hud">
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<div className="objective-chip">Reach the lantern bridge.</div>
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<div className="hint-pill">WASD to move. Hold mouse to look.</div>
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</div>
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</div>
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);
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}
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```
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## Notes
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- Start here when the 3D scene lives inside an existing React app.
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- Keep the initial HUD sparse. One compact objective surface and one transient hint is usually enough for a first playable scaffold.
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- Put lore, notes, map, and settings behind drawers or modals instead of opening them all by default.
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- Add GLB loading with `gltf-loading-starter.md`.
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- Add physics with `rapier-integration-starter.md`.
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- Use `three-hud-layout-patterns.md` for low-chrome 3D overlay defaults.
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