收口后端创作游玩流程主干

新增 play_flow 统一承接创作游玩与支撑路由
将 app.rs 的逐玩法挂载改为统一主干分发
将平台与资产及个人侧游玩支撑路由迁入 play_flow
抽出 visual_novel 路由模块并复用原有 handler
统一入口熔断路径解析并补充目标回归测试
更新后端契约、玩法链路和团队决策记录
This commit is contained in:
2026-06-09 15:33:57 +08:00
parent facbb2074c
commit 7eae91d7d3
15 changed files with 1312 additions and 609 deletions

View File

@@ -15,7 +15,7 @@ use tower_http::{
use tracing::{Level, Span, error, info_span};
use crate::{
auth::{AuthenticatedAccessToken, require_bearer_auth},
auth::AuthenticatedAccessToken,
backpressure::limit_concurrent_requests,
creation_entry_config::require_creation_entry_route_enabled,
error_middleware::normalize_error_response,
@@ -23,24 +23,9 @@ use crate::{
modules,
request_context::{RequestContext, attach_request_context, resolve_request_id},
response_headers::propagate_request_id_header,
runtime_inventory::get_runtime_inventory_state,
state::{AppState, BackpressureState},
telemetry::record_http_observability,
tracking::record_route_tracking_event_after_success,
vector_engine_audio_generation::{
create_background_music_task, create_sound_effect_task,
create_visual_novel_background_music_task, create_visual_novel_sound_effect_task,
publish_background_music_asset, publish_sound_effect_asset,
publish_visual_novel_background_music_asset, publish_visual_novel_sound_effect_asset,
},
visual_novel::{
compile_visual_novel_session, create_visual_novel_session, delete_visual_novel_work,
execute_visual_novel_action, get_visual_novel_run, get_visual_novel_session,
get_visual_novel_work, list_visual_novel_gallery, list_visual_novel_history,
list_visual_novel_works, publish_visual_novel_work, regenerate_visual_novel_run,
start_visual_novel_run, stream_visual_novel_action, stream_visual_novel_message,
submit_visual_novel_message, update_visual_novel_work,
},
wechat::pay::{
handle_wechat_pay_notify, handle_wechat_virtual_payment_message_push_verify,
handle_wechat_virtual_payment_notify,
@@ -57,19 +42,7 @@ pub fn build_router(state: AppState) -> Router {
.merge(modules::profile::router(state.clone()))
.merge(modules::assets::router(state.clone()))
.merge(modules::platform::router(state.clone()))
.merge(modules::story::router(state.clone()))
.merge(modules::edutainment::router(state.clone()))
.merge(modules::custom_world::router(state.clone()))
.merge(modules::big_fish::router(state.clone()))
.merge(modules::bark_battle::router(state.clone()))
.merge(modules::match3d::router(state.clone()))
.merge(modules::square_hole::router(state.clone()))
.merge(modules::jump_hop::router(state.clone()))
.merge(modules::wooden_fish::router(state.clone()))
.merge(modules::public_work::router(state.clone()))
.merge(modules::puzzle_clear::router(state.clone()))
.merge(modules::puzzle::router(state.clone()))
.merge(visual_novel_router(state.clone()))
.merge(modules::play_flow::router(state.clone()))
.route(
"/api/profile/recharge/wechat/notify",
post(handle_wechat_pay_notify),
@@ -79,13 +52,6 @@ pub fn build_router(state: AppState) -> Router {
get(handle_wechat_virtual_payment_message_push_verify)
.post(handle_wechat_virtual_payment_notify),
)
.route(
"/api/runtime/sessions/{runtime_session_id}/inventory",
get(get_runtime_inventory_state).route_layer(middleware::from_fn_with_state(
state.clone(),
require_bearer_auth,
)),
)
// 后端创作/运行态 API 路由只按 open 做熔断visible 仅控制创作页入口展示。
.layer(middleware::from_fn_with_state(
state.clone(),
@@ -290,166 +256,6 @@ async fn record_api_tracking_after_success(
response
}
fn visual_novel_router(state: AppState) -> Router<AppState> {
Router::new()
.route(
"/api/creation/visual-novel/sessions",
post(create_visual_novel_session).route_layer(middleware::from_fn_with_state(
state.clone(),
require_bearer_auth,
)),
)
.route(
"/api/creation/visual-novel/sessions/{session_id}",
get(get_visual_novel_session).route_layer(middleware::from_fn_with_state(
state.clone(),
require_bearer_auth,
)),
)
.route(
"/api/creation/visual-novel/sessions/{session_id}/messages",
post(submit_visual_novel_message).route_layer(middleware::from_fn_with_state(
state.clone(),
require_bearer_auth,
)),
)
.route(
"/api/creation/visual-novel/sessions/{session_id}/messages/stream",
post(stream_visual_novel_message).route_layer(middleware::from_fn_with_state(
state.clone(),
require_bearer_auth,
)),
)
.route(
"/api/creation/visual-novel/sessions/{session_id}/actions",
post(execute_visual_novel_action).route_layer(middleware::from_fn_with_state(
state.clone(),
require_bearer_auth,
)),
)
.route(
"/api/creation/visual-novel/sessions/{session_id}/compile",
post(compile_visual_novel_session).route_layer(middleware::from_fn_with_state(
state.clone(),
require_bearer_auth,
)),
)
.route(
"/api/creation/visual-novel/works",
get(list_visual_novel_works).route_layer(middleware::from_fn_with_state(
state.clone(),
require_bearer_auth,
)),
)
.route(
"/api/creation/visual-novel/works/{profile_id}",
get(get_visual_novel_work)
.put(update_visual_novel_work)
.patch(update_visual_novel_work)
.delete(delete_visual_novel_work)
.route_layer(middleware::from_fn_with_state(
state.clone(),
require_bearer_auth,
)),
)
.route(
"/api/creation/visual-novel/works/{profile_id}/publish",
post(publish_visual_novel_work).route_layer(middleware::from_fn_with_state(
state.clone(),
require_bearer_auth,
)),
)
.route(
"/api/creation/visual-novel/audio/background-music",
post(create_visual_novel_background_music_task).route_layer(
middleware::from_fn_with_state(state.clone(), require_bearer_auth),
),
)
.route(
"/api/creation/visual-novel/audio/background-music/{task_id}/asset",
post(publish_visual_novel_background_music_asset).route_layer(
middleware::from_fn_with_state(state.clone(), require_bearer_auth),
),
)
.route(
"/api/creation/visual-novel/audio/sound-effect",
post(create_visual_novel_sound_effect_task).route_layer(
middleware::from_fn_with_state(state.clone(), require_bearer_auth),
),
)
.route(
"/api/creation/visual-novel/audio/sound-effect/{task_id}/asset",
post(publish_visual_novel_sound_effect_asset).route_layer(
middleware::from_fn_with_state(state.clone(), require_bearer_auth),
),
)
.route(
"/api/creation/audio/background-music",
post(create_background_music_task).route_layer(middleware::from_fn_with_state(
state.clone(),
require_bearer_auth,
)),
)
.route(
"/api/creation/audio/background-music/{task_id}/asset",
post(publish_background_music_asset).route_layer(middleware::from_fn_with_state(
state.clone(),
require_bearer_auth,
)),
)
.route(
"/api/creation/audio/sound-effect",
post(create_sound_effect_task).route_layer(middleware::from_fn_with_state(
state.clone(),
require_bearer_auth,
)),
)
.route(
"/api/creation/audio/sound-effect/{task_id}/asset",
post(publish_sound_effect_asset).route_layer(middleware::from_fn_with_state(
state.clone(),
require_bearer_auth,
)),
)
.route(
"/api/runtime/visual-novel/gallery",
get(list_visual_novel_gallery),
)
.route(
"/api/runtime/visual-novel/works/{profile_id}/runs",
post(start_visual_novel_run).route_layer(middleware::from_fn_with_state(
state.clone(),
require_bearer_auth,
)),
)
.route(
"/api/runtime/visual-novel/runs/{run_id}",
get(get_visual_novel_run).route_layer(middleware::from_fn_with_state(
state.clone(),
require_bearer_auth,
)),
)
.route(
"/api/runtime/visual-novel/runs/{run_id}/actions/stream",
post(stream_visual_novel_action).route_layer(middleware::from_fn_with_state(
state.clone(),
require_bearer_auth,
)),
)
.route(
"/api/runtime/visual-novel/runs/{run_id}/history",
get(list_visual_novel_history).route_layer(middleware::from_fn_with_state(
state.clone(),
require_bearer_auth,
)),
)
.route(
"/api/runtime/visual-novel/runs/{run_id}/regenerate",
post(regenerate_visual_novel_run)
.route_layer(middleware::from_fn_with_state(state, require_bearer_auth)),
)
}
#[cfg(test)]
mod tests {
use axum::{