Add frontend debug mode gate

This commit is contained in:
2026-05-11 18:00:36 +08:00
parent 928acb4302
commit 7cea41c911
7 changed files with 137 additions and 15 deletions

View File

@@ -1,6 +1,8 @@
import {
ArrowLeft,
ArrowRight,
ChevronDown,
ChevronUp,
Clock,
Eye,
Lightbulb,
@@ -22,6 +24,7 @@ import type {
PuzzleRuntimePropKind,
SwapPuzzlePiecesRequest,
} from '../../../packages/shared/src/contracts/puzzleRuntimeSession';
import { isDebugMode } from '../../config/debugMode';
import { useResolvedAssetReadUrl } from '../../hooks/useResolvedAssetReadUrl';
import {
createRuntimeDragInputController,
@@ -361,6 +364,7 @@ export function PuzzleRuntimeShell({
const [isFreezeEffectVisible, setIsFreezeEffectVisible] = useState(false);
const [isPropConfirming, setIsPropConfirming] = useState(false);
const [propConfirmError, setPropConfirmError] = useState<string | null>(null);
const [isMocapDebugExpanded, setIsMocapDebugExpanded] = useState(false);
const [hintDemo, setHintDemo] = useState<PuzzleHintDemoState | null>(null);
const [mergeFlash, setMergeFlash] = useState<PuzzleMergeFlashState | null>(
null,
@@ -462,6 +466,7 @@ export function PuzzleRuntimeShell({
? mocapInput.latestCommand.parseWarnings.join('')
: '无';
const mocapRawPacketLabel = mocapInput.rawPacketPreview?.text ?? '未收到';
const shouldShowMocapDebugPanel = isDebugMode();
useEffect(() => {
currentLevelRef.current = currentLevel;
@@ -1744,19 +1749,45 @@ export function PuzzleRuntimeShell({
</div>
) : null}
<div
data-testid="puzzle-mocap-debug"
className="w-[min(92vw,34rem)] rounded-[0.9rem] border border-white/20 bg-slate-950/70 px-3 py-2 font-mono text-[10px] leading-4 text-white shadow-[0_12px_32px_rgba(15,23,42,0.25)] backdrop-blur"
>
<div>mocap: {mocapInput.status}</div>
<div>: {mocapActionsLabel}</div>
<div>: {mocapHandLabel}</div>
<div>: {mocapParseWarningLabel}</div>
<div className="max-h-20 overflow-auto break-all text-white/75">
: {mocapRawPacketLabel}
</div>
{mocapInput.error ? <div>: {mocapInput.error}</div> : null}
</div>
{shouldShowMocapDebugPanel ? (
<section
data-testid="puzzle-mocap-debug"
className="w-[min(92vw,34rem)] overflow-hidden rounded-[0.9rem] border border-white/20 bg-slate-950/70 font-mono text-[10px] leading-4 text-white shadow-[0_12px_32px_rgba(15,23,42,0.25)] backdrop-blur"
>
<button
type="button"
aria-expanded={isMocapDebugExpanded}
aria-controls="puzzle-mocap-debug-content"
onClick={() => {
setIsMocapDebugExpanded((current) => !current);
}}
className="flex min-h-9 w-full items-center justify-between gap-3 px-3 py-2 text-left transition hover:bg-white/10"
>
<span className="min-w-0 truncate">
mocap: {mocapInput.status}
</span>
{isMocapDebugExpanded ? (
<ChevronDown className="h-3.5 w-3.5 shrink-0" />
) : (
<ChevronUp className="h-3.5 w-3.5 shrink-0" />
)}
</button>
{isMocapDebugExpanded ? (
<div
id="puzzle-mocap-debug-content"
className="border-t border-white/10 px-3 pb-2 pt-2"
>
<div>: {mocapActionsLabel}</div>
<div>: {mocapHandLabel}</div>
<div>: {mocapParseWarningLabel}</div>
<div className="max-h-20 overflow-auto break-all text-white/75">
: {mocapRawPacketLabel}
</div>
{mocapInput.error ? <div>: {mocapInput.error}</div> : null}
</div>
) : null}
</section>
) : null}
{canShowNextAction ? (
<button
type="button"