Puzzle: support history images & partial generation
Allow history-generated image paths to be submitted where Data URLs were previously required and avoid treating partial/result-page generations as blocking the whole draft. Backend: resolve history /generated-* references via resolve_puzzle_reference_image_as_data_url and convert to PuzzleDownloadedImage; add PuzzleDownloadedImage::from_resolved_reference_image; extend draft handling to apply generated level metadata (auto-naming) and normalize generation_status to treat levels with images as ready. API: add shouldAutoNameLevel to action contracts and use it to request/refine generated level names. Spacetime/module and mappers: normalize completed level statuses when saving/reading so result-page background or per-level generation doesn't mask completed drafts. Frontend: expose resolver helpers, only mark a work as generating when no usable cover or ready level exists, keep level controls enabled during UI-background regeneration, and add tests covering history-image submission, auto-naming, and UI-background/partial-generation behaviors.
This commit is contained in:
@@ -221,6 +221,81 @@ test('creation hub marks generating and newly completed drafts', () => {
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expect(html).toContain('creation-work-card__spinner');
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});
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test('creation hub does not mask completed puzzle drafts while a later level image is generating', () => {
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const html = renderToStaticMarkup(
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<CustomWorldCreationHub
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items={[]}
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puzzleItems={[
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{
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workId: 'puzzle-work-session-1',
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profileId: 'puzzle-profile-session-1',
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ownerUserId: 'user-1',
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authorDisplayName: '测试作者',
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workTitle: '潮雾拼图草稿',
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workDescription: '已经有可查看的首关结果。',
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levelName: '潮雾拼图',
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summary: '已经有可查看的首关结果。',
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themeTags: ['潮雾'],
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coverImageSrc: '/generated-puzzle-assets/session/cover.png',
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publicationStatus: 'draft',
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updatedAt: new Date('2026-04-22T10:00:00.000Z').toISOString(),
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publishedAt: null,
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publishReady: false,
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sourceSessionId: 'puzzle-session-1',
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generationStatus: 'generating',
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levels: [
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{
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levelId: 'puzzle-level-1',
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levelName: '潮雾拼图',
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pictureDescription: '潮雾港口。',
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pictureReference: null,
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candidates: [
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{
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candidateId: 'candidate-1',
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imageSrc: '/generated-puzzle-assets/session/cover.png',
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assetId: 'asset-1',
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prompt: '潮雾港口',
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actualPrompt: null,
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sourceType: 'generated',
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selected: true,
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},
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],
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selectedCandidateId: 'candidate-1',
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coverImageSrc: '/generated-puzzle-assets/session/cover.png',
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coverAssetId: 'asset-1',
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generationStatus: 'ready',
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},
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{
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levelId: 'puzzle-level-2',
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levelName: '灯塔',
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pictureDescription: '灯塔新关卡。',
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pictureReference: null,
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candidates: [],
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selectedCandidateId: null,
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coverImageSrc: null,
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coverAssetId: null,
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generationStatus: 'generating',
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},
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],
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},
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]}
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loading={false}
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error={null}
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onRetry={() => {}}
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onCreateType={noopCreateType}
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onOpenDraft={() => {}}
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onEnterPublished={() => {}}
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entryConfig={testEntryConfig}
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creationTypes={testCreationTypes}
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onOpenPuzzleDetail={() => {}}
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/>,
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);
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expect(html).not.toContain('生成中...');
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expect(html).not.toContain('creation-work-card__spinner');
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expect(html).toContain('继续创作《潮雾拼图草稿》');
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});
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test('creation hub published work uses unified list card layout', () => {
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const html = renderToStaticMarkup(
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<CustomWorldCreationHub
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@@ -641,7 +641,7 @@ function isCreationTypeReferenceCoverImageSrc(value?: string | null) {
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);
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}
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function resolvePuzzleWorkCoverImageSrc(item: PuzzleWorkSummary) {
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export function resolvePuzzleWorkCoverImageSrc(item: PuzzleWorkSummary) {
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const directCoverImageSrc = normalizeCoverImageSrc(item.coverImageSrc);
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if (
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directCoverImageSrc &&
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@@ -651,33 +651,44 @@ function resolvePuzzleWorkCoverImageSrc(item: PuzzleWorkSummary) {
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}
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for (const level of item.levels ?? []) {
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const levelCoverImageSrc = normalizeCoverImageSrc(level.coverImageSrc);
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if (
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levelCoverImageSrc &&
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!isCreationTypeReferenceCoverImageSrc(levelCoverImageSrc)
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) {
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return levelCoverImageSrc;
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const levelImageSrc = resolvePuzzleLevelCoverImageSrc(level);
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if (levelImageSrc) {
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return levelImageSrc;
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}
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}
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const selectedCandidateImageSrc =
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level.selectedCandidateId && level.candidates.length > 0
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? normalizeCoverImageSrc(
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level.candidates.find(
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(candidate) => candidate.candidateId === level.selectedCandidateId,
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)?.imageSrc,
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return null;
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}
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export function resolvePuzzleLevelCoverImageSrc(
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level: NonNullable<PuzzleWorkSummary['levels']>[number],
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) {
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const levelCoverImageSrc = normalizeCoverImageSrc(level.coverImageSrc);
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if (
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levelCoverImageSrc &&
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!isCreationTypeReferenceCoverImageSrc(levelCoverImageSrc)
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) {
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return levelCoverImageSrc;
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}
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const selectedCandidateImageSrc =
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level.selectedCandidateId && level.candidates.length > 0
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? normalizeCoverImageSrc(
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level.candidates.find(
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(candidate) => candidate.candidateId === level.selectedCandidateId,
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)?.imageSrc,
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)
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: null;
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const fallbackCandidateImageSrc = normalizeCoverImageSrc(
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level.candidates[level.candidates.length - 1]?.imageSrc,
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);
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const candidateImageSrc = selectedCandidateImageSrc || fallbackCandidateImageSrc;
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: null;
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const fallbackCandidateImageSrc = normalizeCoverImageSrc(
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level.candidates[level.candidates.length - 1]?.imageSrc,
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);
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const candidateImageSrc = selectedCandidateImageSrc || fallbackCandidateImageSrc;
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if (
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candidateImageSrc &&
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!isCreationTypeReferenceCoverImageSrc(candidateImageSrc)
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) {
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return candidateImageSrc;
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}
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if (
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candidateImageSrc &&
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!isCreationTypeReferenceCoverImageSrc(candidateImageSrc)
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) {
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return candidateImageSrc;
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}
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return null;
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@@ -804,12 +815,26 @@ function isPersistedCreationWorkGenerating(item: CreationWorkShelfItem) {
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case 'match3d':
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return item.source.item.generationStatus === 'generating';
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case 'puzzle':
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return item.source.item.generationStatus === 'generating';
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return isPersistedPuzzleDraftGenerating(item.source.item);
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default:
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return false;
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}
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}
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export function isPersistedPuzzleDraftGenerating(item: PuzzleWorkSummary) {
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if (item.generationStatus !== 'generating') {
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return false;
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}
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const hasUsableCover = Boolean(resolvePuzzleWorkCoverImageSrc(item));
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const hasReadyLevel = (item.levels ?? []).some((level) =>
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Boolean(resolvePuzzleLevelCoverImageSrc(level)),
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);
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// 中文注释:作品架“生成中”只表示初始草稿还没有可查看结果;结果页追加关卡或重绘局部图片不能锁住整张草稿卡。
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return !hasUsableCover && !hasReadyLevel;
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}
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function buildRpgWorkShelfActions(
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item: CustomWorldWorkSummary,
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adapter: RpgWorkShelfAdapter,
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@@ -300,7 +300,11 @@ import { PublishShareModal } from '../common/PublishShareModal';
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import type { PublishShareModalPayload } from '../common/publishShareModalModel';
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import { UnifiedModal } from '../common/UnifiedModal';
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import { resolveCreativeAgentTargetSelectionStage } from '../creative-agent/creativeAgentViewModel';
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import type { CreationWorkShelfItem } from '../custom-world-home/creationWorkShelf';
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import {
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isPersistedPuzzleDraftGenerating,
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resolvePuzzleWorkCoverImageSrc,
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type CreationWorkShelfItem,
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} from '../custom-world-home/creationWorkShelf';
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import {
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isBigFishGalleryEntry,
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isEdutainmentGalleryEntry,
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@@ -3403,9 +3407,12 @@ export function PlatformEntryFlowShellImpl({
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const notice = getDraftGenerationNotice(
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getGenerationNoticeShelfKeys(item),
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);
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const isNoticeGenerating =
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notice?.status === 'generating' &&
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(item.source.kind !== 'puzzle' ||
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!resolvePuzzleWorkCoverImageSrc(item.source.item));
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return {
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isGenerating:
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notice?.status === 'generating' || item.isGenerating === true,
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isGenerating: isNoticeGenerating || item.isGenerating === true,
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hasUnreadUpdate: notice?.status === 'ready' && !notice.seen,
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};
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},
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@@ -6495,7 +6502,10 @@ export function PlatformEntryFlowShellImpl({
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}
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}
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if (payload.action === 'generate_puzzle_images') {
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if (
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payload.action === 'generate_puzzle_images' ||
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payload.action === 'generate_puzzle_ui_background'
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) {
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void executePuzzleBackgroundAction(payload);
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return;
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}
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@@ -8748,13 +8758,16 @@ export function PlatformEntryFlowShellImpl({
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buildPuzzleResultWorkId(item.sourceSessionId),
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buildPuzzleResultProfileId(item.sourceSessionId),
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]);
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const isMarkedGenerating = isDraftNoticeGenerating('puzzle', [
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const hasGeneratingNotice = isDraftNoticeGenerating('puzzle', [
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item.workId,
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item.profileId,
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item.sourceSessionId,
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buildPuzzleResultWorkId(item.sourceSessionId),
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buildPuzzleResultProfileId(item.sourceSessionId),
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]) || isPersistedDraftGenerating(item.generationStatus);
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]);
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const isMarkedGenerating =
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(hasGeneratingNotice && !resolvePuzzleWorkCoverImageSrc(item)) ||
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isPersistedPuzzleDraftGenerating(item);
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setPuzzleOperation(null);
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setPuzzleRun(null);
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setPuzzleRuntimeAuthMode('default');
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@@ -535,6 +535,60 @@ test('puzzle workspace hides prompt and cost when AI redraw is off', async () =>
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});
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});
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test('puzzle workspace submits history image when AI redraw is off', async () => {
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const onCreateFromForm = vi.fn();
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vi.mocked(puzzleAssetClient.listHistoryAssets).mockResolvedValue([
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{
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assetObjectId: 'asset-history-1',
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assetKind: 'puzzle_cover_image',
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imageSrc: '/generated-puzzle-assets/history/image.png',
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ownerUserId: 'user-1',
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ownerLabel: '账号 user-1',
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profileId: null,
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entityId: 'puzzle-session-1',
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createdAt: '1713686400.000000Z',
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updatedAt: '1713686400.000000Z',
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},
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]);
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render(
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<PuzzleAgentWorkspace
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session={null}
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onBack={() => {}}
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onSubmitMessage={() => {}}
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onExecuteAction={() => {}}
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onCreateFromForm={onCreateFromForm}
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/>,
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);
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fireEvent.click(screen.getByRole('button', { name: '选择历史图片' }));
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const picker = await screen.findByRole('dialog', {
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name: '选择历史图片',
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});
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fireEvent.click(
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await within(picker).findByRole('button', { name: /image\.png/u }),
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);
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await waitFor(() => {
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expect(screen.queryByRole('dialog', { name: '选择历史图片' })).toBeNull();
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});
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const aiRedrawSwitch = screen.getByRole('switch', { name: 'AI重绘' });
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fireEvent.click(aiRedrawSwitch);
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expect(screen.queryByLabelText('画面AI重绘要求(提示词)')).toBeNull();
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expect(screen.queryByText('消耗2泥点')).toBeNull();
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fireEvent.click(screen.getByRole('button', { name: /生成拼图游戏草稿/u }));
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expect(onCreateFromForm).toHaveBeenCalledWith({
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seedText: '历史素材 · image.png',
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pictureDescription: '历史素材 · image.png',
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referenceImageSrc: '/generated-puzzle-assets/history/image.png',
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referenceImageSrcs: [],
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imageModel: 'gpt-image-2',
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aiRedraw: false,
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});
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});
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test('puzzle workspace submits uploaded reference image when AI redraw is on', async () => {
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const onCreateFromForm = vi.fn();
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const uploadedDataUrl = 'data:image/png;base64,uploaded-square';
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@@ -317,6 +317,7 @@ describe('PuzzleResultView', () => {
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imageModel: 'gpt-image-2',
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aiRedraw: true,
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candidateCount: 1,
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shouldAutoNameLevel: false,
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workTitle: '暖灯猫街作品',
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workDescription: '一套雨夜猫街主题拼图。',
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summary: '一套雨夜猫街主题拼图。',
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@@ -466,6 +467,7 @@ describe('PuzzleResultView', () => {
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imageModel: 'gpt-image-2',
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aiRedraw: true,
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candidateCount: 1,
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shouldAutoNameLevel: true,
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workTitle: '暖灯猫街作品',
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workDescription: '一套雨夜猫街主题拼图。',
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summary: '一套雨夜猫街主题拼图。',
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@@ -485,6 +487,42 @@ describe('PuzzleResultView', () => {
|
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]);
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});
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test('requests automatic level naming when generating an unnamed level image', () => {
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vi.spyOn(Date, 'now').mockReturnValue(1_775_000_000_000);
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const onExecuteAction = vi.fn();
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render(
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<PuzzleResultView
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session={createSession()}
|
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onBack={() => {}}
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onExecuteAction={onExecuteAction}
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/>,
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);
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openPuzzleLevelsTab();
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fireEvent.click(screen.getByRole('button', { name: /新增关卡/u }));
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const dialog = screen.getByRole('dialog', { name: '关卡详情' });
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fireEvent.change(within(dialog).getByLabelText('画面描述'), {
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target: { value: '新关卡里有一座发光钟楼。' },
|
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});
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fireEvent.click(within(dialog).getByRole('button', { name: /生成画面/u }));
|
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fireEvent.click(
|
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within(screen.getByRole('dialog', { name: '确认消耗泥点' })).getByRole(
|
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'button',
|
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{ name: '确定' },
|
||||
),
|
||||
);
|
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|
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expect(onExecuteAction).toHaveBeenCalledWith(
|
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expect.objectContaining({
|
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action: 'generate_puzzle_images',
|
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levelId: 'puzzle-level-1775000000000-2',
|
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promptText: '新关卡里有一座发光钟楼。',
|
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shouldAutoNameLevel: true,
|
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}),
|
||||
);
|
||||
});
|
||||
|
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test('keeps generation progress visible after closing and reopening level dialog', () => {
|
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const onExecuteAction = vi.fn();
|
||||
|
||||
@@ -567,6 +605,90 @@ describe('PuzzleResultView', () => {
|
||||
).toHaveProperty('disabled', true);
|
||||
});
|
||||
|
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test('keeps level controls enabled while regenerating the UI background', () => {
|
||||
const onExecuteAction = vi.fn();
|
||||
|
||||
render(
|
||||
<PuzzleResultView
|
||||
session={createSession()}
|
||||
onBack={() => {}}
|
||||
onExecuteAction={onExecuteAction}
|
||||
isBusy={false}
|
||||
/>,
|
||||
);
|
||||
|
||||
fireEvent.click(screen.getByRole('button', { name: '素材配置' }));
|
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fireEvent.change(screen.getByLabelText('拼图UI背景提示词'), {
|
||||
target: { value: '雨夜猫街竖屏拼图UI背景' },
|
||||
});
|
||||
fireEvent.click(screen.getByRole('button', { name: /生成UI背景/u }));
|
||||
fireEvent.click(
|
||||
within(screen.getByRole('dialog', { name: /确认消耗泥点/u })).getByRole(
|
||||
'button',
|
||||
{ name: '确定' },
|
||||
),
|
||||
);
|
||||
|
||||
expect(onExecuteAction).toHaveBeenCalledWith(
|
||||
expect.objectContaining({
|
||||
action: 'generate_puzzle_ui_background',
|
||||
promptText: '雨夜猫街竖屏拼图UI背景',
|
||||
}),
|
||||
);
|
||||
expect(
|
||||
screen.getByRole('button', { name: /生成中/u }),
|
||||
).toHaveProperty('disabled', true);
|
||||
|
||||
openPuzzleLevelsTab();
|
||||
const addLevelButton = screen.getByRole('button', { name: /新增关卡/u });
|
||||
expect(addLevelButton).toHaveProperty('disabled', false);
|
||||
fireEvent.click(addLevelButton);
|
||||
expect(screen.getByRole('dialog', { name: '关卡详情' })).toBeTruthy();
|
||||
});
|
||||
|
||||
test('restores UI background generate button when background generation fails', () => {
|
||||
const onExecuteAction = vi.fn();
|
||||
const { rerender } = render(
|
||||
<PuzzleResultView
|
||||
session={createSession()}
|
||||
onBack={() => {}}
|
||||
onExecuteAction={onExecuteAction}
|
||||
isBusy={false}
|
||||
/>,
|
||||
);
|
||||
|
||||
fireEvent.click(screen.getByRole('button', { name: '素材配置' }));
|
||||
fireEvent.change(screen.getByLabelText('拼图UI背景提示词'), {
|
||||
target: { value: '雨夜猫街竖屏拼图UI背景' },
|
||||
});
|
||||
fireEvent.click(screen.getByRole('button', { name: /生成UI背景/u }));
|
||||
fireEvent.click(
|
||||
within(screen.getByRole('dialog', { name: /确认消耗泥点/u })).getByRole(
|
||||
'button',
|
||||
{ name: '确定' },
|
||||
),
|
||||
);
|
||||
|
||||
expect(screen.getByRole('button', { name: /生成中/u })).toHaveProperty(
|
||||
'disabled',
|
||||
true,
|
||||
);
|
||||
|
||||
rerender(
|
||||
<PuzzleResultView
|
||||
session={createSession()}
|
||||
error="UI背景生成失败"
|
||||
onBack={() => {}}
|
||||
onExecuteAction={onExecuteAction}
|
||||
isBusy={false}
|
||||
/>,
|
||||
);
|
||||
|
||||
const generateButton = screen.getByRole('button', { name: /生成UI背景/u });
|
||||
expect(generateButton).toHaveProperty('disabled', false);
|
||||
expect(screen.queryByRole('button', { name: /生成中/u })).toBeNull();
|
||||
});
|
||||
|
||||
test('keeps the current level dialog open when another level generation completes', () => {
|
||||
const base = createSession();
|
||||
const firstLevel = base.draft!.levels![0]!;
|
||||
@@ -1143,6 +1265,7 @@ describe('PuzzleResultView', () => {
|
||||
imageModel: 'gpt-image-2',
|
||||
aiRedraw: true,
|
||||
candidateCount: 1,
|
||||
shouldAutoNameLevel: false,
|
||||
workTitle: '暖灯猫街作品',
|
||||
workDescription: '一套雨夜猫街主题拼图。',
|
||||
summary: '一套雨夜猫街主题拼图。',
|
||||
|
||||
@@ -93,6 +93,11 @@ type PuzzleLevelGenerationRuntime = {
|
||||
estimateSeconds: number;
|
||||
};
|
||||
|
||||
type PuzzleUiBackgroundGenerationState = {
|
||||
levelId: string;
|
||||
prompt: string;
|
||||
} | null;
|
||||
|
||||
function resolvePuzzleLevelGenerationProgress(
|
||||
level: PuzzleDraftLevel,
|
||||
runtime: PuzzleLevelGenerationRuntime | null,
|
||||
@@ -1409,16 +1414,22 @@ function PuzzleUiAssetsTab({
|
||||
editState,
|
||||
imageRefreshKey,
|
||||
isBusy,
|
||||
uiBackgroundGeneration,
|
||||
onChange,
|
||||
onGenerate,
|
||||
}: {
|
||||
editState: DraftEditState;
|
||||
imageRefreshKey: string;
|
||||
isBusy: boolean;
|
||||
uiBackgroundGeneration: PuzzleUiBackgroundGenerationState;
|
||||
onChange: (nextState: DraftEditState) => void;
|
||||
onGenerate: (prompt: string) => void;
|
||||
}) {
|
||||
const firstLevel = editState.levels[0] ?? null;
|
||||
const isGeneratingUiBackground = Boolean(
|
||||
firstLevel &&
|
||||
uiBackgroundGeneration?.levelId === firstLevel.levelId,
|
||||
);
|
||||
const formalImageSrc = firstLevel ? resolveLevelFormalImageSrc(firstLevel) : '';
|
||||
const defaultPrompt = buildDefaultPuzzleUiBackgroundPrompt(
|
||||
editState,
|
||||
@@ -1490,21 +1501,30 @@ function PuzzleUiAssetsTab({
|
||||
</button>
|
||||
<button
|
||||
type="button"
|
||||
disabled={!firstLevel || !normalizedPrompt || isBusy}
|
||||
disabled={
|
||||
!firstLevel ||
|
||||
!normalizedPrompt ||
|
||||
isBusy ||
|
||||
isGeneratingUiBackground
|
||||
}
|
||||
onClick={() => {
|
||||
if (!firstLevel || !normalizedPrompt) {
|
||||
return;
|
||||
}
|
||||
setIsCostConfirmOpen(true);
|
||||
}}
|
||||
className={`platform-button platform-button--primary min-h-11 justify-center gap-2 px-4 py-3 ${!firstLevel || !normalizedPrompt || isBusy ? 'cursor-not-allowed opacity-55' : ''}`}
|
||||
className={`platform-button platform-button--primary min-h-11 justify-center gap-2 px-4 py-3 ${!firstLevel || !normalizedPrompt || isBusy || isGeneratingUiBackground ? 'cursor-not-allowed opacity-55' : ''}`}
|
||||
>
|
||||
{isBusy ? (
|
||||
{isBusy || isGeneratingUiBackground ? (
|
||||
<Loader2 className="h-4 w-4 animate-spin" />
|
||||
) : (
|
||||
<Wand2 className="h-4 w-4" />
|
||||
)}
|
||||
{hasGeneratedUiBackground ? '重新生成' : '生成UI背景'} · {PUZZLE_IMAGE_GENERATION_POINT_COST}泥点
|
||||
{isGeneratingUiBackground
|
||||
? '生成中'
|
||||
: hasGeneratedUiBackground
|
||||
? '重新生成'
|
||||
: '生成UI背景'} · {PUZZLE_IMAGE_GENERATION_POINT_COST}泥点
|
||||
</button>
|
||||
</div>
|
||||
</div>
|
||||
@@ -1547,7 +1567,12 @@ function PuzzleUiAssetsTab({
|
||||
</button>
|
||||
<button
|
||||
type="button"
|
||||
disabled={!firstLevel || !normalizedPrompt || isBusy}
|
||||
disabled={
|
||||
!firstLevel ||
|
||||
!normalizedPrompt ||
|
||||
isBusy ||
|
||||
isGeneratingUiBackground
|
||||
}
|
||||
onClick={() => {
|
||||
if (!firstLevel || !normalizedPrompt) {
|
||||
return;
|
||||
@@ -1559,7 +1584,7 @@ function PuzzleUiAssetsTab({
|
||||
setIsCostConfirmOpen(false);
|
||||
onGenerate(normalizedPrompt);
|
||||
}}
|
||||
className={`platform-button platform-button--primary justify-center ${!firstLevel || !normalizedPrompt || isBusy ? 'cursor-not-allowed opacity-55' : ''}`}
|
||||
className={`platform-button platform-button--primary justify-center ${!firstLevel || !normalizedPrompt || isBusy || isGeneratingUiBackground ? 'cursor-not-allowed opacity-55' : ''}`}
|
||||
>
|
||||
确定
|
||||
</button>
|
||||
@@ -1696,6 +1721,7 @@ function PuzzleAssetConfigTab({
|
||||
editState,
|
||||
imageRefreshKey,
|
||||
isBusy,
|
||||
uiBackgroundGeneration,
|
||||
onAssetConfigTabChange,
|
||||
onChange,
|
||||
onGenerateUiBackground,
|
||||
@@ -1704,6 +1730,7 @@ function PuzzleAssetConfigTab({
|
||||
editState: DraftEditState;
|
||||
imageRefreshKey: string;
|
||||
isBusy: boolean;
|
||||
uiBackgroundGeneration: PuzzleUiBackgroundGenerationState;
|
||||
onAssetConfigTabChange: (tab: PuzzleAssetConfigTabId) => void;
|
||||
onChange: (nextState: DraftEditState) => void;
|
||||
onGenerateUiBackground: (prompt: string) => void;
|
||||
@@ -1719,6 +1746,7 @@ function PuzzleAssetConfigTab({
|
||||
editState={editState}
|
||||
imageRefreshKey={imageRefreshKey}
|
||||
isBusy={isBusy}
|
||||
uiBackgroundGeneration={uiBackgroundGeneration}
|
||||
onChange={onChange}
|
||||
onGenerate={onGenerateUiBackground}
|
||||
/>
|
||||
@@ -1829,6 +1857,8 @@ export function PuzzleResultView({
|
||||
const [tagGenerationError, setTagGenerationError] = useState<string | null>(
|
||||
null,
|
||||
);
|
||||
const [uiBackgroundGeneration, setUiBackgroundGeneration] =
|
||||
useState<PuzzleUiBackgroundGenerationState>(null);
|
||||
const [generationRuntimeByLevelId, setGenerationRuntimeByLevelId] = useState<
|
||||
Record<string, PuzzleLevelGenerationRuntime>
|
||||
>({});
|
||||
@@ -1844,11 +1874,18 @@ export function PuzzleResultView({
|
||||
latestEditStateRef.current = editState;
|
||||
}, [editState]);
|
||||
|
||||
useEffect(() => {
|
||||
if (error) {
|
||||
setUiBackgroundGeneration(null);
|
||||
}
|
||||
}, [error]);
|
||||
|
||||
useEffect(() => {
|
||||
if (!draft) {
|
||||
setEditState(null);
|
||||
latestEditStateRef.current = null;
|
||||
setActiveLevelId(null);
|
||||
setUiBackgroundGeneration(null);
|
||||
setAutoSaveState('idle');
|
||||
setAutoSaveError(null);
|
||||
setTagGenerationError(null);
|
||||
@@ -1884,6 +1921,19 @@ export function PuzzleResultView({
|
||||
setAutoSaveState('idle');
|
||||
setAutoSaveError(null);
|
||||
setTagGenerationError(null);
|
||||
setUiBackgroundGeneration((current) => {
|
||||
if (
|
||||
current &&
|
||||
mergedState.levels.some(
|
||||
(level) =>
|
||||
level.levelId === current.levelId &&
|
||||
resolvePuzzleUiBackgroundSource(level),
|
||||
)
|
||||
) {
|
||||
return null;
|
||||
}
|
||||
return current;
|
||||
});
|
||||
}, [draft]);
|
||||
|
||||
const syncedDraft = useMemo(() => {
|
||||
@@ -2163,6 +2213,7 @@ export function PuzzleResultView({
|
||||
editState={editState}
|
||||
imageRefreshKey={imageRefreshKey}
|
||||
isBusy={isBusy}
|
||||
uiBackgroundGeneration={uiBackgroundGeneration}
|
||||
onAssetConfigTabChange={setActiveAssetConfigTab}
|
||||
onChange={setEditState}
|
||||
onGenerateUiBackground={(prompt) => {
|
||||
@@ -2170,6 +2221,10 @@ export function PuzzleResultView({
|
||||
if (!firstLevel) {
|
||||
return;
|
||||
}
|
||||
setUiBackgroundGeneration({
|
||||
levelId: firstLevel.levelId,
|
||||
prompt,
|
||||
});
|
||||
onExecuteAction({
|
||||
action: 'generate_puzzle_ui_background',
|
||||
levelId: firstLevel.levelId,
|
||||
@@ -2256,6 +2311,7 @@ export function PuzzleResultView({
|
||||
imageModel: imageModel ?? PUZZLE_IMAGE_MODEL_GPT_IMAGE_2,
|
||||
aiRedraw: true,
|
||||
candidateCount: 1,
|
||||
shouldAutoNameLevel: !nextLevel.levelName.trim(),
|
||||
workTitle: editState.workTitle.trim(),
|
||||
workDescription: editState.workDescription.trim(),
|
||||
summary: editState.workDescription.trim(),
|
||||
|
||||
Reference in New Issue
Block a user