Puzzle: support history images & partial generation

Allow history-generated image paths to be submitted where Data URLs were previously required and avoid treating partial/result-page generations as blocking the whole draft. Backend: resolve history /generated-* references via resolve_puzzle_reference_image_as_data_url and convert to PuzzleDownloadedImage; add PuzzleDownloadedImage::from_resolved_reference_image; extend draft handling to apply generated level metadata (auto-naming) and normalize generation_status to treat levels with images as ready. API: add shouldAutoNameLevel to action contracts and use it to request/refine generated level names. Spacetime/module and mappers: normalize completed level statuses when saving/reading so result-page background or per-level generation doesn't mask completed drafts. Frontend: expose resolver helpers, only mark a work as generating when no usable cover or ready level exists, keep level controls enabled during UI-background regeneration, and add tests covering history-image submission, auto-naming, and UI-background/partial-generation behaviors.
This commit is contained in:
2026-05-19 10:02:13 +08:00
parent 5e03b3d2f2
commit 7b37271f17
16 changed files with 653 additions and 73 deletions

View File

@@ -769,6 +769,21 @@ pub async fn execute_puzzle_agent_action(
payload.prompt_text.as_deref(),
&target_level.picture_description,
);
let should_auto_name_level = payload
.should_auto_name_level
.unwrap_or_else(|| target_level.level_name.trim().is_empty());
let mut generated_naming = if should_auto_name_level {
let naming = generate_puzzle_first_level_name(
&state,
target_level.picture_description.as_str(),
)
.await;
target_level.level_name = naming.level_name.clone();
target_level.ui_background_prompt = naming.ui_background_prompt.clone();
Some(naming)
} else {
None
};
let reference_image_sources = collect_puzzle_reference_image_sources(
payload.reference_image_src.as_deref(),
payload.reference_image_srcs.as_slice(),
@@ -806,11 +821,14 @@ pub async fn execute_puzzle_agent_action(
&candidates[0].downloaded_image,
)
.await
.filter(|_| should_auto_name_level)
{
target_level.level_name = refined_naming.level_name;
target_level.level_name = refined_naming.level_name.clone();
if refined_naming.ui_background_prompt.is_some() {
target_level.ui_background_prompt = refined_naming.ui_background_prompt;
target_level.ui_background_prompt =
refined_naming.ui_background_prompt.clone();
}
generated_naming = Some(refined_naming);
}
let generated_level_name = target_level.level_name.clone();
let levels_json_with_generated_name =
@@ -859,19 +877,36 @@ pub async fn execute_puzzle_agent_action(
);
let fallback_session =
replace_puzzle_session_draft_snapshot(session, draft, now);
Ok(apply_generated_puzzle_candidates_to_session_snapshot(
let fallback_session = if should_auto_name_level {
apply_generated_puzzle_first_level_name_to_session_snapshot(
fallback_session,
target_level.level_id.as_str(),
generated_level_name.as_str(),
fallback_level_name.as_str(),
now,
),
target_level.level_id.as_str(),
candidates.into_records(),
primary_reference_image_src,
now,
))
)
} else {
fallback_session
};
let mut fallback_session =
apply_generated_puzzle_candidates_to_session_snapshot(
fallback_session,
target_level.level_id.as_str(),
candidates.into_records(),
primary_reference_image_src,
now,
);
if let Some(generated_naming) = generated_naming.as_ref() {
fallback_session =
apply_generated_puzzle_metadata_to_session_snapshot(
fallback_session,
target_level.level_id.as_str(),
generated_naming,
fallback_level_name.as_str(),
now,
);
}
Ok(fallback_session)
}
Err(error) => Err(map_puzzle_client_error(error)),
}