Integrate unfinished server-rs refactor worklists

This commit is contained in:
2026-04-30 13:39:06 +08:00
parent 62934b0809
commit 7ab0933f6d
676 changed files with 24487 additions and 21531 deletions

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@@ -1,3 +1,167 @@
//! 剧情应用编排过渡落位
//! 剧情应用服务与读模型映射
//!
//! 这里只返回剧情快照、事件和待投影结果,不直接调用模型或数据库。
//! 应用层负责把命令变成快照、事件和前端可消费记录;它不直接调用模型、HTTP、
//! SpacetimeDB 或旧 Node 兼容服务。
use crate::commands::{StoryContinueInput, StorySessionInput, normalize_optional_value};
use crate::domain::{INITIAL_STORY_SESSION_VERSION, StorySessionSnapshot, StorySessionStatus};
use crate::errors::StorySessionFieldError;
use crate::events::{StoryEventKind, StoryEventSnapshot};
use serde::{Deserialize, Serialize};
use shared_kernel::format_timestamp_micros;
#[cfg(feature = "spacetime-types")]
use spacetimedb::SpacetimeType;
#[cfg_attr(feature = "spacetime-types", derive(SpacetimeType))]
#[derive(Clone, Debug, PartialEq, Eq, Serialize, Deserialize)]
pub struct StorySessionProcedureResult {
pub ok: bool,
pub session: Option<StorySessionSnapshot>,
pub event: Option<StoryEventSnapshot>,
pub error_message: Option<String>,
}
#[cfg_attr(feature = "spacetime-types", derive(SpacetimeType))]
#[derive(Clone, Debug, PartialEq, Eq, Serialize, Deserialize)]
pub struct StorySessionStateProcedureResult {
pub ok: bool,
pub session: Option<StorySessionSnapshot>,
pub events: Vec<StoryEventSnapshot>,
pub error_message: Option<String>,
}
#[derive(Clone, Debug, PartialEq, Eq)]
pub struct StorySessionRecord {
pub story_session_id: String,
pub runtime_session_id: String,
pub actor_user_id: String,
pub world_profile_id: String,
pub initial_prompt: String,
pub opening_summary: Option<String>,
pub latest_narrative_text: String,
pub latest_choice_function_id: Option<String>,
pub status: String,
pub version: u32,
pub created_at: String,
pub updated_at: String,
}
#[derive(Clone, Debug, PartialEq, Eq)]
pub struct StoryEventRecord {
pub event_id: String,
pub story_session_id: String,
pub event_kind: String,
pub narrative_text: String,
pub choice_function_id: Option<String>,
pub created_at: String,
}
#[derive(Clone, Debug, PartialEq, Eq)]
pub struct StorySessionResultRecord {
pub session: StorySessionRecord,
pub event: StoryEventRecord,
}
#[derive(Clone, Debug, PartialEq, Eq)]
pub struct StorySessionStateRecord {
pub session: StorySessionRecord,
pub events: Vec<StoryEventRecord>,
}
pub fn build_story_session_snapshot(input: StorySessionInput) -> StorySessionSnapshot {
StorySessionSnapshot {
story_session_id: input.story_session_id,
runtime_session_id: input.runtime_session_id,
actor_user_id: input.actor_user_id,
world_profile_id: input.world_profile_id,
initial_prompt: input.initial_prompt,
opening_summary: normalize_optional_value(input.opening_summary),
latest_narrative_text: String::new(),
latest_choice_function_id: None,
status: StorySessionStatus::Active,
version: INITIAL_STORY_SESSION_VERSION,
created_at_micros: input.created_at_micros,
updated_at_micros: input.created_at_micros,
}
}
pub fn apply_story_continue(
current: StorySessionSnapshot,
input: StoryContinueInput,
) -> Result<(StorySessionSnapshot, StoryEventSnapshot), StorySessionFieldError> {
crate::commands::validate_story_continue_input(&input)?;
if current.version == 0 {
return Err(StorySessionFieldError::InvalidVersion);
}
let event = StoryEventSnapshot {
event_id: input.event_id,
story_session_id: current.story_session_id.clone(),
event_kind: StoryEventKind::StoryContinued,
narrative_text: input.narrative_text.clone(),
choice_function_id: normalize_optional_value(input.choice_function_id),
created_at_micros: input.updated_at_micros,
};
let next = StorySessionSnapshot {
latest_narrative_text: input.narrative_text,
latest_choice_function_id: event.choice_function_id.clone(),
version: current.version + 1,
updated_at_micros: input.updated_at_micros,
..current
};
Ok((next, event))
}
pub fn build_story_session_record(snapshot: StorySessionSnapshot) -> StorySessionRecord {
StorySessionRecord {
story_session_id: snapshot.story_session_id,
runtime_session_id: snapshot.runtime_session_id,
actor_user_id: snapshot.actor_user_id,
world_profile_id: snapshot.world_profile_id,
initial_prompt: snapshot.initial_prompt,
opening_summary: snapshot.opening_summary,
latest_narrative_text: snapshot.latest_narrative_text,
latest_choice_function_id: snapshot.latest_choice_function_id,
status: snapshot.status.as_str().to_string(),
version: snapshot.version,
created_at: format_timestamp_micros(snapshot.created_at_micros),
updated_at: format_timestamp_micros(snapshot.updated_at_micros),
}
}
pub fn build_story_event_record(snapshot: StoryEventSnapshot) -> StoryEventRecord {
StoryEventRecord {
event_id: snapshot.event_id,
story_session_id: snapshot.story_session_id,
event_kind: snapshot.event_kind.as_str().to_string(),
narrative_text: snapshot.narrative_text,
choice_function_id: snapshot.choice_function_id,
created_at: format_timestamp_micros(snapshot.created_at_micros),
}
}
pub fn build_story_session_result_record(
session: StorySessionSnapshot,
event: StoryEventSnapshot,
) -> StorySessionResultRecord {
StorySessionResultRecord {
session: build_story_session_record(session),
event: build_story_event_record(event),
}
}
pub fn build_story_session_state_record(
session: StorySessionSnapshot,
events: Vec<StoryEventSnapshot>,
) -> StorySessionStateRecord {
StorySessionStateRecord {
session: build_story_session_record(session),
events: events
.into_iter()
.map(build_story_event_record)
.collect::<Vec<_>>(),
}
}

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@@ -1,3 +1,148 @@
//! 剧情写入命令过渡落位
//! 剧情写入命令与输入归一化
//!
//! 用于表达开启剧情会话、继续剧情和归档会话等输入。
//! 命令层只处理 story session scoped 的输入结构、字段裁剪和基础校验,不读取数据库,
//! 也不兼容旧 `/api/runtime/story/*` 总入口。
use crate::errors::StorySessionFieldError;
use serde::{Deserialize, Serialize};
use shared_kernel::{
normalize_optional_string as normalize_shared_optional_string, normalize_required_string,
};
#[cfg(feature = "spacetime-types")]
use spacetimedb::SpacetimeType;
#[cfg_attr(feature = "spacetime-types", derive(SpacetimeType))]
#[derive(Clone, Debug, PartialEq, Eq, Serialize, Deserialize)]
pub struct StorySessionInput {
pub story_session_id: String,
pub runtime_session_id: String,
pub actor_user_id: String,
pub world_profile_id: String,
pub initial_prompt: String,
pub opening_summary: Option<String>,
pub created_at_micros: i64,
}
#[cfg_attr(feature = "spacetime-types", derive(SpacetimeType))]
#[derive(Clone, Debug, PartialEq, Eq, Serialize, Deserialize)]
pub struct StoryContinueInput {
pub story_session_id: String,
pub event_id: String,
pub narrative_text: String,
pub choice_function_id: Option<String>,
pub updated_at_micros: i64,
}
#[cfg_attr(feature = "spacetime-types", derive(SpacetimeType))]
#[derive(Clone, Debug, PartialEq, Eq, Serialize, Deserialize)]
pub struct StorySessionStateInput {
pub story_session_id: String,
}
pub fn build_story_session_input(
story_session_id: String,
runtime_session_id: String,
actor_user_id: String,
world_profile_id: String,
initial_prompt: String,
opening_summary: Option<String>,
created_at_micros: i64,
) -> Result<StorySessionInput, StorySessionFieldError> {
let input = StorySessionInput {
story_session_id: normalize_required_string(story_session_id).unwrap_or_default(),
runtime_session_id: normalize_required_string(runtime_session_id).unwrap_or_default(),
actor_user_id: normalize_required_string(actor_user_id).unwrap_or_default(),
world_profile_id: normalize_required_string(world_profile_id).unwrap_or_default(),
initial_prompt: normalize_required_string(initial_prompt).unwrap_or_default(),
opening_summary: normalize_optional_value(opening_summary),
created_at_micros,
};
validate_story_session_input(&input)?;
Ok(input)
}
pub fn build_story_session_state_input(
story_session_id: String,
) -> Result<StorySessionStateInput, StorySessionFieldError> {
let input = StorySessionStateInput {
story_session_id: normalize_required_string(story_session_id).unwrap_or_default(),
};
validate_story_session_state_input(&input)?;
Ok(input)
}
pub fn build_story_continue_input(
story_session_id: String,
event_id: String,
narrative_text: String,
choice_function_id: Option<String>,
updated_at_micros: i64,
) -> Result<StoryContinueInput, StorySessionFieldError> {
let input = StoryContinueInput {
story_session_id: normalize_required_string(story_session_id).unwrap_or_default(),
event_id: normalize_required_string(event_id).unwrap_or_default(),
narrative_text: normalize_required_string(narrative_text).unwrap_or_default(),
choice_function_id: normalize_optional_value(choice_function_id),
updated_at_micros,
};
validate_story_continue_input(&input)?;
Ok(input)
}
pub fn validate_story_session_input(
input: &StorySessionInput,
) -> Result<(), StorySessionFieldError> {
if normalize_required_string(&input.story_session_id).is_none() {
return Err(StorySessionFieldError::MissingSessionId);
}
if normalize_required_string(&input.runtime_session_id).is_none() {
return Err(StorySessionFieldError::MissingRuntimeSessionId);
}
if normalize_required_string(&input.actor_user_id).is_none() {
return Err(StorySessionFieldError::MissingActorUserId);
}
if normalize_required_string(&input.world_profile_id).is_none() {
return Err(StorySessionFieldError::MissingWorldProfileId);
}
if normalize_required_string(&input.initial_prompt).is_none() {
return Err(StorySessionFieldError::MissingInitialPrompt);
}
Ok(())
}
pub fn validate_story_session_state_input(
input: &StorySessionStateInput,
) -> Result<(), StorySessionFieldError> {
if normalize_required_string(&input.story_session_id).is_none() {
return Err(StorySessionFieldError::MissingSessionId);
}
Ok(())
}
pub fn validate_story_continue_input(
input: &StoryContinueInput,
) -> Result<(), StorySessionFieldError> {
if normalize_required_string(&input.story_session_id).is_none() {
return Err(StorySessionFieldError::MissingSessionId);
}
if normalize_required_string(&input.event_id).is_none() {
return Err(StorySessionFieldError::MissingEventId);
}
if normalize_required_string(&input.narrative_text).is_none() {
return Err(StorySessionFieldError::MissingNarrativeText);
}
Ok(())
}
pub fn normalize_optional_value(value: Option<String>) -> Option<String> {
normalize_shared_optional_string(value)
}

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@@ -1,4 +1,55 @@
//! 剧情领域模型过渡落位
//! 剧情会话领域模型。
//!
//! 后续迁移 `StorySession`、`StoryEvent` 和剧情推进规则时,只保留剧情聚合内部变化;
//! LLM 生成和 SpacetimeDB 写回外层 adapter 处理
//! 这里仅保存 RPG story session 聚合内的稳定状态和值对象LLM 生成、HTTP 回包和
//! SpacetimeDB 写回都留给外层 adapter,不在领域模型里直接发生副作用
use serde::{Deserialize, Serialize};
use shared_kernel::build_prefixed_seed_id;
#[cfg(feature = "spacetime-types")]
use spacetimedb::SpacetimeType;
/// 剧情会话 ID 的稳定前缀,统一放在领域层,避免 adapter 重复拼接。
pub const STORY_SESSION_ID_PREFIX: &str = "storysess_";
/// 新建剧情会话快照的初始版本号。
pub const INITIAL_STORY_SESSION_VERSION: u32 = 1;
/// 剧情会话状态,用于判断后续 story command 是否还能继续推进。
#[cfg_attr(feature = "spacetime-types", derive(SpacetimeType))]
#[derive(Clone, Copy, Debug, PartialEq, Eq, Serialize, Deserialize)]
pub enum StorySessionStatus {
Active,
Completed,
Archived,
}
impl StorySessionStatus {
pub fn as_str(&self) -> &'static str {
match self {
Self::Active => "active",
Self::Completed => "completed",
Self::Archived => "archived",
}
}
}
/// story session 的领域快照SpacetimeDB row 与 HTTP DTO 都从它映射。
#[cfg_attr(feature = "spacetime-types", derive(SpacetimeType))]
#[derive(Clone, Debug, PartialEq, Eq, Serialize, Deserialize)]
pub struct StorySessionSnapshot {
pub story_session_id: String,
pub runtime_session_id: String,
pub actor_user_id: String,
pub world_profile_id: String,
pub initial_prompt: String,
pub opening_summary: Option<String>,
pub latest_narrative_text: String,
pub latest_choice_function_id: Option<String>,
pub status: StorySessionStatus,
pub version: u32,
pub created_at_micros: i64,
pub updated_at_micros: i64,
}
pub fn generate_story_session_id(seed_micros: i64) -> String {
build_prefixed_seed_id(STORY_SESSION_ID_PREFIX, seed_micros)
}

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@@ -1,3 +1,36 @@
//! 剧情领域错误过渡落位
//! 剧情领域错误。
//!
//! 错误保持纯剧情规则语义,例如会话不存在、状态不允许或输入为空
//! 错误保持纯 story session 规则语义,例如会话字段缺失、事件内容为空或版本非法
use std::{error::Error, fmt};
#[derive(Clone, Debug, PartialEq, Eq)]
pub enum StorySessionFieldError {
MissingSessionId,
MissingRuntimeSessionId,
MissingActorUserId,
MissingWorldProfileId,
MissingInitialPrompt,
MissingNarrativeText,
MissingEventId,
InvalidVersion,
}
impl fmt::Display for StorySessionFieldError {
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
match self {
Self::MissingSessionId => f.write_str("story_session.story_session_id 不能为空"),
Self::MissingRuntimeSessionId => {
f.write_str("story_session.runtime_session_id 不能为空")
}
Self::MissingActorUserId => f.write_str("story_session.actor_user_id 不能为空"),
Self::MissingWorldProfileId => f.write_str("story_session.world_profile_id 不能为空"),
Self::MissingInitialPrompt => f.write_str("story_session.initial_prompt 不能为空"),
Self::MissingNarrativeText => f.write_str("story_event.narrative_text 不能为空"),
Self::MissingEventId => f.write_str("story_event.event_id 不能为空"),
Self::InvalidVersion => f.write_str("story_session.version 必须大于 0"),
}
}
}
impl Error for StorySessionFieldError {}

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@@ -1,3 +1,59 @@
//! 剧情领域事件过渡落位
//! 剧情领域事件。
//!
//! 用于表达剧情会话已开启、剧情已推进和剧情事件已追加等事实。
//! 事件只表达 story session 已经发生的领域事实;是否写入 SpacetimeDB event table 或
//! 映射成 HTTP/SSE 输出,由外层 adapter 决定。
use crate::domain::StorySessionSnapshot;
use serde::{Deserialize, Serialize};
use shared_kernel::build_prefixed_seed_id;
#[cfg(feature = "spacetime-types")]
use spacetimedb::SpacetimeType;
/// 剧情事件 ID 的稳定前缀。
pub const STORY_EVENT_ID_PREFIX: &str = "storyevt_";
/// 剧情事件类型,当前覆盖开局和续写两条最小主链。
#[cfg_attr(feature = "spacetime-types", derive(SpacetimeType))]
#[derive(Clone, Copy, Debug, PartialEq, Eq, Serialize, Deserialize)]
pub enum StoryEventKind {
SessionStarted,
StoryContinued,
}
impl StoryEventKind {
pub fn as_str(&self) -> &'static str {
match self {
Self::SessionStarted => "session_started",
Self::StoryContinued => "story_continued",
}
}
}
#[cfg_attr(feature = "spacetime-types", derive(SpacetimeType))]
#[derive(Clone, Debug, PartialEq, Eq, Serialize, Deserialize)]
pub struct StoryEventSnapshot {
pub event_id: String,
pub story_session_id: String,
pub event_kind: StoryEventKind,
pub narrative_text: String,
pub choice_function_id: Option<String>,
pub created_at_micros: i64,
}
pub fn build_story_started_event(snapshot: &StorySessionSnapshot) -> StoryEventSnapshot {
StoryEventSnapshot {
event_id: generate_story_event_id(snapshot.created_at_micros),
story_session_id: snapshot.story_session_id.clone(),
event_kind: StoryEventKind::SessionStarted,
narrative_text: snapshot
.opening_summary
.clone()
.unwrap_or_else(|| snapshot.initial_prompt.clone()),
choice_function_id: None,
created_at_micros: snapshot.created_at_micros,
}
}
pub fn generate_story_event_id(seed_micros: i64) -> String {
build_prefixed_seed_id(STORY_EVENT_ID_PREFIX, seed_micros)
}

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@@ -4,424 +4,11 @@ mod domain;
mod errors;
mod events;
use std::{error::Error, fmt};
use serde::{Deserialize, Serialize};
use shared_kernel::{
build_prefixed_seed_id, format_timestamp_micros,
normalize_optional_string as normalize_shared_optional_string, normalize_required_string,
};
#[cfg(feature = "spacetime-types")]
use spacetimedb::SpacetimeType;
pub const STORY_SESSION_ID_PREFIX: &str = "storysess_";
pub const STORY_EVENT_ID_PREFIX: &str = "storyevt_";
pub const INITIAL_STORY_SESSION_VERSION: u32 = 1;
#[cfg_attr(feature = "spacetime-types", derive(SpacetimeType))]
#[derive(Clone, Copy, Debug, PartialEq, Eq, Serialize, Deserialize)]
pub enum StorySessionStatus {
Active,
Completed,
Archived,
}
#[cfg_attr(feature = "spacetime-types", derive(SpacetimeType))]
#[derive(Clone, Copy, Debug, PartialEq, Eq, Serialize, Deserialize)]
pub enum StoryEventKind {
SessionStarted,
StoryContinued,
}
impl StorySessionStatus {
pub fn as_str(&self) -> &'static str {
match self {
Self::Active => "active",
Self::Completed => "completed",
Self::Archived => "archived",
}
}
}
impl StoryEventKind {
pub fn as_str(&self) -> &'static str {
match self {
Self::SessionStarted => "session_started",
Self::StoryContinued => "story_continued",
}
}
}
#[derive(Clone, Debug, PartialEq, Eq)]
pub enum StorySessionFieldError {
MissingSessionId,
MissingRuntimeSessionId,
MissingActorUserId,
MissingWorldProfileId,
MissingInitialPrompt,
MissingNarrativeText,
MissingEventId,
InvalidVersion,
}
#[cfg_attr(feature = "spacetime-types", derive(SpacetimeType))]
#[derive(Clone, Debug, PartialEq, Eq, Serialize, Deserialize)]
pub struct StorySessionInput {
pub story_session_id: String,
pub runtime_session_id: String,
pub actor_user_id: String,
pub world_profile_id: String,
pub initial_prompt: String,
pub opening_summary: Option<String>,
pub created_at_micros: i64,
}
#[cfg_attr(feature = "spacetime-types", derive(SpacetimeType))]
#[derive(Clone, Debug, PartialEq, Eq, Serialize, Deserialize)]
pub struct StorySessionSnapshot {
pub story_session_id: String,
pub runtime_session_id: String,
pub actor_user_id: String,
pub world_profile_id: String,
pub initial_prompt: String,
pub opening_summary: Option<String>,
pub latest_narrative_text: String,
pub latest_choice_function_id: Option<String>,
pub status: StorySessionStatus,
pub version: u32,
pub created_at_micros: i64,
pub updated_at_micros: i64,
}
#[cfg_attr(feature = "spacetime-types", derive(SpacetimeType))]
#[derive(Clone, Debug, PartialEq, Eq, Serialize, Deserialize)]
pub struct StoryContinueInput {
pub story_session_id: String,
pub event_id: String,
pub narrative_text: String,
pub choice_function_id: Option<String>,
pub updated_at_micros: i64,
}
#[cfg_attr(feature = "spacetime-types", derive(SpacetimeType))]
#[derive(Clone, Debug, PartialEq, Eq, Serialize, Deserialize)]
pub struct StorySessionStateInput {
pub story_session_id: String,
}
#[cfg_attr(feature = "spacetime-types", derive(SpacetimeType))]
#[derive(Clone, Debug, PartialEq, Eq, Serialize, Deserialize)]
pub struct StoryEventSnapshot {
pub event_id: String,
pub story_session_id: String,
pub event_kind: StoryEventKind,
pub narrative_text: String,
pub choice_function_id: Option<String>,
pub created_at_micros: i64,
}
#[cfg_attr(feature = "spacetime-types", derive(SpacetimeType))]
#[derive(Clone, Debug, PartialEq, Eq, Serialize, Deserialize)]
pub struct StorySessionProcedureResult {
pub ok: bool,
pub session: Option<StorySessionSnapshot>,
pub event: Option<StoryEventSnapshot>,
pub error_message: Option<String>,
}
#[cfg_attr(feature = "spacetime-types", derive(SpacetimeType))]
#[derive(Clone, Debug, PartialEq, Eq, Serialize, Deserialize)]
pub struct StorySessionStateProcedureResult {
pub ok: bool,
pub session: Option<StorySessionSnapshot>,
pub events: Vec<StoryEventSnapshot>,
pub error_message: Option<String>,
}
#[derive(Clone, Debug, PartialEq, Eq)]
pub struct StorySessionRecord {
pub story_session_id: String,
pub runtime_session_id: String,
pub actor_user_id: String,
pub world_profile_id: String,
pub initial_prompt: String,
pub opening_summary: Option<String>,
pub latest_narrative_text: String,
pub latest_choice_function_id: Option<String>,
pub status: String,
pub version: u32,
pub created_at: String,
pub updated_at: String,
}
#[derive(Clone, Debug, PartialEq, Eq)]
pub struct StoryEventRecord {
pub event_id: String,
pub story_session_id: String,
pub event_kind: String,
pub narrative_text: String,
pub choice_function_id: Option<String>,
pub created_at: String,
}
#[derive(Clone, Debug, PartialEq, Eq)]
pub struct StorySessionResultRecord {
pub session: StorySessionRecord,
pub event: StoryEventRecord,
}
#[derive(Clone, Debug, PartialEq, Eq)]
pub struct StorySessionStateRecord {
pub session: StorySessionRecord,
pub events: Vec<StoryEventRecord>,
}
pub fn build_story_session_input(
story_session_id: String,
runtime_session_id: String,
actor_user_id: String,
world_profile_id: String,
initial_prompt: String,
opening_summary: Option<String>,
created_at_micros: i64,
) -> Result<StorySessionInput, StorySessionFieldError> {
let input = StorySessionInput {
story_session_id: normalize_required_string(story_session_id).unwrap_or_default(),
runtime_session_id: normalize_required_string(runtime_session_id).unwrap_or_default(),
actor_user_id: normalize_required_string(actor_user_id).unwrap_or_default(),
world_profile_id: normalize_required_string(world_profile_id).unwrap_or_default(),
initial_prompt: normalize_required_string(initial_prompt).unwrap_or_default(),
opening_summary: normalize_optional_value(opening_summary),
created_at_micros,
};
validate_story_session_input(&input)?;
Ok(input)
}
pub fn build_story_session_state_input(
story_session_id: String,
) -> Result<StorySessionStateInput, StorySessionFieldError> {
let input = StorySessionStateInput {
story_session_id: normalize_required_string(story_session_id).unwrap_or_default(),
};
validate_story_session_state_input(&input)?;
Ok(input)
}
pub fn build_story_continue_input(
story_session_id: String,
event_id: String,
narrative_text: String,
choice_function_id: Option<String>,
updated_at_micros: i64,
) -> Result<StoryContinueInput, StorySessionFieldError> {
let input = StoryContinueInput {
story_session_id: normalize_required_string(story_session_id).unwrap_or_default(),
event_id: normalize_required_string(event_id).unwrap_or_default(),
narrative_text: normalize_required_string(narrative_text).unwrap_or_default(),
choice_function_id: normalize_optional_value(choice_function_id),
updated_at_micros,
};
validate_story_continue_input(&input)?;
Ok(input)
}
pub fn validate_story_session_input(
input: &StorySessionInput,
) -> Result<(), StorySessionFieldError> {
if normalize_required_string(&input.story_session_id).is_none() {
return Err(StorySessionFieldError::MissingSessionId);
}
if normalize_required_string(&input.runtime_session_id).is_none() {
return Err(StorySessionFieldError::MissingRuntimeSessionId);
}
if normalize_required_string(&input.actor_user_id).is_none() {
return Err(StorySessionFieldError::MissingActorUserId);
}
if normalize_required_string(&input.world_profile_id).is_none() {
return Err(StorySessionFieldError::MissingWorldProfileId);
}
if normalize_required_string(&input.initial_prompt).is_none() {
return Err(StorySessionFieldError::MissingInitialPrompt);
}
Ok(())
}
pub fn validate_story_session_state_input(
input: &StorySessionStateInput,
) -> Result<(), StorySessionFieldError> {
if normalize_required_string(&input.story_session_id).is_none() {
return Err(StorySessionFieldError::MissingSessionId);
}
Ok(())
}
pub fn validate_story_continue_input(
input: &StoryContinueInput,
) -> Result<(), StorySessionFieldError> {
if normalize_required_string(&input.story_session_id).is_none() {
return Err(StorySessionFieldError::MissingSessionId);
}
if normalize_required_string(&input.event_id).is_none() {
return Err(StorySessionFieldError::MissingEventId);
}
if normalize_required_string(&input.narrative_text).is_none() {
return Err(StorySessionFieldError::MissingNarrativeText);
}
Ok(())
}
pub fn build_story_session_snapshot(input: StorySessionInput) -> StorySessionSnapshot {
StorySessionSnapshot {
story_session_id: input.story_session_id,
runtime_session_id: input.runtime_session_id,
actor_user_id: input.actor_user_id,
world_profile_id: input.world_profile_id,
initial_prompt: input.initial_prompt,
opening_summary: normalize_optional_value(input.opening_summary),
latest_narrative_text: String::new(),
latest_choice_function_id: None,
status: StorySessionStatus::Active,
version: INITIAL_STORY_SESSION_VERSION,
created_at_micros: input.created_at_micros,
updated_at_micros: input.created_at_micros,
}
}
pub fn build_story_started_event(snapshot: &StorySessionSnapshot) -> StoryEventSnapshot {
StoryEventSnapshot {
event_id: generate_story_event_id(snapshot.created_at_micros),
story_session_id: snapshot.story_session_id.clone(),
event_kind: StoryEventKind::SessionStarted,
narrative_text: snapshot
.opening_summary
.clone()
.unwrap_or_else(|| snapshot.initial_prompt.clone()),
choice_function_id: None,
created_at_micros: snapshot.created_at_micros,
}
}
pub fn apply_story_continue(
current: StorySessionSnapshot,
input: StoryContinueInput,
) -> Result<(StorySessionSnapshot, StoryEventSnapshot), StorySessionFieldError> {
validate_story_continue_input(&input)?;
if current.version == 0 {
return Err(StorySessionFieldError::InvalidVersion);
}
let event = StoryEventSnapshot {
event_id: input.event_id,
story_session_id: current.story_session_id.clone(),
event_kind: StoryEventKind::StoryContinued,
narrative_text: input.narrative_text.clone(),
choice_function_id: normalize_optional_value(input.choice_function_id),
created_at_micros: input.updated_at_micros,
};
let next = StorySessionSnapshot {
latest_narrative_text: input.narrative_text,
latest_choice_function_id: event.choice_function_id.clone(),
version: current.version + 1,
updated_at_micros: input.updated_at_micros,
..current
};
Ok((next, event))
}
pub fn generate_story_session_id(seed_micros: i64) -> String {
build_prefixed_seed_id(STORY_SESSION_ID_PREFIX, seed_micros)
}
pub fn generate_story_event_id(seed_micros: i64) -> String {
build_prefixed_seed_id(STORY_EVENT_ID_PREFIX, seed_micros)
}
pub fn build_story_session_record(snapshot: StorySessionSnapshot) -> StorySessionRecord {
StorySessionRecord {
story_session_id: snapshot.story_session_id,
runtime_session_id: snapshot.runtime_session_id,
actor_user_id: snapshot.actor_user_id,
world_profile_id: snapshot.world_profile_id,
initial_prompt: snapshot.initial_prompt,
opening_summary: snapshot.opening_summary,
latest_narrative_text: snapshot.latest_narrative_text,
latest_choice_function_id: snapshot.latest_choice_function_id,
status: snapshot.status.as_str().to_string(),
version: snapshot.version,
created_at: format_timestamp_micros(snapshot.created_at_micros),
updated_at: format_timestamp_micros(snapshot.updated_at_micros),
}
}
pub fn build_story_event_record(snapshot: StoryEventSnapshot) -> StoryEventRecord {
StoryEventRecord {
event_id: snapshot.event_id,
story_session_id: snapshot.story_session_id,
event_kind: snapshot.event_kind.as_str().to_string(),
narrative_text: snapshot.narrative_text,
choice_function_id: snapshot.choice_function_id,
created_at: format_timestamp_micros(snapshot.created_at_micros),
}
}
pub fn build_story_session_result_record(
session: StorySessionSnapshot,
event: StoryEventSnapshot,
) -> StorySessionResultRecord {
StorySessionResultRecord {
session: build_story_session_record(session),
event: build_story_event_record(event),
}
}
pub fn build_story_session_state_record(
session: StorySessionSnapshot,
events: Vec<StoryEventSnapshot>,
) -> StorySessionStateRecord {
StorySessionStateRecord {
session: build_story_session_record(session),
events: events
.into_iter()
.map(build_story_event_record)
.collect::<Vec<_>>(),
}
}
pub fn normalize_optional_value(value: Option<String>) -> Option<String> {
normalize_shared_optional_string(value)
}
impl fmt::Display for StorySessionFieldError {
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
match self {
Self::MissingSessionId => f.write_str("story_session.story_session_id 不能为空"),
Self::MissingRuntimeSessionId => {
f.write_str("story_session.runtime_session_id 不能为空")
}
Self::MissingActorUserId => f.write_str("story_session.actor_user_id 不能为空"),
Self::MissingWorldProfileId => f.write_str("story_session.world_profile_id 不能为空"),
Self::MissingInitialPrompt => f.write_str("story_session.initial_prompt 不能为空"),
Self::MissingNarrativeText => f.write_str("story_event.narrative_text 不能为空"),
Self::MissingEventId => f.write_str("story_event.event_id 不能为空"),
Self::InvalidVersion => f.write_str("story_session.version 必须大于 0"),
}
}
}
impl Error for StorySessionFieldError {}
pub use application::*;
pub use commands::*;
pub use domain::*;
pub use errors::*;
pub use events::*;
#[cfg(test)]
mod tests {