Integrate unfinished server-rs refactor worklists
This commit is contained in:
@@ -5,11 +5,29 @@
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use shared_kernel::normalize_required_string;
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use crate::{
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BigFishAssetSlotSnapshot, build_asset_coverage,
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commands::EvaluateBigFishPublishReadinessCommand, domain::BigFishPublishReadiness,
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errors::BigFishApplicationError, events::BigFishDomainEvent,
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BIG_FISH_DEFAULT_LEVEL_COUNT, BIG_FISH_TARGET_WILD_COUNT, BigFishAssetSlotSnapshot,
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build_asset_coverage,
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commands::{
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EvaluateBigFishPublishReadinessCommand, StartBigFishRunCommand, SubmitBigFishInputCommand,
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},
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domain::{
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BigFishPublishReadiness, BigFishRunStatus, BigFishRuntimeEntitySnapshot,
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BigFishRuntimeSnapshot, BigFishVector2,
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},
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errors::BigFishApplicationError,
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events::BigFishDomainEvent,
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};
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const VIEW_WIDTH: f32 = 720.0;
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const VIEW_HEIGHT: f32 = 1280.0;
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const WORLD_HALF_WIDTH: f32 = 1400.0;
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const WORLD_HALF_HEIGHT: f32 = 2400.0;
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const DEFAULT_WILD_COUNT: usize = 28;
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const LEADER_SPEED: f32 = 210.0;
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const FOLLOWER_SPEED: f32 = 170.0;
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const WILD_SPEED: f32 = 74.0;
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const TICK_SECONDS: f32 = 0.1;
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/// 发布门禁应用结果,供 adapter 持久化快照或转换成 API DTO。
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#[derive(Clone, Debug, PartialEq, Eq)]
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pub struct EvaluateBigFishPublishReadinessResult {
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@@ -17,6 +35,13 @@ pub struct EvaluateBigFishPublishReadinessResult {
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pub events: Vec<BigFishDomainEvent>,
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}
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/// 运行态推进应用结果。
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#[derive(Clone, Debug, PartialEq)]
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pub struct BigFishRuntimeResult {
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pub snapshot: BigFishRuntimeSnapshot,
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pub events: Vec<BigFishDomainEvent>,
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}
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/// 评估 Big Fish 作品是否具备发布条件。
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///
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/// 规则只依赖草稿和资产槽:草稿必须存在,等级主图、基础动作和背景图
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@@ -51,6 +76,508 @@ pub fn evaluate_publish_readiness(
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})
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}
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/// 开始一局 Big Fish 运行态。
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///
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/// 领域层生成初始实体池,adapter 只负责把快照序列化并写入运行表。
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pub fn start_big_fish_run(
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command: StartBigFishRunCommand,
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) -> Result<BigFishRuntimeResult, BigFishApplicationError> {
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let run_id =
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normalize_required_string(command.run_id).ok_or(BigFishApplicationError::MissingRunId)?;
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let session_id = normalize_required_string(command.session_id)
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.ok_or(BigFishApplicationError::MissingSessionId)?;
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let owner_user_id = normalize_required_string(command.owner_user_id)
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.ok_or(BigFishApplicationError::MissingOwnerUserId)?;
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let win_level = command
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.draft
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.as_ref()
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.map(|draft| draft.runtime_params.win_level)
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.or(command.work_level_count)
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.unwrap_or(BIG_FISH_DEFAULT_LEVEL_COUNT)
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.clamp(1, 32);
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let wild_count = command
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.draft
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.as_ref()
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.map(|draft| draft.runtime_params.spawn_target_count as usize)
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.unwrap_or(BIG_FISH_TARGET_WILD_COUNT)
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.max(DEFAULT_WILD_COUNT);
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let leader = build_entity("owned-1".to_string(), 1, 0.0, 0.0);
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let mut wild_entities = vec![
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build_entity("wild-open-1".to_string(), 1, 92.0, 0.0),
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build_entity("wild-open-2".to_string(), 1, -118.0, 46.0),
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];
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while wild_entities.len() < wild_count {
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wild_entities.push(build_wild_entity(
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0,
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wild_entities.len() as u64,
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1,
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win_level,
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&leader.position,
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));
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}
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let snapshot = BigFishRuntimeSnapshot {
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run_id: run_id.clone(),
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session_id: session_id.clone(),
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status: BigFishRunStatus::Running,
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tick: 0,
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player_level: 1,
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win_level,
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leader_entity_id: Some(leader.entity_id.clone()),
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owned_entities: vec![leader.clone()],
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wild_entities,
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camera_center: leader.position,
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last_input: BigFishVector2 { x: 0.0, y: 0.0 },
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event_log: vec!["开局生成同级可收编目标".to_string()],
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updated_at_micros: command.started_at_micros,
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};
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Ok(BigFishRuntimeResult {
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snapshot,
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events: vec![BigFishDomainEvent::RuntimeRunStarted {
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run_id,
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session_id,
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owner_user_id,
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occurred_at_micros: command.started_at_micros,
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}],
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})
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}
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/// 根据最新输入推进一帧运行态。
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///
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/// 这里是 Big Fish 运行态真相源;前端只能提交输入并渲染返回快照。
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pub fn submit_big_fish_input(
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command: SubmitBigFishInputCommand,
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) -> Result<BigFishRuntimeResult, BigFishApplicationError> {
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let owner_user_id = normalize_required_string(command.owner_user_id)
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.ok_or(BigFishApplicationError::MissingOwnerUserId)?;
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if !command.x.is_finite() || !command.y.is_finite() {
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return Err(BigFishApplicationError::InvalidRuntimeInput);
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}
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let mut snapshot = command.current_snapshot;
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if snapshot.status != BigFishRunStatus::Running {
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return Ok(BigFishRuntimeResult {
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snapshot,
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events: Vec::new(),
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});
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}
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let next_tick = snapshot.tick.saturating_add(1);
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let normalized_input = normalize_vector(command.x, command.y);
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let mut sorted_owned = refresh_leader(std::mem::take(&mut snapshot.owned_entities));
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let Some(current_leader) = sorted_owned.first().cloned() else {
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snapshot.status = BigFishRunStatus::Failed;
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snapshot.event_log = tail_events(vec!["己方实体归零,本局失败".to_string()]);
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snapshot.updated_at_micros = command.submitted_at_micros;
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return Ok(BigFishRuntimeResult {
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events: settlement_events(&snapshot, owner_user_id, command.submitted_at_micros),
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snapshot,
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});
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};
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let next_leader = move_leader(¤t_leader, &normalized_input);
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let mut owned_entities = vec![next_leader.clone()];
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for (index, follower) in sorted_owned.drain(1..).enumerate() {
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owned_entities.push(move_follower(&follower, &next_leader, index + 1));
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}
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let mut wild_entities = snapshot
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.wild_entities
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.into_iter()
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.map(|entity| move_wild_entity(&entity, next_tick))
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.collect::<Vec<_>>();
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let mut events = snapshot.event_log;
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let mut removed_wild = Vec::<String>::new();
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let mut removed_owned = Vec::<String>::new();
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let mut newly_owned = Vec::<BigFishRuntimeEntitySnapshot>::new();
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for owned in &owned_entities {
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if removed_owned.contains(&owned.entity_id) {
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continue;
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}
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for wild in &wild_entities {
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if removed_wild.contains(&wild.entity_id) {
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continue;
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}
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if distance(owned, wild) > owned.radius + wild.radius {
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continue;
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}
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if owned.level >= wild.level {
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removed_wild.push(wild.entity_id.clone());
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newly_owned.push(build_entity(
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format!("owned-from-{}-{next_tick}", wild.entity_id),
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wild.level,
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wild.position.x,
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wild.position.y,
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));
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events.push(format!("收编 {} 级实体", wild.level));
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} else {
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removed_owned.push(owned.entity_id.clone());
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events.push(format!(
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"{} 级己方实体被 {} 级野生实体吃掉",
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owned.level, wild.level
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));
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}
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}
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}
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owned_entities.retain(|entity| !removed_owned.contains(&entity.entity_id));
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owned_entities.extend(newly_owned);
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wild_entities.retain(|entity| !removed_wild.contains(&entity.entity_id));
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let merge_result = merge_owned_entities(owned_entities, next_tick);
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owned_entities = refresh_leader(merge_result.owned_entities);
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events.extend(merge_result.events);
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let player_level = owned_entities
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.iter()
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.map(|entity| entity.level)
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.max()
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.unwrap_or(0);
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let leader = owned_entities.first().cloned();
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let camera_center = leader
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.as_ref()
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.map(|entity| entity.position.clone())
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.unwrap_or(snapshot.camera_center);
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wild_entities = wild_entities
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.into_iter()
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.filter_map(|entity| {
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let should_cull = entity.level == player_level
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|| entity.level >= player_level.saturating_add(3)
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|| entity.level.saturating_add(3) <= player_level;
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let offscreen_seconds = if should_cull && is_offscreen(&entity, &camera_center) {
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entity.offscreen_seconds + TICK_SECONDS
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} else {
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0.0
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};
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(offscreen_seconds < 3.0).then_some(BigFishRuntimeEntitySnapshot {
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offscreen_seconds,
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..entity
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})
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})
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.collect();
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while wild_entities.len() < DEFAULT_WILD_COUNT {
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wild_entities.push(build_wild_entity(
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next_tick,
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wild_entities.len() as u64 + next_tick,
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player_level.max(1),
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snapshot.win_level,
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&camera_center,
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));
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}
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let status = if owned_entities.is_empty() {
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events.push("己方实体归零,本局失败".to_string());
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BigFishRunStatus::Failed
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} else if player_level >= snapshot.win_level {
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events.push("获得最高等级实体,通关".to_string());
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BigFishRunStatus::Won
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} else {
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BigFishRunStatus::Running
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};
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let next_snapshot = BigFishRuntimeSnapshot {
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run_id: snapshot.run_id,
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session_id: snapshot.session_id,
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status,
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tick: next_tick,
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player_level,
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win_level: snapshot.win_level,
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leader_entity_id: leader.map(|entity| entity.entity_id),
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owned_entities,
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wild_entities,
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camera_center,
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last_input: normalized_input,
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event_log: tail_events(events),
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updated_at_micros: command.submitted_at_micros,
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};
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let events = settlement_events(&next_snapshot, owner_user_id, command.submitted_at_micros);
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Ok(BigFishRuntimeResult {
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snapshot: next_snapshot,
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events,
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})
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}
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pub fn serialize_runtime_snapshot(
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snapshot: &BigFishRuntimeSnapshot,
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) -> Result<String, serde_json::Error> {
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serde_json::to_string(snapshot)
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}
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pub fn deserialize_runtime_snapshot(
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value: &str,
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) -> Result<BigFishRuntimeSnapshot, serde_json::Error> {
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serde_json::from_str(value)
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}
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fn build_entity(entity_id: String, level: u32, x: f32, y: f32) -> BigFishRuntimeEntitySnapshot {
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BigFishRuntimeEntitySnapshot {
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entity_id,
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level,
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position: BigFishVector2 { x, y },
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radius: entity_radius(level),
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offscreen_seconds: 0.0,
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}
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}
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fn entity_radius(level: u32) -> f32 {
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18.0 + level as f32 * 4.0
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}
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fn normalize_vector(x: f32, y: f32) -> BigFishVector2 {
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let length = (x * x + y * y).sqrt();
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if length <= 0.001 {
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return BigFishVector2 { x: 0.0, y: 0.0 };
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}
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let capped = length.min(1.0);
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BigFishVector2 {
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x: (x / length) * capped,
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y: (y / length) * capped,
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}
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}
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fn distance(first: &BigFishRuntimeEntitySnapshot, second: &BigFishRuntimeEntitySnapshot) -> f32 {
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let x = first.position.x - second.position.x;
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let y = first.position.y - second.position.y;
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(x * x + y * y).sqrt()
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}
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fn clamp(value: f32, min: f32, max: f32) -> f32 {
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value.max(min).min(max)
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}
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fn spawn_level(player_level: u32, win_level: u32, index: u64) -> u32 {
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if player_level <= 1 && index % 4 < 2 {
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return 1;
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}
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let deltas = [-2_i32, -1, 1, 2];
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let delta = deltas[(index as usize) % deltas.len()];
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(player_level as i32 + delta).clamp(1, win_level as i32) as u32
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}
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fn spawn_position(center: &BigFishVector2, index: u64) -> BigFishVector2 {
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let side = index % 4;
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let offset = ((index * 97) % 980) as f32 - 490.0;
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match side {
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0 => BigFishVector2 {
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x: center.x - VIEW_WIDTH * 0.72,
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y: center.y + offset,
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},
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1 => BigFishVector2 {
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x: center.x + VIEW_WIDTH * 0.72,
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y: center.y + offset,
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},
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2 => BigFishVector2 {
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x: center.x + offset,
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y: center.y - VIEW_HEIGHT * 0.64,
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},
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_ => BigFishVector2 {
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x: center.x + offset,
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y: center.y + VIEW_HEIGHT * 0.64,
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},
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}
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}
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fn build_wild_entity(
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tick: u64,
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index: u64,
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player_level: u32,
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win_level: u32,
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center: &BigFishVector2,
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) -> BigFishRuntimeEntitySnapshot {
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let level = spawn_level(player_level, win_level, index);
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let position = spawn_position(center, index);
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build_entity(
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format!("wild-{tick}-{index}"),
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level,
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position.x,
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position.y,
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)
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}
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fn move_leader(
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leader: &BigFishRuntimeEntitySnapshot,
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input: &BigFishVector2,
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) -> BigFishRuntimeEntitySnapshot {
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BigFishRuntimeEntitySnapshot {
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position: BigFishVector2 {
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x: clamp(
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leader.position.x + input.x * LEADER_SPEED * TICK_SECONDS,
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-WORLD_HALF_WIDTH,
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WORLD_HALF_WIDTH,
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),
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y: clamp(
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leader.position.y + input.y * LEADER_SPEED * TICK_SECONDS,
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-WORLD_HALF_HEIGHT,
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WORLD_HALF_HEIGHT,
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),
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},
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..leader.clone()
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}
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}
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fn move_follower(
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follower: &BigFishRuntimeEntitySnapshot,
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leader: &BigFishRuntimeEntitySnapshot,
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index: usize,
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) -> BigFishRuntimeEntitySnapshot {
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let slot_y = (index as f32 * 0.7).sin() * 42.0;
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let target = BigFishVector2 {
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x: leader.position.x - 52.0 - index as f32 * 10.0,
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y: leader.position.y + slot_y,
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};
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let delta_x = target.x - follower.position.x;
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let delta_y = target.y - follower.position.y;
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let direction = normalize_vector(delta_x, delta_y);
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let step = (FOLLOWER_SPEED * TICK_SECONDS).min((delta_x * delta_x + delta_y * delta_y).sqrt());
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BigFishRuntimeEntitySnapshot {
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position: BigFishVector2 {
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x: follower.position.x + direction.x * step,
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y: follower.position.y + direction.y * step,
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},
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..follower.clone()
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}
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}
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fn move_wild_entity(
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entity: &BigFishRuntimeEntitySnapshot,
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tick: u64,
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) -> BigFishRuntimeEntitySnapshot {
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let phase =
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tick as f32 * 0.23 + entity.level as f32 * 0.91 + entity.entity_id.len() as f32 * 0.13;
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BigFishRuntimeEntitySnapshot {
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position: BigFishVector2 {
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x: clamp(
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entity.position.x
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+ phase.cos() * (WILD_SPEED + entity.level as f32 * 3.0) * TICK_SECONDS,
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-WORLD_HALF_WIDTH,
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WORLD_HALF_WIDTH,
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),
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y: clamp(
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entity.position.y
|
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+ (phase * 0.72).sin()
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* (WILD_SPEED + entity.level as f32 * 3.0)
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* TICK_SECONDS,
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-WORLD_HALF_HEIGHT,
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WORLD_HALF_HEIGHT,
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),
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},
|
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..entity.clone()
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}
|
||||
}
|
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|
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#[derive(Clone, Debug)]
|
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struct MergeOwnedEntitiesResult {
|
||||
owned_entities: Vec<BigFishRuntimeEntitySnapshot>,
|
||||
events: Vec<String>,
|
||||
}
|
||||
|
||||
fn merge_owned_entities(
|
||||
mut owned_entities: Vec<BigFishRuntimeEntitySnapshot>,
|
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tick: u64,
|
||||
) -> MergeOwnedEntitiesResult {
|
||||
let mut events = Vec::new();
|
||||
let mut changed = true;
|
||||
while changed {
|
||||
changed = false;
|
||||
for level in 1..32 {
|
||||
let same_level = owned_entities
|
||||
.iter()
|
||||
.enumerate()
|
||||
.filter(|(_, entity)| entity.level == level)
|
||||
.take(3)
|
||||
.map(|(index, entity)| (index, entity.clone()))
|
||||
.collect::<Vec<_>>();
|
||||
if same_level.len() < 3 {
|
||||
continue;
|
||||
}
|
||||
let center =
|
||||
same_level
|
||||
.iter()
|
||||
.fold(BigFishVector2 { x: 0.0, y: 0.0 }, |acc, (_, entity)| {
|
||||
BigFishVector2 {
|
||||
x: acc.x + entity.position.x / 3.0,
|
||||
y: acc.y + entity.position.y / 3.0,
|
||||
}
|
||||
});
|
||||
let remove_indices = same_level
|
||||
.iter()
|
||||
.map(|(index, _)| *index)
|
||||
.collect::<Vec<_>>();
|
||||
owned_entities = owned_entities
|
||||
.into_iter()
|
||||
.enumerate()
|
||||
.filter_map(|(index, entity)| (!remove_indices.contains(&index)).then_some(entity))
|
||||
.collect();
|
||||
owned_entities.push(build_entity(
|
||||
format!("owned-merge-{}-{tick}", level + 1),
|
||||
level + 1,
|
||||
center.x,
|
||||
center.y,
|
||||
));
|
||||
events.push(format!("3 个 {level} 级实体合成 {} 级", level + 1));
|
||||
changed = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
MergeOwnedEntitiesResult {
|
||||
owned_entities,
|
||||
events,
|
||||
}
|
||||
}
|
||||
|
||||
fn is_offscreen(entity: &BigFishRuntimeEntitySnapshot, camera_center: &BigFishVector2) -> bool {
|
||||
entity.position.x + entity.radius < camera_center.x - VIEW_WIDTH / 2.0
|
||||
|| entity.position.x - entity.radius > camera_center.x + VIEW_WIDTH / 2.0
|
||||
|| entity.position.y + entity.radius < camera_center.y - VIEW_HEIGHT / 2.0
|
||||
|| entity.position.y - entity.radius > camera_center.y + VIEW_HEIGHT / 2.0
|
||||
}
|
||||
|
||||
fn refresh_leader(
|
||||
mut owned_entities: Vec<BigFishRuntimeEntitySnapshot>,
|
||||
) -> Vec<BigFishRuntimeEntitySnapshot> {
|
||||
owned_entities.sort_by(|left, right| {
|
||||
right
|
||||
.level
|
||||
.cmp(&left.level)
|
||||
.then_with(|| left.entity_id.cmp(&right.entity_id))
|
||||
});
|
||||
owned_entities
|
||||
}
|
||||
|
||||
fn tail_events(events: Vec<String>) -> Vec<String> {
|
||||
events
|
||||
.into_iter()
|
||||
.rev()
|
||||
.take(5)
|
||||
.collect::<Vec<_>>()
|
||||
.into_iter()
|
||||
.rev()
|
||||
.collect()
|
||||
}
|
||||
|
||||
fn settlement_events(
|
||||
snapshot: &BigFishRuntimeSnapshot,
|
||||
owner_user_id: String,
|
||||
occurred_at_micros: i64,
|
||||
) -> Vec<BigFishDomainEvent> {
|
||||
if snapshot.status == BigFishRunStatus::Running {
|
||||
return Vec::new();
|
||||
}
|
||||
|
||||
vec![BigFishDomainEvent::RuntimeRunSettled {
|
||||
run_id: snapshot.run_id.clone(),
|
||||
session_id: snapshot.session_id.clone(),
|
||||
owner_user_id,
|
||||
status: snapshot.status.as_str().to_string(),
|
||||
occurred_at_micros,
|
||||
}]
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
mod tests {
|
||||
use super::*;
|
||||
@@ -133,4 +660,63 @@ mod tests {
|
||||
assert!(result.readiness.publish_ready);
|
||||
assert!(result.readiness.blockers.is_empty());
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn start_big_fish_run_builds_server_owned_initial_snapshot() {
|
||||
let draft = compile_default_draft(&infer_anchor_pack("深海", None));
|
||||
let result = start_big_fish_run(StartBigFishRunCommand {
|
||||
run_id: "big-fish-run-1".to_string(),
|
||||
session_id: "big-fish-session-1".to_string(),
|
||||
owner_user_id: "user-1".to_string(),
|
||||
draft: Some(draft),
|
||||
work_level_count: None,
|
||||
started_at_micros: 1,
|
||||
})
|
||||
.expect("run");
|
||||
|
||||
assert_eq!(result.snapshot.status, BigFishRunStatus::Running);
|
||||
assert_eq!(result.snapshot.player_level, 1);
|
||||
assert_eq!(result.snapshot.win_level, 8);
|
||||
assert!(!result.snapshot.wild_entities.is_empty());
|
||||
assert_eq!(result.events.len(), 1);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn submit_big_fish_input_advances_and_keeps_runtime_truth_in_domain() {
|
||||
let mut result = start_big_fish_run(StartBigFishRunCommand {
|
||||
run_id: "big-fish-run-2".to_string(),
|
||||
session_id: "big-fish-session-2".to_string(),
|
||||
owner_user_id: "user-1".to_string(),
|
||||
draft: None,
|
||||
work_level_count: Some(3),
|
||||
started_at_micros: 1,
|
||||
})
|
||||
.expect("run");
|
||||
result.snapshot.wild_entities = vec![BigFishRuntimeEntitySnapshot {
|
||||
entity_id: "wild-touching".to_string(),
|
||||
level: 1,
|
||||
position: BigFishVector2 { x: 10.0, y: 0.0 },
|
||||
radius: 22.0,
|
||||
offscreen_seconds: 0.0,
|
||||
}];
|
||||
|
||||
let advanced = submit_big_fish_input(SubmitBigFishInputCommand {
|
||||
owner_user_id: "user-1".to_string(),
|
||||
x: 0.0,
|
||||
y: 0.0,
|
||||
submitted_at_micros: 2,
|
||||
current_snapshot: result.snapshot,
|
||||
})
|
||||
.expect("advanced");
|
||||
|
||||
assert_eq!(advanced.snapshot.tick, 1);
|
||||
assert!(advanced.snapshot.owned_entities.len() >= 2);
|
||||
assert!(
|
||||
advanced
|
||||
.snapshot
|
||||
.event_log
|
||||
.iter()
|
||||
.any(|event| event.contains("收编"))
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user