feat: wire profile feedback navigation
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@@ -222,6 +222,7 @@ import { useRpgCreationEnterWorld } from '../rpg-entry/useRpgCreationEnterWorld'
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import { useRpgCreationResultAutosave } from '../rpg-entry/useRpgCreationResultAutosave';
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import { useRpgCreationSessionController } from '../rpg-entry/useRpgCreationSessionController';
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import { PlatformEntryCreationTypeModal } from './PlatformEntryCreationTypeModal';
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import { PlatformFeedbackView } from './PlatformFeedbackView';
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import type { PlatformCreationTypeId } from './platformEntryCreationTypes';
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import { isPlatformCreationTypeVisible } from './platformEntryCreationTypes';
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import {
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@@ -1352,6 +1353,22 @@ export function PlatformEntryFlowShellImpl({
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});
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const { setPlatformTab } = platformBootstrap;
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useEffect(() => {
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if (selectionStage === 'profile-feedback') {
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setPlatformTab('profile');
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}
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}, [selectionStage, setPlatformTab]);
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const openProfileFeedback = useCallback(() => {
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if (!authUi?.user) {
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authUi?.openLoginModal();
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return;
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}
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setPlatformTab('profile');
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setSelectionStage('profile-feedback');
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}, [authUi, setPlatformTab, setSelectionStage]);
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const enterCreateTab = useCallback(() => {
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// 只依赖稳定的 setter,避免把 bootstrap 对象的 render 级引用变化
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// 传导成 Agent session 恢复 effect 的重复触发。
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@@ -5465,6 +5482,7 @@ export function PlatformEntryFlowShellImpl({
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setIsProfilePlayStatsOpen(false);
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}}
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onOpenPlayedWork={openPlayedWork}
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onOpenFeedback={openProfileFeedback}
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onOpenProfileDashboardCard={(cardKey) => {
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if (cardKey === 'playedWorks') {
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openProfilePlayedWorks();
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@@ -5479,6 +5497,23 @@ export function PlatformEntryFlowShellImpl({
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</motion.div>
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)}
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{selectionStage === 'profile-feedback' && (
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<motion.div
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key="platform-profile-feedback"
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initial={{ opacity: 0, y: 12 }}
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animate={{ opacity: 1, y: 0 }}
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exit={{ opacity: 0, y: -12 }}
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className="flex h-full min-h-0 flex-col"
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>
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<PlatformFeedbackView
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onBack={() => {
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setPlatformTab('profile');
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setSelectionStage('platform');
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}}
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/>
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</motion.div>
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)}
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{selectionStage === 'work-detail' && selectedPublicWorkDetail && (
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<motion.div
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key="platform-work-detail"
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