Increase VectorEngine timeouts and add image UI
Add VectorEngine image generation config and raise request timeouts (env + scripts) from 180000 to 1000000ms. Introduce a reusable CreativeImageInputPanel component with tests and wire up mobile keyboard-focus helpers; update generation views and related tests (CustomWorldGenerationView, BarkBattle editor, Match3D, Puzzle flows). Improve API error handling / VectorEngine request guidance (packages/shared http.ts and docs), and apply multiple backend/frontend fixes for puzzle/match3d/prompt handling. Also include extensive docs and decision-log updates describing UI/UX decisions and verification steps.
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@@ -25,6 +25,7 @@ import type {
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} from '../../../packages/shared/src/contracts/puzzleAgentDraft';
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import type { PuzzleAgentSessionSnapshot } from '../../../packages/shared/src/contracts/puzzleAgentSession';
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import { updatePuzzleWork } from '../../services/puzzle-works';
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import { getPuzzleHistoryAssetReferenceLabel } from '../../services/puzzle-works/puzzleHistoryAsset';
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import { resolvePuzzleUiBackgroundSource } from '../../services/puzzle-runtime/puzzleUiBackgroundSource';
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import { readPuzzleReferenceImageAsDataUrl } from '../../services/puzzleReferenceImage';
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import { useAuthUi } from '../auth/AuthUiContext';
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@@ -75,8 +76,8 @@ const PUZZLE_UI_BACKGROUND_REFERENCE_SRC =
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'/ui-previews/puzzle-image-compact-ui-2026-05-08.png';
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const PUZZLE_RESULT_TABS: Array<{ id: PuzzleResultTab; label: string }> = [
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{ id: 'levels', label: '拼图关卡' },
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{ id: 'work', label: '作品信息' },
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{ id: 'levels', label: '拼图关卡' },
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{ id: 'assets', label: '素材配置' },
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];
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@@ -1006,7 +1007,7 @@ function PuzzleLevelDetailDialog({
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onSelect={(asset) => {
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setReferenceImageSrc(asset.imageSrc);
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setReferenceImageLabel(
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`历史素材 · ${asset.ownerLabel || '未记录账号'}`,
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getPuzzleHistoryAssetReferenceLabel(asset.imageSrc),
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);
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setReferenceImageError(null);
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setIsHistoryPickerOpen(false);
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@@ -1815,7 +1816,7 @@ export function PuzzleResultView({
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creativeDraftEdit = null,
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}: PuzzleResultViewProps) {
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const draft = session.draft;
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const [activeTab, setActiveTab] = useState<PuzzleResultTab>('levels');
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const [activeTab, setActiveTab] = useState<PuzzleResultTab>('work');
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const [activeAssetConfigTab, setActiveAssetConfigTab] =
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useState<PuzzleAssetConfigTabId>('ui');
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const [activeLevelId, setActiveLevelId] = useState<string | null>(null);
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