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This commit is contained in:
@@ -1,6 +1,6 @@
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/* @vitest-environment jsdom */
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import { act, fireEvent, render, screen, waitFor, within } from '@testing-library/react';
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import { act, fireEvent, render, screen, within } from '@testing-library/react';
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import { expect, test, vi } from 'vitest';
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import type { PuzzleRunSnapshot } from '../../../packages/shared/src/contracts/puzzleRuntimeSession';
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@@ -13,8 +13,8 @@ import {
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} from './PuzzleRuntimeShell';
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vi.mock('../../hooks/useResolvedAssetReadUrl', () => ({
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useResolvedAssetReadUrl: () => ({
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resolvedUrl: '',
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useResolvedAssetReadUrl: (src: string | null) => ({
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resolvedUrl: src ?? '',
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isResolving: false,
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shouldResolve: false,
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}),
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@@ -32,6 +32,7 @@ function createAuthValue() {
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requireAuth: (action: () => void) => action(),
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openSettingsModal: () => {},
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openAccountModal: () => {},
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setCurrentUser: vi.fn(),
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logout: async () => {},
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musicVolume: 0.42,
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setMusicVolume: vi.fn(),
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@@ -87,6 +88,13 @@ const clearedRun: PuzzleRunSnapshot = {
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startedAtMs: 1000,
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clearedAtMs: 13_340,
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elapsedMs: 12_340,
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timeLimitMs: 300_000,
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remainingMs: 287_660,
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pausedAccumulatedMs: 0,
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pauseStartedAtMs: null,
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freezeAccumulatedMs: 0,
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freezeStartedAtMs: null,
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freezeUntilMs: null,
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leaderboardEntries: [
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{
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rank: 1,
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@@ -198,12 +206,43 @@ test('右上角设置按钮打开拼图设置并支持音量调节', () => {
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expect(authValue.setMusicVolume).toHaveBeenCalledWith(0.77);
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});
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test('拼图棋盘使用 9:16 竖屏舞台承载切块', () => {
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const { container } = renderPuzzleRuntime(
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<PuzzleRuntimeShell
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run={{
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...clearedRun,
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currentLevel: {
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...clearedRun.currentLevel!,
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status: 'playing',
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startedAtMs: Date.now(),
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board: {
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...clearedRun.currentLevel!.board,
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allTilesResolved: false,
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},
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},
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}}
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onBack={vi.fn()}
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onSwapPieces={vi.fn()}
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onDragPiece={vi.fn()}
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onAdvanceNextLevel={vi.fn()}
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/>,
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);
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const board = screen.getByTestId('puzzle-board');
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expect(board.className).toContain('aspect-[9/16]');
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expect(board.className).not.toContain('aspect-video');
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expect(board.className).not.toContain('aspect-square');
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expect(board.getAttribute('style')).toContain('grid-template-rows');
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expect(container.querySelector('.min-h-\\[4\\.5rem\\]')).toBeNull();
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});
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test('合并块按实际拼块外轮廓描边', () => {
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const mergedRun: PuzzleRunSnapshot = {
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...clearedRun,
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currentLevel: {
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...clearedRun.currentLevel!,
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status: 'playing',
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startedAtMs: Date.now(),
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board: {
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...clearedRun.currentLevel!.board,
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allTilesResolved: false,
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@@ -245,18 +284,196 @@ test('合并块按实际拼块外轮廓描边', () => {
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expect(outlinedPieces[0]?.className).toContain('border-r-0');
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expect(outlinedPieces[0]?.className).toContain('border-b-0');
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expect(outlinedPieces[0]?.className).toContain('rounded-tl-[0.85rem]');
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expect(outlinedPieces[0]?.className).toContain('rounded-tr-none');
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expect(outlinedPieces[0]?.className).toContain('rounded-bl-none');
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expect(outlinedPieces[0]?.className).toContain('rounded-br-[0.35rem]');
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expect(outlinedPieces[1]?.className).toContain('border-l-0');
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expect(outlinedPieces[1]?.className).toContain('rounded-tr-[0.85rem]');
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expect(outlinedPieces[1]?.className).toContain('rounded-bl-[0.35rem]');
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expect(outlinedPieces[2]?.className).toContain('border-t-0');
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expect(outlinedPieces[2]?.className).toContain('rounded-tr-[0.35rem]');
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expect(outlinedPieces[2]?.className).toContain('rounded-bl-[0.85rem]');
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});
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test('道具确认弹窗暂停时间,提示只演示不直接移动拼块', async () => {
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const onPauseChange = vi.fn();
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const onUseProp = vi.fn().mockResolvedValue(clearedRun);
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const playingRun: PuzzleRunSnapshot = {
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...clearedRun,
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currentLevel: {
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...clearedRun.currentLevel!,
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status: 'playing',
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startedAtMs: Date.now(),
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remainingMs: 180_000,
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board: {
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...clearedRun.currentLevel!.board,
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allTilesResolved: false,
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pieces: clearedRun.currentLevel!.board.pieces.map((piece, index) => {
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if (index === 0) {
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return { ...piece, currentRow: 2, currentCol: 2 };
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}
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if (index === 8) {
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return { ...piece, currentRow: 0, currentCol: 0 };
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}
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return piece;
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}),
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},
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},
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};
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const { container } = renderPuzzleRuntime(
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<PuzzleRuntimeShell
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run={playingRun}
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onBack={vi.fn()}
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onSwapPieces={vi.fn()}
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onDragPiece={vi.fn()}
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onAdvanceNextLevel={vi.fn()}
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onPauseChange={onPauseChange}
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onUseProp={onUseProp}
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/>,
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);
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fireEvent.click(screen.getByRole('button', { name: '提示' }));
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expect(screen.getByRole('dialog', { name: '使用提示' })).toBeTruthy();
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expect(screen.getByText('消耗 1 陶泥币')).toBeTruthy();
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expect(onPauseChange).toHaveBeenLastCalledWith(true);
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await act(async () => {
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fireEvent.click(screen.getByRole('button', { name: '确定' }));
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});
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expect(onUseProp).toHaveBeenCalledWith('hint');
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expect(onPauseChange).toHaveBeenLastCalledWith(false);
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expect(
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(container.querySelector('[data-piece-cell-id="piece-0"]') as HTMLElement)
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.style.transform,
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).toBe('translate(-66.66666666666666%, -66.66666666666666%) scale(1.03)');
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});
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test('道具使用失败时保留确认弹窗和暂停态', async () => {
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const onPauseChange = vi.fn();
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const onUseProp = vi.fn().mockRejectedValue(new Error('陶泥币余额不足'));
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const playingRun: PuzzleRunSnapshot = {
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...clearedRun,
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currentLevel: {
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...clearedRun.currentLevel!,
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status: 'playing',
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startedAtMs: Date.now(),
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remainingMs: 180_000,
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board: {
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...clearedRun.currentLevel!.board,
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allTilesResolved: false,
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},
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},
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};
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renderPuzzleRuntime(
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<PuzzleRuntimeShell
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run={playingRun}
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onBack={vi.fn()}
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onSwapPieces={vi.fn()}
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onDragPiece={vi.fn()}
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onAdvanceNextLevel={vi.fn()}
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onPauseChange={onPauseChange}
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onUseProp={onUseProp}
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/>,
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);
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fireEvent.click(screen.getByRole('button', { name: '冻结' }));
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await act(async () => {
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fireEvent.click(screen.getByRole('button', { name: '确定' }));
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});
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expect(screen.getByRole('dialog', { name: '冻结时间' })).toBeTruthy();
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expect(screen.getByText('陶泥币余额不足')).toBeTruthy();
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expect(onPauseChange).toHaveBeenLastCalledWith(true);
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});
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test('倒计时归零时通知父层同步失败态', () => {
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vi.useFakeTimers();
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const onTimeExpired = vi.fn();
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const playingRun: PuzzleRunSnapshot = {
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...clearedRun,
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currentLevel: {
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...clearedRun.currentLevel!,
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status: 'playing',
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startedAtMs: Date.now() - 181_000,
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timeLimitMs: 180_000,
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remainingMs: 0,
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board: {
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...clearedRun.currentLevel!.board,
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allTilesResolved: false,
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},
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},
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};
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renderPuzzleRuntime(
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<PuzzleRuntimeShell
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run={playingRun}
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onBack={vi.fn()}
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onSwapPieces={vi.fn()}
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onDragPiece={vi.fn()}
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onAdvanceNextLevel={vi.fn()}
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onTimeExpired={onTimeExpired}
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/>,
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);
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expect(screen.getByRole('dialog', { name: '关卡失败' })).toBeTruthy();
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expect(onTimeExpired).toHaveBeenCalledTimes(1);
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vi.useRealTimers();
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});
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test('查看原图开关打开覆盖层并在关闭后恢复计时', async () => {
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const onPauseChange = vi.fn();
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const onUseProp = vi.fn().mockResolvedValue(clearedRun);
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const playingRun: PuzzleRunSnapshot = {
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...clearedRun,
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currentLevel: {
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...clearedRun.currentLevel!,
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status: 'playing',
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startedAtMs: Date.now(),
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remainingMs: 180_000,
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coverImageSrc: '/puzzle.png',
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board: {
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...clearedRun.currentLevel!.board,
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allTilesResolved: false,
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},
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},
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};
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renderPuzzleRuntime(
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<PuzzleRuntimeShell
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run={playingRun}
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onBack={vi.fn()}
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onSwapPieces={vi.fn()}
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onDragPiece={vi.fn()}
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onAdvanceNextLevel={vi.fn()}
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onPauseChange={onPauseChange}
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onUseProp={onUseProp}
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/>,
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);
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fireEvent.click(screen.getByRole('button', { name: '原图' }));
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await act(async () => {
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fireEvent.click(screen.getByRole('button', { name: '确定' }));
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});
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expect(onUseProp).toHaveBeenCalledWith('reference');
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expect(screen.getByTestId('puzzle-original-overlay')).toBeTruthy();
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expect(onPauseChange).toHaveBeenLastCalledWith(true);
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fireEvent.click(screen.getByRole('button', { name: '原图' }));
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expect(screen.queryByTestId('puzzle-original-overlay')).toBeNull();
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expect(onPauseChange).toHaveBeenLastCalledWith(false);
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});
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test('拖拽层级辅助函数只提升当前被拖动对象', () => {
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expect(resolveDraggedPieceCellLayer('piece-0', 'piece-0', false)).toBe(80);
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expect(resolveDraggedPieceCellLayer('piece-0', 'piece-1', false)).toBeUndefined();
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expect(resolveDraggedPieceCellLayer('piece-0', 'piece-0', true)).toBeUndefined();
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expect(
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resolveDraggedPieceCellLayer('piece-0', 'piece-1', false),
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).toBeUndefined();
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expect(
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resolveDraggedPieceCellLayer('piece-0', 'piece-0', true),
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).toBeUndefined();
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expect(resolveDraggedPieceLayer('piece-0', 'piece-0', false)).toBe(81);
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expect(resolveDraggedPieceLayer('piece-0', null, false)).toBeUndefined();
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