refactor: 收口推荐运行态就绪判定

This commit is contained in:
2026-06-04 01:19:23 +08:00
parent 8d3e14020f
commit 7301043afb
6 changed files with 170 additions and 68 deletions

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@@ -49,7 +49,7 @@
## 2026-06-03 平台入口公开作品流身份规则收口
- 背景:平台入口公开作品推荐流需要同时处理 RPG、拼图、抓大鹅、跳一跳、敲木鱼、视觉小说、Bark Battle、宝贝识物等卡片公开作品身份、跨玩法去重、排序和推荐运行态 kind 判定曾放在 `PlatformEntryFlowShellImpl.tsx` 巨型实现里。
- 决策:公开作品身份、排序规则推荐 runtime 启动意图统一收口到 `src/components/platform-entry/platformPublicGalleryFlow.ts`;入口壳层只调用该 Module 的 `getPlatformPublicGalleryEntryKey``getPlatformRecommendRuntimeKind``resolvePlatformRecommendRuntimeStartIntent``isSamePlatformPublicGalleryEntry``mergePlatformPublicGalleryEntries``edutainment` key 必须带 `templateId`RPG 卡片回退为 `rpg`。推荐 runtime 启动 intent 只返回启动目标、`embedded` / `returnStage` 参数、阻断文案和错误落点;壳层仍执行 request key、运行态 API、错误 setter 与 UI 状态。
- 决策:公开作品身份、排序规则推荐 runtime 启动意图和 ready 判定统一收口到 `src/components/platform-entry/platformPublicGalleryFlow.ts`;入口壳层只调用该 Module 的 `getPlatformPublicGalleryEntryKey``getPlatformRecommendRuntimeKind``resolvePlatformRecommendRuntimeStartIntent``isPlatformRecommendRuntimeReadyForEntry``isSamePlatformPublicGalleryEntry``mergePlatformPublicGalleryEntries``edutainment` key 必须带 `templateId`RPG 卡片回退为 `rpg`。推荐 runtime 启动 intent 只返回启动目标、`embedded` / `returnStage` 参数、阻断文案和错误落点;ready 判定只接布尔值与拼图 profile id避免把各玩法 run snapshot 类型拖入 Module。壳层仍执行 request key、运行态 API、错误 setter 与 UI 状态。
- 影响范围:平台入口推荐流、公开作品详情、推荐 runtime 启动、跨玩法公开作品合并,以及后续新增玩法的入口接入。
- 验证方式:`npm run test -- src/components/platform-entry/platformPublicGalleryFlow.test.ts``npm run typecheck``npm run check:encoding`、相关文件 ESLint 通过。
- 关联文档:`docs/technical/【前端架构】平台入口PublicGalleryFlowModule收口计划-2026-06-03.md`

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@@ -39,7 +39,7 @@ AI 文字游戏模板接入以 [AI_NATIVE_TEXT_GAME_TEMPLATE_MOKU_REFERENCE_PRD_
前端 Server-Sent Events 客户端传输层收口到 `src/services/sseStream.ts`事件边界、UTF-8 flush、JSON 解析跳过和提前取消约定见 [【前端架构】SSE客户端传输层收口约定-2026-06-03.md](./technical/%E3%80%90%E5%89%8D%E7%AB%AF%E6%9E%B6%E6%9E%84%E3%80%91SSE%E5%AE%A2%E6%88%B7%E7%AB%AF%E4%BC%A0%E8%BE%93%E5%B1%82%E6%94%B6%E5%8F%A3%E7%BA%A6%E5%AE%9A-2026-06-03.md)。
平台入口公开作品身份、跨玩法去重、推荐运行态 kind 判定、推荐 runtime 启动意图和最新排序收口到 `src/components/platform-entry/platformPublicGalleryFlow.ts`,规则见 [【前端架构】平台入口PublicGalleryFlowModule收口计划-2026-06-03.md](./technical/%E3%80%90%E5%89%8D%E7%AB%AF%E6%9E%B6%E6%9E%84%E3%80%91%E5%B9%B3%E5%8F%B0%E5%85%A5%E5%8F%A3PublicGalleryFlowModule%E6%94%B6%E5%8F%A3%E8%AE%A1%E5%88%92-2026-06-03.md)。
平台入口公开作品身份、跨玩法去重、推荐运行态 kind 判定、推荐 runtime 启动意图、ready 判定和最新排序收口到 `src/components/platform-entry/platformPublicGalleryFlow.ts`,规则见 [【前端架构】平台入口PublicGalleryFlowModule收口计划-2026-06-03.md](./technical/%E3%80%90%E5%89%8D%E7%AB%AF%E6%9E%B6%E6%9E%84%E3%80%91%E5%B9%B3%E5%8F%B0%E5%85%A5%E5%8F%A3PublicGalleryFlowModule%E6%94%B6%E5%8F%A3%E8%AE%A1%E5%88%92-2026-06-03.md)。
统一作品详情页的玩法 kind、详情打开策略、自有作品动作模式、编辑 / 点赞 / 改造 / 启动意图和公开详情映射收口到 `src/components/platform-entry/platformPublicWorkDetailFlow.ts`;抓大鹅公开详情映射与启动 / 编辑 Adapter 的素材归一仍归 `platformMatch3DRuntimeProfile.ts`,规则见 [【前端架构】PlatformPublicWorkDetailFlow收口计划-2026-06-03.md](./technical/【前端架构】PlatformPublicWorkDetailFlow收口计划-2026-06-03.md)。

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@@ -11,10 +11,11 @@
- `getPlatformPublicGalleryEntryKey(entry)`:按玩法类型、作者和 `profileId` 生成公开作品身份。
- `getPlatformRecommendRuntimeKind(entry)`:把公开作品卡映射为推荐运行态 kind。
- `resolvePlatformRecommendRuntimeStartIntent(entry, deps)`:把公开作品卡映射为推荐 runtime 启动意图、错误落点和 embedded / returnStage 参数。
- `isPlatformRecommendRuntimeReadyForEntry(entry, state)`:用标量 ready state 判定当前推荐 runtime 是否已能承接该公开作品。
- `isSamePlatformPublicGalleryEntry(left, right)`:按公开作品身份比较。
- `mergePlatformPublicGalleryEntries(rpgEntries, puzzleEntries)`:统一完成 RPG 与各玩法公开作品去重、覆盖和倒序排序。
入口壳层只调用这些函数,不再在 `PlatformEntryFlowShellImpl.tsx` 内手写公开作品身份、排序规则推荐 runtime 启动能力矩阵`isRecommendRuntimeReadyForEntry` 暂留入口壳层,因为它依赖各运行态 run 状态,直接抽出会把更多 runtime 状态类型拖入这个 Module,降低本次改造的 locality
入口壳层只调用这些函数,不再在 `PlatformEntryFlowShellImpl.tsx` 内手写公开作品身份、排序规则推荐 runtime 启动能力矩阵和 ready 判定。ready 判定只接布尔值与拼图 profile id不把各玩法 run snapshot 类型拖入 Module。
## 玩法身份规则
@@ -33,9 +34,17 @@
- 抓大鹅 public detail -> work mapper 必须作为 Adapter 注入,继续由 Match3D Runtime Profile Module 维护 `generatedItemAssets` 归一化与背景资产提升。推荐 runtime 固定沿用旧参数 `returnStage = 'work-detail'``embedded = true`
- 汪汪声浪优先使用推荐流已持有的 `barkBattleGalleryEntries`,再回退公开卡映射;不额外读取作品架列表。
## 推荐 runtime ready 判定
- `isPlatformRecommendRuntimeReadyForEntry` 先要求 `state.activeKind` 与当前公开作品的 `getPlatformRecommendRuntimeKind(entry)` 相同,否则返回 `false`
- 大鱼吃小鱼、跳一跳、敲木鱼、抓大鹅、方洞挑战和视觉小说只看对应 `has*Run` 布尔值,保持旧行为,不在本 Module 内解析 run snapshot。
- 拼图只看 `puzzleRunEntryProfileId``puzzleRunCurrentLevelProfileId` 是否等于当前公开作品 `profileId`
- 汪汪声浪和 RPG 在 kind 匹配时沿用旧 `ready = true` 行为;宝贝识物只看 `hasBabyObjectMatchDraft`
- 若未来要修正同玩法旧 run 误判或 RPG 无嵌入 runtime 的旧行为,应另立行为变更任务;本 Module 先只收口现有规则。
## 后续深化
下一步可继续把平台入口的作品架刷新、删除确认和直达恢复逻辑收口成更深的 Work Shelf **Module**。当前 `platformPublicGalleryFlow` 先提供一个稳定 seam使公开作品 identity、runtime kind推荐 runtime 启动意图的修改集中在一处。
下一步可继续把平台入口的作品架刷新、删除确认和直达恢复逻辑收口成更深的 Work Shelf **Module**。当前 `platformPublicGalleryFlow` 先提供一个稳定 seam使公开作品 identity、runtime kind推荐 runtime 启动意图与 ready 判定的修改集中在一处。
## 验证

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@@ -503,6 +503,7 @@ import {
import {
getPlatformPublicGalleryEntryKey,
getPlatformRecommendRuntimeKind,
isPlatformRecommendRuntimeReadyForEntry,
isSamePlatformPublicGalleryEntry,
mergePlatformPublicGalleryEntries,
type RecommendRuntimeKind,
@@ -600,18 +601,6 @@ type WoodenFishRuntimeReturnStage =
type VisualNovelEntryGenerationPhase = 'generating' | 'ready' | 'failed';
type BabyObjectMatchGenerationPhase = 'generating' | 'ready' | 'failed';
type RecommendRuntimeState = {
activeKind: RecommendRuntimeKind | null;
babyObjectMatchDraft: BabyObjectMatchDraft | null;
bigFishRun: BigFishRuntimeSnapshotResponse | null;
jumpHopRun: JumpHopRunResponse['run'] | null;
match3dRun: Match3DRunSnapshot | null;
puzzleRun: PuzzleRunSnapshot | null;
squareHoleRun: SquareHoleRunSnapshot | null;
visualNovelRun: VisualNovelRunSnapshot | null;
woodenFishRun: WoodenFishRunResponse['run'] | null;
};
type PuzzleSaveArchiveState = {
runtimeKind?: unknown;
entryProfileId?: unknown;
@@ -682,49 +671,6 @@ const PUZZLE_DRAFT_GENERATION_POINT_COST = 2;
const MATCH3D_DRAFT_GENERATION_POINT_COST = 10;
const BARK_BATTLE_DRAFT_GENERATION_POINT_COST = 3;
function isRecommendRuntimeReadyForEntry(
entry: PlatformPublicGalleryCard,
state: RecommendRuntimeState,
) {
const expectedKind = getPlatformRecommendRuntimeKind(entry);
if (state.activeKind !== expectedKind) {
return false;
}
if (expectedKind === 'big-fish') {
return Boolean(state.bigFishRun);
}
if (expectedKind === 'jump-hop') {
return Boolean(state.jumpHopRun);
}
if (expectedKind === 'wooden-fish') {
return Boolean(state.woodenFishRun);
}
if (expectedKind === 'match3d') {
return Boolean(state.match3dRun);
}
if (expectedKind === 'puzzle') {
return (
state.puzzleRun?.entryProfileId === entry.profileId ||
state.puzzleRun?.currentLevel?.profileId === entry.profileId
);
}
if (expectedKind === 'square-hole') {
return Boolean(state.squareHoleRun);
}
if (expectedKind === 'visual-novel') {
return Boolean(state.visualNovelRun);
}
if (expectedKind === 'bark-battle') {
return true;
}
if (expectedKind === 'edutainment') {
return Boolean(state.babyObjectMatchDraft);
}
return true;
}
function mapBarkBattleWorkToPublishedConfig(
work: BarkBattleWorkSummary,
): BarkBattlePublishedConfig {
@@ -13359,16 +13305,18 @@ export function PlatformEntryFlowShellImpl({
: null;
const isActiveRecommendRuntimeReady =
activeRecommendEntry !== null &&
isRecommendRuntimeReadyForEntry(activeRecommendEntry, {
isPlatformRecommendRuntimeReadyForEntry(activeRecommendEntry, {
activeKind: activeRecommendRuntimeKind,
babyObjectMatchDraft,
bigFishRun,
jumpHopRun,
match3dRun,
puzzleRun,
squareHoleRun,
visualNovelRun,
woodenFishRun,
hasBabyObjectMatchDraft: Boolean(babyObjectMatchDraft),
hasBigFishRun: Boolean(bigFishRun),
hasJumpHopRun: Boolean(jumpHopRun),
hasMatch3DRun: Boolean(match3dRun),
hasSquareHoleRun: Boolean(squareHoleRun),
hasVisualNovelRun: Boolean(visualNovelRun),
hasWoodenFishRun: Boolean(woodenFishRun),
puzzleRunEntryProfileId: puzzleRun?.entryProfileId ?? null,
puzzleRunCurrentLevelProfileId:
puzzleRun?.currentLevel?.profileId ?? null,
});
if (
(activeRecommendEntry !== null && isActiveRecommendRuntimeReady) ||

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@@ -13,6 +13,7 @@ import {
getPlatformPublicGalleryEntryKey,
getPlatformPublicGalleryEntryTime,
getPlatformRecommendRuntimeKind,
isPlatformRecommendRuntimeReadyForEntry,
isSamePlatformPublicGalleryEntry,
mergePlatformPublicGalleryEntries,
type PlatformRecommendRuntimeStartIntentDeps,
@@ -439,6 +440,94 @@ test('platform public gallery flow resolves recommend runtime bark battle priori
});
});
test('platform public gallery flow resolves recommend runtime readiness', () => {
expect(
isPlatformRecommendRuntimeReadyForEntry(buildTypedEntry('big-fish'), {
activeKind: 'puzzle',
hasBigFishRun: true,
}),
).toBe(false);
expect(
isPlatformRecommendRuntimeReadyForEntry(buildTypedEntry('big-fish'), {
activeKind: 'big-fish',
hasBigFishRun: true,
}),
).toBe(true);
expect(
isPlatformRecommendRuntimeReadyForEntry(buildTypedEntry('jump-hop'), {
activeKind: 'jump-hop',
hasJumpHopRun: true,
}),
).toBe(true);
expect(
isPlatformRecommendRuntimeReadyForEntry(buildTypedEntry('wooden-fish'), {
activeKind: 'wooden-fish',
hasWoodenFishRun: true,
}),
).toBe(true);
expect(
isPlatformRecommendRuntimeReadyForEntry(buildTypedEntry('match3d'), {
activeKind: 'match3d',
hasMatch3DRun: true,
}),
).toBe(true);
expect(
isPlatformRecommendRuntimeReadyForEntry(buildTypedEntry('square-hole'), {
activeKind: 'square-hole',
hasSquareHoleRun: true,
}),
).toBe(true);
expect(
isPlatformRecommendRuntimeReadyForEntry(buildTypedEntry('visual-novel'), {
activeKind: 'visual-novel',
hasVisualNovelRun: true,
}),
).toBe(true);
expect(
isPlatformRecommendRuntimeReadyForEntry(buildTypedEntry('bark-battle'), {
activeKind: 'bark-battle',
}),
).toBe(true);
expect(
isPlatformRecommendRuntimeReadyForEntry(buildRpgEntry(), {
activeKind: 'rpg',
}),
).toBe(true);
});
test('platform public gallery flow resolves puzzle and edutainment readiness details', () => {
const puzzleEntry = buildTypedEntry('puzzle', {
profileId: 'puzzle-profile',
});
expect(
isPlatformRecommendRuntimeReadyForEntry(puzzleEntry, {
activeKind: 'puzzle',
puzzleRunEntryProfileId: 'other-profile',
puzzleRunCurrentLevelProfileId: 'puzzle-profile',
}),
).toBe(true);
expect(
isPlatformRecommendRuntimeReadyForEntry(puzzleEntry, {
activeKind: 'puzzle',
puzzleRunEntryProfileId: 'other-profile',
puzzleRunCurrentLevelProfileId: 'another-profile',
}),
).toBe(false);
expect(
isPlatformRecommendRuntimeReadyForEntry(buildTypedEntry('edutainment'), {
activeKind: 'edutainment',
hasBabyObjectMatchDraft: true,
}),
).toBe(true);
expect(
isPlatformRecommendRuntimeReadyForEntry(buildTypedEntry('edutainment'), {
activeKind: 'edutainment',
hasBabyObjectMatchDraft: false,
}),
).toBe(false);
});
test('platform public gallery flow merges duplicate identities and sorts newest first', () => {
const staleRpgEntry = buildRpgEntry({
profileId: 'shared-rpg',

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@@ -114,6 +114,19 @@ export type PlatformRecommendRuntimeStartIntentDeps = {
) => Match3DWorkSummary | null;
};
export type PlatformRecommendRuntimeReadyState = {
activeKind: RecommendRuntimeKind | null;
hasBabyObjectMatchDraft?: boolean;
hasBigFishRun?: boolean;
hasJumpHopRun?: boolean;
hasMatch3DRun?: boolean;
hasSquareHoleRun?: boolean;
hasVisualNovelRun?: boolean;
hasWoodenFishRun?: boolean;
puzzleRunEntryProfileId?: string | null;
puzzleRunCurrentLevelProfileId?: string | null;
};
export function getPlatformPublicGalleryEntryTime(
entry: PlatformPublicGalleryCard,
) {
@@ -332,6 +345,49 @@ export function resolvePlatformRecommendRuntimeStartIntent(
};
}
export function isPlatformRecommendRuntimeReadyForEntry(
entry: PlatformPublicGalleryCard,
state: PlatformRecommendRuntimeReadyState,
) {
const expectedKind = getPlatformRecommendRuntimeKind(entry);
if (state.activeKind !== expectedKind) {
return false;
}
if (expectedKind === 'big-fish') {
return Boolean(state.hasBigFishRun);
}
if (expectedKind === 'jump-hop') {
return Boolean(state.hasJumpHopRun);
}
if (expectedKind === 'wooden-fish') {
return Boolean(state.hasWoodenFishRun);
}
if (expectedKind === 'match3d') {
return Boolean(state.hasMatch3DRun);
}
if (expectedKind === 'puzzle') {
return (
state.puzzleRunEntryProfileId === entry.profileId ||
state.puzzleRunCurrentLevelProfileId === entry.profileId
);
}
if (expectedKind === 'square-hole') {
return Boolean(state.hasSquareHoleRun);
}
if (expectedKind === 'visual-novel') {
return Boolean(state.hasVisualNovelRun);
}
if (expectedKind === 'bark-battle') {
return true;
}
if (expectedKind === 'edutainment') {
return Boolean(state.hasBabyObjectMatchDraft);
}
return true;
}
export function isSamePlatformPublicGalleryEntry(
left: PlatformPublicGalleryCard,
right: PlatformPublicGalleryCard,