feat: add mocap puzzle debug and drag support
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This commit is contained in:
2026-05-10 12:34:18 +08:00
parent 9b39a52049
commit 6ed6859855
6 changed files with 651 additions and 37 deletions

View File

@@ -25,6 +25,25 @@ vi.mock('../ResolvedAssetImage', () => ({
ResolvedAssetImage: () => null,
}));
const mocapMock = vi.hoisted(() => ({
state: 'grab',
x: 0.42,
y: 0.58,
}));
vi.mock('../../services/useMocapInput', () => ({
useMocapInput: () => ({
status: 'connected',
latestCommand: {
actions: [mocapMock.state],
primaryHand: {x: mocapMock.x, y: mocapMock.y, state: mocapMock.state},
parseWarnings: [],
},
rawPacketPreview: {text: '{"hands":[{"state":"grab"}]}', receivedAtMs: 1},
error: null,
}),
}));
function createAuthValue() {
return {
user: null,
@@ -138,6 +157,150 @@ const clearedRun: PuzzleRunSnapshot = {
},
};
test('拼图界面显示 mocap 连接状态和最近动作调试信息', () => {
renderPuzzleRuntime(
<PuzzleRuntimeShell
run={{
...clearedRun,
currentLevel: {
...clearedRun.currentLevel!,
status: 'playing',
},
}}
onBack={vi.fn()}
onSwapPieces={vi.fn()}
onDragPiece={vi.fn()}
onAdvanceNextLevel={vi.fn()}
/>,
);
const debugPanel = screen.getByTestId('puzzle-mocap-debug');
expect(within(debugPanel).getByText('mocap: connected')).toBeTruthy();
expect(within(debugPanel).getByText('动作: grab')).toBeTruthy();
expect(within(debugPanel).getByText('手势: grab @ 0.42, 0.58')).toBeTruthy();
expect(within(debugPanel).getByText('解析: 无')).toBeTruthy();
expect(within(debugPanel).getByText(/原始:/)).toBeTruthy();
});
test('拼图界面在 mocap open_palm 时显示体感光标', () => {
mocapMock.state = 'open_palm';
mocapMock.x = 0.42;
mocapMock.y = 0.58;
renderPuzzleRuntime(
<PuzzleRuntimeShell
run={{
...clearedRun,
currentLevel: {
...clearedRun.currentLevel!,
status: 'playing',
startedAtMs: Date.now(),
remainingMs: 300_000,
timeLimitMs: 300_000,
},
}}
onBack={vi.fn()}
onSwapPieces={vi.fn()}
onDragPiece={vi.fn()}
onAdvanceNextLevel={vi.fn()}
/>,
);
const cursor = screen.getByTestId('puzzle-mocap-cursor');
expect(cursor).toBeTruthy();
expect(cursor).toHaveStyle({left: '42%', top: '58%'});
mocapMock.state = 'grab';
});
test('抓握时会触发拖拽提交并在松开时落子', () => {
mocapMock.state = 'grab';
mocapMock.x = 0.34;
mocapMock.y = 0.34;
const onDragPiece = vi.fn();
const playingRun: PuzzleRunSnapshot = {
...clearedRun,
currentLevel: {
...clearedRun.currentLevel!,
status: 'playing',
startedAtMs: Date.now(),
remainingMs: 300_000,
timeLimitMs: 300_000,
board: {
...clearedRun.currentLevel!.board,
allTilesResolved: false,
pieces: clearedRun.currentLevel!.board.pieces.map((piece) =>
piece.pieceId === 'piece-0'
? {...piece, currentRow: 0, currentCol: 0}
: piece,
),
},
},
};
const { container } = renderPuzzleRuntime(
<PuzzleRuntimeShell
run={playingRun}
onBack={vi.fn()}
onSwapPieces={vi.fn()}
onDragPiece={onDragPiece}
onAdvanceNextLevel={vi.fn()}
/>,
);
const piece = container.querySelector('[data-piece-id="piece-0"]') as HTMLElement | null;
if (!piece) {
throw new Error('缺少测试拼图片');
}
const board = container.querySelector('[data-testid="puzzle-board"]') as HTMLElement | null;
if (!board) {
throw new Error('缺少测试棋盘');
}
board.getBoundingClientRect = () => ({
x: 0,
y: 0,
left: 0,
top: 0,
right: 300,
bottom: 300,
width: 300,
height: 300,
toJSON: () => ({}),
} as DOMRect);
act(() => {
dispatchPointerEvent(piece, 'pointerdown', {
pointerId: 11,
clientX: 40,
clientY: 40,
});
});
act(() => {
dispatchPointerEvent(piece, 'pointermove', {
pointerId: 11,
clientX: 70,
clientY: 70,
});
});
act(() => {
dispatchPointerEvent(piece, 'pointermove', {
pointerId: 11,
clientX: 140,
clientY: 140,
});
});
act(() => {
dispatchPointerEvent(piece, 'pointerup', {
pointerId: 11,
clientX: 140,
clientY: 140,
});
});
expect(onDragPiece).toHaveBeenCalledTimes(1);
expect(onDragPiece).toHaveBeenCalledWith(
expect.objectContaining({pieceId: 'piece-0'}),
);
});
test('通关后显示结算弹窗、排行榜和下一关按钮', () => {
vi.useFakeTimers();
const onAdvanceNextLevel = vi.fn();