This commit is contained in:
2026-04-24 17:59:48 +08:00
parent 929febb4fe
commit 6cb3efae61
55 changed files with 2373 additions and 435 deletions

View File

@@ -43,11 +43,13 @@ use tracing::info;
use crate::{
api_response::json_success_body,
auth::AuthenticatedAccessToken,
character_visual_assets::generate_character_primary_visual_for_profile,
custom_world_agent_entities::generate_custom_world_agent_entities,
custom_world_agent_turn::{
CustomWorldAgentTurnRequest, build_failed_finalize_record_input,
build_finalize_record_input, run_custom_world_agent_turn,
},
custom_world_ai::generate_custom_world_scene_image_for_profile,
custom_world_foundation_draft::{
DraftFoundationPayloadError, build_draft_foundation_action_payload_json,
generate_custom_world_foundation_draft,
@@ -504,6 +506,36 @@ pub async fn get_custom_world_works(
))
}
pub async fn delete_custom_world_agent_session(
State(state): State<AppState>,
AxumPath(session_id): AxumPath<String>,
Extension(request_context): Extension<RequestContext>,
Extension(authenticated): Extension<AuthenticatedAccessToken>,
) -> Result<Json<Value>, Response> {
ensure_non_empty(&request_context, &session_id, "sessionId")?;
let items = state
.spacetime_client()
.delete_custom_world_agent_session(
session_id,
authenticated.claims().user_id().to_string(),
)
.await
.map_err(|error| {
custom_world_error_response(&request_context, map_custom_world_client_error(error))
})?;
Ok(json_success_body(
Some(&request_context),
CustomWorldWorksResponse {
items: items
.into_iter()
.map(map_custom_world_work_summary_response)
.collect(),
},
))
}
pub async fn get_custom_world_agent_card_detail(
State(state): State<AppState>,
Path((session_id, card_id)): Path<(String, String)>,
@@ -1096,6 +1128,111 @@ fn spawn_custom_world_draft_foundation_job(
}
};
let mut draft_profile_json = draft_result.draft_profile_json;
let mut draft_profile_value = match serde_json::from_str::<Value>(&draft_profile_json) {
Ok(Value::Object(object)) => Value::Object(object),
Ok(_) => {
let message = "foundation draft JSON 必须是 object".to_string();
let _ = upsert_custom_world_draft_foundation_progress(
&state,
&session.session_id,
&owner_user_id,
&operation_id,
"failed",
"底稿素材生成失败",
message.as_str(),
100,
Some(message),
)
.await;
return;
}
Err(error) => {
let message = format!("foundation draft JSON 非法:{error}");
let _ = upsert_custom_world_draft_foundation_progress(
&state,
&session.session_id,
&owner_user_id,
&operation_id,
"failed",
"底稿素材生成失败",
message.as_str(),
100,
Some(message),
)
.await;
return;
}
};
if let Err(message) = generate_draft_foundation_role_visuals(
&state,
&session,
&owner_user_id,
&operation_id,
&mut draft_profile_value,
)
.await
{
let _ = upsert_custom_world_draft_foundation_progress(
&state,
&session.session_id,
&owner_user_id,
&operation_id,
"failed",
"生成角色主形象失败",
message.as_str(),
100,
Some(message),
)
.await;
return;
}
if let Err(message) = generate_draft_foundation_act_backgrounds(
&state,
&session,
&owner_user_id,
&operation_id,
&mut draft_profile_value,
)
.await
{
let _ = upsert_custom_world_draft_foundation_progress(
&state,
&session.session_id,
&owner_user_id,
&operation_id,
"failed",
"生成幕背景图失败",
message.as_str(),
100,
Some(message),
)
.await;
return;
}
draft_profile_json = match serde_json::to_string(&draft_profile_value) {
Ok(value) => value,
Err(error) => {
let message = format!("带素材的 foundation draft JSON 序列化失败:{error}");
let _ = upsert_custom_world_draft_foundation_progress(
&state,
&session.session_id,
&owner_user_id,
&operation_id,
"failed",
"底稿素材写回失败",
message.as_str(),
100,
Some(message),
)
.await;
return;
}
};
let _ = upsert_custom_world_draft_foundation_progress(
&state,
&session.session_id,
@@ -1109,34 +1246,32 @@ fn spawn_custom_world_draft_foundation_job(
)
.await;
let payload_json = match build_draft_foundation_action_payload_json(
&payload,
&draft_result.draft_profile_json,
) {
Ok(value) => value,
Err(error) => {
let message = match error {
DraftFoundationPayloadError::SerializePayload(message) => message,
DraftFoundationPayloadError::InvalidPayloadShape => {
"action payload 必须是 object".to_string()
}
DraftFoundationPayloadError::InvalidGeneratedDraft(message) => message,
};
let _ = upsert_custom_world_draft_foundation_progress(
&state,
&session.session_id,
&owner_user_id,
&operation_id,
"failed",
"底稿写入失败",
message.clone().as_str(),
100,
Some(message),
)
.await;
return;
}
};
let payload_json =
match build_draft_foundation_action_payload_json(&payload, &draft_profile_json) {
Ok(value) => value,
Err(error) => {
let message = match error {
DraftFoundationPayloadError::SerializePayload(message) => message,
DraftFoundationPayloadError::InvalidPayloadShape => {
"action payload 必须是 object".to_string()
}
DraftFoundationPayloadError::InvalidGeneratedDraft(message) => message,
};
let _ = upsert_custom_world_draft_foundation_progress(
&state,
&session.session_id,
&owner_user_id,
&operation_id,
"failed",
"底稿写入失败",
message.clone().as_str(),
100,
Some(message),
)
.await;
return;
}
};
if let Err(error) = state
.spacetime_client()
@@ -1167,6 +1302,201 @@ fn spawn_custom_world_draft_foundation_job(
});
}
async fn generate_draft_foundation_role_visuals(
state: &AppState,
session: &CustomWorldAgentSessionRecord,
owner_user_id: &str,
operation_id: &str,
draft_profile: &mut Value,
) -> Result<(), String> {
let Some(profile_object) = draft_profile.as_object_mut() else {
return Err("foundation draft JSON 必须是 object".to_string());
};
let mut role_refs = Vec::new();
for key in ["playableNpcs", "storyNpcs"] {
if let Some(roles) = profile_object.get(key).and_then(Value::as_array) {
for index in 0..roles.len() {
role_refs.push((key.to_string(), index));
}
}
}
let total = role_refs.len().max(1);
for (completed, (key, index)) in role_refs.into_iter().enumerate() {
let role = profile_object
.get(key.as_str())
.and_then(Value::as_array)
.and_then(|roles| roles.get(index))
.cloned()
.unwrap_or(Value::Null);
let name =
json_text_from_value(&role, "name").unwrap_or_else(|| format!("角色{}", index + 1));
let role_id = json_text_from_value(&role, "id").unwrap_or_else(|| format!("{key}-{index}"));
let visual_prompt = json_text_from_value(&role, "visualDescription")
.or_else(|| json_text_from_value(&role, "description"))
.unwrap_or_else(|| name.clone());
upsert_custom_world_draft_foundation_progress(
state,
&session.session_id,
owner_user_id,
operation_id,
"running",
"生成角色主形象",
format!("正在生成角色主形象 {}/{}{}", completed + 1, total, name).as_str(),
97 + ((completed as u32).min(1)),
None,
)
.await
.map_err(|error| error.to_string())?;
let generated = generate_character_primary_visual_for_profile(
state,
owner_user_id,
role_id.as_str(),
visual_prompt.as_str(),
Some(name.as_str()),
)
.await
.map_err(|error| error.message().to_string())?;
if let Some(role_object) = profile_object
.get_mut(key.as_str())
.and_then(Value::as_array_mut)
.and_then(|roles| roles.get_mut(index))
.and_then(Value::as_object_mut)
{
role_object.insert("imageSrc".to_string(), Value::String(generated.image_src));
role_object.insert(
"generatedVisualAssetId".to_string(),
Value::String(generated.asset_id),
);
}
}
Ok(())
}
async fn generate_draft_foundation_act_backgrounds(
state: &AppState,
session: &CustomWorldAgentSessionRecord,
owner_user_id: &str,
operation_id: &str,
draft_profile: &mut Value,
) -> Result<(), String> {
let world_name =
json_text_from_value(draft_profile, "name").unwrap_or_else(|| "未命名世界".to_string());
let profile_id = json_text_from_value(draft_profile, "id");
let act_refs = collect_scene_act_refs(draft_profile);
let total = act_refs.len().max(1);
for (completed, act_ref) in act_refs.into_iter().enumerate() {
upsert_custom_world_draft_foundation_progress(
state,
&session.session_id,
owner_user_id,
operation_id,
"running",
"生成幕背景图",
format!(
"正在生成幕背景图 {}/{}{}",
completed + 1,
total,
act_ref.title
)
.as_str(),
98,
None,
)
.await
.map_err(|error| error.to_string())?;
let generated = generate_custom_world_scene_image_for_profile(
state,
owner_user_id,
profile_id.as_deref(),
world_name.as_str(),
act_ref.scene_id.as_str(),
act_ref.title.as_str(),
act_ref.summary.as_str(),
act_ref.prompt.as_str(),
)
.await
.map_err(|error| error.message().to_string())?;
if let Some(act_object) = draft_profile
.get_mut("sceneChapterBlueprints")
.and_then(Value::as_array_mut)
.and_then(|chapters| chapters.get_mut(act_ref.chapter_index))
.and_then(|chapter| chapter.get_mut("acts"))
.and_then(Value::as_array_mut)
.and_then(|acts| acts.get_mut(act_ref.act_index))
.and_then(Value::as_object_mut)
{
act_object.insert(
"backgroundImageSrc".to_string(),
Value::String(generated.image_src),
);
act_object.insert(
"backgroundAssetId".to_string(),
Value::String(generated.asset_id),
);
act_object.insert(
"generatedScenePrompt".to_string(),
Value::String(generated.prompt),
);
act_object.insert(
"generatedSceneModel".to_string(),
Value::String(generated.model),
);
}
}
Ok(())
}
struct SceneActGenerationRef {
chapter_index: usize,
act_index: usize,
scene_id: String,
title: String,
summary: String,
prompt: String,
}
fn collect_scene_act_refs(draft_profile: &Value) -> Vec<SceneActGenerationRef> {
draft_profile
.get("sceneChapterBlueprints")
.and_then(Value::as_array)
.into_iter()
.flatten()
.enumerate()
.flat_map(|(chapter_index, chapter)| {
let chapter_scene_id = json_text_from_value(chapter, "sceneId")
.or_else(|| json_text_from_value(chapter, "id"))
.unwrap_or_else(|| format!("chapter-{chapter_index}"));
chapter
.get("acts")
.and_then(Value::as_array)
.into_iter()
.flatten()
.enumerate()
.map(move |(act_index, act)| SceneActGenerationRef {
chapter_index,
act_index,
scene_id: json_text_from_value(act, "sceneId")
.unwrap_or_else(|| chapter_scene_id.clone()),
title: json_text_from_value(act, "title")
.unwrap_or_else(|| format!("{}", act_index + 1)),
summary: json_text_from_value(act, "summary").unwrap_or_default(),
prompt: json_text_from_value(act, "backgroundPromptText")
.or_else(|| json_text_from_value(act, "summary"))
.unwrap_or_else(|| "场景幕背景图,突出探索空间与局势氛围。".to_string()),
})
})
.collect()
}
fn json_text_from_value(value: &Value, key: &str) -> Option<String> {
value
.get(key)
.and_then(Value::as_str)
.map(str::trim)
.filter(|value| !value.is_empty())
.map(ToOwned::to_owned)
}
async fn upsert_custom_world_draft_foundation_progress(
state: &AppState,
session_id: &str,