refactor: 收口抓大鹅运行资料模型

This commit is contained in:
2026-06-03 19:21:07 +08:00
parent 0b71b79e7a
commit 69167da8d0
6 changed files with 651 additions and 313 deletions

View File

@@ -1265,6 +1265,14 @@
- 验证方式:`npm run test -- src/components/rpg-entry/rpgEntryPublicGalleryViewModel.test.ts``npm run test -- src/components/rpg-entry/RpgEntryHomeView.recharge.test.tsx -t "category"`、针对变更文件执行 ESLint、`npm run typecheck``npm run check:encoding` - 验证方式:`npm run test -- src/components/rpg-entry/rpgEntryPublicGalleryViewModel.test.ts``npm run test -- src/components/rpg-entry/RpgEntryHomeView.recharge.test.tsx -t "category"`、针对变更文件执行 ESLint、`npm run typecheck``npm run check:encoding`
- 关联文档:`docs/technical/【前端架构】PublicGalleryViewModel收口计划-2026-06-03.md` - 关联文档:`docs/technical/【前端架构】PublicGalleryViewModel收口计划-2026-06-03.md`
## 2026-06-03 Match3D Runtime Profile 收口
- 背景:`PlatformEntryFlowShellImpl.tsx` 内仍直接承载抓大鹅公开详情转 work、session draft 转 profile、生成背景资产提升、runtime active profile 选择和 run / profile / public detail 素材优先级,平台壳需要理解抓大鹅生成素材内部结构。
- 决策:新增 `src/components/platform-entry/platformMatch3DRuntimeProfile.ts` 作为抓大鹅 runtime profile ModuleInterface 收口 `mapPublicWorkDetailToMatch3DWork``buildMatch3DProfileFromSession``normalizeMatch3DWorkForRuntimeUi``mapMatch3DWorksForRuntimeUi``promoteMatch3DGeneratedBackgroundAsset``hasMatch3DRuntimeAsset``hasMatch3DRuntimeBackgroundAsset``resolveActiveMatch3DRuntimeProfile` 与 runtime item/background/backgroundImage 解析函数;平台壳只保留启动 run、预加载、路由、错误和 state 编排。
- 影响范围:抓大鹅作品架、公开详情试玩、推荐 runtime、正式 runtime 与草稿结果页试玩前素材规范化。
- 验证方式:`npm run test -- src/components/platform-entry/platformMatch3DRuntimeProfile.test.ts``npm run test -- src/components/rpg-entry/RpgEntryFlowShell.agent.interaction.test.tsx -t "match3d|抓大鹅"`、针对新 Module 执行 ESLint、`npm run typecheck``npm run check:encoding`
- 关联文档:`docs/technical/【前端架构】Match3DRuntimeProfile收口计划-2026-06-03.md`
## 2026-06-03 Public Work Presentation 收口 ## 2026-06-03 Public Work Presentation 收口
- 背景:作品卡、推荐 runtime meta、排行项、分类项、搜索结果和桌面 hero 共用玩法类型 label 与紧凑计数格式,但规则仍在 `RpgEntryHomeView.tsx` 页面 Implementation 内。 - 背景:作品卡、推荐 runtime meta、排行项、分类项、搜索结果和桌面 hero 共用玩法类型 label 与紧凑计数格式,但规则仍在 `RpgEntryHomeView.tsx` 页面 Implementation 内。

View File

@@ -45,6 +45,8 @@ AI 文字游戏模板接入以 [AI_NATIVE_TEXT_GAME_TEMPLATE_MOKU_REFERENCE_PRD_
小游戏 runtime client 的路径编码、JSON 请求、runtime guest auth 与 retry 选项收口到 `src/services/runtimeRequest.ts`Match3D、SquareHole、Big Fish、Bark Battle、Puzzle 公开 / 推荐运行态请求、Jump Hop / Wooden Fish 正式 run 请求和 Visual Novel 局部 JSON runtime 请求已先迁移,规则见 [【前端架构】RuntimeClientFamily收口计划-2026-06-03.md](./technical/%E3%80%90%E5%89%8D%E7%AB%AF%E6%9E%B6%E6%9E%84%E3%80%91RuntimeClientFamily%E6%94%B6%E5%8F%A3%E8%AE%A1%E5%88%92-2026-06-03.md)。 小游戏 runtime client 的路径编码、JSON 请求、runtime guest auth 与 retry 选项收口到 `src/services/runtimeRequest.ts`Match3D、SquareHole、Big Fish、Bark Battle、Puzzle 公开 / 推荐运行态请求、Jump Hop / Wooden Fish 正式 run 请求和 Visual Novel 局部 JSON runtime 请求已先迁移,规则见 [【前端架构】RuntimeClientFamily收口计划-2026-06-03.md](./technical/%E3%80%90%E5%89%8D%E7%AB%AF%E6%9E%B6%E6%9E%84%E3%80%91RuntimeClientFamily%E6%94%B6%E5%8F%A3%E8%AE%A1%E5%88%92-2026-06-03.md)。
抓大鹅 runtime profile 的公开详情转 work、session draft 转 profile、生成背景资产提升和 run/profile/public detail 素材优先级收口到 `src/components/platform-entry/platformMatch3DRuntimeProfile.ts`,规则见 [【前端架构】Match3DRuntimeProfile收口计划-2026-06-03.md](./technical/%E3%80%90%E5%89%8D%E7%AB%AF%E6%9E%B6%E6%9E%84%E3%80%91Match3DRuntimeProfile%E6%94%B6%E5%8F%A3%E8%AE%A1%E5%88%92-2026-06-03.md)。
公开作品分类选项、搜索、跨来源去重、今日筛选、排行排序和时间戳解析收口到 `src/components/rpg-entry/rpgEntryPublicGalleryViewModel.ts`,规则见 [【前端架构】PublicGalleryViewModel收口计划-2026-06-03.md](./technical/%E3%80%90%E5%89%8D%E7%AB%AF%E6%9E%B6%E6%9E%84%E3%80%91PublicGalleryViewModel%E6%94%B6%E5%8F%A3%E8%AE%A1%E5%88%92-2026-06-03.md)。 公开作品分类选项、搜索、跨来源去重、今日筛选、排行排序和时间戳解析收口到 `src/components/rpg-entry/rpgEntryPublicGalleryViewModel.ts`,规则见 [【前端架构】PublicGalleryViewModel收口计划-2026-06-03.md](./technical/%E3%80%90%E5%89%8D%E7%AB%AF%E6%9E%B6%E6%9E%84%E3%80%91PublicGalleryViewModel%E6%94%B6%E5%8F%A3%E8%AE%A1%E5%88%92-2026-06-03.md)。
公开作品的玩法类型 label、公开作者 lookup 与游玩 / 改造 / 点赞等紧凑计数格式收口到 `src/components/rpg-entry/rpgEntryWorldPresentation.ts`,规则见 [【前端架构】PublicWorkPresentation收口计划-2026-06-03.md](./technical/%E3%80%90%E5%89%8D%E7%AB%AF%E6%9E%B6%E6%9E%84%E3%80%91PublicWorkPresentation%E6%94%B6%E5%8F%A3%E8%AE%A1%E5%88%92-2026-06-03.md)。 公开作品的玩法类型 label、公开作者 lookup 与游玩 / 改造 / 点赞等紧凑计数格式收口到 `src/components/rpg-entry/rpgEntryWorldPresentation.ts`,规则见 [【前端架构】PublicWorkPresentation收口计划-2026-06-03.md](./technical/%E3%80%90%E5%89%8D%E7%AB%AF%E6%9E%B6%E6%9E%84%E3%80%91PublicWorkPresentation%E6%94%B6%E5%8F%A3%E8%AE%A1%E5%88%92-2026-06-03.md)。

View File

@@ -0,0 +1,34 @@
# 【前端架构】Match3D Runtime Profile 收口计划
## 背景
`PlatformEntryFlowShellImpl.tsx` 同时编排抓大鹅创作、作品详情、推荐 runtime 和正式 runtime。运行态启动前的 profile 规范化、公开详情转 work、生成背景资产提升、run / profile / public detail 优先级和 runtime 素材选择原本都在平台壳 **Implementation** 内,导致平台壳必须理解抓大鹅生成素材的内部结构。
## 决策
新增 `src/components/platform-entry/platformMatch3DRuntimeProfile.ts`,作为抓大鹅 runtime profile **Module**。该 **Module****Interface** 收口为:
- `mapPublicWorkDetailToMatch3DWork(entry)`:把公开作品详情映射为可启动 runtime 的 Match3D work并补齐生成背景资产。
- `buildMatch3DProfileFromSession(session)`:从创作 session draft 生成 runtime profile。
- `normalizeMatch3DWorkForRuntimeUi(profile)` / `mapMatch3DWorksForRuntimeUi(profiles)`:统一作品列表进入 UI / runtime 前的素材规范化。
- `promoteMatch3DGeneratedBackgroundAsset(profile)`:从 `generatedBackgroundAsset``generatedItemAssets[].backgroundAsset` 提升背景图、对象 key 与 prompt。
- `hasMatch3DRuntimeAsset(profile.generatedItemAssets)` / `hasMatch3DRuntimeBackgroundAsset(profile)`:统一判断 runtime 是否具备物品与背景素材。
- `resolveActiveMatch3DRuntimeProfile(run, runtimeProfile, profile)`:按 run 的 `profileId` 选择当前 profile避免切屏时误用旧草稿。
- `resolveMatch3DRuntimeGeneratedItemAssets(...)``resolveMatch3DRuntimeGeneratedBackgroundAsset(...)``resolveMatch3DRuntimeBackgroundImageSrc(...)`:统一 run / profile / public detail 的素材优先级。
`PlatformEntryFlowShellImpl.tsx` 只保留启动 run、预加载、路由、错误和 state 编排;抓大鹅素材规则集中到该 **Module**,提升 **Locality** 与测试 **Leverage**
## 约定
- 公开详情补 runtime 素材时,只有 `profileId` 与 run 匹配才优先使用公开详情;错配时不得污染当前 run。
- 当前启动时拿到的 `runtimeProfile` 优先于旧草稿 profile若 run 指向旧草稿 profile才使用草稿 profile。
- 背景资产提升不得覆盖已有显式 `backgroundImageSrc` / `backgroundImageObjectKey` / `generatedBackgroundAsset`,只补缺。
-**Module** 只放纯 profile / asset 规则,不引入启动 run、预加载、URL、状态机或 UI 副作用。
## 验证
- `npm run test -- src/components/platform-entry/platformMatch3DRuntimeProfile.test.ts`
- `npm run test -- src/components/rpg-entry/RpgEntryFlowShell.agent.interaction.test.tsx -t "match3d|抓大鹅"`
- `npm run typecheck`
- `npm run check:encoding`
- 针对新 Module 与测试执行 ESLint`PlatformEntryFlowShellImpl.tsx` 保留既有 hook dependency warnings不在本切片扩大处理。

View File

@@ -49,7 +49,6 @@ import type {
} from '../../../packages/shared/src/contracts/match3dAgent'; } from '../../../packages/shared/src/contracts/match3dAgent';
import type { Match3DRunSnapshot } from '../../../packages/shared/src/contracts/match3dRuntime'; import type { Match3DRunSnapshot } from '../../../packages/shared/src/contracts/match3dRuntime';
import type { import type {
Match3DGeneratedBackgroundAsset,
Match3DGeneratedItemAsset, Match3DGeneratedItemAsset,
Match3DWorkProfile, Match3DWorkProfile,
Match3DWorkSummary, Match3DWorkSummary,
@@ -202,7 +201,6 @@ import {
listMatch3DWorks, listMatch3DWorks,
} from '../../services/match3d-works'; } from '../../services/match3d-works';
import { import {
hasMatch3DGeneratedImageAsset,
mergeMatch3DGeneratedItemAssetsForRuntime, mergeMatch3DGeneratedItemAssetsForRuntime,
normalizeMatch3DGeneratedItemAssetsForRuntime, normalizeMatch3DGeneratedItemAssetsForRuntime,
preloadMatch3DGeneratedRuntimeAssets, preloadMatch3DGeneratedRuntimeAssets,
@@ -442,6 +440,19 @@ import {
type PlatformErrorDialogPayload, type PlatformErrorDialogPayload,
} from './PlatformErrorDialog'; } from './PlatformErrorDialog';
import { PlatformFeedbackView } from './PlatformFeedbackView'; import { PlatformFeedbackView } from './PlatformFeedbackView';
import {
buildMatch3DProfileFromSession,
hasMatch3DRuntimeAsset,
hasMatch3DRuntimeBackgroundAsset,
mapMatch3DWorksForRuntimeUi,
mapPublicWorkDetailToMatch3DWork,
normalizeMatch3DWorkForRuntimeUi,
promoteMatch3DGeneratedBackgroundAsset,
resolveActiveMatch3DRuntimeProfile,
resolveMatch3DRuntimeBackgroundImageSrc,
resolveMatch3DRuntimeGeneratedBackgroundAsset,
resolveMatch3DRuntimeGeneratedItemAssets,
} from './platformMatch3DRuntimeProfile';
import { import {
getPlatformPublicGalleryEntryKey, getPlatformPublicGalleryEntryKey,
getPlatformRecommendRuntimeKind, getPlatformRecommendRuntimeKind,
@@ -811,317 +822,6 @@ function mapVisualNovelWorkDetailToSession(
}; };
} }
function mapPublicWorkDetailToMatch3DWork(
entry: PlatformPublicGalleryCard,
): Match3DWorkSummary | null {
if (!isMatch3DGalleryEntry(entry)) {
return null;
}
return promoteMatch3DGeneratedBackgroundAsset({
workId: entry.workId,
profileId: entry.profileId,
ownerUserId: entry.ownerUserId,
sourceSessionId:
'sourceSessionId' in entry && typeof entry.sourceSessionId === 'string'
? entry.sourceSessionId
: null,
gameName: entry.worldName,
themeText: entry.themeTags[0] ?? '经典消除',
summary: entry.summaryText,
tags: entry.themeTags,
coverImageSrc: entry.coverImageSrc,
referenceImageSrc: null,
clearCount: 12,
difficulty: 4,
publicationStatus: 'published',
playCount: entry.playCount ?? 0,
updatedAt: entry.updatedAt,
publishedAt: entry.publishedAt,
publishReady: true,
backgroundPrompt: entry.backgroundPrompt ?? null,
backgroundImageSrc: entry.backgroundImageSrc ?? null,
backgroundImageObjectKey: entry.backgroundImageObjectKey ?? null,
generatedBackgroundAsset:
entry.generatedBackgroundAsset ??
entry.generatedItemAssets
?.map((asset) => asset.backgroundAsset ?? null)
.find(Boolean) ??
null,
generatedItemAssets: normalizeMatch3DGeneratedItemAssetsForRuntime(
entry.generatedItemAssets ?? [],
),
});
}
function findMatch3DGeneratedBackgroundAsset(
generatedItemAssets: readonly Match3DGeneratedItemAsset[] | null | undefined,
): Match3DGeneratedBackgroundAsset | null {
return (
generatedItemAssets
?.map((asset) => asset.backgroundAsset ?? null)
.find(Boolean) ?? null
);
}
function promoteMatch3DGeneratedBackgroundAsset<
T extends Pick<
Match3DWorkSummary,
| 'backgroundPrompt'
| 'backgroundImageSrc'
| 'backgroundImageObjectKey'
| 'generatedBackgroundAsset'
| 'generatedItemAssets'
>,
>(profile: T): T {
const backgroundAsset =
profile.generatedBackgroundAsset ??
findMatch3DGeneratedBackgroundAsset(profile.generatedItemAssets);
if (!backgroundAsset) {
return profile;
}
return {
...profile,
backgroundPrompt:
profile.backgroundPrompt ?? backgroundAsset.prompt ?? null,
backgroundImageSrc:
profile.backgroundImageSrc ??
backgroundAsset.imageSrc ??
backgroundAsset.imageObjectKey ??
null,
backgroundImageObjectKey:
profile.backgroundImageObjectKey ??
backgroundAsset.imageObjectKey ??
backgroundAsset.imageSrc ??
null,
generatedBackgroundAsset:
profile.generatedBackgroundAsset ?? backgroundAsset,
};
}
function normalizeMatch3DWorkForRuntimeUi<T extends Match3DWorkSummary>(
profile: T,
): T {
return promoteMatch3DGeneratedBackgroundAsset({
...profile,
generatedItemAssets: normalizeMatch3DGeneratedItemAssetsForRuntime(
profile.generatedItemAssets,
),
});
}
function mapMatch3DWorksForRuntimeUi<T extends Match3DWorkSummary>(
profiles: readonly T[],
): T[] {
return profiles.map(normalizeMatch3DWorkForRuntimeUi);
}
function buildMatch3DProfileFromSession(
session: Match3DAgentSessionSnapshot | null,
): Match3DWorkProfile | null {
const draft = session?.draft;
if (!session || !draft?.profileId) {
return null;
}
const now = session.updatedAt || new Date().toISOString();
const generatedItemAssets = normalizeMatch3DGeneratedItemAssetsForRuntime(
draft.generatedItemAssets,
);
return promoteMatch3DGeneratedBackgroundAsset({
workId: draft.profileId,
profileId: draft.profileId,
ownerUserId: 'current-user',
sourceSessionId: session.sessionId,
gameName: draft.gameName,
themeText: draft.themeText,
summary: draft.summary ?? draft.summaryText ?? '',
tags: draft.tags,
coverImageSrc: draft.coverImageSrc ?? draft.referenceImageSrc ?? null,
referenceImageSrc: draft.referenceImageSrc ?? null,
clearCount: draft.clearCount,
difficulty: draft.difficulty,
publicationStatus: 'draft',
playCount: 0,
updatedAt: now,
publishedAt: null,
publishReady: Boolean(draft.publishReady),
backgroundPrompt: draft.backgroundPrompt ?? null,
backgroundImageSrc: draft.backgroundImageSrc ?? null,
backgroundImageObjectKey: draft.backgroundImageObjectKey ?? null,
generatedBackgroundAsset: draft.generatedBackgroundAsset ?? null,
generatedItemAssets,
});
}
function hasMatch3DRuntimeAsset(
assets: readonly Match3DGeneratedItemAsset[] | null | undefined,
) {
return hasMatch3DGeneratedImageAsset(assets);
}
function hasMatch3DRuntimeBackgroundAsset(
profile: Pick<
Match3DWorkSummary,
| 'backgroundImageSrc'
| 'backgroundImageObjectKey'
| 'generatedBackgroundAsset'
| 'generatedItemAssets'
>,
) {
return Boolean(
profile.backgroundImageSrc?.trim() ||
profile.backgroundImageObjectKey?.trim() ||
profile.generatedBackgroundAsset?.imageSrc?.trim() ||
profile.generatedBackgroundAsset?.imageObjectKey?.trim() ||
profile.generatedBackgroundAsset?.containerImageSrc?.trim() ||
profile.generatedBackgroundAsset?.containerImageObjectKey?.trim() ||
profile.generatedItemAssets?.some(
(asset) =>
asset.backgroundAsset?.imageSrc?.trim() ||
asset.backgroundAsset?.imageObjectKey?.trim() ||
asset.backgroundAsset?.containerImageSrc?.trim() ||
asset.backgroundAsset?.containerImageObjectKey?.trim(),
),
);
}
function resolveMatch3DRuntimeGeneratedItemAssets(
run: Match3DRunSnapshot | null,
profile: Match3DWorkProfile | null,
publicWorkDetail: PlatformPublicGalleryCard | null,
) {
const runProfileId = run?.profileId?.trim() ?? '';
const profileAssets = profile?.generatedItemAssets ?? [];
const publicDetailAssets =
publicWorkDetail && isMatch3DGalleryEntry(publicWorkDetail)
? (publicWorkDetail.generatedItemAssets ?? [])
: [];
if (runProfileId && profile?.profileId === runProfileId) {
if (hasMatch3DRuntimeAsset(profileAssets)) {
return normalizeMatch3DGeneratedItemAssetsForRuntime(profileAssets);
}
if (
publicWorkDetail &&
isMatch3DGalleryEntry(publicWorkDetail) &&
publicWorkDetail.profileId === runProfileId
) {
return hasMatch3DRuntimeAsset(publicDetailAssets)
? mergeMatch3DGeneratedItemAssetsForRuntime(
publicDetailAssets,
profileAssets,
)
: normalizeMatch3DGeneratedItemAssetsForRuntime(profileAssets);
}
return normalizeMatch3DGeneratedItemAssetsForRuntime(profileAssets);
}
if (
runProfileId &&
publicWorkDetail &&
isMatch3DGalleryEntry(publicWorkDetail) &&
publicWorkDetail.profileId === runProfileId
) {
return normalizeMatch3DGeneratedItemAssetsForRuntime(publicDetailAssets);
}
if (hasMatch3DRuntimeAsset(profileAssets)) {
return normalizeMatch3DGeneratedItemAssetsForRuntime(profileAssets);
}
return publicDetailAssets.length > 0
? normalizeMatch3DGeneratedItemAssetsForRuntime(publicDetailAssets)
: normalizeMatch3DGeneratedItemAssetsForRuntime(profileAssets);
}
function resolveMatch3DRuntimeGeneratedBackgroundAsset(
run: Match3DRunSnapshot | null,
profile: Match3DWorkProfile | null,
publicWorkDetail: PlatformPublicGalleryCard | null,
) {
const runProfileId = run?.profileId?.trim() ?? '';
const profileBackground = profile
? (promoteMatch3DGeneratedBackgroundAsset(profile)
.generatedBackgroundAsset ?? null)
: null;
const publicBackground =
publicWorkDetail && isMatch3DGalleryEntry(publicWorkDetail)
? (promoteMatch3DGeneratedBackgroundAsset(publicWorkDetail)
.generatedBackgroundAsset ?? null)
: null;
if (runProfileId && profile?.profileId === runProfileId) {
return profileBackground ?? publicBackground;
}
if (
runProfileId &&
publicWorkDetail &&
isMatch3DGalleryEntry(publicWorkDetail) &&
publicWorkDetail.profileId === runProfileId
) {
return publicBackground ?? profileBackground;
}
return profileBackground ?? publicBackground;
}
function resolveActiveMatch3DRuntimeProfile(
run: Match3DRunSnapshot | null,
runtimeProfile: Match3DWorkProfile | null,
profile: Match3DWorkProfile | null,
) {
const runProfileId = run?.profileId?.trim() ?? '';
if (runProfileId && runtimeProfile?.profileId === runProfileId) {
return runtimeProfile;
}
if (runProfileId && profile?.profileId === runProfileId) {
return profile;
}
return runtimeProfile ?? profile;
}
function resolveMatch3DRuntimeBackgroundImageSrc(
run: Match3DRunSnapshot | null,
profile: Match3DWorkProfile | null,
publicWorkDetail: PlatformPublicGalleryCard | null,
) {
const runProfileId = run?.profileId?.trim() ?? '';
const resolvedProfile = profile
? promoteMatch3DGeneratedBackgroundAsset(profile)
: null;
const resolvedPublicWork =
publicWorkDetail && isMatch3DGalleryEntry(publicWorkDetail)
? promoteMatch3DGeneratedBackgroundAsset(publicWorkDetail)
: null;
const profileBackground =
resolvedProfile?.backgroundImageSrc?.trim() ||
resolvedProfile?.generatedBackgroundAsset?.imageSrc?.trim() ||
resolvedProfile?.backgroundImageObjectKey?.trim() ||
resolvedProfile?.generatedBackgroundAsset?.imageObjectKey?.trim() ||
'';
const publicBackground =
resolvedPublicWork?.backgroundImageSrc?.trim() ||
resolvedPublicWork?.generatedBackgroundAsset?.imageSrc?.trim() ||
resolvedPublicWork?.backgroundImageObjectKey?.trim() ||
resolvedPublicWork?.generatedBackgroundAsset?.imageObjectKey?.trim() ||
'';
if (runProfileId && profile?.profileId === runProfileId) {
return profileBackground || publicBackground || null;
}
if (
runProfileId &&
publicWorkDetail &&
isMatch3DGalleryEntry(publicWorkDetail) &&
publicWorkDetail.profileId === runProfileId
) {
return publicBackground || profileBackground || null;
}
return profileBackground || publicBackground || null;
}
function resolveMatch3DGenerationStateFromAssets( function resolveMatch3DGenerationStateFromAssets(
current: MiniGameDraftGenerationState | null, current: MiniGameDraftGenerationState | null,
assets: readonly Match3DGeneratedItemAsset[] | null | undefined, assets: readonly Match3DGeneratedItemAsset[] | null | undefined,

View File

@@ -0,0 +1,268 @@
import { expect, test } from 'vitest';
import type { Match3DAgentSessionSnapshot } from '../../../packages/shared/src/contracts/match3dAgent';
import type { Match3DRunSnapshot } from '../../../packages/shared/src/contracts/match3dRuntime';
import type {
Match3DGeneratedBackgroundAsset,
Match3DGeneratedItemAsset,
Match3DWorkProfile,
} from '../../../packages/shared/src/contracts/match3dWorks';
import type { PlatformMatch3DGalleryCard } from '../rpg-entry/rpgEntryWorldPresentation';
import {
buildMatch3DProfileFromSession,
mapPublicWorkDetailToMatch3DWork,
resolveActiveMatch3DRuntimeProfile,
resolveMatch3DRuntimeBackgroundImageSrc,
resolveMatch3DRuntimeGeneratedBackgroundAsset,
resolveMatch3DRuntimeGeneratedItemAssets,
} from './platformMatch3DRuntimeProfile';
function buildBackgroundAsset(
overrides: Partial<Match3DGeneratedBackgroundAsset> = {},
): Match3DGeneratedBackgroundAsset {
return {
prompt: '森林棋盘',
imageSrc: '/generated/match3d/background.png',
imageObjectKey: null,
status: 'ready',
...overrides,
};
}
function buildItemAsset(
overrides: Partial<Match3DGeneratedItemAsset> = {},
): Match3DGeneratedItemAsset {
return {
itemId: 'item-1',
itemName: '蘑菇',
imageSrc: '/generated/match3d/item.png',
imageObjectKey: null,
status: 'image_ready',
...overrides,
};
}
function buildProfile(
overrides: Partial<Match3DWorkProfile> = {},
): Match3DWorkProfile {
return {
workId: 'match3d-work-1',
profileId: 'match3d-profile-1',
ownerUserId: 'user-1',
sourceSessionId: 'match3d-session-1',
gameName: '森林抓鹅',
themeText: '森林',
summary: '找出蘑菇。',
tags: ['森林', '蘑菇'],
coverImageSrc: '/cover.png',
referenceImageSrc: null,
clearCount: 12,
difficulty: 4,
publicationStatus: 'published',
playCount: 1,
updatedAt: '2026-05-20T00:00:00.000Z',
publishedAt: '2026-05-20T00:00:00.000Z',
publishReady: true,
backgroundPrompt: null,
backgroundImageSrc: null,
backgroundImageObjectKey: null,
generatedBackgroundAsset: null,
generatedItemAssets: [buildItemAsset()],
...overrides,
};
}
function buildRun(overrides: Partial<Match3DRunSnapshot> = {}): Match3DRunSnapshot {
return {
runId: 'match3d-run-1',
profileId: 'match3d-profile-1',
status: 'running',
snapshotVersion: 1,
startedAtMs: 1000,
durationLimitMs: 60000,
remainingMs: 55000,
clearCount: 12,
totalItemCount: 12,
clearedItemCount: 0,
items: [],
traySlots: [],
...overrides,
};
}
function buildPublicWork(
overrides: Partial<PlatformMatch3DGalleryCard> = {},
): PlatformMatch3DGalleryCard {
return {
sourceType: 'match3d',
workId: 'match3d-work-1',
profileId: 'match3d-profile-1',
sourceSessionId: 'match3d-session-1',
publicWorkCode: 'M3D-00000001',
ownerUserId: 'user-1',
authorDisplayName: '玩家',
worldName: '森林抓鹅',
subtitle: '抓大鹅',
summaryText: '找出蘑菇。',
coverImageSrc: '/cover.png',
backgroundPrompt: null,
backgroundImageSrc: null,
backgroundImageObjectKey: null,
generatedBackgroundAsset: null,
generatedItemAssets: [buildItemAsset()],
themeTags: ['森林', '蘑菇'],
visibility: 'published',
publishedAt: '2026-05-20T00:00:00.000Z',
updatedAt: '2026-05-20T00:00:00.000Z',
...overrides,
};
}
test('Match3D runtime profile maps public detail and promotes item background asset', () => {
const backgroundAsset = buildBackgroundAsset({
imageSrc: '/generated/match3d/background-from-item.png',
imageObjectKey: 'oss/background-from-item.png',
});
const work = mapPublicWorkDetailToMatch3DWork(
buildPublicWork({
generatedBackgroundAsset: null,
backgroundImageSrc: null,
generatedItemAssets: [
buildItemAsset({
backgroundAsset,
}),
],
}),
);
expect(work?.generatedBackgroundAsset).toEqual(backgroundAsset);
expect(work?.backgroundImageSrc).toBe(
'/generated/match3d/background-from-item.png',
);
expect(work?.backgroundImageObjectKey).toBe('oss/background-from-item.png');
});
test('Match3D runtime profile builds draft profile from session snapshot', () => {
const backgroundAsset = buildBackgroundAsset({
imageSrc: '/generated/match3d/draft-background.png',
});
const session: Match3DAgentSessionSnapshot = {
sessionId: 'match3d-session-draft',
currentTurn: 2,
progressPercent: 100,
stage: 'draft_compiled',
anchorPack: {
theme: { key: 'theme', label: '主题', value: '森林', status: 'confirmed' },
clearCount: {
key: 'clearCount',
label: '消除数',
value: '12',
status: 'confirmed',
},
difficulty: {
key: 'difficulty',
label: '难度',
value: '4',
status: 'confirmed',
},
},
messages: [],
lastAssistantReply: null,
updatedAt: '2026-05-21T00:00:00.000Z',
draft: {
profileId: 'match3d-draft-profile',
gameName: '草稿抓鹅',
themeText: '森林',
summaryText: '草稿摘要',
tags: ['森林'],
coverImageSrc: null,
referenceImageSrc: '/reference.png',
clearCount: 12,
difficulty: 4,
publishReady: true,
generatedItemAssets: [
buildItemAsset({
backgroundAsset,
}),
],
},
};
const profile = buildMatch3DProfileFromSession(session);
expect(profile?.profileId).toBe('match3d-draft-profile');
expect(profile?.sourceSessionId).toBe('match3d-session-draft');
expect(profile?.publicationStatus).toBe('draft');
expect(profile?.coverImageSrc).toBe('/reference.png');
expect(profile?.generatedBackgroundAsset).toEqual(backgroundAsset);
expect(profile?.backgroundImageSrc).toBe(
'/generated/match3d/draft-background.png',
);
});
test('Match3D runtime profile selects active profile by run profile id', () => {
const runtimeProfile = buildProfile({
profileId: 'runtime-profile',
gameName: '运行态抓鹅',
});
const draftProfile = buildProfile({
profileId: 'draft-profile',
gameName: '旧草稿抓鹅',
});
expect(
resolveActiveMatch3DRuntimeProfile(
buildRun({ profileId: 'runtime-profile' }),
runtimeProfile,
draftProfile,
),
).toBe(runtimeProfile);
expect(
resolveActiveMatch3DRuntimeProfile(
buildRun({ profileId: 'draft-profile' }),
runtimeProfile,
draftProfile,
),
).toBe(draftProfile);
});
test('Match3D runtime profile resolves generated assets from matching public detail', () => {
const staleProfile = buildProfile({
profileId: 'stale-profile',
generatedBackgroundAsset: buildBackgroundAsset({
imageSrc: '/generated/match3d/stale-background.png',
}),
generatedItemAssets: [
buildItemAsset({
itemId: 'stale-item',
imageSrc: '/generated/match3d/stale-item.png',
}),
],
});
const publicBackground = buildBackgroundAsset({
imageSrc: '/generated/match3d/public-background.png',
});
const publicWork = buildPublicWork({
profileId: 'public-profile',
generatedBackgroundAsset: publicBackground,
generatedItemAssets: [
buildItemAsset({
itemId: 'public-item',
imageSrc: '/generated/match3d/public-item.png',
}),
],
});
const run = buildRun({ profileId: 'public-profile' });
expect(
resolveMatch3DRuntimeGeneratedItemAssets(run, staleProfile, publicWork).some(
(asset) => asset.imageSrc === '/generated/match3d/public-item.png',
),
).toBe(true);
expect(
resolveMatch3DRuntimeGeneratedBackgroundAsset(run, staleProfile, publicWork),
).toEqual(publicBackground);
expect(resolveMatch3DRuntimeBackgroundImageSrc(run, staleProfile, publicWork)).toBe(
'/generated/match3d/public-background.png',
);
});

View File

@@ -0,0 +1,326 @@
import type { Match3DAgentSessionSnapshot } from '../../../packages/shared/src/contracts/match3dAgent';
import type { Match3DRunSnapshot } from '../../../packages/shared/src/contracts/match3dRuntime';
import type {
Match3DGeneratedBackgroundAsset,
Match3DGeneratedItemAsset,
Match3DWorkProfile,
Match3DWorkSummary,
} from '../../../packages/shared/src/contracts/match3dWorks';
import {
hasMatch3DGeneratedImageAsset,
mergeMatch3DGeneratedItemAssetsForRuntime,
normalizeMatch3DGeneratedItemAssetsForRuntime,
} from '../../services/match3dGeneratedModelCache';
import {
isMatch3DGalleryEntry,
type PlatformPublicGalleryCard,
} from '../rpg-entry/rpgEntryWorldPresentation';
export function mapPublicWorkDetailToMatch3DWork(
entry: PlatformPublicGalleryCard,
): Match3DWorkSummary | null {
if (!isMatch3DGalleryEntry(entry)) {
return null;
}
return promoteMatch3DGeneratedBackgroundAsset({
workId: entry.workId,
profileId: entry.profileId,
ownerUserId: entry.ownerUserId,
sourceSessionId:
'sourceSessionId' in entry && typeof entry.sourceSessionId === 'string'
? entry.sourceSessionId
: null,
gameName: entry.worldName,
themeText: entry.themeTags[0] ?? '经典消除',
summary: entry.summaryText,
tags: entry.themeTags,
coverImageSrc: entry.coverImageSrc,
referenceImageSrc: null,
clearCount: 12,
difficulty: 4,
publicationStatus: 'published',
playCount: entry.playCount ?? 0,
updatedAt: entry.updatedAt,
publishedAt: entry.publishedAt,
publishReady: true,
backgroundPrompt: entry.backgroundPrompt ?? null,
backgroundImageSrc: entry.backgroundImageSrc ?? null,
backgroundImageObjectKey: entry.backgroundImageObjectKey ?? null,
generatedBackgroundAsset:
entry.generatedBackgroundAsset ??
findMatch3DGeneratedBackgroundAsset(entry.generatedItemAssets) ??
null,
generatedItemAssets: normalizeMatch3DGeneratedItemAssetsForRuntime(
entry.generatedItemAssets ?? [],
),
});
}
export function findMatch3DGeneratedBackgroundAsset(
generatedItemAssets: readonly Match3DGeneratedItemAsset[] | null | undefined,
): Match3DGeneratedBackgroundAsset | null {
return (
generatedItemAssets
?.map((asset) => asset.backgroundAsset ?? null)
.find(Boolean) ?? null
);
}
export function promoteMatch3DGeneratedBackgroundAsset<
T extends Pick<
Match3DWorkSummary,
| 'backgroundPrompt'
| 'backgroundImageSrc'
| 'backgroundImageObjectKey'
| 'generatedBackgroundAsset'
| 'generatedItemAssets'
>,
>(profile: T): T {
const backgroundAsset =
profile.generatedBackgroundAsset ??
findMatch3DGeneratedBackgroundAsset(profile.generatedItemAssets);
if (!backgroundAsset) {
return profile;
}
return {
...profile,
backgroundPrompt:
profile.backgroundPrompt ?? backgroundAsset.prompt ?? null,
backgroundImageSrc:
profile.backgroundImageSrc ??
backgroundAsset.imageSrc ??
backgroundAsset.imageObjectKey ??
null,
backgroundImageObjectKey:
profile.backgroundImageObjectKey ??
backgroundAsset.imageObjectKey ??
backgroundAsset.imageSrc ??
null,
generatedBackgroundAsset:
profile.generatedBackgroundAsset ?? backgroundAsset,
};
}
export function normalizeMatch3DWorkForRuntimeUi<T extends Match3DWorkSummary>(
profile: T,
): T {
return promoteMatch3DGeneratedBackgroundAsset({
...profile,
generatedItemAssets: normalizeMatch3DGeneratedItemAssetsForRuntime(
profile.generatedItemAssets,
),
});
}
export function mapMatch3DWorksForRuntimeUi<T extends Match3DWorkSummary>(
profiles: readonly T[],
): T[] {
return profiles.map(normalizeMatch3DWorkForRuntimeUi);
}
export function buildMatch3DProfileFromSession(
session: Match3DAgentSessionSnapshot | null,
): Match3DWorkProfile | null {
const draft = session?.draft;
if (!session || !draft?.profileId) {
return null;
}
const now = session.updatedAt || new Date().toISOString();
const generatedItemAssets = normalizeMatch3DGeneratedItemAssetsForRuntime(
draft.generatedItemAssets,
);
return promoteMatch3DGeneratedBackgroundAsset({
workId: draft.profileId,
profileId: draft.profileId,
ownerUserId: 'current-user',
sourceSessionId: session.sessionId,
gameName: draft.gameName,
themeText: draft.themeText,
summary: draft.summary ?? draft.summaryText ?? '',
tags: draft.tags,
coverImageSrc: draft.coverImageSrc ?? draft.referenceImageSrc ?? null,
referenceImageSrc: draft.referenceImageSrc ?? null,
clearCount: draft.clearCount,
difficulty: draft.difficulty,
publicationStatus: 'draft',
playCount: 0,
updatedAt: now,
publishedAt: null,
publishReady: Boolean(draft.publishReady),
backgroundPrompt: draft.backgroundPrompt ?? null,
backgroundImageSrc: draft.backgroundImageSrc ?? null,
backgroundImageObjectKey: draft.backgroundImageObjectKey ?? null,
generatedBackgroundAsset: draft.generatedBackgroundAsset ?? null,
generatedItemAssets,
});
}
export function hasMatch3DRuntimeAsset(
assets: readonly Match3DGeneratedItemAsset[] | null | undefined,
) {
return hasMatch3DGeneratedImageAsset(assets);
}
export function hasMatch3DRuntimeBackgroundAsset(
profile: Pick<
Match3DWorkSummary,
| 'backgroundImageSrc'
| 'backgroundImageObjectKey'
| 'generatedBackgroundAsset'
| 'generatedItemAssets'
>,
) {
return Boolean(
profile.backgroundImageSrc?.trim() ||
profile.backgroundImageObjectKey?.trim() ||
profile.generatedBackgroundAsset?.imageSrc?.trim() ||
profile.generatedBackgroundAsset?.imageObjectKey?.trim() ||
profile.generatedBackgroundAsset?.containerImageSrc?.trim() ||
profile.generatedBackgroundAsset?.containerImageObjectKey?.trim() ||
profile.generatedItemAssets?.some(
(asset) =>
asset.backgroundAsset?.imageSrc?.trim() ||
asset.backgroundAsset?.imageObjectKey?.trim() ||
asset.backgroundAsset?.containerImageSrc?.trim() ||
asset.backgroundAsset?.containerImageObjectKey?.trim(),
),
);
}
export function resolveMatch3DRuntimeGeneratedItemAssets(
run: Match3DRunSnapshot | null,
profile: Match3DWorkProfile | null,
publicWorkDetail: PlatformPublicGalleryCard | null,
) {
const runProfileId = run?.profileId?.trim() ?? '';
const profileAssets = profile?.generatedItemAssets ?? [];
const publicDetailAssets =
publicWorkDetail && isMatch3DGalleryEntry(publicWorkDetail)
? (publicWorkDetail.generatedItemAssets ?? [])
: [];
if (runProfileId && profile?.profileId === runProfileId) {
if (hasMatch3DRuntimeAsset(profileAssets)) {
return normalizeMatch3DGeneratedItemAssetsForRuntime(profileAssets);
}
if (
publicWorkDetail &&
isMatch3DGalleryEntry(publicWorkDetail) &&
publicWorkDetail.profileId === runProfileId
) {
return hasMatch3DRuntimeAsset(publicDetailAssets)
? mergeMatch3DGeneratedItemAssetsForRuntime(
publicDetailAssets,
profileAssets,
)
: normalizeMatch3DGeneratedItemAssetsForRuntime(profileAssets);
}
return normalizeMatch3DGeneratedItemAssetsForRuntime(profileAssets);
}
if (
runProfileId &&
publicWorkDetail &&
isMatch3DGalleryEntry(publicWorkDetail) &&
publicWorkDetail.profileId === runProfileId
) {
return normalizeMatch3DGeneratedItemAssetsForRuntime(publicDetailAssets);
}
if (hasMatch3DRuntimeAsset(profileAssets)) {
return normalizeMatch3DGeneratedItemAssetsForRuntime(profileAssets);
}
return publicDetailAssets.length > 0
? normalizeMatch3DGeneratedItemAssetsForRuntime(publicDetailAssets)
: normalizeMatch3DGeneratedItemAssetsForRuntime(profileAssets);
}
export function resolveMatch3DRuntimeGeneratedBackgroundAsset(
run: Match3DRunSnapshot | null,
profile: Match3DWorkProfile | null,
publicWorkDetail: PlatformPublicGalleryCard | null,
) {
const runProfileId = run?.profileId?.trim() ?? '';
const profileBackground = profile
? (promoteMatch3DGeneratedBackgroundAsset(profile)
.generatedBackgroundAsset ?? null)
: null;
const publicBackground =
publicWorkDetail && isMatch3DGalleryEntry(publicWorkDetail)
? (promoteMatch3DGeneratedBackgroundAsset(publicWorkDetail)
.generatedBackgroundAsset ?? null)
: null;
if (runProfileId && profile?.profileId === runProfileId) {
return profileBackground ?? publicBackground;
}
if (
runProfileId &&
publicWorkDetail &&
isMatch3DGalleryEntry(publicWorkDetail) &&
publicWorkDetail.profileId === runProfileId
) {
return publicBackground ?? profileBackground;
}
return profileBackground ?? publicBackground;
}
export function resolveActiveMatch3DRuntimeProfile(
run: Match3DRunSnapshot | null,
runtimeProfile: Match3DWorkProfile | null,
profile: Match3DWorkProfile | null,
) {
const runProfileId = run?.profileId?.trim() ?? '';
if (runProfileId && runtimeProfile?.profileId === runProfileId) {
return runtimeProfile;
}
if (runProfileId && profile?.profileId === runProfileId) {
return profile;
}
return runtimeProfile ?? profile;
}
export function resolveMatch3DRuntimeBackgroundImageSrc(
run: Match3DRunSnapshot | null,
profile: Match3DWorkProfile | null,
publicWorkDetail: PlatformPublicGalleryCard | null,
) {
const runProfileId = run?.profileId?.trim() ?? '';
const resolvedProfile = profile
? promoteMatch3DGeneratedBackgroundAsset(profile)
: null;
const resolvedPublicWork =
publicWorkDetail && isMatch3DGalleryEntry(publicWorkDetail)
? promoteMatch3DGeneratedBackgroundAsset(publicWorkDetail)
: null;
const profileBackground =
resolvedProfile?.backgroundImageSrc?.trim() ||
resolvedProfile?.generatedBackgroundAsset?.imageSrc?.trim() ||
resolvedProfile?.backgroundImageObjectKey?.trim() ||
resolvedProfile?.generatedBackgroundAsset?.imageObjectKey?.trim() ||
'';
const publicBackground =
resolvedPublicWork?.backgroundImageSrc?.trim() ||
resolvedPublicWork?.generatedBackgroundAsset?.imageSrc?.trim() ||
resolvedPublicWork?.backgroundImageObjectKey?.trim() ||
resolvedPublicWork?.generatedBackgroundAsset?.imageObjectKey?.trim() ||
'';
if (runProfileId && profile?.profileId === runProfileId) {
return profileBackground || publicBackground || null;
}
if (
runProfileId &&
publicWorkDetail &&
isMatch3DGalleryEntry(publicWorkDetail) &&
publicWorkDetail.profileId === runProfileId
) {
return publicBackground || profileBackground || null;
}
return profileBackground || publicBackground || null;
}