refactor: 收口小游戏会话映射
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@@ -513,6 +513,12 @@ import {
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resolveMatch3DRuntimeGeneratedBackgroundAsset,
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resolveMatch3DRuntimeGeneratedItemAssets,
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} from './platformMatch3DRuntimeProfile';
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import {
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buildJumpHopPendingSession,
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buildPuzzleRuntimeWorkFromSession,
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buildWoodenFishPendingSession,
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buildWoodenFishSessionFromWorkDetail,
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} from './platformMiniGameSessionMappingModel';
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import { resolvePlatformPlayedWorkOpenIntent } from './platformPlayedWorkOpenModel';
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import {
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type PlatformPublicCodeSearchStep,
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@@ -1156,124 +1162,6 @@ function openPuzzleRuntimeStage(
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writePuzzleRuntimeUrlState(state);
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}
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function buildPuzzleRuntimeWorkFromSession(
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session: PuzzleAgentSessionSnapshot,
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owner: { userId?: string | null; displayName?: string | null },
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): PuzzleWorkSummary | null {
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const draft = session.draft;
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const profileId =
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session.publishedProfileId ?? buildPuzzleResultProfileId(session.sessionId);
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if (!draft || !profileId || !draft.coverImageSrc?.trim()) {
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return null;
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}
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return {
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workId: buildPuzzleResultWorkId(session.sessionId) ?? profileId,
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profileId,
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ownerUserId: owner.userId ?? 'current-user',
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sourceSessionId: session.sessionId,
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authorDisplayName: owner.displayName ?? '玩家',
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workTitle: draft.workTitle,
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workDescription: draft.workDescription,
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levelName: draft.levelName,
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summary: draft.summary,
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themeTags: draft.themeTags,
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coverImageSrc: draft.coverImageSrc,
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coverAssetId: draft.coverAssetId,
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publicationStatus: 'draft',
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updatedAt: session.updatedAt,
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publishedAt: null,
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playCount: 0,
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remixCount: 0,
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likeCount: 0,
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publishReady: Boolean(session.resultPreview?.publishReady),
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levels: draft.levels,
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};
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}
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function buildJumpHopPendingSession(
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item: JumpHopWorkSummaryResponse,
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): JumpHopSessionSnapshotResponse {
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const sessionId =
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normalizeCreationUrlValue(item.sourceSessionId) ?? item.profileId;
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return {
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sessionId,
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ownerUserId: item.ownerUserId,
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status: item.generationStatus,
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draft: {
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templateId: 'jump-hop',
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templateName: '跳一跳',
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profileId: item.profileId,
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workTitle: item.workTitle,
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workDescription: item.workDescription,
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themeTags: item.themeTags,
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difficulty: item.difficulty,
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stylePreset: item.stylePreset,
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characterPrompt: '',
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tilePrompt: '',
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endMoodPrompt: null,
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characterAsset: null,
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tileAtlasAsset: null,
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tileAssets: [],
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path: null,
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coverComposite: item.coverImageSrc,
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generationStatus: item.generationStatus,
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},
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createdAt: item.updatedAt,
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updatedAt: item.updatedAt,
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};
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}
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function buildWoodenFishSessionFromWorkDetail(
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work: WoodenFishWorkProfileResponse,
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fallbackItem?: WoodenFishWorkSummaryResponse | null,
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): WoodenFishSessionSnapshotResponse {
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const sessionId =
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normalizeCreationUrlValue(work.summary.sourceSessionId) ??
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normalizeCreationUrlValue(fallbackItem?.sourceSessionId) ??
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work.summary.profileId;
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return {
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sessionId,
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ownerUserId: work.summary.ownerUserId,
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status: work.summary.generationStatus,
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draft: work.draft,
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createdAt: work.summary.updatedAt,
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updatedAt: work.summary.updatedAt,
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};
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}
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function buildWoodenFishPendingSession(
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item: WoodenFishWorkSummaryResponse,
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): WoodenFishSessionSnapshotResponse {
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const sessionId =
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normalizeCreationUrlValue(item.sourceSessionId) ?? item.profileId;
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return {
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sessionId,
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ownerUserId: item.ownerUserId,
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status: item.generationStatus,
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draft: {
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templateId: 'wooden-fish',
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templateName: '敲木鱼',
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profileId: item.profileId,
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workTitle: item.workTitle,
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workDescription: item.workDescription,
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themeTags: item.themeTags,
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hitObjectPrompt: '',
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hitObjectReferenceImageSrc: null,
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hitSoundPrompt: null,
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floatingWords: ['功德 +1'],
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hitObjectAsset: null,
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backgroundAsset: null,
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backButtonAsset: null,
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hitSoundAsset: null,
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coverImageSrc: item.coverImageSrc,
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generationStatus: item.generationStatus,
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},
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createdAt: item.updatedAt,
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updatedAt: item.updatedAt,
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};
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}
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/** 为恢复的小游戏草稿重建生成态,保留后端开始时间作为进度事实源。 */
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function createMiniGameDraftGenerationStateForRestoredDraft(
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kind: MiniGameDraftGenerationKind,
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