This commit is contained in:
2026-04-26 20:50:58 +08:00
parent a3a9bfa194
commit 67161bd6d1
142 changed files with 3349 additions and 10674 deletions

View File

@@ -26,10 +26,10 @@ import { RESOLVED_ENTITY_X_METERS } from '../../data/sceneEncounterPreviews';
import { buildEncounterFromSceneNpc } from '../../data/scenePresets';
import { EDITOR_ITEM_CATALOG_API_PATH } from '../../editor/shared/editorApiClient';
import { fetchJson } from '../../editor/shared/jsonClient';
import { useCombatFlow } from '../../hooks/useCombatFlow';
import { useNpcInteractionFlow } from '../../hooks/useNpcInteractionFlow';
import { useRpgRuntimeStory } from '../../hooks/rpg-runtime-story/useRpgRuntimeStory';
import { useRpgSessionBootstrap } from '../../hooks/rpg-session/useRpgSessionBootstrap';
import { useCombatFlow } from '../../hooks/useCombatFlow';
import { useNpcInteractionFlow } from '../../hooks/useNpcInteractionFlow';
import { buildSkillActionPrompt } from '../../prompts/customWorldEntityActionPrompts';
import type { CustomWorldSceneImageResult } from '../../services/aiTypes';
import { resolveCustomWorldCampScene } from '../../services/customWorldCamp';
@@ -37,18 +37,22 @@ import {
buildDefaultCustomWorldCoverProfile,
resolveCustomWorldCoverPresentation,
} from '../../services/customWorldCover';
import {
getCustomWorldFoundationAnchorContent,
parseFoundationTagText,
type CustomWorldFoundationEntryId,
} from '../../services/customWorldFoundationEntries';
import { createEmptyCustomWorldCreatorIntent } from '../../services/customWorldCreatorIntent';
import {
type CustomWorldCoverAssetResult,
generateCustomWorldCoverImage,
uploadCustomWorldCoverImage,
} from '../../services/customWorldCoverAssetService';
import { rpgCreationAssetClient } from '../../services/rpg-creation/rpgCreationAssetClient';
import { createEmptyCustomWorldCreatorIntent } from '../../services/customWorldCreatorIntent';
import {
type CustomWorldFoundationEntryId,
getCustomWorldFoundationAnchorContent,
parseFoundationTagText,
} from '../../services/customWorldFoundationEntries';
import {
rpgCreationAssetClient,
type RpgCreationHistoryAsset,
type RpgCreationHistoryAssetKind,
} from '../../services/rpg-creation/rpgCreationAssetClient';
import { createEmptyStoryEngineMemoryState } from '../../services/storyEngine/visibilityEngine';
import {
AnimationState,
@@ -81,23 +85,16 @@ import {
import { useAuthUi } from '../auth/AuthUiContext';
import { CharacterAnimator } from '../CharacterAnimator';
import { CustomWorldCoverArtwork } from '../CustomWorldCoverArtwork';
import { buildDefaultCustomWorldNpcVisual } from '../customWorldNpcVisualDefaults';
import {
CustomWorldNpcPortrait,
CustomWorldNpcVisualEditor,
} from '../CustomWorldNpcVisualEditor';
import { RpgCreationRoleAssetStudioModal } from '../rpg-creation-asset-studio/RpgCreationRoleAssetStudioModal';
import { CustomWorldNpcPortrait } from '../CustomWorldNpcVisualEditor';
import {
RoleCharacterSprite,
SceneEncounterNpcSprite,
} from '../game-canvas/GameCanvasShared';
import { PixelIcon } from '../PixelIcon';
import { ResolvedAssetImage } from '../ResolvedAssetImage';
import { RpgCreationRoleAssetStudioModal } from '../rpg-creation-asset-studio/RpgCreationRoleAssetStudioModal';
import { RpgRuntimeShell } from '../rpg-runtime-shell';
import {
createLandmarkDraft,
createPlayableNpcDraft,
createStoryNpcDraft,
resolveEditableLandmark,
resolveEditablePlayableNpc,
resolveEditableStoryNpc,
@@ -135,9 +132,9 @@ function getAnimationPreviewFrameStyle(
}
const [
BACKSTORY_UNLOCK_AFFINITY_EASED,
BACKSTORY_UNLOCK_AFFINITY_FRIENDLY,
BACKSTORY_UNLOCK_AFFINITY_TRUSTED,
,
,
,
BACKSTORY_UNLOCK_AFFINITY_CLOSE,
] = AFFINITY_BACKSTORY_CHAPTER_THRESHOLDS;
@@ -211,10 +208,6 @@ function dedupeTextValues(values: Array<string | null | undefined>) {
];
}
function compactTextList(values: Array<string | null | undefined>) {
return values.map((value) => value?.trim() ?? '').filter(Boolean);
}
function moveArrayItem<T>(values: T[], fromIndex: number, toIndex: number) {
if (
fromIndex < 0 ||
@@ -572,6 +565,8 @@ function sanitizeSceneChapterBlueprint(params: {
actGoal: currentAct?.actGoal?.trim() || fallbackAct.actGoal,
transitionHook:
currentAct?.transitionHook?.trim() || fallbackAct.transitionHook,
backgroundAssetId:
currentAct?.backgroundAssetId?.trim() || fallbackAct.backgroundAssetId,
} satisfies SceneActBlueprint;
});
@@ -618,7 +613,7 @@ function resolveSceneCompatibilityImageSrc(params: {
const firstActImageSrc =
params.chapter.acts[0]?.backgroundImageSrc?.trim() || '';
// 中文注释:创作侧只暴露一张场景显示图,列表、幕卡片和背景配置弹层都从这里取图,避免同一场景在不同层级显示不同图片
// 中文注释:场景卡片只读取当前幕已保存图片;场景主图只给没有幕图的旧草稿兜底,不能反向覆盖每一幕
return firstActImageSrc || currentImageSrc || resolvedImageSrc || undefined;
}
@@ -1047,7 +1042,7 @@ function ModalShell({
}
>
<div
className={`platform-modal-shell flex h-[92vh] w-full flex-col overflow-hidden rounded-t-[1.75rem] shadow-[0_24px_80px_rgba(0,0,0,0.6)] sm:h-auto sm:max-h-[min(92vh,56rem)] ${usePixelFont ? 'fusion-pixel-app' : `platform-ui-shell platform-theme ${platformThemeClass}`} ${panelClassName} sm:rounded-[1.75rem]`}
className={`platform-modal-shell flex h-[92vh] w-full flex-col overflow-hidden rounded-t-[1.75rem] shadow-[0_24px_80px_rgba(0,0,0,0.6)] sm:h-auto sm:max-h-[min(92vh,56rem)] xl:max-h-[min(94vh,64rem)] ${usePixelFont ? 'fusion-pixel-app' : `platform-ui-shell platform-theme ${platformThemeClass}`} ${panelClassName} sm:rounded-[1.75rem]`}
onClick={(event) => event.stopPropagation()}
>
<div className="flex items-center justify-between gap-3 border-b border-white/10 px-4 py-4 sm:px-5">
@@ -1372,50 +1367,6 @@ function ImagePreview({
);
}
function ImageField({
label,
value,
onChange,
fallbackLabel,
tone = 'square',
showInput = true,
previewOverlay,
footer,
}: {
label: string;
value?: string;
onChange: (value: string) => void;
fallbackLabel: string;
tone?: 'square' | 'landscape';
showInput?: boolean;
previewOverlay?: ReactNode;
footer?: ReactNode;
}) {
return (
<div className="space-y-3">
<div className="text-[11px] font-bold tracking-[0.14em] text-zinc-300">
{label}
</div>
<ImagePreview
src={value}
alt={label}
fallbackLabel={fallbackLabel}
tone={tone}
>
{previewOverlay}
</ImagePreview>
{showInput ? (
<TextInput
value={value ?? ''}
onChange={onChange}
placeholder="支持填写项目内图片路径或外链地址"
/>
) : null}
{footer}
</div>
);
}
function ActionButton({
label,
onClick,
@@ -1457,6 +1408,128 @@ function ActionButton({
);
}
function formatHistoryAssetDate(value: string) {
const date = new Date(value);
if (Number.isNaN(date.getTime())) {
return value || '';
}
return date.toLocaleString('zh-CN', {
month: '2-digit',
day: '2-digit',
hour: '2-digit',
minute: '2-digit',
});
}
function HistoryAssetPickerModal({
title,
kind,
tone,
onSelect,
onClose,
}: {
title: string;
kind: RpgCreationHistoryAssetKind;
tone: 'square' | 'landscape';
onSelect: (asset: RpgCreationHistoryAsset) => void;
onClose: () => void;
}) {
const [assets, setAssets] = useState<RpgCreationHistoryAsset[]>([]);
const [isLoading, setIsLoading] = useState(true);
const [error, setError] = useState<string | null>(null);
useEffect(() => {
let isCancelled = false;
setIsLoading(true);
setError(null);
rpgCreationAssetClient
.listHistoryAssets({ kind, limit: 120 })
.then((nextAssets) => {
if (!isCancelled) {
setAssets(nextAssets);
}
})
.catch((loadError) => {
if (!isCancelled) {
setError(
loadError instanceof Error ? loadError.message : '历史素材读取失败。',
);
}
})
.finally(() => {
if (!isCancelled) {
setIsLoading(false);
}
});
return () => {
isCancelled = true;
};
}, [kind]);
return (
<ModalShell
title={title}
onClose={onClose}
overlayClassName="z-[99]"
panelClassName="sm:max-w-5xl"
>
<div className="space-y-4">
{error ? (
<div className="rounded-2xl border border-rose-400/18 bg-rose-500/10 px-4 py-3 text-sm leading-6 text-rose-100">
{error}
</div>
) : null}
{isLoading ? (
<div className="rounded-2xl border border-white/8 bg-black/20 px-4 py-8 text-center text-sm text-zinc-300">
...
</div>
) : assets.length === 0 && !error ? (
<div className="rounded-2xl border border-white/8 bg-black/20 px-4 py-8 text-center text-sm text-zinc-300">
</div>
) : (
<div
className={`grid gap-3 ${
tone === 'landscape'
? 'sm:grid-cols-2 xl:grid-cols-3'
: 'grid-cols-2 sm:grid-cols-3 xl:grid-cols-4'
}`}
>
{assets.map((asset) => (
<div
key={asset.assetObjectId}
className="overflow-hidden rounded-2xl border border-white/10 bg-black/20"
>
<ImagePreview
src={asset.imageSrc}
alt={asset.ownerLabel}
fallbackLabel="素材"
tone={tone}
/>
<div className="space-y-2 px-3 py-3">
<div className="truncate text-xs font-semibold text-zinc-100">
{asset.ownerLabel || '未记录账号'}
</div>
<div className="text-[11px] leading-5 text-zinc-400">
{formatHistoryAssetDate(asset.createdAt)}
</div>
<ActionButton
label="使用"
onClick={() => onSelect(asset)}
tone="sky"
className="w-full"
/>
</div>
</div>
))}
</div>
)}
</div>
</ModalShell>
);
}
const SCENE_ACT_SLOT_LAYOUTS = [
{
left: '77%',
@@ -2681,12 +2754,14 @@ function SceneImageGenerationModal({
profile,
landmark,
initialPromptText,
initialPreviewImageSrc,
onApply,
onClose,
}: {
profile: CustomWorldProfile;
landmark: CustomWorldLandmark;
initialPromptText?: string;
initialPreviewImageSrc?: string | null;
onApply: (result: CustomWorldSceneImageResult) => void;
onClose: () => void;
}) {
@@ -2704,6 +2779,10 @@ function SceneImageGenerationModal({
const [isExitConfirmOpen, setIsExitConfirmOpen] = useState(false);
const originalImageSrc = useMemo(() => {
const initialPreview = initialPreviewImageSrc?.trim() || '';
if (initialPreview) {
return initialPreview;
}
const landmarkIndex = profile.landmarks.findIndex(
(entry) => entry.id === landmark.id,
);
@@ -2717,7 +2796,7 @@ function SceneImageGenerationModal({
.map((entry) => entry.imageSrc)
.filter((imageSrc): imageSrc is string => Boolean(imageSrc)),
);
}, [landmark, profile]);
}, [initialPreviewImageSrc, landmark, profile]);
const previewImageSrc = latestResult?.imageSrc || originalImageSrc;
@@ -2944,14 +3023,18 @@ function SceneActBackgroundModal({
actLabel: string;
currentImageSrc?: string | null;
fallbackImageSrc?: string | null;
onApply: (imageSrc?: string | null) => void;
onApply: (imageSrc?: string | null, assetId?: string | null) => void;
onClose: () => void;
}) {
const presetImages = useMemo(() => getAllCustomWorldSceneImages(), []);
const [draftImageSrc, setDraftImageSrc] = useDraft(
currentImageSrc?.trim() || '',
);
const [draftAssetId, setDraftAssetId] = useDraft(
act.backgroundAssetId?.trim() || '',
);
const [isAiGenerateOpen, setIsAiGenerateOpen] = useState(false);
const [isHistoryPickerOpen, setIsHistoryPickerOpen] = useState(false);
const previewImageSrc = draftImageSrc || fallbackImageSrc || '';
return (
@@ -2972,13 +3055,20 @@ function SceneActBackgroundModal({
<div className="mt-3 flex flex-wrap gap-3">
<ActionButton
label="跟随场景主图"
onClick={() => setDraftImageSrc('')}
onClick={() => {
setDraftImageSrc('');
setDraftAssetId('');
}}
tone="sky"
/>
<ActionButton
label="AI生成"
onClick={() => setIsAiGenerateOpen(true)}
/>
<ActionButton
label="使用历史素材"
onClick={() => setIsHistoryPickerOpen(true)}
/>
</div>
</div>
@@ -3023,7 +3113,7 @@ function SceneActBackgroundModal({
<ActionButton
label="保存背景"
onClick={() => {
onApply(draftImageSrc || fallbackImageSrc || undefined);
onApply(draftImageSrc || undefined, draftAssetId);
onClose();
}}
tone="sky"
@@ -3038,14 +3128,31 @@ function SceneActBackgroundModal({
landmark={landmark}
initialPromptText={
act.backgroundPromptText?.trim() ||
compactTextList([act.title, act.summary, act.actGoal]).join('')
landmark.visualDescription?.trim() ||
landmark.description.trim() ||
landmark.name.trim()
}
initialPreviewImageSrc={previewImageSrc}
onApply={(result) => {
setDraftImageSrc(result.imageSrc);
setDraftAssetId(result.assetId);
}}
onClose={() => setIsAiGenerateOpen(false)}
/>
) : null}
{isHistoryPickerOpen ? (
<HistoryAssetPickerModal
title="使用历史素材"
kind="scene_image"
tone="landscape"
onSelect={(asset) => {
setDraftImageSrc(asset.imageSrc);
setDraftAssetId(asset.assetObjectId);
setIsHistoryPickerOpen(false);
}}
onClose={() => setIsHistoryPickerOpen(false)}
/>
) : null}
</>
);
}
@@ -4704,45 +4811,6 @@ function InitialItemsEditor({
);
}
function StoryNpcVisualEditorModal({
npc,
visual,
onChange,
onOpenAiStudio,
onClose,
}: {
npc: CustomWorldNpc;
visual: NonNullable<CustomWorldNpc['visual']>;
onChange: (visual: NonNullable<CustomWorldNpc['visual']>) => void;
onOpenAiStudio?: () => void;
onClose: () => void;
}) {
return (
<ModalShell
title={`修改形象:${npc.name}`}
subtitle="在独立面板中组合中世纪奇幻角色形象,左侧预览会保持吸顶。"
onClose={onClose}
panelClassName="sm:max-w-6xl"
overlayClassName="z-[99]"
>
<CustomWorldNpcVisualEditor
npc={{
id: npc.id,
name: npc.name,
role: npc.role,
description: npc.description,
}}
value={visual}
onChange={onChange}
onAiGenerate={() => {
onClose();
onOpenAiStudio?.();
}}
/>
</ModalShell>
);
}
export function WorldEditor({
profile,
onSave,
@@ -4759,6 +4827,7 @@ export function WorldEditor({
title="编辑世界信息"
subtitle="修改后的内容会直接反映在结果页,并会作为进入世界前的最终档案。"
onClose={onClose}
panelClassName="sm:max-w-4xl xl:max-w-6xl 2xl:max-w-7xl"
>
<div className="space-y-4">
<Field label="世界名称">
@@ -4822,6 +4891,24 @@ export function WorldEditor({
rows={4}
/>
</Field>
<WorldAttributeSchemaEditor
value={draft.attributeSchema}
onChange={(attributeSchema) =>
setDraft((current) => ({
...current,
attributeSchema,
ownedSettingLayers: current.ownedSettingLayers
? {
...current.ownedSettingLayers,
ruleProfile: {
...current.ownedSettingLayers.ruleProfile,
attributeSchema,
},
}
: current.ownedSettingLayers,
}))
}
/>
<SaveBar
onClose={onClose}
onSave={() => {
@@ -4932,6 +5019,110 @@ function applyFoundationDraftToProfile(
};
}
function WorldAttributeSchemaEditor({
value,
onChange,
}: {
value: CustomWorldProfile['attributeSchema'];
onChange: (value: CustomWorldProfile['attributeSchema']) => void;
}) {
const updateSlot = (
slotId: string,
patch: Partial<CustomWorldProfile['attributeSchema']['slots'][number]>,
) => {
onChange({
...value,
slots: value.slots.map((slot) =>
slot.slotId === slotId ? { ...slot, ...patch } : slot,
),
});
};
return (
<SectionPanel title="角色维度" subtitle={value.schemaName || '世界能力维度'}>
<div className="space-y-3">
{value.slots.map((slot) => (
<div
key={slot.slotId}
className="rounded-2xl border border-white/8 bg-black/20 px-3 py-3"
>
<div className="grid gap-3 sm:grid-cols-[10rem_minmax(0,1fr)]">
<Field label="维度名称">
<TextInput
value={slot.name}
onChange={(name) => updateSlot(slot.slotId, { name })}
/>
</Field>
<Field label="定义">
<TextArea
value={slot.definition}
onChange={(definition) =>
updateSlot(slot.slotId, { definition })
}
rows={2}
/>
</Field>
</div>
<div className="mt-3 grid gap-3 sm:grid-cols-2">
<Field label="正向信号">
<TextArea
value={commaText(slot.positiveSignals)}
onChange={(text) =>
updateSlot(slot.slotId, {
positiveSignals: parseCommaText(text),
})
}
rows={2}
/>
</Field>
<Field label="负向信号">
<TextArea
value={commaText(slot.negativeSignals)}
onChange={(text) =>
updateSlot(slot.slotId, {
negativeSignals: parseCommaText(text),
})
}
rows={2}
/>
</Field>
</div>
<div className="mt-3 grid gap-3 sm:grid-cols-3">
<Field label="战斗体现">
<TextArea
value={slot.combatUseText}
onChange={(combatUseText) =>
updateSlot(slot.slotId, { combatUseText })
}
rows={2}
/>
</Field>
<Field label="社交体现">
<TextArea
value={slot.socialUseText}
onChange={(socialUseText) =>
updateSlot(slot.slotId, { socialUseText })
}
rows={2}
/>
</Field>
<Field label="探索体现">
<TextArea
value={slot.explorationUseText}
onChange={(explorationUseText) =>
updateSlot(slot.slotId, { explorationUseText })
}
rows={2}
/>
</Field>
</div>
</div>
))}
</div>
</SectionPanel>
);
}
export function WorldFoundationEditor({
profile,
onSave,
@@ -4948,7 +5139,7 @@ export function WorldFoundationEditor({
<ModalShell
title="编辑基本设定"
onClose={onClose}
panelClassName="sm:max-w-4xl"
panelClassName="sm:max-w-5xl xl:max-w-7xl 2xl:max-w-[92rem]"
>
<div className="space-y-4">
{FOUNDATION_EDITOR_FIELDS.map((field) => (
@@ -5059,12 +5250,12 @@ export function PlayableNpcEditor({
}
setIsCloseConfirmOpen(true);
};
return (
<>
<ModalShell
title={mode === 'create' ? '新增可扮演角色' : `编辑角色:${npc.name}`}
onClose={handleRequestClose}
panelClassName="sm:max-w-4xl xl:max-w-6xl 2xl:max-w-7xl"
disableClose={isAiAssetStudioOpen || isCloseConfirmOpen}
>
<div className="space-y-4">
@@ -5110,7 +5301,20 @@ export function PlayableNpcEditor({
</div>
</div>
</div>
) : null}
) : (
<div className="rounded-2xl border border-white/8 bg-black/20 p-4">
<div className="flex flex-wrap items-center justify-between gap-3">
<div className="text-[11px] font-bold tracking-[0.18em] text-zinc-300">
</div>
<ActionButton
label="AI生成"
onClick={() => setIsAiAssetStudioOpen(true)}
tone="sky"
/>
</div>
</div>
)}
<Field label="名称">
<TextInput
value={draft.name}
@@ -5289,8 +5493,8 @@ export function StoryNpcEditor({
onClose: () => void;
}) {
const [draft, setDraft] = useDraft(npc);
const [isVisualEditorOpen, setIsVisualEditorOpen] = useState(false);
const [isAiAssetStudioOpen, setIsAiAssetStudioOpen] = useState(false);
const [isHistoryPickerOpen, setIsHistoryPickerOpen] = useState(false);
const [isCloseConfirmOpen, setIsCloseConfirmOpen] = useState(false);
const initialSnapshot = useMemo(() => JSON.stringify(npc), [npc]);
const draftSnapshot = useMemo(() => JSON.stringify(draft), [draft]);
@@ -5322,14 +5526,14 @@ export function StoryNpcEditor({
}
setIsCloseConfirmOpen(true);
};
return (
<>
<ModalShell
title={mode === 'create' ? '新增场景角色' : `编辑场景角色:${npc.name}`}
onClose={handleRequestClose}
panelClassName="sm:max-w-4xl xl:max-w-6xl 2xl:max-w-7xl"
disableClose={
isVisualEditorOpen || isAiAssetStudioOpen || isCloseConfirmOpen
isHistoryPickerOpen || isAiAssetStudioOpen || isCloseConfirmOpen
}
>
<div className="space-y-4">
@@ -5350,8 +5554,8 @@ export function StoryNpcEditor({
<div className="min-w-0 space-y-3">
<div className="flex flex-wrap gap-3">
<ActionButton
label="基于预设素材修改"
onClick={() => setIsVisualEditorOpen(true)}
label="使用历史素材"
onClick={() => setIsHistoryPickerOpen(true)}
tone="sky"
/>
<ActionButton
@@ -5509,23 +5713,22 @@ export function StoryNpcEditor({
}}
showClose={false}
/>
{isVisualEditorOpen ? (
<StoryNpcVisualEditorModal
npc={draft}
visual={
draft.visual ??
buildDefaultCustomWorldNpcVisual({
id: draft.id,
name: draft.name,
role: draft.role,
description: draft.description,
})
}
onChange={(visual) =>
setDraft((current) => ({ ...current, visual }))
}
onOpenAiStudio={() => setIsAiAssetStudioOpen(true)}
onClose={() => setIsVisualEditorOpen(false)}
{isHistoryPickerOpen ? (
<HistoryAssetPickerModal
title="使用历史素材"
kind="character_visual"
tone="square"
onSelect={(asset) => {
setDraft((current) => ({
...current,
imageSrc: asset.imageSrc,
generatedVisualAssetId: asset.assetObjectId,
generatedAnimationSetId: undefined,
animationMap: undefined,
}));
setIsHistoryPickerOpen(false);
}}
onClose={() => setIsHistoryPickerOpen(false)}
/>
) : null}
{isAiAssetStudioOpen ? (
@@ -5935,14 +6138,29 @@ export function LandmarkEditor({
}));
};
const updateSceneActSharedBackground = (imageSrc?: string | null) => {
const resolvedImageSrc = imageSrc?.trim() || compatibilityImageSrc || '';
const updateSceneActBackground = (
actIndex: number,
imageSrc?: string | null,
assetId?: string | null,
) => {
const resolvedImageSrc = imageSrc?.trim() || '';
const normalizedAssetId = assetId?.trim();
updateSceneChapterDraft((current) => ({
...current,
acts: current.acts.map((act) => ({
...act,
backgroundImageSrc: resolvedImageSrc || undefined,
})),
acts: current.acts.map((act, currentActIndex) =>
currentActIndex === actIndex
? {
...act,
backgroundImageSrc: resolvedImageSrc || undefined,
backgroundAssetId:
normalizedAssetId !== undefined
? normalizedAssetId || undefined
: resolvedImageSrc
? act.backgroundAssetId
: undefined,
}
: act,
),
}));
};
@@ -6094,6 +6312,7 @@ export function LandmarkEditor({
: `编辑场景:${landmark.name || (isOpeningScene ? '开局场景' : '未命名场景')}`
}
onClose={handleRequestClose}
panelClassName="sm:max-w-5xl xl:max-w-7xl 2xl:max-w-[96rem]"
>
<div className="space-y-4">
<Field label="名称">
@@ -6196,7 +6415,8 @@ export function LandmarkEditor({
<SceneActStagePreview
actLabel={actLabel}
imageSrc={
act.backgroundImageSrc?.trim() || compatibilityImageSrc
act.backgroundImageSrc?.trim() ||
compatibilityImageSrc
}
fallbackImageSrc={resolvedDraftImageSrc}
previewCharacter={previewPlayableCharacter}
@@ -6302,11 +6522,16 @@ export function LandmarkEditor({
}
act={activeSceneActBackgroundDraft}
currentImageSrc={
activeSceneActBackgroundDraft.backgroundImageSrc?.trim() ||
compatibilityImageSrc
activeSceneActBackgroundDraft.backgroundImageSrc?.trim() || ''
}
fallbackImageSrc={compatibilityImageSrc || resolvedDraftImageSrc}
onApply={updateSceneActSharedBackground}
onApply={(imageSrc, assetId) =>
updateSceneActBackground(
activeSceneActBackgroundIndex,
imageSrc,
assetId,
)
}
onClose={() => setActiveSceneActBackgroundIndex(null)}
/>
) : null}