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@@ -262,6 +262,21 @@ const baseProfile = {
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actGoal: '接住首幕压力',
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transitionHook: '继续逼近钟楼深处。',
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},
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{
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id: 'scene-act-2',
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sceneId: 'landmark-1',
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title: '钟楼回响',
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summary: '第二幕把旧钟与暗线证据推到台前。',
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stageCoverage: ['investigation'],
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backgroundImageSrc: '/generated-custom-world-scenes/scene-act-2.png',
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backgroundAssetId: 'scene-asset-2',
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encounterNpcIds: ['story-1'],
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primaryNpcId: 'story-1',
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linkedThreadIds: [],
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advanceRule: 'after_clue_found',
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actGoal: '找到旧钟证据',
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transitionHook: '钟楼深处传来第二次回响。',
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},
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],
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},
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],
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@@ -400,7 +415,7 @@ test('playable tab prefers generated portrait over runtime preview placeholder',
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expect(screen.getByText('已生成主图')).toBeTruthy();
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});
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test('landmark tab uses first act image as scene card preview and keeps chapter details out of list', async () => {
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test('landmark tab previews every generated act image while keeping chapter details out of list', async () => {
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const user = userEvent.setup();
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render(<ResultViewHarness />);
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@@ -414,6 +429,17 @@ test('landmark tab uses first act image as scene card preview and keeps chapter
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expect((sceneImage as HTMLImageElement).getAttribute('src')).toBe(
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'/generated-custom-world-scenes/scene-act-1.png',
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);
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expect(
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(screen.getByRole('img', {
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name: '沉钟栈桥-潮声逼近',
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}) as HTMLImageElement).getAttribute('src'),
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).toBe('/generated-custom-world-scenes/scene-act-1.png');
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expect(
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(screen.getByRole('img', {
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name: '沉钟栈桥-钟楼回响',
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}) as HTMLImageElement).getAttribute('src'),
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).toBe('/generated-custom-world-scenes/scene-act-2.png');
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});
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test('readOnly result view hides edit and create actions for agent preview mode', async () => {
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@@ -535,10 +561,9 @@ test('agent result view opens publish blocker dialog only when user clicks publi
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await user.click(screen.getByRole('button', { name: '发布并进入世界' }));
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expect(
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screen.getByRole('dialog', { name: '发布前检查' }),
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).toBeTruthy();
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expect(screen.getByText(/当前还有 2 个阻断项/u)).toBeTruthy();
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expect(screen.getByRole('dialog', { name: '发布作品' })).toBeTruthy();
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expect(screen.getByText('发布检查')).toBeTruthy();
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expect(screen.getByText('封面设置')).toBeTruthy();
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expect(
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screen.getByText(/仍有角色缺少正式主图或动作资产/u),
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).toBeTruthy();
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