推进 SpacetimeDB adapter 与 client 收口

This commit is contained in:
2026-04-29 16:53:54 +08:00
parent f82775b852
commit 62934b0809
17 changed files with 1023 additions and 597 deletions

View File

@@ -138,6 +138,220 @@ pub struct StoryRuntimeProjectionResponse {
pub toast: Option<String>,
}
#[derive(Clone, Debug, Serialize, Deserialize, PartialEq, Eq)]
#[serde(rename_all = "camelCase")]
pub struct StoryBattleRewardItemRequest {
pub item_id: String,
pub category: String,
pub item_name: String,
#[serde(default)]
pub description: Option<String>,
pub quantity: u32,
pub rarity: String,
#[serde(default)]
pub tags: Vec<String>,
pub stackable: bool,
#[serde(default)]
pub stack_key: String,
#[serde(default)]
pub equipment_slot_id: Option<String>,
}
#[derive(Clone, Debug, Serialize, Deserialize, PartialEq, Eq)]
#[serde(rename_all = "camelCase")]
pub struct CreateStoryBattleRequest {
pub story_session_id: String,
pub runtime_session_id: String,
#[serde(default)]
pub chapter_id: Option<String>,
pub target_npc_id: String,
pub target_name: String,
pub battle_mode: String,
pub player_hp: i32,
pub player_max_hp: i32,
pub player_mana: i32,
pub player_max_mana: i32,
pub target_hp: i32,
pub target_max_hp: i32,
#[serde(default)]
pub experience_reward: u32,
#[serde(default)]
pub reward_items: Vec<StoryBattleRewardItemRequest>,
}
#[derive(Clone, Debug, Serialize, Deserialize, PartialEq, Eq)]
#[serde(rename_all = "camelCase")]
pub struct CreateStoryNpcBattleRequest {
pub story_session_id: String,
pub runtime_session_id: String,
pub npc_id: String,
pub npc_name: String,
pub interaction_function_id: String,
#[serde(default)]
pub release_npc_id: Option<String>,
#[serde(default)]
pub battle_state_id: Option<String>,
pub player_hp: i32,
pub player_max_hp: i32,
pub player_mana: i32,
pub player_max_mana: i32,
pub target_hp: i32,
pub target_max_hp: i32,
#[serde(default)]
pub experience_reward: u32,
#[serde(default)]
pub reward_items: Vec<StoryBattleRewardItemRequest>,
}
#[derive(Clone, Debug, Serialize, Deserialize, PartialEq, Eq)]
#[serde(rename_all = "camelCase")]
pub struct ResolveStoryBattleRequest {
pub battle_state_id: String,
pub function_id: String,
pub action_text: String,
pub base_damage: i32,
pub mana_cost: i32,
pub heal: i32,
pub mana_restore: i32,
pub counter_multiplier_basis_points: u32,
}
#[derive(Clone, Debug, Serialize, Deserialize, PartialEq)]
#[serde(rename_all = "camelCase")]
pub struct StoryBattleRewardItemPayload {
pub item_id: String,
pub category: String,
pub item_name: String,
#[serde(default, skip_serializing_if = "Option::is_none")]
pub description: Option<String>,
pub quantity: u32,
pub rarity: String,
pub tags: Vec<String>,
pub stackable: bool,
pub stack_key: String,
#[serde(default, skip_serializing_if = "Option::is_none")]
pub equipment_slot_id: Option<String>,
}
#[derive(Clone, Debug, Serialize, Deserialize, PartialEq)]
#[serde(rename_all = "camelCase")]
pub struct StoryBattleStatePayload {
pub battle_state_id: String,
pub story_session_id: String,
pub runtime_session_id: String,
pub actor_user_id: String,
#[serde(default, skip_serializing_if = "Option::is_none")]
pub chapter_id: Option<String>,
pub target_npc_id: String,
pub target_name: String,
pub battle_mode: String,
pub status: String,
pub player_hp: i32,
pub player_max_hp: i32,
pub player_mana: i32,
pub player_max_mana: i32,
pub target_hp: i32,
pub target_max_hp: i32,
pub experience_reward: u32,
pub reward_items: Vec<StoryBattleRewardItemPayload>,
pub turn_index: u32,
#[serde(default, skip_serializing_if = "Option::is_none")]
pub last_action_function_id: Option<String>,
#[serde(default, skip_serializing_if = "Option::is_none")]
pub last_action_text: Option<String>,
#[serde(default, skip_serializing_if = "Option::is_none")]
pub last_result_text: Option<String>,
pub last_damage_dealt: i32,
pub last_damage_taken: i32,
pub last_outcome: String,
pub version: u32,
pub created_at: String,
pub updated_at: String,
}
#[derive(Clone, Debug, Serialize, Deserialize, PartialEq)]
#[serde(rename_all = "camelCase")]
pub struct StoryBattleStateResponse {
pub battle_state: StoryBattleStatePayload,
}
#[derive(Clone, Debug, Serialize, Deserialize, PartialEq)]
#[serde(rename_all = "camelCase")]
pub struct StoryCombatActionPayload {
pub damage_dealt: i32,
pub damage_taken: i32,
pub outcome: String,
}
#[derive(Clone, Debug, Serialize, Deserialize, PartialEq)]
#[serde(rename_all = "camelCase")]
pub struct ResolveStoryBattleResponse {
pub battle_state: StoryBattleStatePayload,
pub combat: StoryCombatActionPayload,
}
#[derive(Clone, Debug, Serialize, Deserialize, PartialEq)]
#[serde(rename_all = "camelCase")]
pub struct StoryNpcStanceProfilePayload {
pub trust: u8,
pub warmth: u8,
pub ideological_fit: u8,
pub fear_or_guard: u8,
pub loyalty: u8,
#[serde(default, skip_serializing_if = "Option::is_none")]
pub current_conflict_tag: Option<String>,
pub recent_approvals: Vec<String>,
pub recent_disapprovals: Vec<String>,
}
#[derive(Clone, Debug, Serialize, Deserialize, PartialEq)]
#[serde(rename_all = "camelCase")]
pub struct StoryNpcStatePayload {
pub npc_state_id: String,
pub runtime_session_id: String,
pub npc_id: String,
pub npc_name: String,
pub affinity: i32,
pub relation_stance: String,
pub help_used: bool,
pub chatted_count: u32,
pub gifts_given: u32,
pub recruited: bool,
#[serde(default, skip_serializing_if = "Option::is_none")]
pub trade_stock_signature: Option<String>,
pub revealed_facts: Vec<String>,
pub known_attribute_rumors: Vec<String>,
pub first_meaningful_contact_resolved: bool,
pub seen_backstory_chapter_ids: Vec<String>,
pub stance_profile: StoryNpcStanceProfilePayload,
pub created_at: String,
pub updated_at: String,
}
#[derive(Clone, Debug, Serialize, Deserialize, PartialEq)]
#[serde(rename_all = "camelCase")]
pub struct StoryNpcInteractionPayload {
pub npc_state: StoryNpcStatePayload,
pub interaction_status: String,
pub action_text: String,
pub result_text: String,
#[serde(default, skip_serializing_if = "Option::is_none")]
pub story_text: Option<String>,
#[serde(default, skip_serializing_if = "Option::is_none")]
pub battle_mode: Option<String>,
pub encounter_closed: bool,
pub affinity_changed: bool,
pub previous_affinity: i32,
pub next_affinity: i32,
}
#[derive(Clone, Debug, Serialize, Deserialize, PartialEq)]
#[serde(rename_all = "camelCase")]
pub struct CreateStoryNpcBattleResponse {
pub npc_interaction: StoryNpcInteractionPayload,
pub battle_state: StoryBattleStatePayload,
}
#[cfg(test)]
mod tests {
use super::*;
@@ -312,4 +526,66 @@ mod tests {
assert!(payload.get("viewModel").is_none());
assert!(payload.get("presentation").is_none());
}
#[test]
fn story_battle_responses_use_story_contract_shape() {
let battle_state = StoryBattleStatePayload {
battle_state_id: "battle_1".to_string(),
story_session_id: "storysess_1".to_string(),
runtime_session_id: "runtime_1".to_string(),
actor_user_id: "user_1".to_string(),
chapter_id: None,
target_npc_id: "npc_wolf".to_string(),
target_name: "黑爪狼".to_string(),
battle_mode: "fight".to_string(),
status: "active".to_string(),
player_hp: 28,
player_max_hp: 40,
player_mana: 12,
player_max_mana: 20,
target_hp: 18,
target_max_hp: 30,
experience_reward: 12,
reward_items: vec![StoryBattleRewardItemPayload {
item_id: "wolf-fang".to_string(),
category: "material".to_string(),
item_name: "狼牙".to_string(),
description: None,
quantity: 1,
rarity: "common".to_string(),
tags: vec!["beast".to_string()],
stackable: true,
stack_key: "wolf-fang".to_string(),
equipment_slot_id: None,
}],
turn_index: 1,
last_action_function_id: Some("battle_attack_basic".to_string()),
last_action_text: Some("普通攻击".to_string()),
last_result_text: Some("你击中了黑爪狼。".to_string()),
last_damage_dealt: 10,
last_damage_taken: 3,
last_outcome: "ongoing".to_string(),
version: 2,
created_at: "1.000000Z".to_string(),
updated_at: "2.000000Z".to_string(),
};
let payload = serde_json::to_value(ResolveStoryBattleResponse {
battle_state,
combat: StoryCombatActionPayload {
damage_dealt: 10,
damage_taken: 3,
outcome: "ongoing".to_string(),
},
})
.expect("payload should serialize");
assert_eq!(payload["battleState"]["battleStateId"], json!("battle_1"));
assert_eq!(
payload["battleState"]["rewardItems"][0]["itemName"],
json!("狼牙")
);
assert_eq!(payload["combat"]["damageDealt"], json!(10));
assert!(payload["battleState"].get("chapterId").is_none());
}
}